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FSX and Head Latency

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OK.. Anyone know how to adjust the Head Latency parameters in FSX?There is a marked difference between Active Camera settings that I have now (My fav) and the default head latency in FSX (demo and Beta).There are two components to it. In VC when I move the yoke, there are two movements... The VC panel and 2nd, the outside view. In FSX, the outside view moves too much and the VC panel moves too less to my liking. In Active Camera, the outside view is fairly smooth and no rapid movement, but the VC panel tends to move a lot more.I hope I can make changes to the Head latency in FSX. Otherwise, I wish I could turn it off completely and I also hope we would have the option of Active Camera add on for FSX.Mannye.g.In FSX. 1. When taxing for takeoff.. there is hardly any head latency like we have in Active Camera. 2. When on short final, in turbulance or any such thing.. the runway tends (view) tends to move all over the place, instead of the airplanes VC Panel and window.

Manny

Beta tester for SIMStarter 

Hi, I'm not a guru yet, and these settings are in the demo, no idea what the beta is like. Browse to your username/application data/microsoft/fsx demo folder and locate the fsx.cfg file. In it you will find something like this:[DynamicHeadMovement]LonAccelOnHeadLon=-0.020000LonAccelOnHeadPitch=-0.010000RollAccelOnHeadLat=0.010000YawAccelOnHeadLat=-0.100000RollAccelOnHeadRoll=0.100000MaxHeadAngle=5.000000MaxHeadOffset=0.300000HeadMoveTimeConstant=1.000000Those are the values you can modify to achieve the head latency settings you want. I don't know what to change them to, but give em a try, just mess around :) That's what i would do

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Thanks ryanbatcund.That may just be it. Yeah.. now we need to figure out what it needs to be.The physics of the default head latency doesn't seem right.I mean.. if you are sitting at the CG and do a nose up (pull the yoke towards your chest), Since your dashboard and the cowling is closer to you than the horizon, the Cowling would move up far more than the horizon. The cowling has a shorter "moment arm" than the horizon. So in all the movements, the Airplanes dashboard and cowling etc needs to have a lot more movments than the horizon (external view).Active Camera has got this right.Manny

Manny

Beta tester for SIMStarter 

  • 1 month later...

I don't like it in the VC myself and switched it off like this.Open CAMERAS.CFG, it's in the same user path as FSX.CFG. Locate the section for Virtual Cockpit, a few lines down you will see this record:MomentumEffect=YesChange it to:MomentumEffect=NoThis kills the VC head latency.

Hi Manny,on the head latency...in the FSX.CFG in the head movement section:settings for aerobatic fun:MaxHeadAngle=25.000000 :)HeadMoveTimeConstant=1.000000setting for quiet flying:MaxHeadAngle=0.500000 <== reducedMaxHeadOffset=0.010000 <== reducedHeadMoveTimeConstant=0.500000 <== reducedthe TimeConstant at 1.5 makes it more "emphatic" - almost made me dizzy - while 0.5 noticeably "moderates" it. I want to moderate the spotview motion too, and this doesn't seem to have any affect on it; only affects the head motion in the cockpit.I did try adding the MomentumEffect=No to the camera definition but it made no difference, so I usually fly Locked Spot (with Transition=No) or tail view with MomentumEffect=FALSE in the aircraft.cfg/"tail" camera definition.MomentumEffect=FALSE (vs "no") in the spot view doesn't work either.Hope this helps a little for now...Loyd

Hooked since FS4... now flying: FSX Acceleration on Win7/64, Core Duo E8400; GA-EP45-DS3R; GTX 460-768MB; 4G RAM; Freezer 7 Pro

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