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Korber

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  1. The click spots are on the vc radar screen, use the mouse wheel to turn on and adjust gain, tilt and range. You dont have to pop up the 2d gauge. With 2 entries in the panel cfg (for 2d and vc) only the vc works and displays weather, the 2d popup is just a gray panel where only the click spots work.
  2. Have you installed VC++2013 runtime libraries x86? (see p.1 of the installation pdf)
  3. Download "rolasnradar-v10.zip" from the library. You will find instructions in the readme how to install it in the J41.
  4. If warning light does not extinguish by closing the isolation valve and the engines/apu bleed valves (engines/APU operating), that means it is an indication and not a real air leak problem. Real or indicating you can dispatch, but with serious operating limitations: -Airplane is not operated in known or forecast icing conditions -Limit altitude to FL 250 26.2 Fire Protection-MMEL 26-12 Wing-Body Overheat Detector System (Left) Except for ER operations, may be inoperative provided: a. Right pack and engine bleed is used for pressurization only. b. Use of APU is prohibited except for engine start. c. Isolation valve and left engine bleed valve remain closed for all operations except engine start. d. Airplane is not operated in known or forecast icing conditions. MAINTENANCE NOTE Refer to DDG item 21-01-01 (M) procedure, as applicable, for information when the left pack is not used. OPERATIONS (O)* 1. Refer to DDG Item 21-01-01 (O) procedure for information when the left pack is not used. 2. Except for engine start, do not use the APU for pneumatic air supply and/or electrical power. 3. After engine start, make sure that: A. ISOLATION VALVE switch is set to CLOSE B. APU switch is set to OFF C. L PACK switch is set to OFF D. R PACK set as desired. 4. Do not dispatch into known icing or forecast icing conditions. 26-13 Wing-Body Overheat Detector System (Right) Except for ER operations, may be inoperative provided: a. Left pack and left engine or APU bleed air is used for pressurization only. b. Isolation valve and right engine bleed valve remain closed for all operations except engine start. c. Airplane is not operated in known or forecast icing conditions. MAINTENANCE NOTE Refer to DDG item 21-01-01 (M) procedure, as applicable, for information when the right pack is not used. OPERATIONS (O)* 1. Refer to DDG Item 21-01-01 (O) procedure for information when the right pack is not used. 2. After engine start, make sure that: A. ISOLATION VALVE is set to CLOSE. B. R PACK switch is set to OFF C. L PACK as desired. 3. Do not dispatch into known icing or forecast icing conditions. For -300/-400/-500/-600/-700/-800/-900: 4. Increased air flow will occur when flaps are extended (takeoff and landing) if the APU is used instead of engine bleed to supply bleed air to the left pack. 5. With the L PACK switch in AUTO, the pack operates in the high flow mode. 6. Do not set the L PACK to HIGH for takeoff and landing with the engine bleed on. 7. Do not use APU bleed air at altitudes above 17,000 feet. *OPERATIONS (O) 1. When dispatching with one operating pack supplied by engine bleed air on takeoff: A. Determine V1(MCG) based on engine bleed for packs OFF. B. Determine takeoff performance based on packs AUTO. 2. Limit altitude to FL 250. 3. ER operations are not allowed. 4. For galley 4B food cart chiller installed, use only one chiller inflight. 5. Set R RECIRC FAN switch to OFF. 6. Set the PACK switch for the inoperative pack to HIGH. 7. Position the ISOLATION VALVE switch to CLOSE. 8. For increased air flow when the flaps are extended (takeoff and landing), use the APU to supply bleed air to the operating pack. A. Right pack inoperative 1) Do the Supplementary Procedure - Air Systems “No Engine Bleed Takeoff and Landing” (Refer to the Flight Crew Operations Manual). NOTE: Keep the ISOLATION VALVE switch in the CLOSE position. B. Left pack inoperative - PRIOR to takeoff or landing 1) Engine No. 1 BLEED air switch to OFF 2) R PACK switch to AUTO 3) L PACK switch to OFF 4) ISOLATION VALVE switch to OPEN 5) Engine No. 2 BLEED air switch to OFF 6) APU BLEED air switch to ON. C. Left pack inoperative - AFTER takeoff or landing 1) APU BLEED air switch to OFF 2) Engine No. 2 BLEED air switch to ON 3) ISOLATION VALVE switch to CLOSE 4) Engine No. 1 BLEED air switch to ON. 21-01
  5. FSX and 14.9 work fine with my system: Win7 64, I7 950 @3.0ghz, 6GB ram, Radeon 5770
  6. It works for me. I have shader 3.0 mod installed and it works too, no problems (ATI 5770, win7 64). Thank you, this is a big improvement.
