March 20, 20206 yr Author ***New Open Beta Today*** DCS World Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower MP. Stennis. Can't start from 3rd cat - fixed AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory Leader Vehicle. Move crash - fixed Get Target State For Car crash - fixed AIM-120. Fixed bug where loft trajectory was dependent on missile heading MP. Fixed occasional crash at artillery fire Some memory leaks in the terrain sources were fixed Crash when AI helicopters collect troops - fixed Wake turbulence damages aircraft on the ground - fixed Helicopter AI wingman taxi bug with script - fixed MP. Missiles flying underground & into Space - fixed Aircraft repair under hard cover will not creates problem - fixed.DCS C-101 Aviojet by AvioDev Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other Adjusted reset speed of accelerometer needles according to real behaviour Implemented safety pin of canopy fracturing handle Modified fracturing handle Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection Fixed ejection pin state initialization at cold start Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified 1020 Hz radio test tone is heard now again Fixed external lights initialization Added Ejection Seat Priority Lever ON/OFF control input Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC Corrected Generator OFF position when using control input, it now correctly sets to OFF Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more Fixed emergency fuel korry button light that was not illuminating when pressed Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0 Landing lights will now be in taxi position when starting on runway Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylonsDCS Mirage 2000c by RAZBAM Added Head to VR Pilot's Shadow Keybinds: Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle" With a locked AA target: toggles between STT/TWS tracking modes (same as before) With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon S530D Salvo mode is disabled Default switches position when starting in the air: Radar Altimeter is active (Switches in M and H respectively) Radar is on EM mode DDM is OFF (if it is mounted) DDM (IR Missile detector) is now unmounted and OFF by default FBW "too slow" sound logic updated AP "Gong" Sound logic updated AP Roll limit updated AP Track Index behavior fixed Display Changes: S530D SVI Brackets have been deleted. They do not exist in the M-2000C S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target Radar TDC is now available in SIL and EM modes TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode CCRP Target cross "+" has been deleted. This is a M-2000D feature onlyDCS: AJS-37 by Heatblur Simulations Reverted Rb75 FM Fixed radar screen brightness setting not having any effect in B-scope mode Wrath of Thunder mission 6: fixed mission complete logic Fixed RAT sync in multiplayer Tweaked engine smokiness Tweaked zero alpha pitch moment at slower speedsDCS F-14B by Heatblur Simulations NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work Fix for radar ground stabilization at high roll angles Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew Fix for RWS contacts on TID timing out too soon in a 1-bar scan Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor) Fix for AB lighting at too high of a throttle position Improvements to pilot stick travel animation Added afterburner markers on controls indicator Removed debug carrier glideslope on controls indicator Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!) More realistic FFB travel with trim actuator movement Adjusted compressor stall spool dynamics Fine tuning of pitch axis handling qualitiesDCS JF-17 by Deka Ironwork Simulations Fixed flipped Laser/LSS code issue Fixed CTD caused by flush DL dbg info Fixed ext light special binding Fixed SD-10 to SPT wont LOFT Fixed TOT speed indicator for on-time arrival (NAV, or AG with WPT as SPI) Fixed channel copy issue (from 30~59 to 1~29) Added AG Modes show TOT speed indicator Allow unbalanced fuel tank loadout (FM improved)DCS MiG-21bis by Magnitude 3 LLC Longitudinal stability model improved Suspension model improved AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances Positions of fire and smoke effects corrected to comply with visual damage Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress Corrected inverted animation of PRMG localizer needle on NPP instrumentDCS F-18C by ED Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode) Radar sometimes doesn't see targets in multiplayer - Fixed Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel Port Side Navigation Light Stays on - Fixed Added canopy and MFD reflections optionsDCS F-16C by ED Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page) Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed Missing Lock Lines - Fixed No LOFT for AIM-120 - Fixed FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited) Horizon line seems too high on Persian Gulf Map - Fixed F-16 has no option to send flight to tanker in radio menu - Fixed Add Canopy Color Option Added canopy and MFD reflections options UFC training mission inaccuracies - Fixed Cockpit Warning lights material tuned Add livery for FS - 13/14/22/23/55/77/79/179/480/522 Add bort number Radar STT automatic range scale adjustment does not work if STT was entered from TWSDCS Fw 190A-8 by ED Major updates for cooling and oil systems Start-up procedures and priming were tuned for proper use in different weather conditions Fixes for propeller governor Engine sounds update Destroyed tail no longer has multiple tails Training missions update Training with bombs is added Update for start-up and take-off training Added W.Gr.21 rockets and corresponding control panel in the cockpit Added all currently existing german bombs to the arsenal AB 250 cluster bomb with SD 10A submunition AB 250 cluster bomb with SD 2 submunition AB 500 cluster bomb with SD 10A submunition SC 50 SC 250 J SC 250 L2 SC 500 J SC 500 L2 SD 250 Stg SD 500 A Added provision for the fuel tank 300 liters fuel tank added Windscreen glass color edited New skins added to the game Manual update with information about bombs and rocketsDCS Bf 109K-4 by ED Major sounds updateDCS Fw 190D-9 by ED W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the groundDCS L-39 Albatros by ED In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first playerFlaming Cliffs 3 by ED Su-27. Multiplayer data link ghost contacts - fixed F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditionsDCS Black Shark 2 by ED Increased time to idle working of first engine for correct start second engine in the cold conditions Fixed a bug that broke the display of the message "AIRCRAFT READY" Corrected mirror images inside the cockpit The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixedCampaigns F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag: Updated some units to current models Removed unused units and replaced them with static models Corrected parking positions to match 2.5.6 changes DCS BS2 Republic Campaign: Minor changes in missions Despair, Party, Cleanup The Enemy Within 3.0 Campaign by baltic Dragon: Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie Mission 17. Fixed problem with the convoy carrying HVA refusing to move Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page) __________________BIGNEWYCommunity Manager Eagle Dynamics 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
