October 11, 20187 yr Author 6 minutes ago, Lorby_SI said: You may be chasing an issue here that can't be fixed. Of course that may be the case. But i'm still very confident there i something i may have overlooked. My system isn't taxed out very high and for the last test i've reduced the AI traffic already to around a third than before to cushion the performance hit of new AI planes. I still have a good faith to find the culprit and the point to surrender and let the machine win is till far 😉 System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
October 11, 20187 yr Commercial Member 4 minutes ago, JoeFackel said: But i'm still very confident there i something i may have overlooked. Just keep in mind that there always is "some degree" of stutter when injecting objects with SimConnect. That cannot be avoided. Best regards LORBY-SI
October 11, 20187 yr Author 1 minute ago, Lorby_SI said: Just keep in mind that there always is "some degree" of stutter when injecting objects with SimConnect. That cannot be avoided. Sure. I've seen fps drops also with the stock UTL models but they were WAY lesser then with updated models and they also induced no stutters because of the lower number. Too give some numbers: i had around 40 AI planes in the sim active, fps were beween 17 and 20 at EDDF tower view with around 10 taxing, landing and starting planes. Than ONE plane gets injected the fps goes down to 3 or less with a stutter of estimate 0,5 secs. That seems way too much for my expression. System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
October 11, 20187 yr Commercial Member 19 minutes ago, JoeFackel said: Too give some numbers: i had around 40 AI planes in the sim active, fps were beween 17 and 20 at EDDF tower view with around 10 taxing, landing and starting planes. Than ONE plane gets injected the fps goes down to 3 or less with a stutter of estimate 0,5 secs. That seems way too much for my expression. This could be caused by a "creation loop". If the program creating the objects is watching out for them, and the simulator decides to remove it for whatever reason (it likes to do that), you can be caught in a loop: create - exception - remove - recreate - and so on, pulling down FPS massively. This has happened to me quite often, and special care has to be taken to avoid this situation in SimConnect programming. I can't see how you could diagnose this without having UTL running in debug mode. If you have a specific model in mind, did you try creating the same model some other way? BGL flightplan or some other tool? I could give you an exe that will create any object that you want in the sim using SimConnect, and you can check if it really is the model causing the stutters. Best regards Edited October 11, 20187 yr by Lorby_SI LORBY-SI
October 11, 20187 yr Author 5 minutes ago, Lorby_SI said: If you have a specific model in mind, did you try creating the same model some other way? Not at the moment because i still have some things to try with UTL. 6 minutes ago, Lorby_SI said: I could give you an exe that will create any object that you want in the sim using SimConnect, and you can check if it really is the model causing the stutters. That would be cool, with that tool i could test the different models easily without restarting the sim countless times!!! 😃 System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
October 11, 20187 yr Commercial Member 15 minutes ago, JoeFackel said: That would be cool, with that tool i could test the different models easily without restarting the sim countless times!! Sent you a PM here in the forum. Best regards LORBY-SI
