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Missing Default Terminals and Generic Buildings

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Out of nowhere, I have a lot of 3rd party AFCADS (mainly those from Ray Smith and Robert Catherall) where all Generic Buildings and default Terminal buildings are no longer appearing within P3Dv4. I haven't made any changes to my sim recently and in fact had a fully functioning KSEA three days ago, and now it's missing all the buildings as seen in the images below. After removing all 3rd party AFCADS even the default P3D airport is missing all buildings/terminals (Default PANC was just the aprons, taxiways, runways and jetbridges).

All .MDL files that are part of the compiled AFCAD show (jetway files, barriers, stairs, and buildings that are part of the model library), but anything that's a default terminal or titled a Generic Building within ADE don't appear.

This doesn't happen for every airport however. Using Ray Smith's KMKE AFCAD, the entire default terminal shows, yet the default terminal for his and RWC's PANC and KSEA AFCADS are completely missing. If you open the AFCADS in Airport Design Editor all  buildings show within that program, yet don't show in the sim, even with a new compile of the .BGL.

Image complexity within the P3Dv4 is maxed, and as I mentioned nothing has changed recently. I'm not sure what could cause this? I have tried running a Repair of P3Dv4 and doing an uninstall and reinstall with a reboot in between. I didn't delete any folders or files though on the uninstall/reinstall. I would like to avoid that if possible. 

PANC showing the few buildings that are part of the Model library. All default buildings and generic buildings are missing:
RwbcrYT.jpg

PANC showing .mdl's but no generic buildings
H1eeIA2.jpg

Ray Smith's KMIA showing a few default terminals, but no Generic Buildings (which make up most of Terminal D)
V1QIoOx.jpg

KSEA missing all default terminals and Generic Buildings. .MDL files showing
UK0eM9B.jpg

9ZvB3PE.jpg

This doesn't seem to be an AFCAD issue since even the default airports are missing the buildings. Any help would be greatly appreciated. Thanks!

My sim consists of:
P3Dv4.3
ORBX Global, Vector, SAK, PNW, NRM, CRM, PFJ
Freeware Airport AFCADS from AVSIM
TomatoShade
REX 4 w/ Soft Clouds
REX HD Airports
Active Sky P3Dv4

i5-10600K 4.6 gHZ | GTX 970 4GB GDDR5 | MSI MPG Z490 Gaming Plus | G.SKILL 32GB (16 GB x2) DDR4 | Corsair H115i RGB 280mm Cooler | 500 GB SANDISK SSD + 2 TB SATA III

Premier Virtual Airlines
www.premiervirtual.org

  • 1 month later...

I have the same problem after updating to P3dv4.4

Is there a fix available ?

2 hours ago, justdrew said:

I have the same problem after updating to P3dv4.4

Is there a fix available ?

I'm having a similar issue since upgrading to 4.4.  Try changing your scenery complexity slider up or down a notch.  This has been fixing the issue for me when this problem arises. I have seen it at a couple 3rd party airports along with some of the ORBX freeware airports.

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

  • 7 months later...
On 1/1/2019 at 7:07 AM, Flic1 said:

I'm having a similar issue since upgrading to 4.4.  Try changing your scenery complexity slider up or down a notch.  This has been fixing the issue for me when this problem arises. I have seen it at a couple 3rd party airports along with some of the ORBX freeware airports.

Changing scenery complexity has fixed it for me, thanks

@Rob Haynes @justdrew @Flic1 Old tread. You may have fixed it by now.

I had this too. Updating to 4.5 corrected this.

For those who haven't updated to 4.5.

From the 4.5 change log:
Fixed loading issue that could sometimes prevent various buildings from loading.

Edited by BillS511

 

 

  • 1 month later...

https://imgur.com/su2Y8KG

https://imgur.com/iZpI7Wi

https://imgur.com/GRgHe5q

https://imgur.com/bEqPz13

https://imgur.com/hvZa43Y

 

This is on p3d v4.5.13 latest update. It was before and after i updated the client. Changing the density doesn't make a difference. These are all the latest downloads for p3d as stated from the OP. 

Edited by Oscar Juliet

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