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Microsoft Dev: We will try Our Darndest To Make VR Happen.

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https://www.roadtovr.com/microsoft-flight-simulator-dev-will-try-darnedest-make-vr-support-happen/

Microsoft Flight Simulator seemed like the ideal candidate for VR support when it was unveiled back at E3 2019 in June, however word got out at E3 that the studio hadn’t fully committed to supporting VR headsets at launch. While day-one support is still up in the air, the studio says it has indeed included VR support in their development plans thanks to community feedback.

Speaking to AVSIMhead of Microsoft Flight Simulator Jörg Neumann reveals that although VR support wasn’t initially on the drawing table, that they’re trying to make it a possibility.

“It honestly wasn’t our plan [to support VR], but we are listening, and we heard it, so we will try our darnedest to make it happen,” Neumann explains. “Whether or not we’re going to pull it off for launch, […] we can’t commit to that at this point in time, but we have the desire.”

Microsoft Flight Simulator is slated to release on Xbox One and Windows 10 PCs sometime in 2020.

“Given that we genuinely want to make the sim that simmers want, we will try to prioritize that over other things,” Neumann continues. “In general, that is our outlook. We made a plan years ago of what we’re making, and we’ll adjust our plans based on feedback that we’re getting.”

You can listen to the entire audio of the interview with Neumann and CEO and co-founder of Asobo Studio Sebastian Wloch here, which touches how the project started in 2016, and more details on the inclusion of real-world weather, traffic and imagery to the sim.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
4 hours ago, HiFlyer said:

https://www.roadtovr.com/microsoft-flight-simulator-dev-will-try-darnedest-make-vr-support-happen/

Microsoft Flight Simulator seemed like the ideal candidate for VR support when it was unveiled back at E3 2019 in June, however word got out at E3 that the studio hadn’t fully committed to supporting VR headsets at launch. While day-one support is still up in the air, the studio says it has indeed included VR support in their development plans thanks to community feedback.

Speaking to AVSIMhead of Microsoft Flight Simulator Jörg Neumann reveals that although VR support wasn’t initially on the drawing table, that they’re trying to make it a possibility.

“It honestly wasn’t our plan [to support VR], but we are listening, and we heard it, so we will try our darnedest to make it happen,” Neumann explains. “Whether or not we’re going to pull it off for launch, […] we can’t commit to that at this point in time, but we have the desire.”

Microsoft Flight Simulator is slated to release on Xbox One and Windows 10 PCs sometime in 2020.

“Given that we genuinely want to make the sim that simmers want, we will try to prioritize that over other things,” Neumann continues. “In general, that is our outlook. We made a plan years ago of what we’re making, and we’ll adjust our plans based on feedback that we’re getting.”

You can listen to the entire audio of the interview with Neumann and CEO and co-founder of Asobo Studio Sebastian Wloch here, which touches how the project started in 2016, and more details on the inclusion of real-world weather, traffic and imagery to the sim.

 

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