October 11, 20187 yr Author 7 hours ago, Lorby_SI said: Sent you a PM here in the forum. So, after another three hours with Oliver's very handy tool i have an conclusion: the problem are some textures! Let me explain: i opened the sim on LOWS, very few AI in the bubble (only 5 planes). I opened the aircraft.cfg from my collected A320NEO AI and placed an LH 320n on the tarmac. What, only a marginal fps hit??? I removed it again and placed the next LH320n, again just a very small hit, next LH a small hit, next A320n (this time from SAS) .... BAMM, huge fps hit down to 3.0!!!! All other A320n i've tried (nine different liveries) take a huge hit to the fps, But they share the same models, the same aircraft.cfg and airfile with the LH liveries! I checked the files with the AIAircraft Editor, all liveries of the A320n have the same data: DDS, 2048x2048, 16-bit, Mips, Alpha, DXT5 .... so what make one texture bring my sim to its knees but not the other? Any clue? System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
October 12, 20187 yr Are you talking about FAIB A320N? Did you check if there is a texture.cfg inside the texture Folders? Might be, that the texture.cfg of the SAS paint redirects into nirvana and this leads to the FPS drop. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
October 12, 20187 yr Author 13 minutes ago, AnkH said: Did you check if there is a texture.cfg inside the texture Folders? I don't have texture.cfg in the folders as i have added shared textures via add-on.xml, i will check this in the evening. But shouldn't i have an texture error then in the contenterror log? There are no texture errors there .... System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
October 12, 20187 yr Ok, bummer. Did you try to use another repaint for SAS? Or is this the only one? Another question: you said you added LH and you did not see any FPS hit. Then you add another LH, again no FPS hit. Then you add SAS and FPS down to 3. Did you remove the two LH A320 before adding the SAS? What happens, if the SAS is the very first A320n you add? Same FPS drop? Edited October 12, 20187 yr by AnkH Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
October 12, 20187 yr Author I only have that one for the A320n, but from the 12 different neo liveries i have all take a big fps hit except the DLH ones. It may have to do with something inside the DDS but i'm don't have a clue about the different DDS texture settings like Alpha, DXT etc. System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
October 12, 20187 yr Do you mind posting the aircraft.cfg of this specific AI model? The FLTSIM section is sufficient. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
October 12, 20187 yr Author 48 minutes ago, AnkH said: Do you mind posting the aircraft.cfg of this specific AI model? The FLTSIM section is sufficient. Sure, here it is: Quote [fltsim.0] title=Lufthansa NC A320-200neo CFML OEM sim=FAIB_A320 model=CFML_S_NWF texture=Lufthansa\DLH nc atc_airline=Lufthansa ui_manufacturer=AiLinus ui_type=A320-200neo ui_variation=Lufthansa NC A320-200neo CFML OEM description=Lufthansa:: Repaint by Joel Branchu. atc_parking_codes=DLH atc_parking_types=GATE [fltsim.1] title=Lufthansa 'first to fly A320neo' A320-200neo PW sim=FAIB_A320 model=PW_S_NWF texture=Lufthansa\DLH 1st Neo atc_airline=Lufthansa ui_manufacturer=AiLinus ui_type=A320-200neo ui_variation=Lufthansa 'first to fly A320neo' A320-200neo CFM description=Lufthansa 'first to fly A320neo':: Repaint by Joel Branchu. atc_parking_codes=DLH atc_parking_types=GATE [fltsim.2] title=Lufthansa