September 25, 20196 yr Really like this but just need to mention..... P3D4,FSLabs A320, FS2Crew and UGCX. Can mute FS2Crew,but, After using UGCX and after using the "kill option" ,then "unmute" 2Crew, the Ground controller sometimes says "Go Ahead" when i am speaking to 2Crew,even whem i'm airborne. Is there another way to disable UGCX so it is not answering me? Regards Andy
September 25, 20196 yr Commercial Member That situation has been dealt with in Hot Fix 1. We're trying to get Hot Fix 1 out the door asap. Cheers, B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
December 22, 20196 yr On 9/25/2019 at 10:35 AM, byork said: That situation has been dealt with in Hot Fix 1. We're trying to get Hot Fix 1 out the door asap. Cheers, I am having the same issue. While responding to the challenges from my copilot on FS2Crew sometimes I hear "Go Ahead" but mostly the Map opens. How are FsLabs Fs2crew and UGXC exactly integrated?
December 23, 20196 yr Commercial Member The system detected an "open map" voice command, even though you didn't speak the command. You can try adjusting the sensitivity of your mic. 1.4 will address this issue. We'll be adding a push to talk key for voice commands to help avoid this scenario with "false detentions". FSLabs and UGCX are integrated via the hand signals available in UGCX (Non puhsback scenario). Also, certain FS2Crew voice commands related to the ground crew are disabled when UGCX voice is running to prevent over-lap. B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
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