March 27, 20206 yr Author Eurofighter on the horizonIntroducing TrueGrit Virtual Technologies We are thrilled to announce that the Eurofighter Typhoon is on its way to DCS World! To bring this advanced fighter to DCS, a brand new company, TrueGrit Virtual Technologies has been founded specifically for the challenge. The TrueGrit development team is led by Gero Finke, a highly experienced former Typhoon Instructor Pilot with 15 years experience on type and an additional 10 years as a weapons instructor on the mighty F-4 Phantom – a total of 3’000 hours of military jet flying. Gero was station commander at one of the world’s most famous fighter bases of all time, the 71st Tactical Fighter Wing at Wittmundhaven, Germany, formally known as the Red Baron´s legendary “Jagdgeschwader Richthofen” and Squadron Commander at Jagdgeschwader 73, Steinhoff. Today, Gero’s dev team has substantial programming and design experience. This professionalism combined with Gero’s exceptional active-duty and operational knowledge is very promising for DCS and the future of this exciting new module. Their 3D designer has a background working with Airbus, Grob, Eurocopter, Luftwaffe and also with Heatblur on their DCS: F-14 project. The lead coder has had substantial experience with various simulator projects, both in the air and ground combat realm. Two other coders with Ph.D.’s in physics and mathematics will lead the programming of the Typhoon’s extremely complex flight model. In addition to Gero’s personal input and contribution to this highly detailed simulation, the team has excellent access to a number of Subject Matter Experts such as former instructor pilots, weapon instructors and maintenance personnel. Their team size stands at 15 today but they are always on the lookout for experienced coders to continue to grow. See more development screenshots below. DCS: Mil Mi-24P HindDevelopment Report The DCS: Mil Mi-24P Hind continues to make steady progress. The cockpit is currently in development and being added to the airframe with basic functionality implementation to follow. We expect to see the start of the integration of flight dynamics and power plant from mid-April. 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
April 15, 20206 yr Author From The C E O "* Dear Community, dear Friends, We hope you are well and that you and your families are safe and not too distressed in these tough times. We also hope you enjoyed last month’s “Stay at Home” event. It was a new and refreshing adventure we trust was well received by the community as we registered a very large number of users who took advantage of the free to fly opportunities, despite the rather short 2-day time limits for each module. In the light of the ongoing difficulties we are all facing, we have decided to go the extra mile and will be announcing a similar but enhanced event in the very near future. We really hope it will meet with your approval and enthusiasm. Thank you again for all your comments I received following my previous post on Reddit/Hoggit. Your remarks were extremely helpful, insightful and encouraging too. Today I would like to share some information pertaining to the DCS: Supercarrier early access release date, the F/A-18C Hornet and F-16C Viper roadmaps and our updated pipeline. DCS: Supercarrier We have been working hard towards the announced release date of April 15th. Sadly, we were unable to work through all the issues in order to ensure a satisfactory Early Access release. The main “no-go” for me and I am sure for you too, is Multiplayer behavior which still suffers from certain non-game breaker bugs which were confirmed on Saturday, April 11th. Today we have a new plan and will be working overtime to bring you this long-awaited product. I actively follow the threads, in particular “April 15th 2020” and I understand how disappointed you are, but I am confident you will agree that Multiplayer needs a bit more love. DCS: F/A-18C Hornet Since my previous post we delivered 4 FLIR pointing modes which were a substantial task to develop. We have prepared a bug fix update for this week and we are working to deliver the following features by the end of April: Completion of the Litening Targeting Pod Dynamic launch zones and AUTO LOFT mode for JDAM AG radar: Real Beam Ground Map (MAP) SLAM air-to-surface missile During the spring and summer, we plan to work on a range of Flight Model enhancements that include Automatic Carrier Landing System (ACLS), autopilot modes, and about 30 related features and issues. DCS: F-16C Viper For the last two months, we have mainly focused on bug fixing and small improvements. A new developer joined us recently and is working hard on the AGM-65D Maverick air-to-surface missile, which we hope he will be delivering by the end of April. We will be increasing our efforts on the navigation system starting in May. Improvements will include the update of the steerpoint system permitting in-game mission planning and cursor zero (CZ) will also be added. Our general roadmap hasn’t changed substantially since February 20th: Ka-50 cockpit update was delivered. Fw 190 A-8 Anton was released out of Early Access. New Damage Model is progressing well and will be presented to you in the near future. Enhanced Aircraft AI was added to active phase of development together with FLIR. A-10C II moved to active phase of development. Lighting and terrain improvements were pushed back a bit to. Enhanced Asset Pack, Supercarrier and helicopter Multi-crew now have deadlines. Hornet received its final list of features to be delivered this year, but this is a topic of a future update. Current projects in active development phase: DCS Core: [ Near Term ] 2.5.6 preparation for the stable release (FPS improvement) [ Near Term ] Damage Modeling for WWII Aircraft [ Long Term ] Weapon improvement (missile dynamics, new AI units), final AIM-120B dynamics to be released very soon AIM-120C to follow [ Mid to Long Term ] Voice Chat [ Long Term ] Dynamic Campaign [ Long Term ] Enhanced Aircraft Artificial Intelligence DCS Graphic Engine: [ Near Term ] Special effects update [ Long Term ] Multi-threading [ Long Term ] Vulkan API integration [ Long Term ] New FLIR engine Modules: [ April 2020 ] WWII Asset Pack update [ April-May 2020 ] Supercarrier EA [ May 2020 ] Huey Multi-crew [ Q2 2020 ] P-47D Thunderbolt EA [ Q2-3 2020 ] The Channel EA [ Mid Term ] Mariana Islands [ Dec 2020 ] F/A-18C Hornet out of EA [ Mid to Long Term ] F-16C Viper [ Mid Term ] Modern Air Combat [ Mid Term ] A-10C Warthog II [ Mid Term ] Mi-24P Hind Near Term - we have the final list of tasks to be done before we share it in DCS World and expect delivery in less than 6 months. Mid Term - we have a firm list of tasks and we trust that it might be delivered in less than 9 months. Long Term - we have an initial list of tasks but still a lot to add and do not have exact expectations. Some Long term tasks can be delivered partially in iterations, some need to be fully completed. Projects that are in the passive development phase (waiting for a 3D model delivery, developers allocation, reference gathering stage or one of the current active project to be finished first): DCS Core: Damage Modeling for modern aircraft Airfield ATC DCS Graphic Engine: Terrain lighting Terrain improvement Clouds. This task is planned to be started again in May 2020. Weather update Full Air-to-Ground Radar Modules: Yak-52 Release Ka-50 Black Shark 3 Mosquito FB MK.VI ED has 4 items in Early Access: F-16C Viper F/A-18C Hornet Yak-52 WWII Asset Pack We plan to deliver all products out of Early Access this year however, the F-16C Viper is likely to be in Q1 2021, but we’ll keep you updated. Thank you for taking the time to read this and I look forward to all your comments. Thank you all for your passion and support. Yours truly, Kate Perederko Chief Operating Officer Eagle Dynamics* 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
