July 7, 200619 yr Any news as to whether FSX will support the new PhysX cards that are out (Ageia etc) ??? Would be really nice...
July 7, 200619 yr No, it will not. 2 of the major reasons being that the PPU doesn't have the market penetration to make programming for it worthwhile, and that the kind of physics used by FS wouldn't necissarily be enhanced by it.
July 7, 200619 yr Moderator >Any news as to whether FSX will support the new PhysX cards>that are out (Ageia etc) ??? Would be really nice...As mentioned already (more than once!), no. Scanning through the forum is always a good idea before posting... :) Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
July 8, 200619 yr I can see the new cards being great for combat scenarios, but can't think of too many uses for it in a civil sim.Regards, MichaelKDFWhttp://www.calvirair.com/mcpics/tfbeta.jpg Best, Michael KDFW
July 9, 200619 yr I have to strongly disagree... How about the lame smoke from smoke stacks from industrial areas etc. Waterfall effects, forest fires, fireworks etc etcAs far as EFFECTS go it could be used considerable. How about rain hitting the canopy appearing more realistic than the current fake pattens. What about wing tip vortices, tire smoke etc...Weather, weather, weather... Air parcel simulation!!!Althought I'm not sure about the SDK contents, with a little imagination I'm sure more realistic flight physics (high speed flight - engine, aerodye etc etc) would add to a more real, immersive environment.Just because the current SDK is mainly aimed as shootem up games, with a little foresight the concept would be increadible! :9 The best thing about a SDK is it can be updated for new features!!!And just because I posted this REQUEST for information doesn't mean I didn't do a Search - albeit with the basic search engine. If it comes up blank, then it's not a very effective engine then is it! :-roll
July 9, 200619 yr It seems reasonable that programmable hardware like PhysX could be used to improve flight modeling. For example, using blade element theory as the flight model engine rather than tables as implemented by MSFT, the flight model of X-plane is far superior to that of FS9. If the calculations required by BET could be implemented in hardware then it would seem to reason that the calculations could be performed quicker and more frequently resulting in an an even more accurate flight model than that of the x-plane of today. Because all of that would be offloaded it could be done using many less CPU cycles in the process. Throw in some fluid dynamics onto the PPU to model the airmass around the plane and we might really be getting somewhere.I wish that we could have accurate flight modeling including proper stalls, spins, and turbulence along with MSFT's database and scenery engine.
July 10, 200619 yr Author think about real formed clouds, ocean water that builds real time waves, metal that bends and breaks, trees that get sheared off if you crash, objects that interact in real ways instead of having pre-rendered stuff...Imagine having water that splashes as per real water when you touch down a float plane, ojects that bounce off one another and act with real world physics...Clouds that swirl with the effect of airflow over a wing. Massive cloud fronts that form not based on textures alone, but on physics particle modelling...It will be like taking the 2D FS world into a 3D immersive environment....Imagine water that you can go under, interact with etc etc... I don't expect it for FS10, maybe I do hope for a partial implementation in FS11 and a more full implementation in FS12.In the future I look forwards to Chemistry cards and atomic modelling cards... I know it will happen in my lifetime. Dean MountfordUltimate VFR
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