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DCS Development Reports

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  • Author

***New Open Beta Today***

 



DCS World

Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
MP. Stennis. Can't start from 3rd cat - fixed
AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
Leader Vehicle. Move crash - fixed
Get Target State For Car crash - fixed
AIM-120. Fixed bug where loft trajectory was dependent on missile heading
MP. Fixed occasional crash at artillery fire
Some memory leaks in the terrain sources were fixed
Crash when AI helicopters collect troops - fixed
Wake turbulence damages aircraft on the ground - fixed
Helicopter AI wingman taxi bug with script - fixed
MP. Missiles flying underground & into Space - fixed
Aircraft repair under hard cover will not creates problem - fixed.

DCS C-101 Aviojet by AvioDev
Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other
Adjusted reset speed of accelerometer needles according to real behaviour
Implemented safety pin of canopy fracturing handle
Modified fracturing handle
Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection
Fixed ejection pin state initialization at cold start
Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case
Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified
1020 Hz radio test tone is heard now again
Fixed external lights initialization
Added Ejection Seat Priority Lever ON/OFF control input
Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC
Corrected Generator OFF position when using control input, it now correctly sets to OFF
Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff
Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more
Fixed emergency fuel korry button light that was not illuminating when pressed
Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0
Landing lights will now be in taxi position when starting on runway
Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off
Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons

DCS Mirage 2000c by RAZBAM
Added Head to VR Pilot's Shadow

Keybinds:

Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets
Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"
With a locked AA target: toggles between STT/TWS tracking modes (same as before)
With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default
Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon
Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon
S530D Salvo mode is disabled
Default switches position when starting in the air:
Radar Altimeter is active (Switches in M and H respectively)
Radar is on EM mode
DDM is OFF (if it is mounted)
DDM (IR Missile detector) is now unmounted and OFF by default
FBW "too slow" sound logic updated
AP "Gong" Sound logic updated
AP Roll limit updated
AP Track Index behavior fixed
Display Changes:

S530D SVI Brackets have been deleted. They do not exist in the M-2000C
S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target
Radar TDC is now available in SIL and EM modes
TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode
CCRP Target cross "+" has been deleted. This is a M-2000D feature only

DCS: AJS-37 by Heatblur Simulations
Reverted Rb75 FM
Fixed radar screen brightness setting not having any effect in B-scope mode
Wrath of Thunder mission 6: fixed mission complete logic
Fixed RAT sync in multiplayer
Tweaked engine smokiness
Tweaked zero alpha pitch moment at slower speeds

DCS F-14B by Heatblur Simulations
NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
Fix for radar ground stabilization at high roll angles
Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
Fix for RWS contacts on TID timing out too soon in a 1-bar scan
Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
Fix for AB lighting at too high of a throttle position
Improvements to pilot stick travel animation
Added afterburner markers on controls indicator
Removed debug carrier glideslope on controls indicator
Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
More realistic FFB travel with trim actuator movement
Adjusted compressor stall spool dynamics
Fine tuning of pitch axis handling qualities

DCS JF-17 by Deka Ironwork Simulations
Fixed flipped Laser/LSS code issue
Fixed CTD caused by flush DL dbg info
Fixed ext light special binding
Fixed SD-10 to SPT wont LOFT
Fixed TOT speed indicator for on-time arrival (NAV, or AG with WPT as SPI)
Fixed channel copy issue (from 30~59 to 1~29)
Added AG Modes show TOT speed indicator
Allow unbalanced fuel tank loadout (FM improved)

DCS MiG-21bis by Magnitude 3 LLC
Longitudinal stability model improved
Suspension model improved
AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances
Positions of fire and smoke effects corrected to comply with visual damage
Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc
First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress
Corrected inverted animation of PRMG localizer needle on NPP instrument

DCS F-18C by ED
Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)
Radar sometimes doesn't see targets in multiplayer - Fixed
Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel
Port Side Navigation Light Stays on - Fixed
Added canopy and MFD reflections options

DCS F-16C by ED
Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)
Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed
Missing Lock Lines - Fixed
No LOFT for AIM-120 - Fixed
FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec
Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)
Horizon line seems too high on Persian Gulf Map - Fixed
F-16 has no option to send flight to tanker in radio menu - Fixed
Add Canopy Color Option
Added canopy and MFD reflections options
UFC training mission inaccuracies - Fixed
Cockpit Warning lights material tuned
Add livery for FS - 13/14/22/23/55/77/79/179/480/522
Add bort number
Radar STT automatic range scale adjustment does not work if STT was entered from TWS

DCS Fw 190A-8 by ED
Major updates for cooling and oil systems
Start-up procedures and priming were tuned for proper use in different weather conditions
Fixes for propeller governor
Engine sounds update
Destroyed tail no longer has multiple tails
Training missions update
Training with bombs is added
Update for start-up and take-off training
Added W.Gr.21 rockets and corresponding control panel in the cockpit
Added all currently existing german bombs to the arsenal
AB 250 cluster bomb with SD 10A submunition
AB 250 cluster bomb with SD 2 submunition
AB 500 cluster bomb with SD 10A submunition
SC 50
SC 250 J
SC 250 L2
SC 500 J
SC 500 L2
SD 250 Stg
SD 500 A
Added provision for the fuel tank
300 liters fuel tank added
Windscreen glass color edited
New skins added to the game
Manual update with information about bombs and rockets

DCS Bf 109K-4 by ED
Major sounds update

DCS Fw 190D-9 by ED
W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground

DCS L-39 Albatros by ED
In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player

Flaming Cliffs 3 by ED
Su-27. Multiplayer data link ghost contacts - fixed
F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions

DCS Black Shark 2 by ED
Increased time to idle working of first engine for correct start second engine in the cold conditions
Fixed a bug that broke the display of the message "AIRCRAFT READY"
Corrected mirror images inside the cockpit
The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed

Campaigns
F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:

Updated some units to current models
Removed unused units and replaced them with static models
Corrected parking positions to match 2.5.6 changes
DCS BS2 Republic Campaign:

Minor changes in missions Despair, Party, Cleanup
The Enemy Within 3.0 Campaign by baltic Dragon:

Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie
Mission 17. Fixed problem with the convoy carrying HVA refusing to move
Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)
__________________
BIGNEWY
Community Manager Eagle Dynamics

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Patrick

  • Replies 77
  • Views 31.1k
  • Created
  • Last Reply
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Eurofighter on the horizon
Introducing TrueGrit Virtual Technologies

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We are thrilled to announce that the Eurofighter Typhoon is on its way to DCS World!

To bring this advanced fighter to DCS, a brand new company, TrueGrit Virtual Technologies has been founded specifically for the challenge. The TrueGrit development team is led by Gero Finke, a highly experienced former Typhoon Instructor Pilot with 15 years experience on type and an additional 10 years as a weapons instructor on the mighty F-4 Phantom – a total of 3’000 hours of military jet flying. Gero was station commander at one of the world’s most famous fighter bases of all time, the 71st Tactical Fighter Wing at Wittmundhaven, Germany, formally known as the Red Baron´s legendary “Jagdgeschwader Richthofen” and Squadron Commander at Jagdgeschwader 73, Steinhoff. Today, Gero’s dev team has substantial programming and design experience. This professionalism combined with Gero’s exceptional active-duty and operational knowledge is very promising for DCS and the future of this exciting new module.

