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Where is MipMapping control?

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While enjoying the FSX demo and experimenting with the settings to find the best suitable for my system, I was looking for a setting equivalent to the MipMapping setting in FS9, but haven't been able to find it yet.Anyone got any idea where it may be hiding? Or is there none?Thanks,George DorkofikisAthens, Hellas

Its in your graphic cards settings. If able set anisothropic filter to 16X and mipmap quality to highest and you will have the best results. This almost totally eliminated the blurries on my system.Regards, Gerrit

Gerrit

Thanks for the tip, I have already set the hardware setting.What I am talking about is the slider FS2004 had marked as 'MipMapping' ranging from blur (setting 1) to crisp (setting 8).That was FS specific and irrelevant to the vga's drivers settings.George DorkofikisAthens, Hellashttp://online.vatsimindicators.net/811520/1704.png

"Global texture resolution" in the "Graphics" menu sets the mipmap quality in FSX. "Very high" displays best quality.Hope this helps,Korber

Right on!Thanks!George DorkofikisAthens, Hellas

>"Global texture resolution" in the "Graphics" menu sets the>mipmap quality in FSX. "Very high" displays best quality.>>Hope this helps,Actually it doesn't. This slider controls the max texture resolution (as the label implies) not the mip level.

>>Actually it doesn't. This slider controls the max texture>resolution (as the label implies) not the mip level.Isn't the mip lvl set in one's vid driver settings?I get LOTS of water "sparkling" or "speckling" in the demo at a certain distance. Almost like the AA or AF isn't quite right. Maybe a MIP setting would affect this?Rhett

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

>This slider controls the max texture resolution (as the label implies) not the mip level.> Yes, it actually controls the max texture resolution value in the cfg file. But, this is effective only with mipmapped textures. If the mipmaps are removed from a 1024x1024 texture this will be displayed 1024x1024 in the sim regardles if the "Global texture resolution" slider setting is at "medium" (256) or "low". So, in a way, it gives the impression that it controls the mipmaps. I dont know if it can be done, but it would be a nice feature if we can have separate "max texture resolution" sliders for aircraft and scenery. With the slider at "medium", scenery like buildings may look acceptable (especialy when flying higher than 1000ft), but aircraft virtual cockpit and outside views get very blurry. So, as it is now, this slider has to always go to the max (at least for me). :)Korber

Add the ParameterMipBias=in the [DISPLAY.Device.....] Section to your FSX.CFG[DISPLAY.Device.RADEON X700 PRO.0]Mode=1024x768x32TriLinear=1MipBias=8 <---You can use 4 to 8 in FSX DemoWith 0 to 3 you have Problems.

Playing with the suggested slider (see above) somehow gave me resultsimilar to those I expected, but it seems it was not the control I was looking for anyway.Thank you all for your suggestions.George DorkofikisAthens, Hellas

  • 1 month later...

>"Global texture resolution" in the "Graphics" menu sets the>mipmap quality in FSX. "Very high" displays best quality.>>Hope this helps,>>KorberAdd the ParameterMipBias=in the [DISPLAY.Device.....] Section to your FSX.CFG[DISPLAY.Device.RADEON X700 PRO.0]Mode=1024x768x32TriLinear=1MipBias=8 :)

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