February 11, 20197 yr I have been learning to add scenery BGL files via SimDirector to my add-on airports. I am really enjoying adding GA and clutter to the airports. A couple of the major developers have added static planes complete with refueling and other services to their airports. My question is are they using an Airport Editor to eliminate some parking spots so as not to have AI planes parking on top of the static planes? If so, is the Airport Editor simple enough that even a novice as myself can edit parking spaces? I don't anticipate every developing my own airport but I am sure enjoying making my add-on airports come even more alive with humans and more stuff. Someday I may even find time to fly! Thanks in advance to those that will respond. Ken Ken Thompson i7-4790 @4 GHz 64 Bit Win 7 16G RAM GTX 1080Ti
February 11, 20197 yr I would ask at the ADE forum, asuming that is what you are using https://www.fsdeveloper.com/forum/forums/airport-design-editor.95/ AMD 7 7700X, 32GB DDR5, RTX 5060ti 16GB, 2 x Samsung 1TB NVMe, 1 x 4TB sata SSD, Windows 11 Prof
February 11, 20197 yr Airport Design Editor is very simple to use with respect to adding and removing parking spots. If you have any trouble, let us know. Edited February 11, 20197 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
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