Their 3D designer has a background working with Airbus, Grob, Eurocopter, Luftwaffe and also with Heatblur on their DCS: F-14 project.

The lead coder has had substantial experience with various simulator projects, both in the air and ground combat realm. Two other coders with Ph.D.’s in physics and mathematics will lead the programming of the Typhoon’s extremely complex flight model.

In addition to Gero’s personal input and contribution to this highly detailed simulation, the team has excellent access to a number of Subject Matter Experts such as former instructor pilots, weapon instructors and maintenance personnel.

Their team size stands at 15 today but they are always on the lookout for experienced coders to continue to grow. See more development screenshots below.
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DCS: Mil Mi-24P Hind
Development Report

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The DCS: Mil Mi-24P Hind continues to make steady progress. The cockpit is currently in development and being added to the airframe with basic functionality implementation to follow. We expect to see the start of the integration of flight dynamics and power plant from mid-April.

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Patrick

  • 3 weeks later...
  • Author

From The C E O
"* Dear Community, dear Friends,

We hope you are well and that you and your families are safe and not too distressed in these tough times. We also hope you enjoyed last month’s “Stay at Home” event. It was a new and refreshing adventure we trust was well received by the community as we registered a very large number of users who took advantage of the free to fly opportunities, despite the rather short 2-day time limits for each module.

In the light of the ongoing difficulties we are all facing, we have decided to go the extra mile and will be announcing a similar but enhanced event in the very near future. We really hope it will meet with your approval and enthusiasm.

Thank you again for all your comments I received following my previous post on Reddit/Hoggit.

Your remarks were extremely helpful, insightful and encouraging too.

Today I would like to share some information pertaining to the DCS: Supercarrier early access release date, the F/A-18C Hornet and F-16C Viper roadmaps and our updated pipeline.

DCS: Supercarrier

We have been working hard towards the announced release date of April 15th. Sadly, we were unable to work through all the issues in order to ensure a satisfactory Early Access release.

The main “no-go” for me and I am sure for you too, is Multiplayer behavior which still suffers from certain non-game breaker bugs which were confirmed on Saturday, April 11th. Today we have a new plan and will be working overtime to bring you this long-awaited product. I actively follow the threads, in particular “April 15th 2020” and I understand how disappointed you are, but I am confident you will agree that Multiplayer needs a bit more love.

DCS: F/A-18C Hornet

Since my previous post we delivered 4 FLIR pointing modes which were a substantial task to develop. We have prepared a bug fix update for this week and we are working to deliver the following features by the end of April:

  • Completion of the Litening Targeting Pod
  • Dynamic launch zones and AUTO LOFT mode for JDAM
  • AG radar: Real Beam Ground Map (MAP)
  • SLAM air-to-surface missile

During the spring and summer, we plan to work on a range of Flight Model enhancements that include Automatic Carrier Landing System (ACLS), autopilot modes, and about 30 related features and issues.

DCS: F-16C Viper

For the last two months, we have mainly focused on bug fixing and small improvements. A new developer joined us recently and is working hard on the AGM-65D Maverick air-to-surface missile, which we hope he will be delivering by the end of April.

We will be increasing our efforts on the navigation system starting in May. Improvements will include the update of the steerpoint system permitting in-game mission planning and cursor zero (CZ) will also be added.

Our general roadmap hasn’t changed substantially since February 20th:

  • Ka-50 cockpit update was delivered.
  • Fw 190 A-8 Anton was released out of Early Access.
  • New Damage Model is progressing well and will be presented to you in the near future.
  • Enhanced Aircraft AI was added to active phase of development together with FLIR.
  • A-10C II moved to active phase of development.
  • Lighting and terrain improvements were pushed back a bit to.
  • Enhanced Asset Pack, Supercarrier and helicopter Multi-crew now have deadlines.
  • Hornet received its final list of features to be delivered this year, but this is a topic of a future update.

Current projects in active development phase:

DCS Core:

  • [ Near Term ] 2.5.6 preparation for the stable release (FPS improvement)
  • [ Near Term ] Damage Modeling for WWII Aircraft
  • [ Long Term ] Weapon improvement (missile dynamics, new AI units), final AIM-120B dynamics to be released very soon AIM-120C to follow
  • [ Mid to Long Term ] Voice Chat
  • [ Long Term ] Dynamic Campaign
  • [ Long Term ] Enhanced Aircraft Artificial Intelligence

DCS Graphic Engine:

  • [ Near Term ] Special effects update
  • [ Long Term ] Multi-threading
  • [ Long Term ] Vulkan API integration
  • [ Long Term ] New FLIR engine

Modules:

  • [ April 2020 ] WWII Asset Pack update
  • [ April-May 2020 ] Supercarrier EA
  • [ May 2020 ] Huey Multi-crew
  • [ Q2 2020 ] P-47D Thunderbolt EA
  • [ Q2-3 2020 ] The Channel EA
  • [ Mid Term ] Mariana Islands
  • [ Dec 2020 ] F/A-18C Hornet out of EA
  • [ Mid to Long Term ] F-16C Viper
  • [ Mid Term ] Modern Air Combat
  • [ Mid Term ] A-10C Warthog II
  • [ Mid Term ] Mi-24P Hind

Near Term - we have the final list of tasks to be done before we share it in DCS World and expect delivery in less than 6 months.

Mid Term - we have a firm list of tasks and we trust that it might be delivered in less than 9 months.

Long Term - we have an initial list of tasks but still a lot to add and do not have exact expectations. Some Long term tasks can be delivered partially in iterations, some need to be fully completed.

Projects that are in the passive development phase (waiting for a 3D model delivery, developers allocation, reference gathering stage or one of the current active project to be finished first):

DCS Core:

  • Damage Modeling for modern aircraft
  • Airfield ATC

DCS Graphic Engine:

  • Terrain lighting
  • Terrain improvement
  • Clouds. This task is planned to be started again in May 2020.
  • Weather update
  • Full Air-to-Ground Radar

Modules:

  • Yak-52 Release
  • Ka-50 Black Shark 3
  • Mosquito FB MK.VI

ED has 4 items in Early Access:

  1. F-16C Viper
  2. F/A-18C Hornet
  3. Yak-52
  4. WWII Asset Pack

We plan to deliver all products out of Early Access this year however, the F-16C Viper is likely to be in Q1 2021, but we’ll keep you updated.

Thank you for taking the time to read this and I look forward to all your comments.

Thank you all for your passion and support.