April 16, 20206 yr Author ***Big Update Today*** DCS 2.5.6.47224 Open Beta DCS World Sound. Force stereo when drivers report 0 output channels Sound. Recover from device disconnection (like hibernation or device unplug) MP. Fixed a rare crash on client connection in busy missions Fixed crash caused by a memory leak in clickable elements of cockpit Added "engage air weapons" option for ships Su-33 AI don't use AAR lights for refueling at night - fixed Voice chat - added an option to block start of the voice chat on the server MP. Added ability to see Time on Map in multiplayer lobby MP. Added national flags to the server list JTAC switching target caused crash - fixed Black exhaust smoke from jet engines gets bright in moonlight - fixed MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected Vehicle not moving because of too steep elevation - fixed Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed Sometimes no sound when starting DCS - fixed AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed Graphic option window. Added Custom Graphic Preset buttons Animated fences on ships stopped working - fixed MP. Dedicated server unable to disable voice chat - fixed Ejected Pilot falls through roofs - fixed DCS C-101 Aviojet by AvioDev Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now Added backlight to FD front cockpit buttons that are not activated Added smoke command to communications menu Deleted attack commands from comms menu of C-101EB Changed 3D model of cockpit mirror Harnesses are now correctly displayed when control stick is hidden Updated EN and ES localizations Fixed oxygen consumption at oxygen pressures less than approx 150 psi Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well DCS AJS37 Viggen by Heatblur Fix to Sidewinder model / smoke Fixed Master mode switch sound when using keyboard/joystick Fixed intermittent keyboard mapping bug Rb04 radar altimeter now works over terrain Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge Fixed issue where only one bomb would be released per trigger press in DIRECT mode Fix to Emergency pitch trim clicking nose up not working Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded Corrected amount of chaff and flares carried in KB-pods Fixed issue where not all chaffs would be released Fix to lysbomb not releasing after rearm DCS F-14B by Heatblur Simulations NEW! Introducing TWS-Auto for the AWG-9 Updated tutorial mission “Carrier based take off” Added keybinds for seat adjustment Added Jester keybinds for BVR Disabled AI kneeling (for supercarrier) Added holdback bar (for supercarrier) Added salute command (for supercarrier) Supercarrier compatibility added for client/player WIP: F-14B AI compatibility for supercarrier Fixed VIS FIX updating delta continuously Fix VDI range bar scale value not being shown Fixed Track Hold green light Adjusted pitch rate damper DCS Mirage 2000c by RAZBAM CNM logic fix. Approved and Finalized MAG/MAV search logic update. Approved and FInalized Selective Jettison CTD bug fix INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg Radar lost contact memory (DO) enabled PCA updated: RDO Button enables/disables DO for manual unlock Special Options update: Show the AOA in the HUD: fixed TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode) TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard) DCS AV-8B by RAZBAM Updated exterior models - fixed tail code number Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti DCS JF-17 by Deka Ironwork Simulations comm.lua and texture/liveries for AAR included Fixed incorrect radar TDC el range Fixed radar notch for surface units Fixed data-link color issue of enemy symbol Fixed ufcp fill-in text when input iff code Fixed ground crew voiceover mismatched text Fixed chrono digit issue Fixed "music num" slider click issue Fixed dplayer not stop after power-off Fixed CTD when 2 802AKG hit target simultaneously Fixed BRM1 and unguided 90mm rocket names Adjust WMD7/701 TVIR default gain/level value Adjust engine response now dependent on airspeed and altitude Adjust SD-10 loft trajectory, more smooth, better energy management loft condition: target range 30km and not jamming, pitch = 8.0 degrees Tweak Radar behavior: If target in notch, will try predict target position with last known target position and target velocit SEA1/SEA2 can EXP (TODO: EXP effect), HOTAS S2_Left Support radar AG image FRZ (MFCD OSB R3) Switch between RBM/EXP/DBS will unfreeze radar image if it's frozen EXP/DBS submode limit: radar MUST be following hpt or fixed point; SP state cannot switch to EXP/DBS1 Added aar light speed limitation (extend when M0.85/420knots - broken) Added more key bindings (toggle) Added Type-200A anti-runway bomb (single and dual on stations 2/6) Added “hacked” station payload (missile/rocket) cannot launch DCS Black Shark by ED Corrected flight manual. Added descriptions of switches of PPR-800 panel Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position. DCS F-18C by ED Cage/uncage switch doesn't configure AMRAAM for Visual mode launch - Fixed Flying without wings - Fixed Target Vector Stem Error - Fixed Shoot Cue given by changing RADAR range - Fixed AGM-65E/F slew limits overflow - Fixed Changing Laser Code for Weapon Changes D/L FREQ - Fixed HAFU symbol in STT mode is always green - Fixed RADAR page doesn't show flood indication if DATA button is pressed. - Fixed Using Maverick and switching to A/A causes issues with the Maverick - Fixed Add Update RWS DATA sub-level page Can not select AUTO without selecting CCIP first - Fixed Client aircraft doesn't show in MSI in radar page - Fixed RWR tracks on radar page should be below the dugout - Fixed Hornet cockpit lights dim - Fixed Harpoon R/BL Skim ditch into the sea sometimes - Fixed AGM-65E can not find JTAC laser but self TGP laser only - Fixed Colour option on radar page does not affect ILS needle colour - Fixed Bombs fall short if mode has not been selected by user Fixed Weapon data set while using ground power lost when engines start - Fixed The F/A-18C Chinese manual has been updated Fixed default switches position without TGP 2.75' Rockets M151 HE Typo in Hornet loadout - Fixed DCS F-16C by ED CNI Errors (Wind data/Hack time added) - Fixed Engine Is torching intermittent during startup - Fixed Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed FPS Loss at High AOAAOA - fixed. Radar altimeter calculations were modified to improve performance. TGP rewrites point coordinates to first selected point coordinates - Fixed Missing wheel chocks model and functionality - Fixed RWR keybindings are mapped wrong - Fixed In MP a contact can show as Hostile and Friendly at the same time - Fixed Added Sound effects for throttle movements F-16 STBY Compass seems to be