September 30, 20196 yr I am just beginning to log hours in this DA62 in FSX. I am running a recent nvidia driver using a GeForce GTX970, simulator screen res set to 1920 X 1080. 27" Bang & Olufsen monitor. At a comfortable/normal VC zoom level the illuminated labels of the keys and selection knobs is so fuzzy they are not very distinguishable. In particular the autopilot functions are too fuzzy. I have the FSX Display Settings set to Ultra High, 3D VC, and Hi Res 3-D virtual cockpit is selected. When sized approximately the 2D pop up is easily readable. Is this the display characteristic the rest of you are experiencing? Click on photo to see in full size: Edited September 30, 20196 yr by fppilot Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
October 7, 20196 yr Sadly, that is the case with VC cockpits. This is a sample of the DA62 panel at 3440 x 1440 resolution on a 34'' wide screen, set at 80% zoom. At night it is a bit darker and much harder to read. That's the reason I included a 2D autopilot window in the GTN mod. Note: I did modify the VC MFD autopilot lighting textures to sharpen them up, but they are still hard to identify. I use head tracking gear which allows me to zoom in as I get closer to the screen, so it is not an big issue for me. Regards, Jorge i9 10900KF 5.3 \ ASUS Maximus Hero XII \ GigaByte RTX 2080Ti GAMING OC 11GB \ 32GB G.SKILL Z DDR4 3200MHZ \ ASUS ROG 34" UHD monitor\ Samsung 950 PRO M.2 NVME 500GB C Drive \ 4 - 1TB Samsung 860 EVO \ Windows 10 PRO v2004 \ P3DV4.5 \ P3DV5 \ MSFS 2020 PD Ed. \ Thrustmaster Pendular Rudder 1600M FCS \ Saitek Pro PZ45 Throttle Quadrant \ Honeycomb Bravo Throttle Quadrant
October 8, 20196 yr Author 11 hours ago, jfrex said: Sadly, that is the case with VC cockpits. So I am not a programmer or otherwise savy graphics tech individual (However I did program my own initial word processing program in IBM PC Basic language back in the early 1980's, and constructed database and queries in Ashton Tate's dBase II data management engine in the days of the original MS Flight Simulator). Why is a similar 2D pop up gauge so much more readable in graphics detail than the same gauge with the same physical dimensions in a VC? That's what I struggle to understand. Edited October 8, 20196 yr by fppilot Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
October 12, 20196 yr Should have got the Vertx 62. Carenado use this same poor G1000 all the time and it sucks big time Edited October 12, 20196 yr by Goldstar Textures i7 6700k, GTX 1070 (MSI), 16GB Ram DDR4 Asus Maximus VIII Hero, Corsair H100i v2 - Alex Farmer Goldstar Textures - www.facebook.com/goldstartextures
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