Yours truly,

Kate Perederko
Chief Operating Officer
Eagle Dynamics*

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Patrick

  • Author

***Big Update Today***

 

DCS World

  • Sound. Force stereo when drivers report 0 output channels
  • Sound. Recover from device disconnection (like hibernation or device unplug)
  • MP. Fixed a rare crash on client connection in busy missions
  • Fixed crash caused by a memory leak in clickable elements of cockpit
  • Added "engage air weapons" option for ships
  • Su-33 AI don't use AAR lights for refueling at night - fixed
  • Voice chat - added an option to block start of the voice chat on the server
  • MP. Added ability to see Time on Map in multiplayer lobby
  • MP. Added national flags to the server list
  • JTAC switching target caused crash - fixed
  • Black exhaust smoke from jet engines gets bright in moonlight - fixed
  • MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
  • Vehicle not moving because of too steep elevation - fixed
  • Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
  • Sometimes no sound when starting DCS - fixed
  • AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
  • Graphic option window. Added Custom Graphic Preset buttons
  • Animated fences on ships stopped working - fixed
  • MP. Dedicated server unable to disable voice chat - fixed
  • Ejected Pilot falls through roofs - fixed

DCS C-101 Aviojet by AvioDev

  • Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now
  • Added backlight to FD front cockpit buttons that are not activated
  • Added smoke command to communications menu
  • Deleted attack commands from comms menu of C-101EB
  • Changed 3D model of cockpit mirror
  • Harnesses are now correctly displayed when control stick is hidden
  • Updated EN and ES localizations
  • Fixed oxygen consumption at oxygen pressures less than approx 150 psi
  • Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well

DCS AJS37 Viggen by Heatblur

  • Fix to Sidewinder model / smoke
  • Fixed Master mode switch sound when using keyboard/joystick
  • Fixed intermittent keyboard mapping bug
  • Rb04 radar altimeter now works over terrain
  • Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge
  • Fixed issue where only one bomb would be released per trigger press in DIRECT mode
  • Fix to Emergency pitch trim clicking nose up not working
  • Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected
  • Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded
  • Corrected amount of chaff and flares carried in KB-pods
  • Fixed issue where not all chaffs would be released
  • Fix to lysbomb not releasing after rearm

DCS F-14B by Heatblur Simulations

  • NEW! Introducing TWS-Auto for the AWG-9
  • Updated tutorial mission “Carrier based take off”
  • Added keybinds for seat adjustment
  • Added Jester keybinds for BVR
  • Disabled AI kneeling (for supercarrier)
  • Added holdback bar (for supercarrier)
  • Added salute command (for supercarrier)
  • Supercarrier compatibility added for client/player
  • WIP: F-14B AI compatibility for supercarrier
  • Fixed VIS FIX updating delta continuously
  • Fix VDI range bar scale value not being shown
  • Fixed Track Hold green light
  • Adjusted pitch rate damper

DCS Mirage 2000c by RAZBAM

  • CNM logic fix. Approved and Finalized
  • MAG/MAV search logic update. Approved and FInalized
  • Selective Jettison CTD bug fix
  • INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg
  • Radar lost contact memory (DO) enabled
  • PCA updated: RDO Button enables/disables DO for manual unlock
  • Special Options update:
    • Show the AOA in the HUD: fixed
    • TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)
    • TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)

DCS AV-8B by RAZBAM

  • Updated exterior models - fixed tail code number
  • Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti

DCS JF-17 by Deka Ironwork Simulations

  • comm.lua and texture/liveries for AAR included
  • Fixed incorrect radar TDC el range
  • Fixed radar notch for surface units
  • Fixed data-link color issue of enemy symbol
  • Fixed ufcp fill-in text when input iff code
  • Fixed ground crew voiceover mismatched text
  • Fixed chrono digit issue
  • Fixed "music num" slider click issue
  • Fixed dplayer not stop after power-off
  • Fixed CTD when 2 802AKG hit target simultaneously
  • Fixed BRM1 and unguided 90mm rocket names
  • Adjust WMD7/701 TVIR default gain/level value
  • Adjust engine response now dependent on airspeed and altitude
  • Adjust SD-10 loft trajectory, more smooth, better energy management
    • loft condition: target range 30km and not jamming, pitch = 8.0 degrees
  • Tweak Radar behavior:
    • If target in notch, will try predict target position with last known target position and target velocit
    • SEA1/SEA2 can EXP (TODO: EXP effect), HOTAS S2_Left
    • Support radar AG image FRZ (MFCD OSB R3)
    • Switch between RBM/EXP/DBS will unfreeze radar image if it's frozen
    • EXP/DBS submode limit: radar MUST be following hpt or fixed point; SP state cannot switch to EXP/DBS1
  • Added aar light speed limitation (extend when M0.85/420knots - broken)
  • Added more key bindings (toggle)
  • Added Type-200A anti-runway bomb (single and dual on stations 2/6)
  • Added “hacked” station payload (missile/rocket) cannot launch

DCS Black Shark by ED

  • Corrected flight manual. Added descriptions of switches of PPR-800 panel
  • Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.

DCS F-18C by ED

DCS F-16C by ED

  • CNI Errors (Wind data/Hack time added) - Fixed
  • Engine Is torching intermittent during startup - Fixed
  • Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed
  • FPS Loss at High AOAAOA - fixed. Radar altimeter calculations were modified to improve performance.
  • TGP rewrites point coordinates to first selected point coordinates - Fixed
  • Missing wheel chocks model and functionality - Fixed
  • RWR keybindings are mapped wrong - Fixed
  • In MP a contact can show as Hostile and Friendly at the same time - Fixed
  • Added Sound effects for throttle movements
  • F-16 STBY Compass seems to be affected by acceleration a lot - Fixed
  • Added a new fake afterburner sound
  • Canopy tint synced in MP
  • US marking missing on wings - Fixed
  • Update to Russian localization
  • Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs.

DCS Flaming Cliffs by ED

  • MiG-29. Corrected reflections on the HUD
  • Su-25. Corrected reflections on the HUD
  • Su-25T. When you start the right engine you see the animation of the left engine - corrected.

DCS UH-1H by ED

  • First training mission. Localization reverted back to the Russian language.

