June 25, 20196 yr 7 hours ago, Mace said: Also, before SODE Pilot Controlled Lighting (PCL), there was a scenery compiler called FSASM, which as I recall was made by Adam Szofran (now with LM I think). Anyway, if I'm remembering correctly, FSASM allowed for PCL and that was 20 years ago in FS98 or around then. Of course back then the lights looked bad compared to today. Wait what? You're saying PCL exists in flightsim land? | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
June 25, 20196 yr 23 minutes ago, ryanbatcund said: Wait what? You're saying PCL exists in flightsim land? BrianW says SODE has PCL, earlier in this thread. I assume he's right, there is a link up there What I said was that I remember an old FS98 scenery bgl compiler named FSASM having PCL. I kind of doubt any bgl compiled with FSASM would work in P3Dv4 but you never know I guess. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
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