affected by acceleration a lot - Fixed Added a new fake afterburner sound Canopy tint synced in MP US marking missing on wings - Fixed Update to Russian localization Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs. DCS Flaming Cliffs by ED MiG-29. Corrected reflections on the HUD Su-25. Corrected reflections on the HUD Su-25T. When you start the right engine you see the animation of the left engine - corrected. DCS UH-1H by ED First training mission. Localization reverted back to the Russian language. DCS Mi-8MTV2 by ED Cockpit red flood lights corrected DCS A-10C Warthog by ED Corrected circuit breaker panel The DUMP lettering is restored DCS WWII Asset Pack by ED New AI units added to the module: Ju 88A-4 - torpedo bomber aircraft A-20 - medium bomber aircraft Stug III - assault gun M10 - tank destroyer Mk VIII Centaur IV - cruiser tank Elefant - heavy tank destroyer Mk IV Churchill VII - infantry tank M8 Greyhound - armored car 8.8 cm Flak 41 - anti aircraft gun Flakscheinwerfer 37 - searchlight V-1 and launching ramp as static object Shnellboot S-100 class U-boat Type VII LS Samuel Chase damage model corrected APC and HE shells added for M10 DCS Combined Arms by ED Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission Fixed saving gearbox type in tracks Fixed loop sounds for some MG Fixed time for reloading and rearming for some units Increased ship CIWS efficiency (Phalanx and AK-630) Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers Fixed position and animation of protective doors for Ticonderoga type of cruisers Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical Improved AI movement when controlling on F10 map. Fixed the problem with the insufficient turn of TD on target Fixed armor SPG M12 DCS Spitfire LF Mk.IX by ED Fixes for arguments for proper visualisation of battle damage DCS FW 190A-8 by ED Geometry of propeller edited in 2-4 LODs for better FPS performance Wing payload drag and mass fixed DCS Bf 109 K-4 by ED Added controls for new FyG 25 knob Campaigns M-2000C Red Flag by Baltic Dragon Mission 4: fixed bug with wingmen not responding to player A-10C The Enemy Within Campaign by Baltic Dragon Mission 12: fixed issue with ground units (Raider) refusing to move Mission 13: updated triggers for second briefing WORLDS APART Spring 2025 Campaign by Low Level Heaven Mission 3: Deleted broken trigger (Pilot dead) Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55) F-5E Aggressors BFM Campaign by Mapple Flag Mission BFM04: Updated skin for AI aircraft Known issues Torpedoes from U-boat or S-boat could be fired to unmoved targets only MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck 12 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
May 26, 20206 yr Author Hot Fix DCS World Rearming at a FARP causes a crash - fixed MP. Problem with empty server-list - fixed MP. Added support for systems with disabled IPv6 Added check for SSE 4.1 support AV-8B spawned on the inside of other aircraft on deck - fixed Add Portugal as a country to ME and Logbook ME. Removed some non working effect presets from Effects Static Object Fixed crash after destruction of leader vehicle, during execution command Following leader F-14. fix of AIM-7 missile that has broken guidance WWII aircraft. DCS hangs with black screen after player get certain damage - fixed MP. Corrected the wrong countries' flags for server tableDCS Supercarrier by ED If an AI unit is damaged on the elevator or inside of the hanger deck, it will be teleported to the flight deck level - fixed Corrected deck lights It is possible to overload the Kuznetzov with helicopters, one spawn is to close to others - added limitation on helicopter count LSO says "you are low" when above glidepath - corrected IFLOLS indication is wrong if ship is rolling on waves - fixedCarrier crew: Fixed cat 3 and 4 collaboration Implemented delay and message for cat 4 Fixed blocking 3 Cat while 4 in action Added more messages in case of delay of service Messages displayed only for players PLAT camera view corrupted when 'GUI Scale' > 1 - fixedDCS F/A-18C Hornet by ED TGP. Added OFFSET cursor TGP. Transferring TDC priority to the FLIR page changes the tracking mode - fixed TGP. SLAVE behaves different for JDAM PP / TOO - fixedDCS Combined Arms by ED Fixed CA crash in case of no CA module and user tries to take vehicleDCS Black Shark 2 by ED Broken Anti-collision light repairedDCS A-10C Warthog by ED If player was hit by missile when in cockpit view, dcs frozen - fixedDCS F-16C Viper by ED Added german Viper manualCampaigns F-15C The Georgian War campaign by Baltic Dragon M8: silenced Georgian EWRs, adjusted F-16 behavior M10: silenced Georgian EWRs M11: Added AI AI Georgian GCI during combat M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway M13: Added AI Georgian GCI during combatKnown issues DCS does not work on PCs with AMD processors that do not meet the minimum requirements of AMD FX IFLOLS cockpit overlay may disappears when BRC is between 0-180 degrees __________________ BIGNEWY Community Manager Eagle Dynamics 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
June 16, 20205 yr Author ***FYI*** Hi all We are moving to longer patch cycles to enable more time for testing. I have updated the patch status post with our next planned date for open beta.https://forums.eagle.ru/showthread.php?t=273255 Next open beta patch is planned for 15th July __________________ BIGNEWY Community Manager Eagle Dynamics 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
July 15, 20205 yr Author ***B I G UPDATE TODAY*** DCS 2.5.6.52196 Open Beta 2020-07-15https://www.digitalcombatsimulator.c...a/2.5.6.52196/ Added support of DCS NS 430 Navigation System modules for C-101CC and C-101EB by AvioDev. Introduced Historical mode filter in the ME. The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small button with a clock piktogramm in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.DCS World Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed. AI flight no longer maintains AAR formation while flight members are refueling - fixed. AI aircraft AAR in turn receive fuel at a slower rate - fixed. AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed. S3B AI eject before reaching runway after tanker mission - fixed. Ground AI. Task 'Hold' ignored by HMMWV - fixed. AI AV-8B: Spawning inside of other aircraft on deck - fixed. AI AV-8B: landing outside of the deck - fixed. Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed. If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed. If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed. AI E-2D goes outside deck boundaries during taxi to parking - fixed. Protection from incoming NaN at game initialization added (crash on mission start fixed). Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box. ME. Added Copy and Paste of Trigger Zones. AI F/A-18 turned external lights off during catapult launch - fixed. FARP: ground units sinking into the FARP surface - fixed. MP. Dedicated server late activation ships do not activate - fixed. AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed. ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval. Ka-50. Reduced beacon rotary speed. ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed. AI aircraft. Sometimes occurs a midair collision during recovery to deck. In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed. Dedicated Server. Added Su-25T and TF-51D into server install. F10 map. Optimised font rendering, increased frame rate a bit. F10 map. Eliminated grey squares on map at low graphic preset. EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed. MP. Crash in MP after using the radio command Engage ground targets - fixed. Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example. VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed. DCS affinity to zero CPU core fixed. Fixed Transport.dll crash when bridge destroyed with vehicles on.DCS F-14B by Heatblur NEW - Added Jester Audio option via headphones. Set RWR, walkman, radar altimeter tone and sidewinder tone to go via headphones. Fixed CMS rearming not working. Fixed broken shading on nacelle NACA intakes. Initial implementation of PD ground clutter contacts. Prioritize AWACS and carrier over other datalink hosts for Jester menu. Changed nose strut keybinds to avoid flicking switch to off when key is released. Tweaks to canopy glass cockpit and exterior. Fixed LANTIRN panel lights appearing without LANTIRN stick visible. Specify module shortName in entry.lua as F-14 (defaulted to F14 when unspecified).DCS AJS37 by Heatblur Added warning in DCS.log if Easy Avionics or Easy Flightmodel is activated. Tweaked engine behavior at medium altitude. Updated all Wrath of thunder missions, now initializes properly due to change in Mission Start trigger. SnabbURKoppling Autopilot Quick Disconnect implemented. Corrected typo in a keyboard mapping. Fix for crash when pressing IFF IDENT Updated Mjolnir Response Mini-campaign. Fixed Mission 2 ship AI Added mission-skip functionality (available via F10 option in comms menu). Fixed mission 5 end crash. Fix for crash when using Walkman. Fix for possibility to launch Rb05 in incompatible J/A mode. Fixed pull up warning in CCIP Corrected high-drag bomb accuracy and added compensation for spread. Corrected rocket accuracy. Reimplemented atmospheric model for avionics. Fix to inaccurate ELINT-analysis. Updated AI afterburner. Reduced opacity of Viggen glass.DCS MiG-21bis by Magnitude 3 Increased afterburner IR coefficient to 2.4 Cockpit instruments calibration in accordance to cockpit 3d and texture improvements Deleted redundant input in keyboard inputs list Minor code optimizationsDCS Mirage 2000c by RAZBAM Corrected some cockpit sounds to properly go through headset sourceDCS AV-8B by RAZBAM Added engine igniter sound CAUTION, CAUTION auditory tone sounded sometimes even after cautions had been acknowledged Added air start logic Added engine windmilling USS Tarawa: Modified Parking and taxi zones (Work in Progress). Corrected speedbrake switch control logic and behavior for OUT, NORM, IN controls to allow partial extension/retraction Corrected LIDS and Speedbrake should be out already in cold start Added loss of electrical or hydraulic power to speedbrake to cause air loads due to airspeed to close speedbrake Fixed speed brake advisory to not show when landing gear up and speedbrake retracted OR landing gear down and speedbrake correctly at 25 degrees Fixed fuel shutoff handle moving when it was supposed to be locked Fixed momentary switch behavior for APU switch Fixed momentary switch behavior for Compass/Lights Test switch USS Tarawa: Modified Parking and taxi zones (Work in Progress)DCS MiG-19P by RAZBAM Weathered cockpit liveries are default now for English and Chinese cockpits Factory Fresh cockpit livery removed for now The resolution of several cockpit UV maps was increased to allow for more detailed textures New cockpit mesh and textures for several objects, including the cockpit gun-camera, the canopy locking mechanism cover and pipes. Added the channel selector for the SRO-2 Khrom IFF Small tweaks to cockpit night lighting ASP-5 control axis not working fixed. Brightness knob not working fixed. Corrected animation of gun arm buttons Added and improved gear lever and gear lever lock keybindings Added helmet visor command and animation (you need to assign a key) Added pilot wave animation when wheel chocks removed Increase nose up pitch moment effect with flaps Increase trim down required for level flight as airspeed increases above Mach 0.9 Improved behavior of transonic effect on vertical speed indicatorDCS JF-17 by Deka Ironwork Simulations Fixed DGFT radar scan pattern (vertical scan) Fixed datalink receiving message from F-16 issue Adjusted datalink message broadcast rate Improved C701 and WMD7 camera track stability Updated checklist page Adjusted FM (Cm0, fuel flow etc) Corrected ISA max rate limit Enriched transonic pitching moment Notice: the path for DPLAYER and Customized Warning sound sdef/audio files has been changed. DPLAYER: \Sounds\sdef\Cockpit\DPlayer\ CE: \Sounds\sdef\Cockpit\Warning\CE\ Don’t forget to change the audio file path in sdef files Adjusted the layout of special options Updated RU locales Added click operation for g-suit tube connection Added click operation for seat height adjustChinaAssetPack by Deka Ironwork Simulations Added 250kg bombs (Mk82, GBU-12, Type-200) to inner station Fixed J-11A strobe light effect Fixed JF-17 eject canopy texture issue Added 071 Transport Dock allows two helicopters to take-off (AI, players) at the same time includes 6 liveries Fixed navy units model bugs Renamed navy units: Type_052B, Type_052C, Type_054A, Type_071, Type_093 (Livery folders are also updated to match new unit names)DCS SA-342 Gazelle by Polychop Simulations Fixed cockpit lighting intensity Fixed navigation lights color Fixed beacon light color Animated and adjusted landing lightDCS C-101 Aviojet by AvioDev New cockpit textures NS-430 is now available for both C-101 EB and C-101 CC Changed USAF Aggressor pilot name Deleted obsolete files Added default key combination for Range Selector for C-101CC Added new training missions (EN and ES): C-101EB Basic Visual Flight C-101CC Ground Attack with Guns and Rockets C-101CC Ground Attack with Bombs C-101CC Air Combat with Cannon and Missiles Reduced C-101CC FD vertical bar sensitivity in NAV Capture modeDCS L-39 Albatros by ED L-39ZA cockpit. Stick dont move, animations pilot right hand, artefact on gunsight - fixed. L-39C cockpit. Fixed lightning of some panels being available without electric power.DCS UH-1H Huey by ED Door gunners not engaging armed towers - fixed. Door-gunners shoot through the buildings - fixed. UN-PILOT Campaign, Mission 14 - fixed. UN-PILOT Campaign, minor changes in briefing Mission 09.DCS F/A-18C Hornet by ED Refuel never confirms and rearm cannot continue - fixed (https://forums.eagle.ru/showthread.php?t=277649) AG radar MAP mode - issue with incorrect designation target position - fixed Walleye switching stations will prevent WPDSG being used (https://forums.eagle.ru/showthread.php?t=278324) - fixed Only Available Fuze Options Should be Displayed - fixed AGM-65F Ground stabilise before reaching designated point when uncaged (https://forums.eagle.ru/showthread.php?t=277970) - fixed GBU - laser code can't be assigned for several stations per time - fixed Rudder deflection angle indication arrow too close to figures - fixed CAGE Switch when FLIR selected changes HUD cage when not in any master mode - fixed AGM-65E Auto uncage works for first maverick, subsequent ones require manual caging and un-caging (https://forums.eagle.ru/showthread.php?t=278002) - fixed Inside 3000m Gun sight occluded but remain