DCS Mi-8MTV2 by ED

  • Cockpit red flood lights corrected

DCS A-10C Warthog by ED

DCS WWII Asset Pack by ED

  • New AI units added to the module:
    • Ju 88A-4 - torpedo bomber aircraft
    • A-20 - medium bomber aircraft
    • Stug III - assault gun
    • M10 - tank destroyer
    • Mk VIII Centaur IV - cruiser tank
    • Elefant - heavy tank destroyer
    • Mk IV Churchill VII - infantry tank
    • M8 Greyhound - armored car
    • 8.8 cm Flak 41 - anti aircraft gun
    • Flakscheinwerfer 37 - searchlight
    • V-1 and launching ramp as static object
    • Shnellboot S-100 class
    • U-boat Type VII
  • LS Samuel Chase damage model corrected
  • APC and HE shells added for M10

DCS Combined Arms by ED

  • Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
  • Fixed saving gearbox type in tracks
  • Fixed loop sounds for some MG
  • Fixed time for reloading and rearming for some units
  • Increased ship CIWS efficiency (Phalanx and AK-630)
  • Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
  • Fixed position and animation of protective doors for Ticonderoga type of cruisers
  • Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
  • Improved AI movement when controlling on F10 map.
  • Fixed the problem with the insufficient turn of TD on target
  • Fixed armor SPG M12

DCS Spitfire LF Mk.IX by ED

  • Fixes for arguments for proper visualisation of battle damage

DCS FW 190A-8 by ED

  • Geometry of propeller edited in 2-4 LODs for better FPS performance
  • Wing payload drag and mass fixed

DCS Bf 109 K-4 by ED

  • Added controls for new FyG 25 knob

Campaigns

M-2000C Red Flag by Baltic Dragon

  • Mission 4: fixed bug with wingmen not responding to player

A-10C The Enemy Within Campaign by Baltic Dragon

  • Mission 12: fixed issue with ground units (Raider) refusing to move
  • Mission 13: updated triggers for second briefing

WORLDS APART Spring 2025 Campaign by Low Level Heaven

  • Mission 3: Deleted broken trigger (Pilot dead)
  • Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)

F-5E Aggressors BFM Campaign by Mapple Flag

  • Mission BFM04: Updated skin for AI aircraft

Known issues

  • Torpedoes from U-boat or S-boat could be fired to unmoved targets only
  • MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck
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Patrick

  • 1 month later...
  • Author

Hot Fix

 

DCS World
Rearming at a FARP causes a crash - fixed
MP. Problem with empty server-list - fixed
MP. Added support for systems with disabled IPv6
Added check for SSE 4.1 support
AV-8B spawned on the inside of other aircraft on deck - fixed
Add Portugal as a country to ME and Logbook
ME. Removed some non working effect presets from Effects Static Object
Fixed crash after destruction of leader vehicle, during execution command Following leader
F-14. fix of AIM-7 missile that has broken guidance
WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
MP. Corrected the wrong countries' flags for server table

DCS Supercarrier by ED
If an AI unit is damaged on the elevator or inside of the hanger deck, it will be teleported to the flight deck level - fixed
Corrected deck lights
It is possible to overload the Kuznetzov with helicopters, one spawn is to close to others - added limitation on helicopter count
LSO says "you are low" when above glidepath - corrected
IFLOLS indication is wrong if ship is rolling on waves - fixed

Carrier crew:
Fixed cat 3 and 4 collaboration
Implemented delay and message for cat 4
Fixed blocking 3 Cat while 4 in action
Added more messages in case of delay of service
Messages displayed only for players
PLAT camera view corrupted when 'GUI Scale' > 1 - fixed

DCS F/A-18C Hornet by ED
TGP. Added OFFSET cursor
TGP. Transferring TDC priority to the FLIR page changes the tracking mode - fixed
TGP. SLAVE behaves different for JDAM PP / TOO - fixed

DCS Combined Arms by ED
Fixed CA crash in case of no CA module and user tries to take vehicle

DCS Black Shark 2 by ED
Broken Anti-collision light repaired

DCS A-10C Warthog by ED
If player was hit by missile when in cockpit view, dcs frozen - fixed

DCS F-16C Viper by ED
Added german Viper manual

Campaigns
F-15C The Georgian War campaign by Baltic Dragon

M8: silenced Georgian EWRs, adjusted F-16 behavior
M10: silenced Georgian EWRs
M11: Added AI AI Georgian GCI during combat
M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
M13: Added AI Georgian GCI during combat

Known issues
DCS does not work on PCs with AMD processors that do not meet the minimum requirements of AMD FX

IFLOLS cockpit overlay may disappears when BRC is between 0-180 degrees
__________________
BIGNEWY
Community Manager Eagle Dynamics

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Patrick

  • 3 weeks later...
  • Author

***FYI***

Hi all

We are moving to longer patch cycles to enable more time for testing.

I have updated the patch status post with our next planned date for open beta.

https://forums.eagle.ru/showthread.php?t=273255

Next open beta patch is planned for 15th July
__________________
BIGNEWY
Community Manager Eagle Dynamics

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Patrick

  • 5 weeks later...
  • Author

***B I G    UPDATE TODAY***

DCS 2.5.6.52196 Open Beta 2020-07-15

https://www.digitalcombatsimulator.c...a/2.5.6.52196/


Added support of DCS NS 430 Navigation System modules for C-101CC and C-101EB by AvioDev.

Introduced Historical mode filter in the ME.
The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small button with a clock piktogramm in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.

DCS World
Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed.
AI flight no longer maintains AAR formation while flight members are refueling - fixed.
AI aircraft AAR in turn receive fuel at a slower rate - fixed.
AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.
S3B AI eject before reaching runway after tanker mission - fixed.
Ground AI. Task 'Hold' ignored by HMMWV - fixed.
AI AV-8B: Spawning inside of other aircraft on deck - fixed.
AI AV-8B: landing outside of the deck - fixed.
Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed.
If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.
If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed.
AI E-2D goes outside deck boundaries during taxi to parking - fixed.
Protection from incoming NaN at game initialization added (crash on mission start fixed).
Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box.
ME. Added Copy and Paste of Trigger Zones.
AI F/A-18 turned external lights off during catapult launch - fixed.
FARP: ground units sinking into the FARP surface - fixed.
MP. Dedicated server late activation ships do not activate - fixed.
AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed.
ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval.
Ka-50. Reduced beacon rotary speed.
ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed.
AI aircraft. Sometimes occurs a midair collision during recovery to deck.
In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed.
Dedicated Server. Added Su-25T and TF-51D into server install.
F10 map. Optimised font rendering, increased frame rate a bit.
F10 map. Eliminated grey squares on map at low graphic preset.
EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed.
MP. Crash in MP after using the radio command Engage ground targets - fixed.
Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example.
VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed.
DCS affinity to zero CPU core fixed.
Fixed Transport.dll crash when bridge destroyed with vehicles on.



DCS F-14B by Heatblur
NEW - Added Jester Audio option via headphones.
Set RWR, walkman, radar altimeter tone and sidewinder tone to go via headphones.
Fixed CMS rearming not working.
Fixed broken shading on nacelle NACA intakes.
Initial implementation of PD ground clutter contacts.
Prioritize AWACS and carrier over other datalink hosts for Jester menu.
Changed nose strut keybinds to avoid flicking switch to off when key is released.
Tweaks to canopy glass cockpit and exterior.
Fixed LANTIRN panel lights appearing without LANTIRN stick visible.
Specify module shortName in entry.lua as F-14 (defaulted to F14 when unspecified).


