December 6, 20187 yr Author Finding that these tiles are still killing the load time even in 4.4.. strangely i have some tiles that are around 22GB in size while the xp counterpart is only around 5GB.. not sure what it is about the esp conversion that is causing this much of an increase, because i have some other tiles that are esp size of only 7GB matching the xp counterpart. Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
December 6, 20187 yr On 10/30/2018 at 2:25 PM, theskyisthelimit said: If thats the case.. it would be nice to know what gets flushed on a reboot.. so this could maybe be preserved to speed things up the next time.. ill take a look in there and see... I think this may be more due to Windows itself and not P3D. I'm not sure though. But I seem to remember reading this somewhere along the different iterations of Windows over the years. I think Windows "caches" recently used/accessed files so the next time they are needed, that "lookup" is quicker. So the entire re-launching of P3D itself should load faster than the first time after a reboot because Windows already has the files necessary to run P3D(or any app) "cached". I could be totally wrong here there so if someone knows better, by all means let me know. 🙂 Regards, Kevin LaMal "Facts Don't Care About Your Feelings" - Shapiro2024
September 10, 20214 yr Hello, I have a problem, my Ortho4xp for P3d does not produce any folder or any bgl file, I check all subcarpets but nothing about bgl files for incorporate to P3d. What am I doing wrong? Thank's!
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