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RioPilot

Improving night appearance in P3D v4 VR

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Anyone know of a way to improve the overall appearance of the night sky in P3D VR?

I find that the sky looks rather bright, washed out, and blueish. Reducing the HD brightness settings sort of improves the overall darkness of the sky, but then the clouds looks rather awful when contrasted against the sky. Plus, I prefer to keep the HD brightness settings up a good amount during daytime flight, else the day times end up looking too dark.

I guess I'm just wondering if there's a way to "blacken" the appearance of the overall sky. Or is this simply a limitation with VR (I use Oculus)?

 

 

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9 minutes ago, RioPilot said:

Anyone know of a way to improve the overall appearance of the night sky in P3D VR?

I find that the sky looks rather bright, washed out, and blueish. Reducing the HD brightness settings sort of improves the overall darkness of the sky, but then the clouds looks rather awful when contrasted against the sky. Plus, I prefer to keep the HD brightness settings up a good amount during daytime flight, else the day times end up looking too dark.

I guess I'm just wondering if there's a way to "blacken" the appearance of the overall sky. Or is this simply a limitation with VR (I use Oculus)?

 

 

Maybe this might help?

http://www.prepar3d.com/forum/viewtopic.php?f=6307&t=125300&p=160599#p160599


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11 minutes ago, HiFlyer said:

Cool, thanks! Changing the night exposure config setting definitely helps to make the sky look much darker.

The clouds still look a little "off" when contrasted against the night sky, but that may be something that can be alleviated if I play around with the saturation settings a bit more.

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I installed the Tophat presets for PTA. Fixed it right up. Now the night is acually dark and the clouds aren't bright white. Nothing to do about the anti-aliasing on the ORBX light though. Resolution is simply too low.

Edited by andreh
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