DCS AJS37 by Heatblur
Added warning in DCS.log if Easy Avionics or Easy Flightmodel is activated.
Tweaked engine behavior at medium altitude.
Updated all Wrath of thunder missions, now initializes properly due to change in Mission Start trigger.
SnabbURKoppling Autopilot Quick Disconnect implemented.
Corrected typo in a keyboard mapping.
Fix for crash when pressing IFF IDENT
Updated Mjolnir Response Mini-campaign.
Fixed Mission 2 ship AI Added mission-skip functionality (available via F10 option in comms menu).
Fixed mission 5 end crash.
Fix for crash when using Walkman.
Fix for possibility to launch Rb05 in incompatible J/A mode.
Fixed pull up warning in CCIP
Corrected high-drag bomb accuracy and added compensation for spread.
Corrected rocket accuracy.
Reimplemented atmospheric model for avionics.
Fix to inaccurate ELINT-analysis.
Updated AI afterburner.
Reduced opacity of Viggen glass.

DCS MiG-21bis by Magnitude 3
Increased afterburner IR coefficient to 2.4
Cockpit instruments calibration in accordance to cockpit 3d and texture improvements
Deleted redundant input in keyboard inputs list
Minor code optimizations

DCS Mirage 2000c by RAZBAM
Corrected some cockpit sounds to properly go through headset source

DCS AV-8B by RAZBAM
Added engine igniter sound
CAUTION, CAUTION auditory tone sounded sometimes even after cautions had been acknowledged
Added air start logic
Added engine windmilling
USS Tarawa: Modified Parking and taxi zones (Work in Progress).
Corrected speedbrake switch control logic and behavior for OUT, NORM, IN controls to allow partial extension/retraction
Corrected LIDS and Speedbrake should be out already in cold start
Added loss of electrical or hydraulic power to speedbrake to cause air loads due to airspeed to close speedbrake
Fixed speed brake advisory to not show when landing gear up and speedbrake retracted OR landing gear down and speedbrake correctly at 25 degrees
Fixed fuel shutoff handle moving when it was supposed to be locked
Fixed momentary switch behavior for APU switch
Fixed momentary switch behavior for Compass/Lights Test switch
USS Tarawa: Modified Parking and taxi zones (Work in Progress)



DCS MiG-19P by RAZBAM
Weathered cockpit liveries are default now for English and Chinese cockpits
Factory Fresh cockpit livery removed for now
The resolution of several cockpit UV maps was increased to allow for more detailed textures
New cockpit mesh and textures for several objects, including the cockpit gun-camera, the canopy locking mechanism cover and pipes.
Added the channel selector for the SRO-2 Khrom IFF
Small tweaks to cockpit night lighting
ASP-5 control axis not working fixed.
Brightness knob not working fixed.
Corrected animation of gun arm buttons
Added and improved gear lever and gear lever lock keybindings
Added helmet visor command and animation (you need to assign a key)
Added pilot wave animation when wheel chocks removed
Increase nose up pitch moment effect with flaps
Increase trim down required for level flight as airspeed increases above Mach 0.9
Improved behavior of transonic effect on vertical speed indicator

DCS JF-17 by Deka Ironwork Simulations
Fixed DGFT radar scan pattern (vertical scan)
Fixed datalink receiving message from F-16 issue
Adjusted datalink message broadcast rate
Improved C701 and WMD7 camera track stability
Updated checklist page
Adjusted FM (Cm0, fuel flow etc)
Corrected ISA max rate limit
Enriched transonic pitching moment
Notice: the path for DPLAYER and Customized Warning sound sdef/audio files has been changed.
DPLAYER: \Sounds\sdef\Cockpit\DPlayer\
CE: \Sounds\sdef\Cockpit\Warning\CE\
Don’t forget to change the audio file path in sdef files
Adjusted the layout of special options
Updated RU locales
Added click operation for g-suit tube connection
Added click operation for seat height adjust

ChinaAssetPack by Deka Ironwork Simulations
Added 250kg bombs (Mk82, GBU-12, Type-200) to inner station
Fixed J-11A strobe light effect
Fixed JF-17 eject canopy texture issue
Added 071 Transport Dock
allows two helicopters to take-off (AI, players) at the same time
includes 6 liveries
Fixed navy units model bugs
Renamed navy units: Type_052B, Type_052C, Type_054A, Type_071, Type_093 (Livery folders are also updated to match new unit names)

DCS SA-342 Gazelle by Polychop Simulations
Fixed cockpit lighting intensity
Fixed navigation lights color
Fixed beacon light color
Animated and adjusted landing light

DCS C-101 Aviojet by AvioDev
New cockpit textures
NS-430 is now available for both C-101 EB and C-101 CC
Changed USAF Aggressor pilot name
Deleted obsolete files
Added default key combination for Range Selector for C-101CC
Added new training missions (EN and ES):
C-101EB Basic Visual Flight
C-101CC Ground Attack with Guns and Rockets
C-101CC Ground Attack with Bombs
C-101CC Air Combat with Cannon and Missiles
Reduced C-101CC FD vertical bar sensitivity in NAV Capture mode

DCS L-39 Albatros by ED
L-39ZA cockpit. Stick dont move, animations pilot right hand, artefact on gunsight - fixed.
L-39C cockpit. Fixed lightning of some panels being available without electric power.

DCS UH-1H Huey by ED
Door gunners not engaging armed towers - fixed.
Door-gunners shoot through the buildings - fixed.
UN-PILOT Campaign, Mission 14 - fixed.
UN-PILOT Campaign, minor changes in briefing Mission 09.

DCS F/A-18C Hornet by ED
Refuel never confirms and rearm cannot continue - fixed (https://forums.eagle.ru/showthread.php?t=277649)
AG radar MAP mode - issue with incorrect designation target position - fixed
Walleye switching stations will prevent WPDSG being used (https://forums.eagle.ru/showthread.php?t=278324) - fixed
Only Available Fuze Options Should be Displayed - fixed
AGM-65F Ground stabilise before reaching designated point when uncaged (https://forums.eagle.ru/showthread.php?t=277970) - fixed
GBU - laser code can't be assigned for several stations per time - fixed
Rudder deflection angle indication arrow too close to figures - fixed
CAGE Switch when FLIR selected changes HUD cage when not in any master mode - fixed
AGM-65E Auto uncage works for first maverick, subsequent ones require manual caging and un-caging (https://forums.eagle.ru/showthread.php?t=278002) - fixed
Inside 3000m Gun sight occluded but remain occluded when selecting missile (https://forums.eagle.ru/showthread.php?t=270486) - fixed
Hornet Changing laser Code - GBU QTY becomes negative (https://forums.eagle.ru/showthread.php?t=279086) - fixed
Repair causes issues (Radar Altimeter warning, SAI frozen, ADI frozen) - fixed
AutoStart Fails in Cold Weather Conditions - fixed
AIM-9 Shoot cue missing (https://forums.eagle.ru/showthread.php?t=277981) - fixed
EXPAND does show TUC info in bottom right corner - fixed
EXPAND should cancel DCNTR - fixed
Timer in DDI does not go past 5959 (https://forums.eagle.ru/showthread.php?t=269481) - fixed
After the launch of the AGM-84E rocket, you must enable the display of information from AWW13 (button 6 DDI disable SLAM) - fixed
EXPAND doesn't zoom map - fixed
Only Available Fuze Options Should be Displayed - fixed
MFD image in some sun light exposure positions is corrupted - fixed.
Cockpit 3D model DDI and RWR materials were adjusted - improved.
Brightness level of displays not working correctly - fixed
Left/Right MDI and AMPCD day/night mode is initialized now according to Sun angle at the mission start
Adjusted MDI brightness control levels
Implemented repetitive AMPCD GAIN/CONT/SYM rockers function (CONT has no function yet).
Added AUTO X brightness/contrast display for AMPCD when values are changed. It is disabled for contrast until it is implemented.
Implemented automatic brightness adjustment for AMPCD for all display formats in night mode, and in day mode when the digital map is displayed.