A320-200neo PW OEM sim=FAIB_A320 model=PW_S_NWF texture=Lufthansa\DLH atc_airline=Lufthansa ui_manufacturer=AiLinus ui_type=A320-200neo ui_variation=Lufthansa A320-200neo PW OEM description=Lufthansa:: Repaint by Joel Branchu. atc_parking_codes=DLH atc_parking_types=GATE [fltsim.3] title=SAS Airbus A320-200NEO model=CFML_S_NWF sim=FAIB_A320 texture=SAS NEO atc_airline=Scandinavian atc_parking_codes=SAS atc_parking_types=GATE description=For AI use only, SAS Scandinavian Airlines LN-RGO :: Repaint by Johan Clausen. ui_manufacturer=AiLinus ui_type=A320-200neo ui_variation=SAS Airbus A320-200NEO [fltsim.4] title=Airbus A320-200N PW opf Vueling sim=FAIB_A320 model=PW_S_NWF texture=AIB Airbus Industries atc_airline=Vueling ui_manufacturer=AiLinus ui_type=A320-200neo ui_variation=Airbus A320-200N PW opf Vueling description=Airbus A320-200N PW Airbus Industries "Roll Out" :: Repaint by Gregory Maxwell atc_parking_types=GATE atc_parking_codes=AIB [fltsim.5] title=Pegasus A320-200neo CFM sim=FAIB_A320 model=CFML_S_NWF texture=Pegasus atc_airline=SUNTURK ui_type=A320-200neo ui_variation=Pegasus A320-200neo CFM ui_manufacturer=AiLinus description=Pegasus:: Repaint by Joel Branchu. atc_parking_codes=PGT atc_parking_types=GATE [fltsim.6] title=ANA All Nippon Airways A320NEO PW sim=FAIB_A320 model=PW_S_NWF texture=ANA All Nippon atc_airline=All Nippon ui_manufacturer=AiLinus ui_type=A320-200neo ui_variation=ANA All Nippon Airways A320NEO PW ui_createdby=FAIB description=FAIB Airbus A320NEO atc_parking_codes=ANA atc_parking_types=GATE [fltsim.7] title=China Southern A320-200neo PW sim=FAIB_A320 model=PW_S_NWF texture=China Southern atc_airline=CHINA SOUTHERN ui_manufacturer=AiLinus ui_type=A320-200neo ui_variation=China Southern A320-200neo PW description=FSX AI Bureau Airbus A321neo China Southern -- paint by marwol atc_parking_codes=CSN atc_parking_types=GATE [fltsim.8] title=Air China A320NEO PW sim=FAIB_A320 model=PW_S_NWF texture=Air China atc_airline=AIR CHINA ui_manufacturer=AiLinus ui_type=A320neo ui_variation=Air China A320NEO PW ui_createdby=FAIB description=For AI use only, Air China NEO- Splendid Hubei:: Repaint by Juergen Baumbusch. atc_parking_codes=CCA atc_parking_types=GATE [fltsim.9] title=WOW Air Airbus A320neo sim=FAIB_A320 model=CFML_S_NWF texture=WOW Air neo atc_airline=WOW AIR ui_manufacturer=AiLinus ui_type=A320neo ui_variation=WOW Air Airbus A320neo description=FSX AI Bureau Airbus A320neo WOW Air - TF-NEO atc_parking_codes=WOW atc_parking_types=GATE [fltsim.10] title=China Eastern A320-200neo CFM sim=FAIB_A320 model=CFML_S_NWF texture=China Eastern atc_airline=CHINA EASTERN ui_manufacturer=AiLinus ui_type=A320-200neo ui_variation=China Eastern A320-200neo CFM ui_createdby=FAIB description=FAIB A320SL China Eastern neo -- Repaint by marwol. atc_parking_codes=CES atc_parking_types=GATE [fltsim.11] title=Sichuan Airlines A320neo sim=FAIB_A320 model=PW_s texture=Sichuan atc_id= atc_airline=SICHUAN ui_manufacturer=AiLinus ui_type=A320neo ui_variation=Sichuan Airlines A320neo ui_createdby=FAIB description=For AI use only, Sichuan A320PWs, Repaint by Jon Hanf atc_parking_types=GATE atc_parking_codes=CSC [General] atc_type=AIRBUS atc_model=A320 editable=1 performance= Category=airplane // FDE Template TwinEngineCommercialJet // FDE Design Jan Martin // FDE Version v6acof [Contact_Points] point.0=1, 37.50, 0.00, -12.80, 1181.1, 0, 1.442, 55.92, 1.2, 2.5, 0.9, 4.0, 4.0, 0, 0.0, 0.0 point.1=1, -6.25, -15.00, -12.90, 1574.8, 1, 1.442, 0.00, 1.0, 1.7, 0.9, 7.0, 7.0, 2, 0.0, 0.0 point.2=1, -6.25, 15.00, -12.90, 1574.8, 2, 1.442, 0.00, 1.0, 1.7, 0.9, 7.0, 