November 25, 20187 yr Regarding the issues with WSSS pictured above (I don't have that one just yet), it looks like the SODE jetways are displaced low, which suggests that perhaps there's an elevation correction file in the scenery that's not working. I had this issue with their KLGA scenery--they had the elevation correction file in a folder named P3DSceneryWorldScenery under their KLGA LaGuardia P3Dv4 scenery folder, and an xml entry referencing it which did not work for me in P3Dv4. I moved the scenery correction file located in that P3DSceneryWorldScenery folder to the scenery\world\scenery subfolder in my P3D v4 folder, and removed the Addon.Component section that contained the elevation correction from their add-on.xml file, and that fixed the elevation problems, including missing runway lights, jetways sunk below ground level, shimmering water plateaus etc. I'm only guessing, but it might be there's a simiilar issue with the same sort of implementation of an elevation correction in WSSS causing your bleed through and too-low jetway heights. Regards Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
November 25, 20187 yr Author 2 hours ago, w6kd said: Regarding the issues with WSSS pictured above (I don't have that one just yet), it looks like the SODE jetways are displaced low, which suggests that perhaps there's an elevation correction file in the scenery that's not working. I had this issue with their KLGA scenery--they had the elevation correction file in a folder named P3DSceneryWorldScenery under their KLGA LaGuardia P3Dv4 scenery folder, and an xml entry referencing it which did not work for me in P3Dv4. I moved the scenery correction file located in that P3DSceneryWorldScenery folder to the scenery\world\scenery subfolder in my P3D v4 folder, and removed the Addon.Component section that contained the elevation correction from their add-on.xml file, and that fixed the elevation problems, including missing runway lights, jetways sunk below ground level, shimmering water plateaus etc. I'm only guessing, but it might be there's a simiilar issue with the same sort of implementation of an elevation correction in WSSS causing your bleed through and too-low jetway heights. Regards Hi would this be the same issue with zspd?? thanks mike
November 25, 20187 yr 1 hour ago, mikeymike said: would this be the same issue with zspd?? I don't think so. There is a P3DSceneryWorldScenery subfolder in the ZSPD folder, but the only file in there looks to be a landclass bgl by its name and by where it's installed via the xml definition structure. I'd look to an errant elevation correction in your Vector installation as the most likely cause, but also make sure you don't have an elevation file from another addon in scenery\world\scenery. AFAIK, the previous version of ZSPD did not use an elevation file, either. Third-party mesh could also be behind this, especially if you've set a mesh resolution that's higher than the source data, which can cause aberrant interpolations to distort the topography enough to poke through the ground flatten. Try reducing your mesh resolution a couple notches if you're running 3rd party mesh. Regards Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
November 25, 20187 yr Author 14 minutes ago, w6kd said: I don't think so. There is a P3DSceneryWorldScenery subfolder in the ZSPD folder, but the only file in there looks to be a landclass bgl by its name and by where it's installed via the xml definition structure. I'd look to an errant elevation correction in your Vector installation as the most likely cause, but also make sure you don't have an elevation file from another addon in scenery\world\scenery. AFAIK, the previous version of ZSPD did not use an elevation file, either. Third-party mesh could also be behind this, especially if you've set a mesh resolution that's higher than the source data, which can cause aberrant interpolations to distort the topography enough to poke through the ground flatten. Try reducing your mesh resolution a couple notches if you're running 3rd party mesh. Regards Thanks for the feedback i do have freemesh x installed will try reinstalling vector also I believe 1.6 is available and also check the world scenery folder. will report later. thanks again. mike
November 26, 20187 yr Author 5 hours ago, w6kd said: I don't think so. There is a P3DSceneryWorldScenery subfolder in the ZSPD folder, but the only file in there looks to be a landclass bgl by its name and by where it's installed via the xml definition structure. I'd look to an errant elevation correction in your Vector installation as the most likely cause, but also make sure you don't have an elevation file from another addon in scenery\world\scenery. AFAIK, the previous version of ZSPD did not use an elevation file, either. Third-party mesh could also be behind this, especially if you've set a mesh resolution that's higher than the source data, which can cause aberrant interpolations to distort the topography enough to poke through the ground flatten. Try reducing your mesh resolution a couple notches if you're running 3rd party mesh. Regards Thanks for the feedback i do have freemesh x installed will try reinstalling vector also I believe 1.6 is available and also check the world scenery folder. will report later. thanks again. mike