Launch bar switch flickers when controlled by VR gloves - fixed
Turn rate indicator of Standby AI should be able to move to the edge of the window - fixed
Unable to select fuzing option on stores page for cluster weapons - fixed.
Updated afterburner effect.

DCS F-16C Viper by ED
F-16 Chaff Flare audio not working from cold start - fixed
Crash when using higher numbered steerpoints for manual waypoint - fixed
HUD To bright at night - Auto / night switch has no effect - fixed
PNEU label is not displayed - fixed
Corrected LAU-129 drag with adapter.
Corrected drag index for AIM-120 on wing pylons.
Corrupted Kneeboard fonts - fixed.

DCS P-47D by ED
Added more oxygen containers.
Parking brake handle update.
Forced end switches on rad flaps on initialization.
Switch on position lights by default.
Matched descriptor to model.
Added spin tweak.
Guns pos corrected.
Cooling: radiator's thermostat.
FM adjusted for stall and spin with proper MOIs. Prop is tuned to increased power.
Engine tweak.
Prop AD data tuned for 2000/30".
Canopy gap fix, attitude indicator wings illuminated fix.

DCS P-51D Mustang by ED
Added wheel brakes failures.

DCS Fw 190 A8 by ED
Fixed missing flaps damage, increased severity of the effect.

DCS Black Shark by ED
Cockpit lamp illumination changed to an additive method.
IT-23 and ABRIS doesn't update information on F2 view when DCS launched in 2-monitor configuration - fixed.
Kh-25ML missile not tracking laser - fixed.

DCS Mi-8MTV2 by ED
Corrupted Kneeboard fonts - fixed.

DCS A-10C Warthog by ED
Decreased MFD brightness at night. Except for 'HUD only' mode.

DCS Flaming Cliffs by ED
Broken shadows in the cockpit - fixed.
In cockpit mirrors. Optimized rendering, increase framerate.

DCS Supercarrier by ED
Deck crew ignores player after helicopter takeoff in some cases - fixed.
Uncontrolled aircraft on six pack are ignored by landing aircraft - fixed. Note: collision fixed, but mission designers must ensure Six pack and routes for taxi are clear.
Helicopters block aircraft landing in some case (Helicopters land earlier and remain standing on the deck,after that the planes cannot land.) - fixed
Foul deck if moved back to spectator after blocking deck - fixed
AI AV-8B Spawn on same spots as other AI on SC - fixed
E2D goes beyond the deck of an aircraft carrier when turning - fixed
Assertion when server changes mission with Supercarrier to another mission - fixed
Radio dialogue case 3 available in MP (branch 2.5.6) without SC module - fixed
Improved textures of aircraft carriers.
Corrected island position.

DCS WWII Asset Pack by ED
Added model 15cm shell.
Added model 75mm shell.
Fixed bofors 40mm erratic behaviour.
DCS Combined Arms by ED
Fixed infantry stick together from 14 to 2 If set task “Embarking”.
Added MLRS 9А52 “Smerch” with HE missile.
Added 9N235 submunitions for 9M55K missile (Smerch MLRS).
Added M77 DPICM submunitions for M26 (missile M270 MLRS).
Disconnecting client kicks host from CA unit - fixed.


Campaigns
A-10C The Enemy Within 3 by Baltic Dragon
Mission 2: removed the safeguard as mission now works as intended (AI movement is fixed)
Mission 5: fixed issue with damaged Mi-8 taking off and departing the AO
Mission 8: fixed typos in the briefing
Mission 10: fixed issue with Falcons not hitting targets with GBUs
Mission 12: fixed issue with Georgian APCs at the end moving too early
Mission 13: moved enemy AAA from the roof of the factory complex to prevent them from falling inside the building.
Mission 19: fixed issue with CLA trucks not moving out from the compound.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
Mission 6: Enemy Ka-50 set to weapons hold
Mission 8: Sinking ship issue fixed, Russian Frigate changed to AI unit, Time of day adjusted


Known Issues
USS Tarawa: Deck invisible collision issues
__________________
BIGNEWY
Community Manager Eagle Dynamics

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Patrick

  • 2 weeks later...
  • Author

***Weekend News***

 

24 July 2020

Dear Fighter Pilot, Partners and Friends, pilotfly.gif

We would like to take this opportunity to discuss DCS: F-16C Viper features in order
to provide an achievable and transparent plan for 2020 and beyond. With this in mind,
we invite you to contribute to the DCS: F-16 Viper Future Features Survey.

We are delighted to share the current development progress on DCS: F-16C Viper and
your feedback is greatly appreciated.

This week we released an update to DCS World Open Beta (OB). We would like to kindly
remind you that the releases of DCS World OB and Stable versions have been slowed down
in order to continue working on substantial bug-fixing and account for longer testing periods.

Please read the most recent OB changelog.

Thank you for your passion.

Yours sincerely,

The Eagle Dynamics Team

F-16C Viper
Future Features

 

 

As with DCS: F/A-18C Hornet, we are creating a development roadmap for DCS: F-16C Viper.
This is an important step in prioritising your wishes and we encourage you to take part in the
DCS: F-16C Viper Features Ranking Survey.

F-16C Viper
Development Report

attachment.php?attachmentid=243290&stc=1

The F-16C Viper Development Team is working on new features and tuning existing ones.
These include but are not limited to:

AGM-65D/G Maverick
E-O Visual (VIS)
E-O (BORE)
EO submode selectors have been added to the SMS pages.
Maverick weapon selection functionality has been added.
The power and warm-up timer functions have been added.

Litening Targeting Pod
The video feed has been adjusted.
Video image brightness has been adjusted.
The design specification has been completed and includes cursor zero, new HOTAS commands,
new TGP symbology, control page, air-to-air mode, and much more.
Remaining HOTAS commands for track modes and cursor slew. Cursor zero in progress.

AGM-88C HARM
We are currently working on the SMS, WPN and DED pages, as well as the HARM as a Sensor (HAS) mode.

