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VR headgear and Affinity Mask

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I’ve had to add an Affinity Mask to the P3DV4.3 CFG in order to stop the odd blurries appearing. But in doing so when I go to VR mode it appears that all the software required to run VR (Vive background software) are all running off of the same cores and threads as requested in the P3D CFG AM setting.

I’ve manually selected all cores for the VR software but haven’t noticed any performance boost, I’ve even selected the cores and threads that P3D is not using but once again didn’t really see any difference.

I don’t have many background programmes running except for the Networked EFB data programme everything else runs on a second computer.

I’m interested to know if the right thing to do is to get the VR software running off of all cores and threads for better performance. I believe there is software available that automatically assigns cores to startup programmes. Would it be beneficial to assign all or non P3Dv4 cores and threads to the VR headunit.

thanks in advance 

IM

i run or on cores not used by p3d just to keep things separated. or at least not on core0 where the main p3d thread runs.  

R9-9950X3D 32G  | RTX5090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | tm boeing yoke | pimax super uw | DCS

 

 

 

  • Author

Thanks for the feed back. I’ll keep experimenting but as I said above I haven’t noticed any performance difference when assigning non P3D cores and threads or even when selecting all.

But In my simple mind I would assume it best to keep the VR programmes away from P3D.

Thanks

IM

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