November 26, 20187 yr Author I have all of the above to no avail. have no idea what’s going o. rediculous pay for a product and then try to figure out how to fix it. wow
November 26, 20187 yr 14 hours ago, w6kd said: Regarding the issues with WSSS pictured above (I don't have that one just yet), it looks like the SODE jetways are displaced low, which suggests that perhaps there's an elevation correction file in the scenery that's not working. Might be, but no. I checked the SODE jetways, they are correct (you can see it on the pictures, the wheels of the SODE jetways are correctly on ground), nothing wrong there. The problem: if it IS related to my VECTOR installation, I have no idea how to solve it. As the vector data covering those regions is usually about 20x20km, simply disabling it would help nothing but lead to errors around the airport. I will check the mesh setting, as I use Pilots Global Mesh. But: why should I have to adjust something I never needed to adjust before? No other scenery shows this issue. Honestly, this makes me really angry, I had exactly the same issue back in the FSX days and discussed it for hours with the Imaginesim support and now, again the same bulls*. I really do not know why Imaginesim is obviously not capable of getting this right... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
November 26, 20187 yr Ok, I got a message from Imaginesim: I should reduce the water detail from "ultra" to "high". I will certainly try this, however this cannot be the final solution, that's simply ridiculous. I just checked my mailbox, I had exactly the same discussion with the Imaginesim support back in August 2016. So obviously, they were not capable to resolve this bug in their current release, what a bummer... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
November 26, 20187 yr Author 3 hours ago, AnkH said: Ok, I got a message from Imaginesim: I should reduce the water detail from "ultra" to "high". I will certainly try this, however this cannot be the final solution, that's simply ridiculous. I just checked my mailbox, I had exactly the same discussion with the Imaginesim support back in August 2016. So obviously, they were not capable to resolve this bug in their current release, what a bummer... I’m still waiting on a response from them. about zspd, I have tried all the above I have mentioned to try fixing it. i am considering getting a refund. So upset about this.
November 26, 20187 yr Setting the water detail on "high" instead of "ultra" fixes the water puddles in my case on both ZSPD and WSSS. You might check that you also have the mesh complexity on 10m or below? Anyway, turning down a setting for a product to be compatible and displayed properly is a no-go for me, sadly I did not know this before purchase, otherwise I might have reconsidered buying this products... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
November 26, 20187 yr Author 9 minutes ago, AnkH said: Setting the water detail on "high" instead of "ultra" fixes the water puddles in my case on both ZSPD and WSSS. You might check that you also have the mesh complexity on 10m or below? Anyway, turning down a setting for a product to be compatible and displayed properly is a no-go for me, sadly I did not know this before purchase, otherwise I might have reconsidered buying this products... That’s redicoulous that we have to alter settings in P3d to be compatible I am using freemesh x ,and is set at 2m in v4 as advised by my flightbeam airports I believe. never had any issues with other airports just zspd will setting to 10m if that doesnt help then I would like a refund. which probably won’t happen??
November 26, 20187 yr If you have it below 10m, your mesh should be fine. And yes, it is ridiculous, I told the support, maybe they will fix it, who knows... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
November 26, 20187 yr Author 3 hours ago, AnkH said: If you have it below 10m, your mesh should be fine. And yes, it is ridiculous, I told the support, maybe they will fix it, who knows... Is there a BGL file I can turn off for now?so I don’t have that water body overlapping around the edge of airport thanks mike
November 27, 20187 yr Nope, no BGL to be deactivated. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
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