Liveries
In cooperation with several talented community members, highly accurate liveries for the Israeli,
Turkish and United States air forces are being finalised. We hope this will be appreciated for all of
you who are interested in developing and flying missions in DCS: Syria

Flight Dynamics
Several subject matter experts are involved in further improvements to the flight model and flight
control system. This will provide substantial accuracy enhancements and we look forward to your feedback.

Additionally, a white paper has been prepared that describes some of the basics of our Flight Module (FM)
programming, in particular with regards to the way we use the sources available to achieve a high level of
accuracy in our simulation.

F/A-18C Hornet
The Serpent’s Head 2

attachment.php?attachmentid=243291&stc=1

A 10 mission campaign for the F/A-18C Hornet by our third-party developers Badger 633 is now available
to download on Steam. It comprises the next chapter of six previous The Serpent’s Head missions released
earlier that are freely available in DCS user files.

F-86F Sabre
Hunters Over the Yalu

attachment.php?attachmentid=243292&stc=1

The Hunters over the Yalu Campaign for the F-86F Sabre by Reflected Simulations is also now available to
download on Steam.

Command the 67th Fighter Bomber Squadron and attack enemy-held bridges, bomb factories, and strafe
supply columns. Support US troops as they fight fiercely on the ground. Survive heavy flak and fighter attacks,
and then transfer to the legendary 39th Fighter Interceptor Squadron to carry out large fighter-sweeps in MiG
Alley over the Yalu river.

Thank you again for your passion and support,

Kind regards,

 

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Patrick

  • Author

 

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Patrick

  • Author

 August 2020

Dear Fighter Pilot, Partners and Friends,  pilotfly.gif

This week we are excited to share our progress on DCS World Dynamic Campaign Engine.
This is quite a big step for us and despite the slow progress, we are optimistic that it will
be a great enhancement to DCS. We cannot give you a firm initial OB release date yet as
things are still quite raw, but we will keep you updated regularly as the next milestones
come to pass.

Our third-party partners TrueGrit Virtual Technologies are working hard on the
DCS: Eurofighter Typhoon. Please check out some of the cool stuff they are up to below.

We would like to thank our internal and external Beta-Testers Teams for the relentless
testing and reporting in the lead up to the upcoming OB in mid August. We are optimistic
about the rate of bug squashing and trust that performance will also improve in the
coming releases.

Thank you for your passion and support.

Yours sincerely,

Eagle Dynamics Team

Dynamic Campaign Engine
For DCS World

attachment.php?attachmentid=244327&stc=1

The DCS World Dynamic Campaign Engine combines a Real-Time Strategy (RTS) engine
with military forces and economics layers (production, logistics, use and transfer of resources)
that pitch two opposing sides aided by advanced strategic and tactical AI.

We have now completed the core RTS logic and have connected it to DCS World. We are
currently finalising the basics of the in-game economic models. We will be working on the
combat tasking logic and certain win-win situations in the near future. The last stage will
be the Client - Server architecture needed to support large campaigns with on-going
online sessions.

We are certain that you will have many detailed questions and look forward to revealing
more information on this module as and when we are in position to demonstrate some
of the features live.

Eurofighter Typhoon
Development Report

attachment.php?attachmentid=244328&stc=1

‘We at TrueGrit Virtual Technologies would like to take this chance to give you some latest
updates concerning the Eurofighter Typhoon Development. It is with great pride that we can
officially announce a collaboration with Diehl Defence GmbH.

Diehl Defence GmbH is located in Überlingen, Germany and is the manufacturer of the soph-
-isticated IRIS-T missile. They are offering us full support in bringing the most realistic version
of the IRIS-T to DCS World – as always within the limits of what can be released to a public
platform like DCS. It will be available to you with the initial launch of the German Eurofighter
Typhoon Version and will be your main heat seeking missile. With this collaboration we have
come one step closer to bringing you the most realistic experience of the Eurofighter Typhoon
possible.

We are working at full throttle on all areas of the project and are making good progress. The
progress picture by the almighty Fragger shows the latest version of the cockpit.

We would like to thank you for your unwavering support and enthusiasm, as it is a constant
reminder of what we are working towards and motivates us to give our best. You can be sure
that every post, comment and feedback reaches us and is very appreciated. ‘

  • True Grit Virtual Technologies

P-47 Thunderbolt
Upgrades

attachment.php?attachmentid=244329&stc=1

The P-47 proved to be a formidable fighter-bomber due to its armament, heavy bomb load
and ability to absorb enemy fire. The P-47’s durability was due in part to its exceptionally
dependable P&W R2800 radial piston engine, which unlike comparable liquid-cooled engines,
had a high tolerance for damage. P-47 pilots frequently carried two 500 lb (227 kg) bombs,
using a favoured skip bombing tactic, skipping bombs into railroad tunnels to destroy hidden
enemy trains.

We are currently working on the bomb arming controls and detonation set-up adjustments.
We are also working on the D-30 early and D-40 variants. Both versions include new modifi-
-cations and improved damage modelling. These updates will be available in the up-coming
DCS World Open Beta (OB) updates.

Thank you again for your passion and support,

Kind regards,

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Patrick

  • Author

 

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Patrick

  • Author

 

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Patrick

  • Author
4 August 2020


Dear Fighter Pilots, Partners and Friends, pilotfly.gif


You may be aware of the difficulties that the Belarus people are facing at the moment.
In the wake of the recent unrest, our local subsidiary and the team’s capability to
operate in a normal manner has also suffered, we hope temporarily.

Please enjoy the news below.

Following your feedback and careful consideration we are working on the F-16C Viper
development roadmap. We continue our push to fix engine and module bugs in addition
to core performance improvement measures.

The Viper targeting pod has received many enhancements including cursor zero, improved
HOTAS commands and air-to-air mode. Check out the DCS: Viper and Hornet TGP Update.

Thank you for your passion and support.

Yours sincerely,


Eagle Dynamics Team



F-16C Viper
Features Roadmap

attachment.php?attachmentid=244736&stc=1

New features for DCS: F-16C Viper include but are not limited to;

Complete the Litening targeting pod
AGM-65D/G/H/K/L Maverick
Flight model and FLCS tuning
HARM Targeting System (HTS)
AGM-88C HARM POS and HAS modes
Complete Air-to-Air Radar: DTT SAM mode, bullseye, intercept steering cue, ACM Slew,
Velocity Search with Range,
Landing and takeoff handling tuning
Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, AG Mode, and
AIFF
Sniper XR Targeting Pod



Belarus
In support

We wish our team, their families and all the Belarus people fair winds, health, safety and peace.



Hornet & Viper
TGP Updates

attachment.php?attachmentid=244737&stc=1

In the upcoming Open Beta (OB) release, we can expect the following enhancements;

F-16C Viper TGP updates

  • Coordinates
  • North arrow
  • Meter stick
  • Cursor Zero (CZ)
  • Targeting pod and laser ranging
  • Automatic Gain Control (AGC)
  • Snowplow (SP) mode
  • Grayscale
  • Steering Indicator
  • Steerpoint Distance / Time to Release / Time to Impact Indicator
  • Laser Code Indicator
  • Updated HOTAS commands
  • Corrected steerpoint slew


F-16C Viper updates

  • The flag patch on the pilot now appears correctly in the mirrors.
  • The tank material has been edited
  • The external model has been improved, again.