  7. I am a ASE + XGraphics user, thinking to upgrade to AS2012.I also use the shader 3.0 mod which was a big fps boost for me because of my ATI card. Unfortunatelly since I installed the shader 3.0 mod I can't use the neat "graphics snapsot" feature because it installs shader model 2 shaders which cause a big fps drop.-Is there any way to prevent "graphics snapshot" to install shader model 2 shaders?-Will I have the same problem if I upgrade to AS 2012?Thanks in advance for any suggestions,
  8. -Water need definitely improvement based on latest shader technology: wave appearance relative to wind condition and type of water (open sea, lake, river etc)-Trees and effects like smoke stacks moving from wind -Cloud shadows-buildings need improvement concerning local architecture I will reply again if I think more :)
  9. *******,With the last (current) version of shader I lost the fps gain under heavy fog. I use the "Flying blind across the chanel" mission for testing. With previous (all sm3) version my fps are locked to 28 and never drop, with current version fps is 9-12. (ATI 5780 cat9-12). I reverted to previous version, prefer to have a few visual bugs against such a big drop. I suggest to make the all sm3 version available again.Many thanks for your work.
  10. Tried it too, there is a big improvement in smoothness and fps when fog, clouds or dust from heli downwash are displayed. No problems of any kind. BP=0 ATI 5780 with 9.12 drivers CCC:AA 4x (Box) AF 16x AI disabled Mipmap: quality Vsynch off Super-sample AAThank you very much for your work *******.
  11. You have to download the SF260 FSX patch from Real Air website:http://www.realairsimulations.com/list_box...?page=downloads
  12. >Gauges not all working properly in FSX.>Alpha Channels need re-vamping due to FSX's graphics.>Lighting is not functioning as it did in FS9.>Models are not optimised for FSX.>Will not spin in FSX.>Will not side slip in FSX.>Rudder functions not correct in FSX.>Custom scenery does not work properly in FSX.>>This is just a small list out of many other issues...which is>why we are patiently working away. There's a note on our>website about our upgrade policy.>>>Rob Young>>www.realairsimulations.comHi Rob, I have all my Realair aircraft imported to FSX and noticed the problems you mention, except these related to the flight models. I did some tests, but I cant see any difference between FS9 and FSX stalls and spins, this not only for Real air models but also from other makers. Maybe I don't test the flight models properly, but I am curious... :) Can you please describe exactly what is different and how I can see the differences myself? Thaks in advance,Best regards,Korber
  13. The vc raindrops appear in FSX (demo2) with imported FS9 aircraft.The FSX default aircraft seems that they are not designed incorporating this feature. (Maybe animated textures dont work well together with the new type of bump, reflective, etc textures ?? or they had just forgot to add them ???) We need an answer from aces about that...Korber
  14. The fix works very well. I replaced the 3 files and got an increase from 5fps-autogen to sparce to 11-12fps-autogen to normal. No noticeable drop in image quality.Thanks forkboy2Korber
  15. "Global texture resolution" slider sets the max texture resolution for all sim objects. Aircraft textures are 1024x1024. Because a/c are viewed in external and VC views very close in comparison to every other object you see in the sim (like buildings), setting this slider to anything lower than max will make a/c textures look blurry. 512x512 or 256x256 is acceptable for scenery but not for a/c external or vc views. If the aircraft texture has no mips then it is always displayed in the max resolution, thats why some imported add-on a/c look sharp with the slider in the middle. Having this slider in a middle setting (usually by default after installation) makes a/c look blurry and most people try to fix this by adjusting the a/c detail settings to max but a/c still look blurry. It would be better if we could have separete max texture resolution sliders for a/c and scenery. This slider to max produces no noticeable fps hit to my mid range pc (P4 2.53, ATI 9800pro 128mb, 1.5G ram).Korber

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