November 28, 20187 yr Hi all, Today when I was flying I noticed that the upper sky was black. Upon further findings I found that this is due to the cloud draw distance - the greater the cloud draw distance setting, the bigger the black area. I had installed HDEv2 (the clouds, envmap reflection & the ground detail, and got the converted sky textures), i also installed the enbseries included with HDEv2. I had just installed and was using ENB24hr for the past week and I didn't seem to experience this issue. I have spent a few hours trying to solve this such as deleting the converted sky textures and reverting to the original fsx ones, and also removing the enbseries and use ENB24hr, but with ENB24hr I still experience this, so I have removed ENB24hr too. Any help is much appreciated! :)
November 28, 20187 yr Just a guess, looks like you are missing some textures. Probably the ones for high level cirrus. Could also be a shader problem (again, just a guess). Look up how to clear out the shaders. Good luck, let us know what happens. My MSFS 2020 repaints: Flightsim.to - Profile of HStreet Working on MSFS 2024 versions.
November 28, 20187 yr have a look at this, it may help: https://togapjcts.wixsite.com/toga/full-environment-9
November 29, 20187 yr Author 23 hours ago, Henry Street said: Just a guess, looks like you are missing some textures. Probably the ones for high level cirrus. Could also be a shader problem (again, just a guess). Look up how to clear out the shaders. Good luck, let us know what happens. Yeah.. I was missing the cirrus textures. I guess I might have forgotten to extract the new ones when I was backing up the original ones. No wonder I couldn't find much on google because the textures were supposed to be already there.. Well, glad it wasn't anything major that happened to fsx. Thanks for your help! 23 hours ago, pracines said: have a look at this, it may help: https://togapjcts.wixsite.com/toga/full-environment-9 Thanks, will have a look!
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