occluded when selecting missile (https://forums.eagle.ru/showthread.php?t=270486) - fixed Hornet Changing laser Code - GBU QTY becomes negative (https://forums.eagle.ru/showthread.php?t=279086) - fixed Repair causes issues (Radar Altimeter warning, SAI frozen, ADI frozen) - fixed AutoStart Fails in Cold Weather Conditions - fixed AIM-9 Shoot cue missing (https://forums.eagle.ru/showthread.php?t=277981) - fixed EXPAND does show TUC info in bottom right corner - fixed EXPAND should cancel DCNTR - fixed Timer in DDI does not go past 5959 (https://forums.eagle.ru/showthread.php?t=269481) - fixed After the launch of the AGM-84E rocket, you must enable the display of information from AWW13 (button 6 DDI disable SLAM) - fixed EXPAND doesn't zoom map - fixed Only Available Fuze Options Should be Displayed - fixed MFD image in some sun light exposure positions is corrupted - fixed. Cockpit 3D model DDI and RWR materials were adjusted - improved. Brightness level of displays not working correctly - fixed Left/Right MDI and AMPCD day/night mode is initialized now according to Sun angle at the mission start Adjusted MDI brightness control levels Implemented repetitive AMPCD GAIN/CONT/SYM rockers function (CONT has no function yet). Added AUTO X brightness/contrast display for AMPCD when values are changed. It is disabled for contrast until it is implemented. Implemented automatic brightness adjustment for AMPCD for all display formats in night mode, and in day mode when the digital map is displayed. Launch bar switch flickers when controlled by VR gloves - fixed Turn rate indicator of Standby AI should be able to move to the edge of the window - fixed Unable to select fuzing option on stores page for cluster weapons - fixed. Updated afterburner effect.DCS F-16C Viper by ED F-16 Chaff Flare audio not working from cold start - fixed Crash when using higher numbered steerpoints for manual waypoint - fixed HUD To bright at night - Auto / night switch has no effect - fixed PNEU label is not displayed - fixed Corrected LAU-129 drag with adapter. Corrected drag index for AIM-120 on wing pylons. Corrupted Kneeboard fonts - fixed.DCS P-47D by ED Added more oxygen containers. Parking brake handle update. Forced end switches on rad flaps on initialization. Switch on position lights by default. Matched descriptor to model. Added spin tweak. Guns pos corrected. Cooling: radiator's thermostat. FM adjusted for stall and spin with proper MOIs. Prop is tuned to increased power. Engine tweak. Prop AD data tuned for 2000/30". Canopy gap fix, attitude indicator wings illuminated fix.DCS P-51D Mustang by ED Added wheel brakes failures.DCS Fw 190 A8 by ED Fixed missing flaps damage, increased severity of the effect.DCS Black Shark by ED Cockpit lamp illumination changed to an additive method. IT-23 and ABRIS doesn't update information on F2 view when DCS launched in 2-monitor configuration - fixed. Kh-25ML missile not tracking laser - fixed.DCS Mi-8MTV2 by ED Corrupted Kneeboard fonts - fixed.DCS A-10C Warthog by ED Decreased MFD brightness at night. Except for 'HUD only' mode.DCS Flaming Cliffs by ED Broken shadows in the cockpit - fixed. In cockpit mirrors. Optimized rendering, increase framerate.DCS Supercarrier by ED Deck crew ignores player after helicopter takeoff in some cases - fixed. Uncontrolled aircraft on six pack are ignored by landing aircraft - fixed. Note: collision fixed, but mission designers must ensure Six pack and routes for taxi are clear. Helicopters block aircraft landing in some case (Helicopters land earlier and remain standing on the deck,after that the planes cannot land.) - fixed Foul deck if moved back to spectator after blocking deck - fixed AI AV-8B Spawn on same spots as other AI on SC - fixed E2D goes beyond the deck of an aircraft carrier when turning - fixed Assertion when server changes mission with Supercarrier to another mission - fixed Radio dialogue case 3 available in MP (branch 2.5.6) without SC module - fixed Improved textures of aircraft carriers. Corrected island position.DCS WWII Asset Pack by ED Added model 15cm shell. Added model 75mm shell. Fixed bofors 40mm erratic behaviour. DCS Combined Arms by ED Fixed infantry stick together from 14 to 2 If set task “Embarking”. Added MLRS 9А52 “Smerch” with HE missile. Added 9N235 submunitions for 9M55K missile (Smerch MLRS). Added M77 DPICM submunitions for M26 (missile M270 MLRS). Disconnecting client kicks host from CA unit - fixed.Campaigns A-10C The Enemy Within 3 by Baltic Dragon Mission 2: removed the safeguard as mission now works as intended (AI movement is fixed) Mission 5: fixed issue with damaged Mi-8 taking off and departing the AO Mission 8: fixed typos in the briefing Mission 10: fixed issue with Falcons not hitting targets with GBUs Mission 12: fixed issue with Georgian APCs at the end moving too early Mission 13: moved enemy AAA from the roof of the factory complex to prevent them from falling inside the building. Mission 19: fixed issue with CLA trucks not moving out from the compound. UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission 6: Enemy Ka-50 set to weapons hold Mission 8: Sinking ship issue fixed, Russian Frigate changed to AI unit, Time of day adjustedKnown Issues USS Tarawa: Deck invisible collision issues __________________BIGNEWYCommunity Manager Eagle Dynamics 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
July 24, 20205 yr Author ***Weekend News*** 24 July 2020 Dear Fighter Pilot, Partners and Friends, We would like to take this opportunity to discuss DCS: F-16C Viper features in order to provide an achievable and transparent plan for 2020 and beyond. With this in mind, we invite you to contribute to the DCS: F-16 Viper Future Features Survey. We are delighted to share the current development progress on DCS: F-16C Viper and your feedback is greatly appreciated. This week we released an update to DCS World Open Beta (OB). We would like to kindly remind you that the releases of DCS World OB and Stable versions have been slowed down in order to continue working on substantial bug-fixing and account for longer testing periods. Please read the most recent OB changelog. Thank you for your passion. Yours sincerely, The Eagle Dynamics Team F-16C Viper Future Features 720×405 As with DCS: F/A-18C Hornet, we are creating a development roadmap for DCS: F-16C Viper. This is an important step in prioritising your wishes and we encourage you to take part in theDCS: F-16C Viper Features Ranking Survey. F-16C Viper Development Report The F-16C Viper Development Team is working on new features and tuning existing ones. These include but are not limited to: AGM-65D/G Maverick E-O Visual (VIS) E-O (BORE) EO submode selectors have been added to the SMS pages. Maverick weapon selection functionality has been added. The power and warm-up timer functions have been added. Litening Targeting Pod The video feed has been adjusted. Video image brightness has been adjusted. The design specification has been completed and includes cursor zero, new HOTAS commands, new TGP symbology, control page, air-to-air mode, and much more. Remaining HOTAS commands for track modes and cursor slew. Cursor zero in progress. AGM-88C HARM We are currently working on the SMS, WPN and DED pages, as well as the HARM as a Sensor (HAS) mode. Liveries In cooperation with several talented community members, highly accurate liveries for