March 15, 20206 yr Commercial Member 3 hours ago, sunmartial said: Hi Manuel Thanks to your team for releasing 1.7. I was really hoping that you would have done something though about the truck disappearing immediately after the push back operation is complete. The whole push back thing is such a great experience, and then the sudden disappearance of the truck and crew really spoils it. I would have thought it's quite easy to fix this. Either tying it in to the aircraft speed like I suggested above, or at least just a straight timer. Usually it takes a few minutes to do the checklists, wait for taxi clearance, etc, so would be good to have the truck stick around for at least 5 minutes...... I hope this is added to the next version. Thanks Like a timeout to wait until the user's aircraft is a bit far away?.....mmm... sounds not difficult...i think we can do that.
March 15, 20206 yr 1 hour ago, Manuel82 said: Like a timeout to wait until the user's aircraft is a bit far away?.....mmm... sounds not difficult...i think we can do that. Yes. Say, 10 minutes from the time the pushback sequence is completed. Or another way might be to wait for the airplane to reach 20 knots. By this time it should be well out of the apron area, and the truck can happily disappear. 🙂
March 15, 20206 yr Commercial Member That could be done...i will add it up to the to-do list..I thing its not there yet..
March 16, 20206 yr 5 hours ago, Manuel82 said: That could be done...i will add it up to the to-do list..I thing its not there yet.. Thanks. That would be great.
March 17, 20206 yr On 3/15/2020 at 6:47 PM, sunmartial said: By this time it should be well out of the apron area, and the truck can happily disappear. On the other hand, IRL this is how it happens :DD a pb truck is gone in nanoseconds. Especially during rush hour, but current "events" make your suggestion valid 😄 Cheers Henrik K. IT Student, future ATPL holder, Freight forwarder air cargo and thx to COVID no longer a Ramp Agent at EDDL/DUS+ | FS2Crew Beta tester (&Voice Actor) for the FSlabs and UGCX Sim: Prepar3d V4.5 Rig: CPU R7-5800X | RAM: 32GB DDR4-3000 | GPU: GTX 3080 | TFT: DELL 3840x1600
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