F/A-18C Hornet TGP updates

  • Coordinates
  • North arrow
  • Meter stick


F/A-18C Hornet updates

  • The engine has received a sound update (WIP)
  • Major external sounds update
  • Sound phaser bug-fix
  • INS switch initialized in IFA at hot start if GPS available
  • The laser CODE on the SMS main page with guns selected created a conflict
  • AIM-120 bug is fixed, but a similar issue still exists where AIM-120 midcourse updates
    stop if the L&S is stepped to a different trackfile (not the DT2).



Thank you again for your passion and support,

Kind regards,

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

  • 3 weeks later...
  • Author

Weekend News

04th September 2020

Dear Fighter Pilots, Partners and Friends, pilotfly.gif

We are on track to release DCS: A-10C II Warthog and are currently working with
operational pilots to ensure small adjustments are made to the Flight Model where
required. See below for more information on the status of work in progress.

In late 2014, DCS: MiG-21bis was the first third-party module released and remains
one of the most beloved fighters in DCS World. We would like to share some of the
great progress made to this wonderful module, especially in regards to DCS: Syria.

Thank you for your passion and support.

Yours sincerely,

Eagle Dynamics Team

A-10C II
Preparation

 

 

We are doing our best to meet your highest expectations and intensive internal and
external beta-testing is underway. Currently we are working on improvements to new
weaponry (APKWS, laser-guided Mavericks and bombs). We are also working hard on
all current bugs with scheduled fixes coming in further updates.

MiG-21bis
Development Report

attachment.php?attachmentid=246673&stc=1

Most importantly a long awaited update to the cockpit mesh was finalised, which
substantially improved the precision of cockpit geometry. This will be particularly
appreciated by VR users.

Visual improvements were followed by a new Flight Model as well as Avionics and
Weapon System enhancements such as the recalibration of all the instruments.
Significant ground clutter causes performance degradation when the RP-22SMA
radar is used in low level flight, this has yet to be resolved. Small corrections to
the lift coefficient at lower Mach numbers were made. Structural damage caused
by exceeding G-load limits is now dynamically calculated depending on aircraft weight.

attachment.php?attachmentid=246674&stc=1

The addition of navigation data for DCS: Syria has been added, as well as a number
of new missions. An overhaul of almost all air-to-air missiles is also in progress.

We are experimenting with a more realistic rendering technology for the ASP gunsight
and RP-22SMA radar. Magnitude 3 has expanded the Leatherneck Simulation team
who are now working on DCS: MIG-21bis, and two other projects…

attachment.php?attachmentid=246675&stc=1

Mi-8MTV2
Crew - Part One

attachment.php?attachmentid=246676&stc=1

A new crew campaign from Stone Sky is available for DCS: Mi-8MTV2 Magnificent Eight.
Set in the extremes of Northern Russia, this campaign will test your skills at all stages of flight.

Experience the immersive atmosphere of the arctic on Bolshevik Island in the Caucasus
where the Mi-8 helicopter is still a demanded transportation mode. Your base is situated
at the Solnechnaya Polar Station refinery complex, within the territory Severnaya Zemlya.

Complete day and night time exercises still in use by the Russian Army aviation. Destroy
ground targets in combat training flights and lead combat missions, which require perfect
management to enable a safe return to base.

Voiced radio messages in English and Russian give an insight into the civil aviation work
carried out in Arctic Russia. Your adventure awaits!

This campaign requires knowledge of navigation equipment, avionics and helicopter control.

Thank you again for your passion and support,

Kind regards,

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

  • Author

 

Weekend News

Dear Fighter Pilots, Partners and Friends, pilotfly.gif

In support of the UK-based charity MIND, please join us for the 24-hour Live Stream
Event, which will take place at 1900Z today. Find out more on Tactical DCS Discord.

We are working hard to release DCS: A-10C II Tank Killer. Particular attention is being
made to the buffet and stall flight dynamics, the implementation of the Helmet Mounted
Cueing System (HMCS), creation of mission content, updating the flight manual and
finalising the instruction videos. We look forward to sharing more information closer to launch.

In addition to the ongoing bug fixing, we have been focussing on DCS: F/A-18C Hornet.

In July we released DCS: Syria in cooperation with Ugra Media. This outstanding map offers
great geographic variety, high attention to detail and extensive gameplay. To celebrate its
success we have created a second Syria map video for your pleasure, watch DCS: Syria Movie.

We thank you for your passion and support.

Yours sincerely,

The Eagle Dynamics Team

Mind Stream
Charity Event

attachment.php?attachmentid=247203&stc=1

We will be hosting a 24-hour DCS livestream on the Tactical Pascale’s Youtube Channel to raise money for Mind,
a UK-based mental health charity who work directly with those suffering.

A team of committed virtual pilots from our community will be flying in DCS World for a full 24 hours, only
pausing to host livestream events like Giveaways, Competitions, and live community challenges. There will
be live training sessions, and we’ll be playing the latest homemade “Arabian Nights” campaign mission that
includes a 3-hour operation with real-player ATC, GCI, mission commanders, and 30 virtual pilots.

A-10C II Tank Killer
Development Progress

 

 

As we prepare for the release of DCS: A-10C II Tank Killer by the end of this month, we are carefully checking
the Flight Model’s buffet and stall implementation, instantaneous turn rate, sustained turn rate, and maximum
speed at different altitudes. These checks enable measured parameters to match the flight manual charts with a
precision to within 3%.

We found that buffeting affects the airframe at a lower AoA than is stated in the manual, this affected aircraft
handling during deliberate stalling. We are working on this issue, which will result in a significant improvement
to overall aircraft behavior in this phase of flight.

In parallel, many of the new systems are now functional including laser-Maverick, APKWS, and the GBU-54 LJDAM.
Work continues on the Helmet Mounted Cueing System (HMCS) and associated HOTAS commands and updating the
cockpit and external art.

F/A-18C Hornet
Updates

attachment.php?attachmentid=247205&stc=1

This week we fixed an issue with A/G radar heading figures overlapping when switching from Map to EXP1-2-3.
Other strange behavior when switching between A/G radar EXP modes and A/A radar has now been resolved.

When Unlimited weapons mode is activated, the salvo / ripple replenishment levels now display correctly. Threat
circles on SA page now show even if the threat Icon is not visible. The SAM threat rings draw order on the SA page
has been fixed. Swapping HSI/SA on left and right MDI now functions correctly.

A fuel transfer issue from external tanks has now been fixed. Radio volume issues and the COMM AM/FM change on
the UFC have been fixed.

The ‘Throttle - HOTAS Warthog’ and ‘VPC WarBRD + MT50’ now have updated presets.

Thank you again for your passion and support,

With kind regards,

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

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