the Israeli, Turkish and United States air forces are being finalised. We hope this will be appreciated for all of you who are interested in developing and flying missions in DCS: Syria Flight Dynamics Several subject matter experts are involved in further improvements to the flight model and flight control system. This will provide substantial accuracy enhancements and we look forward to your feedback. Additionally, a white paper has been prepared that describes some of the basics of our Flight Module (FM) programming, in particular with regards to the way we use the sources available to achieve a high level of accuracy in our simulation. F/A-18C Hornet The Serpent’s Head 2 A 10 mission campaign for the F/A-18C Hornet by our third-party developers Badger 633 is now available to download on Steam. It comprises the next chapter of six previous The Serpent’s Head missions released earlier that are freely available in DCS user files. F-86F Sabre Hunters Over the Yalu The Hunters over the Yalu Campaign for the F-86F Sabre by Reflected Simulations is also now available to download on Steam. Command the 67th Fighter Bomber Squadron and attack enemy-held bridges, bomb factories, and strafe supply columns. Support US troops as they fight fiercely on the ground. Survive heavy flak and fighter attacks, and then transfer to the legendary 39th Fighter Interceptor Squadron to carry out large fighter-sweeps in MiG Alley over the Yalu river. Thank you again for your passion and support, Kind regards, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
August 7, 20205 yr Author August 2020 Dear Fighter Pilot, Partners and Friends, This week we are excited to share our progress on DCS World Dynamic Campaign Engine. This is quite a big step for us and despite the slow progress, we are optimistic that it will be a great enhancement to DCS. We cannot give you a firm initial OB release date yet as things are still quite raw, but we will keep you updated regularly as the next milestones come to pass. Our third-party partners TrueGrit Virtual Technologies are working hard on the DCS: Eurofighter Typhoon. Please check out some of the cool stuff they are up to below. We would like to thank our internal and external Beta-Testers Teams for the relentless testing and reporting in the lead up to the upcoming OB in mid August. We are optimistic about the rate of bug squashing and trust that performance will also improve in the coming releases. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team Dynamic Campaign Engine For DCS World The DCS World Dynamic Campaign Engine combines a Real-Time Strategy (RTS) engine with military forces and economics layers (production, logistics, use and transfer of resources) that pitch two opposing sides aided by advanced strategic and tactical AI. We have now completed the core RTS logic and have connected it to DCS World. We are currently finalising the basics of the in-game economic models. We will be working on the combat tasking logic and certain win-win situations in the near future. The last stage will be the Client - Server architecture needed to support large campaigns with on-going online sessions. We are certain that you will have many detailed questions and look forward to revealing more information on this module as and when we are in position to demonstrate some of the features live. Eurofighter Typhoon Development Report ‘We at TrueGrit Virtual Technologies would like to take this chance to give you some latest updates concerning the Eurofighter Typhoon Development. It is with great pride that we can officially announce a collaboration with Diehl Defence GmbH. Diehl Defence GmbH is located in Überlingen, Germany and is the manufacturer of the soph- -isticated IRIS-T missile. They are offering us full support in bringing the most realistic version of the IRIS-T to DCS World – as always within the limits of what can be released to a public platform like DCS. It will be available to you with the initial launch of the German Eurofighter Typhoon Version and will be your main heat seeking missile. With this collaboration we have come one step closer to bringing you the most realistic experience of the Eurofighter Typhoon possible. We are working at full throttle on all areas of the project and are making good progress. The progress picture by the almighty Fragger shows the latest version of the cockpit. We would like to thank you for your unwavering support and enthusiasm, as it is a constant reminder of what we are working towards and motivates us to give our best. You can be sure that every post, comment and feedback reaches us and is very appreciated. ‘ True Grit Virtual Technologies P-47 Thunderbolt Upgrades The P-47 proved to be a formidable fighter-bomber due to its armament, heavy bomb load and ability to absorb enemy fire. The P-47’s durability was due in part to its exceptionally dependable P&W R2800 radial piston engine, which unlike comparable liquid-cooled engines, had a high tolerance for damage. P-47 pilots frequently carried two 500 lb (227 kg) bombs, using a favoured skip bombing tactic, skipping bombs into railroad tunnels to destroy hidden enemy trains. We are currently working on the bomb arming controls and detonation set-up adjustments. We are also working on the D-30 early and D-40 variants. Both versions include new modifi- -cations and improved damage modelling. These updates will be available in the up-coming DCS World Open Beta (OB) updates. Thank you again for your passion and support, Kind regards, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
August 14, 20205 yr Author 4 August 2020 Dear Fighter Pilots, Partners and Friends, You may be aware of the difficulties that the Belarus people are facing at the moment. In the wake of the recent unrest, our local subsidiary and the team’s capability to operate in a normal manner has also suffered, we hope temporarily. Please enjoy the news below. Following your feedback and careful consideration we are working on the F-16C Viper development roadmap. We continue our push to fix engine and module bugs in addition to core performance improvement measures. The Viper targeting pod has received many enhancements including cursor zero, improved HOTAS commands and air-to-air mode. Check out the DCS: Viper and Hornet TGP Update. Thank you for your passion and support. Yours sincerely,Eagle Dynamics Team F-16C ViperFeatures RoadmapNew features for DCS: F-16C Viper include but are not limited to;Complete the Litening targeting podAGM-65D/G/H/K/L MaverickFlight model and FLCS tuningHARM Targeting System (HTS)AGM-88C HARM POS and HAS modesComplete Air-to-Air Radar: DTT SAM mode, bullseye, intercept steering cue, ACM Slew,Velocity Search with Range,Landing and takeoff handling tuningIntegration of the JHMCS with the HARM Targeting System (HTS), Link 16, AG Mode, andAIFFSniper XR Targeting PodBelarusIn supportWe wish our team, their families and all the Belarus people fair winds, health, safety and peace.Hornet & ViperTGP UpdatesIn the upcoming Open Beta (OB) release, we can expect the following enhancements;F-16C Viper TGP updates Coordinates North arrow Meter stick Cursor Zero (CZ) Targeting pod and laser ranging Automatic Gain Control (AGC) Snowplow (SP) mode Grayscale Steering Indicator Steerpoint Distance / Time to Release / Time to Impact Indicator Laser Code Indicator Updated HOTAS commands Corrected steerpoint slew F-16C Viper updates The flag patch on the pilot now appears correctly in the mirrors. The tank material has been edited The external model has been improved, again. F/A-18C Hornet TGP updates Coordinates North arrow Meter stick F/A-18C Hornet updates The engine has received a sound update (WIP) Major external sounds update Sound phaser bug-fix INS switch initialized in IFA at hot start if GPS available The laser CODE on the SMS main page with guns selected created a conflict AIM-120 bug is fixed, but a similar issue still exists where AIM-120 midcourse updates stop if the L&S is stepped to a different trackfile (not the DT2). Thank you again for your passion and support,Kind regards, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