7.0, 3, 0.0, 0.0 point.3=2, -14.17, -47.33, 0.00, 787.4, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 5, 0.0, 0.0 point.4=2, -14.17, 47.33, 0.00, 787.4, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 6, 0.0, 0.0 point.5=2, -54.00, 0.00, 2.83, 787.4, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 9, 0.0, 0.0 point.6=2, 42.67, 0.00, -3.75, 787.4, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 4, 0.0, 0.0 static_pitch = -0.4987 static_cg_height = 11.8596 gear_system_type = 1 [LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing // FAIB A320S Lights light.0 = 1, 5.998, 0.00, -5.835, fx_FAIB_A320S_beacon light.1 = 1, 3.718, 0.00, 8.5, fx_FAIB_A320S_beacon light.2 = 2, -69.63, 0.00, 4.645, fx_FAIB_A320S_strobe light.3 = 3, -69.63, 0.00, 4.645, fx_FAIB_A320S_navwhi //light.4 = 2, -15.513, -57.521, 4.08, fx_FAIB_A320S_strobe //light.5 = 2, -15.513, 57.521, 4.08, fx_FAIB_A320S_strobe //light.6 = 3, -13.642, -55.906, 3.014, fx_FAIB_A320S_navred //light.7 = 3, -13.642, 55.906, 3.014, fx_FAIB_A320S_navgre //If you have Shockwave lights you can enable them by removing the "//" from the beginings of the next lines //light.8 = 5, 0.09, -7.01, -3.778, fx_shockwave_landing_light_narrow // shockwave landing light //light.9 = 5, 0.09, 7.01, -3.778, fx_shockwave_landing_light_narrow // shockwave landing light //light.10 = 5, 37.319, -0.71, -5.463, fx_shockwave_landing_light_narrow // shockwave landing light //light.11 = 6, 37.319, 0.706, -5.463, fx_shockwave_landing_light_narrow // shockwave taxi light [Reference Speeds] flaps_up_stall_speed = 95.0 full_flaps_stall_speed = 113.0 cruise_speed = 520.0 max_mach = 0.92 max_indicated_speed = 305.0 [Weight_And_Balance] max_gross_weight = 174150 empty_weight = 96500 reference_datum_position = 0.0, 0, 0 empty_weight_CG_position = 2.7, 0, 0 max_number_of_stations = 50 ;Moments of Inertia empty_weight_pitch_MOI = 1750000 empty_weight_roll_MOI = 2262183 empty_weight_yaw_MOI = 3337024 empty_weight_coupled_MOI = 0 [Flight_Tuning] cruise_lift_scalar = 2.1 parasite_drag_scalar = 1.8 induced_drag_scalar = 0.1 elevator_effectiveness = 1.0 aileron_effectiveness = 1.0 rudder_effectiveness = 1.0 pitch_stability = 1.0 roll_stability = 1.0 yaw_stability = 1.0 elevator_trim_effectiveness = 1.0 aileron_trim_effectiveness = 1.0 rudder_trim_effectiveness = 1.0 [GeneralEngineData] engine_type = 1 Engine.0 = 4.75, -18.0, -2.5 Engine.1 = 4.75, 18.0, -2.5 fuel_flow_scalar = 1.00 min_throttle_limit = -0.350 [TurbineEngineData] fuel_flow_gain = 0.002 inlet_area = 19.6 rated_N2_rpm = 29920 static_thrust = 27500 afterburner_available = 0 reverser_available = 1 [Jet_Engine] thrust_scalar = 0.5 [Brakes] parking_brake = 1 toe_brakes_scale = 0.1 auto_brakes=4 [Flaps.0] type = 1 span-outboard = 0.8 extending-time = 8 lift_scalar = 1.0 drag_scalar = 1.0 pitch_scalar = 1.0 flaps-position.0 = 0 flaps-position.1 = 8 flaps-position.2 = 8 flaps-position.3 = 11 flaps-position.4 = 21 flaps-position.5 = 21 damaging-speed = 250 blowout-speed = 300 system_type = 1 [Flaps.1] type = 2 span-outboard = 0.8 extending-time = 2 lift_scalar = 1.0 drag_scalar = 1.0 pitch_scalar = 1.0 flaps-position.0 = 0 flaps-position.1 = 3 flaps-position.2 = 3 flaps-position.3 = 23 flaps-position.4 = 23 flaps-position.5 = 23 damaging-speed = 250 blowout-speed = 300 system_type = 1 [Airplane_Geometry] wing_area = 900.0 wing_span = 117.45 wing_root_chord = 18.0 wing_dihedral = 6.2 wing_incidence = 1.0 wing_twist = -0.5 oswald_efficiency_factor= 0.75 wing_winglets_flag = 0 wing_sweep = 25.0 wing_pos_apex_lon = 8.0 wing_pos_apex_vert = 0.0 htail_area = 338.0 htail_span = 41.7 htail_pos_lon = -35.0 htail_pos_vert = 0.0 htail_incidence = 0.0 htail_sweep = 30.0 vtail_area = 224.0 vtail_span = 20.0 vtail_sweep = 35.0 vtail_pos_lon = -35.8 vtail_pos_vert = 5.8 elevator_area = 70.5 aileron_area = 26.9 rudder_area = 56.2 elevator_up_limit = 27.0 elevator_down_limit = 19.5 aileron_up_limit = 20.0 aileron_down_limit = 20.0 rudder_limit = 26.0 elevator_trim_limit = 20.0 spoiler_limit = 350.0 spoilerons_available = 1 aileron_to_spoileron_gain = 3 min_ailerons_for_spoilerons = 10 min_flaps_for_spoilerons = 0 auto_spoiler_available=1 spoiler_extension_time=2.000000 positive_g_limit_flaps_up=4.000000 positive_g_limit_flaps_down=3.000000 negative_g_limit_flaps_up=-3.000000 negative_g_limit_flaps_down=-2.000000 [fuel] // Remove Center1 fuel tank to disable dynamic lights and enable custom light splashes Center1 = -41.4, 0.0, -1.5, 1.0, 0.0 // Uncomment Center2 to enable always on logo lights //Center2 = -41.4, 0.0, -1.5, 1.0, 0.0 // Uncomment Center3 to enable always on cabin lights //Center3 = -41.4, 0.0, -1.5, 1.0, 0.0 // Uncomment External1 to enable always on navigation lights //External1 = -41.4, 0.0, -1.5, 1.0, 0.0 LeftMain = -9.7, -17.2, -3.2, 50, 0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) RightMain = -9.7, 17.2, -3.2, 50, 0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) fuel_type = 2 //Fuel type: 1 = Avgas, 2 = JetA number_of_tank_selectors = 1 electric_pump=1 fuel_dump_rate = 0.0167 //Percent of max quantity per second, i.e. about 1 minute for full fuel [Effects] wake=fx_wake water=fx_spray dirt=fx_tchdrt concrete=fx_sparks touchdown=fx_tchdwn_s, 1 [Pitot_Static] vertical_speed_time_constant=1 pitot_heat=1.000000 [electrical] ;BusType, MaxAmpLoad, MinVoltage BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4) flap_motor = 0, 5 , 17.0 gear_motor = 0, 5 , 17.0 autopilot = 0, 5 , 17.0 avionics_bus = 0, 5 , 17.0 avionics = 1, 5 , 17.0 pitot_heat = 0, 2 , 17.0 additional_system = 0, 2 , 17.0 marker_beacon = 1, 2 , 17.0 gear_warning = 0, 2 , 17.0 fuel_pump = 0, 5 , 17.0 starter1 = 0, 20, 17.0 light_nav = 0, 5 , 17.0 light_beacon = 0, 5 , 17.0 light_landing = 0, 5 , 17.0 light_taxi = 0, 5 , 17.0 light_strobe = 0, 5 , 17.0 light_panel = 0, 5 , 17.0 [gear_warning_system] gear_warning_available = 1 //Normal pct_throttle_limit = 0.1 //Percent throttle that activates warning flap_limit_idle = 0.0 //Flap angle that activates warning at idle flap_limit_power = 16.0 //Flap angle that activates warning at above idle [hydraulic_system] normal_pressure = 3000.0 //PSI electric_pumps = 0 //no electric pumps engine_map = 1,1,0,0 //pumps on Eng1,2 [Views] eyepoint=43.7, -1.31, 3.55 //(feet) longitudinal, lateral, vertical distance from reference datum [Radios] // Radio Type = availiable, standby frequency, has glide slope Audio.1 = 1 Com.1 = 1, 1 Com.2 = 1, 1 Nav.1 = 1, 1, 1 Nav.2 = 1, 1, 0 Adf.1 = 1 Transponder.1 = 1 Marker.1 = 1 [keyboard_response] //Breakpoint speeds (knots) on the keyboard increments of control surfaces. //Speed at which the incremenet is reduced to 1/2 and 1/8 respectively. elevator = 150, 250 aileron = 150, 250 rudder = 150, 250 [direction_indicators] //1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another //2 Indicator number of slaving indicator if Type = 4 direction_indicator.0=3,0 [attitude_indicators] //Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro attitude_indicator.0 = 1 [turn_indicators] //Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro turn_indicator.0=1,0 [exits] number_of_exits = 2 exit_rate.0 = 0.4 ;Percent per second exit_rate.1 = 0.4 ;Percent per second [autopilot] autopilot_available=1 flight_director_available=1 default_vertical_speed=1800 autothrottle_available=1 autothrottle_arming_required=1 autothrottle_max_rpm = 90 autothrottle_takeoff_ga=1 pitch_takeoff_ga = 8 max_pitch=10.0 max_pitch_acceleration=1.0 max_pitch_velocity_lo_alt=2.0 max_pitch_velocity_hi_alt=1.5 max_pitch_velocity_lo_alt_breakpoint=20000.0 max_pitch_velocity_hi_alt_breakpoint=28000.0 max_bank=25.0 max_bank_acceleration=1.8 max_bank_velocity=3.00 max_throttle_rate=0.10 nav_proportional_control=9.00 nav_integrator_control=0.25 nav_derivative_control=0.00 nav_integrator_boundary=2.50 nav_derivative_boundary=0.00 gs_proportional_control=9.52 gs_integrator_control=0.26 gs_derivative_control=0.00 gs_integrator_boundary=0.70 gs_derivative_boundary=0.00 yaw_damper_gain = 1.0 [forcefeedback] gear_bump_nose_magnitude=3000 ; 0 - 10000 gear_bump_nose_direction=18000 ; 0 - 35999 degrees gear_bump_nose_duration=250000 ; in microseconds gear_bump_left_magnitude=2700 ; 0 - 10000 gear_bump_left_direction=35500 ; 0 - 35999 degrees gear_bump_left_duration=250000 ; in microseconds gear_bump_right_magnitude=2700 ; 0 - 10000 gear_bump_right_direction=00500 ; 0 - 35999 degrees gear_bump_right_duration=250000 ; in microseconds ground_bumps_magnitude1=1300 ; 0 - 10000 ground_bumps_angle1=08900 ; 0 - 35999 degrees ground_bumps_intercept1=3.0 ground_bumps_slope1=0.20 ground_bumps_magnitude2=200 ; 0 - 10000 ground_bumps_angle2=09100 ; 0 - 35999 degrees ground_bumps_intercept2=1.075 ground_bumps_slope2=0.035 crash_magnitude1=10000 ; 0 - 10000 crash_direction1=01000 ; 0 - 35999 degrees crash_magnitude2=10000 ; 0 - 10000 crash_direction2=9000 ; 0 - 35999 degrees crash_period2=75000 ; in microseconds crash_duration2=2500000 ; in microseconds [stall_warning] type=1 stick_shaker=1 [vacuum_system] max_pressure=5.150000 vacuum_type=2 electric_backup_pressure=0.000000 engine_map=0,0,0,0 [pneumatic_system] max_pressure=18.000000 bleed_air_scalar=1.000000 [deice_system] structural_deice_type=0 System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
October 12, 20187 yr Ok, bummer again. I hoped that all other liveries used another model. Not the case. Then I am basically as lost as you, sorry. Only thing: I would avoid those ' symbols in the title of any aircraft. Not the reason here, but still. Then: I see that you have three LH paints. You are telling me that all three LH paints do not lead to a FPS loss, while all others do? Strange. Last: I am not going to ask what "AiLinus" is, better not knowing it... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
October 12, 20187 yr Author 5 minutes ago, AnkH said: Only thing: I would avoid those ' symbols in the title of any aircraft. Not the reason here, but still. I took the titles from the aircraft.cfg's that came with the liveries. 9 minutes ago, AnkH said: Then: I see that you have three LH paints. You are telling me that all three LH paints do not lead to a FPS loss, while all others do? Strange. Exactly! Thats what also puzzles me and lead me to my conclusion that it must be something with the textures because they share the same models and .air files. 7 minutes ago, AnkH said: Last: I am not going to ask what "AiLinus" is, better not knowing it... No panic, the AI models and liveries are not pirated, all collected from freely available sources like AIG, FAIB, JB, JCAI etc. I changed the ui_manufacturer to an custom only for myself, just to easier find them when adding the liveries in UT Live 😉 System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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