September 4, 20205 yr Author Weekend News 04th September 2020 Dear Fighter Pilots, Partners and Friends, We are on track to release DCS: A-10C II Warthog and are currently working with operational pilots to ensure small adjustments are made to the Flight Model where required. See below for more information on the status of work in progress. In late 2014, DCS: MiG-21bis was the first third-party module released and remains one of the most beloved fighters in DCS World. We would like to share some of the great progress made to this wonderful module, especially in regards to DCS: Syria. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team A-10C II Preparation 720×405 We are doing our best to meet your highest expectations and intensive internal and external beta-testing is underway. Currently we are working on improvements to new weaponry (APKWS, laser-guided Mavericks and bombs). We are also working hard on all current bugs with scheduled fixes coming in further updates. MiG-21bis Development Report Most importantly a long awaited update to the cockpit mesh was finalised, which substantially improved the precision of cockpit geometry. This will be particularly appreciated by VR users. Visual improvements were followed by a new Flight Model as well as Avionics and Weapon System enhancements such as the recalibration of all the instruments. Significant ground clutter causes performance degradation when the RP-22SMA radar is used in low level flight, this has yet to be resolved. Small corrections to the lift coefficient at lower Mach numbers were made. Structural damage caused by exceeding G-load limits is now dynamically calculated depending on aircraft weight. The addition of navigation data for DCS: Syria has been added, as well as a number of new missions. An overhaul of almost all air-to-air missiles is also in progress. We are experimenting with a more realistic rendering technology for the ASP gunsight and RP-22SMA radar. Magnitude 3 has expanded the Leatherneck Simulation team who are now working on DCS: MIG-21bis, and two other projects… Mi-8MTV2 Crew - Part One A new crew campaign from Stone Sky is available for DCS: Mi-8MTV2 Magnificent Eight. Set in the extremes of Northern Russia, this campaign will test your skills at all stages of flight. Experience the immersive atmosphere of the arctic on Bolshevik Island in the Caucasus where the Mi-8 helicopter is still a demanded transportation mode. Your base is situated at the Solnechnaya Polar Station refinery complex, within the territory Severnaya Zemlya. Complete day and night time exercises still in use by the Russian Army aviation. Destroy ground targets in combat training flights and lead combat missions, which require perfect management to enable a safe return to base. Voiced radio messages in English and Russian give an insight into the civil aviation work carried out in Arctic Russia. Your adventure awaits! This campaign requires knowledge of navigation equipment, avionics and helicopter control. Thank you again for your passion and support, Kind regards, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
September 11, 20205 yr Author Weekend News Dear Fighter Pilots, Partners and Friends, In support of the UK-based charity MIND, please join us for the 24-hour Live Stream Event, which will take place at 1900Z today. Find out more on Tactical DCS Discord. We are working hard to release DCS: A-10C II Tank Killer. Particular attention is being made to the buffet and stall flight dynamics, the implementation of the Helmet Mounted Cueing System (HMCS), creation of mission content, updating the flight manual and finalising the instruction videos. We look forward to sharing more information closer to launch. In addition to the ongoing bug fixing, we have been focussing on DCS: F/A-18C Hornet. In July we released DCS: Syria in cooperation with Ugra Media. This outstanding map offers great geographic variety, high attention to detail and extensive gameplay. To celebrate its success we have created a second Syria map video for your pleasure, watch DCS: Syria Movie. We thank you for your passion and support. Yours sincerely, The Eagle Dynamics Team Mind Stream Charity Event We will be hosting a 24-hour DCS livestream on the Tactical Pascale’s Youtube Channel to raise money for Mind, a UK-based mental health charity who work directly with those suffering. A team of committed virtual pilots from our community will be flying in DCS World for a full 24 hours, only pausing to host livestream events like Giveaways, Competitions, and live community challenges. There will be live training sessions, and we’ll be playing the latest homemade “Arabian Nights” campaign mission that includes a 3-hour operation with real-player ATC, GCI, mission commanders, and 30 virtual pilots. A-10C II Tank Killer Development Progress 720×405 As we prepare for the release of DCS: A-10C II Tank Killer by the end of this month, we are carefully checking the Flight Model’s buffet and stall implementation, instantaneous turn rate, sustained turn rate, and maximum speed at different altitudes. These checks enable measured parameters to match the flight manual charts with a precision to within 3%. We found that buffeting affects the airframe at a lower AoA than is stated in the manual, this affected aircraft handling during deliberate stalling. We are working on this issue, which will result in a significant improvement to overall aircraft behavior in this phase of flight. In parallel, many of the new systems are now functional including laser-Maverick, APKWS, and the GBU-54 LJDAM. Work continues on the Helmet Mounted Cueing System (HMCS) and associated HOTAS commands and updating the cockpit and external art. F/A-18C Hornet Updates This week we fixed an issue with A/G radar heading figures overlapping when switching from Map to EXP1-2-3. Other strange behavior when switching between A/G radar EXP modes and A/A radar has now been resolved. When Unlimited weapons mode is activated, the salvo / ripple replenishment levels now display correctly. Threat circles on SA page now show even if the threat Icon is not visible. The SAM threat rings draw order on the SA page has been fixed. Swapping HSI/SA on left and right MDI now functions correctly. A fuel transfer issue from external tanks has now been fixed. Radio volume issues and the COMM AM/FM change on the UFC have been fixed. The ‘Throttle - HOTAS Warthog’ and ‘VPC WarBRD + MT50’ now have updated presets. Thank you again for your passion and support, With kind regards, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
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