December 17, 20205 yr Author DCS 2.5.6.59398 Open Beta Introduced multi-crew for DCS UH-1H Huey. Added the ability to play with multi-crew for the UH-1H. Up to four crewstation are available for cooperative play: pilot, co-pilot, left gunner and right gunner (if they are added in missions). Added multi-crew missions for the UH-1H helicopter. Known Issues during playing with multi-crew: Possible desynchronization of the state (visualization) of the helicopter in case of damage and when requesting ground power before engine start. When leaving the crewstation of the left (right) gunner into the spectators and back, the gunner's body-model may disappear. There may be problems in the cockpit with controls that have axis settings commands (knobs for adjusting the volume, setting the altitude, etc.), if the controls is intended for another crewstation. There is no visualization of the cargo mark on the cargo indicator (cargo position display). DCS World AI vehicles. Added new MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A. Parking Position Numbers reversed at Tbilisi Lochini, this bug originates from 2012, please be aware of any changes this might make to existing missions. Added modify coalition in mission editor (Thank you to Grimes and uboats, their mod is now no longer required if used). Introduced GBU-24 Paveway III laser guided bomb for the Hornet. AIM-120 AMRAAM active radar seeker bug fixing/improvements: Fixed HOJ logic, missile will switch between HOJ and active modes if target is lost. LOS rate limit computations. Restriction on the angular rate of the line of sight has been restored. Fixed visual launch mode behaviour. The missile in this mode no longer receives target designation from the aircraft, but itself searches for a target after launch. The search for the target is provided inside the 15 degrees cone (the width of seeker FOV) right in front of the missile. Fixes in seeker target searching logics. Introduced last target LOS storing. When the target is lost, the seeker retains its orientation, directed to where the target was. Datalink. A fighter-missile line-of-sight check has been introduced. Fixed periodical desynchronization of chaff lock in MP. AIM-7 semi-active radar seeker bug fixing/improvements: most of the above changes applied to active seeker were also applied to semi-active seeker. Optimized culling for Default Terrain Objects Shadows option. The new Damage Model improvements Multi engine aircraft support AI reaction on different damages Visualisation of a fuel leakage stops when the fuel ends Removing control surfaces disproportionally reduces size of the connected airfoil - fixed Bearing damage model is added to FW 190A-8 and P-47D Stutters on hits to the fuel tanks are fixed Added ability to remove bookmarks in the cockpit kneeboard. Fixed crash when attacking ground targets by a group of helicopters in some conditions. SS-1 Scud range and rearming time are corrected. Improved WWII AI tactics for attacking bombers. IR Pointer too much blooming - corrected. Fixed error ERROR_MOD_NOT_FOUND that occurred in some cases. A high polling rate on your mouse results in a poor response time in the game - fixed. ME. Error when click on new button for vehicle units in some cases - fixed. Unable to delete unit from within a group in ME - fixed. AI B-17G collides when climbing in formation Bomber element - fixed. AI AV-8B. Landing overloaded AV-8B on some ships leads to plane crash - fixed. AI. Uboat VIIC U-flak has the wrong depth shown in status bar F9 and set from command bar in Imperial units - fixed. AI. Aircraft carriers do not deny landing even if the flight deck is damaged - fixed. AI. F-16 breaks engagement after HARM attack into a hillside - fixed. AI. Samuel Chase ship. Some AA guns do not attack surface targets - fixed. GUI Input. Better folder management while saving input profile. Radio transmission from a unit doesn't work after using the radio for calling the ATC - fixed. GUI Input. Added button Rescan devices. AI. SSK-887 does not hold appointed depth in the waypoint - fixed. White dot can be seen in day time for aircraft and units in the far - fixed. AI. B-17 and two-piston engine bombers formation lateral separation fixed. ME. The leader of the ground group on the map will be indicated with digit 1. ME. Static objects are not displayed in the mission planner - fixed. ME. Hide units filter doesn't work in the mission planner - fixed. ME. New piktogramm of Templates icon. GUI Input. UI Layer and NS430 Input categories do not show if bind is already in use in another module - fixed. Wire strike for helicopters doesn't work - fixed. Track replay mouse cursor issue when using Scale GUI and UHD fixed. AI. Helicopters will be spawn on the FARP with direction opposite to wind instead of North direction. AI. Aircraft fly over previously bombed target enroute to next waypoint - fixed. AI. Aircraft when they miss TOT will fly the remainder of the route at extremely slow speeds - fixed. ME payloads panel. When modifying an aircraft payload via the mission payload selection the weight stats for the loadout are not updated when a change is made - fixed. ME. Warehouse screen: added field - fill column to value. ME. Added ability to copy and paste Coordinate info via mouse position. GUI VR options. Added some help images. GUI input. No possibility to tune FFB joystick - fixed. ME. Aircraft. Advanced Actions. Add Multirole Fighters to the list of Enroute tasks. ME. Added Argentina. Fixed crash - set mission date in editor prior to 1970 save and start mission from editor. AI Ship. Aircraft carriers revised: sounders, phalanx elevation added. AI Ship. Arleigh Burke sounder fixed. AGM-84 Harpoon fired from B-52 never hit target, they either fly over, circle around, pop upk, and completely overshot the target - fixed. AI pilot falls through Tarawa deck after shutting down - fixed. DCS freeze when assigning a route to a ground unit in some case - fixed. DCS AV-8B NA by RAZBAM Fixed: SKID Warning Light illuminates with parking brake engaged. Fixed: Selected weapon box remains after store depleted. Fixed: Keyboard pitch command resets to centered position. Fixed: Unable to edit Markpoints and Target Points. Fixed: Brake Accumulators reading 0 when starting on carriers. Fixed: External 3D model errors when taking damage. Improvement: Added VR Pilot body. Improvement: Added Parking Brake keyboard/joystick command. Improvement: Added wheel chocks & ground crew menu option. Improvement: Added F-14A to the RWR library. Improvement: Added Mission Route Plan page in the kneeboard. Improvement: Aircraft will now taxi roll on idle power if parking brake or brakes are not applied or nozzle deflection is not used to control taxi speed. Improvement: Parking brake will now be engaged by default for all ground start missions. Improvement: Wheel chocks are now installed by default when starting cold and dark. Improvement: Nozzle stop now moves in steps based on the lock locations. Improvement: Nozzle lever now will latch slightly around the hover stop to simulate hitting the hover stop. Improvement: Enabled show/hide VR body (and force stick and throttle visible when VR body enabled). Improvement: Enabled mirrors clickable. Improvement: Merged show/hide stick and throttle keyboard commands. Improvement: Enabled show/hide stick and throttle clickable. Improvement: Enabled UTM input for Waypoints and CAS. Instructions on the RAZBAM section of the ED Forums. Improvement: Merged missing command definitions from keyboard to joystick. Improvement: Waypoint can be defined as Target Zone or IP in the Mission Editor. Instructions on the RAZBAM section of the ED Forums. Improvement: Waypoints Offsets can now be defined on the Mission Editor. Instructions on the RAZBAM section of the ED Forums. DCS M-2000C by RAZBAM Fixed: Keyboard pitch command resets to centered position. Fixed: TDC waypoint range and bearing info display condition. Fixed: HSI knob decreases value. Fixed: ADI "pole" mode not working on INS failure. Fixed: PRET keeps blinking after alignment is finished and INS is set to NAV. Fixed: INS decimal value. Fixed: INS short alignment. Fixed: INS off has no impact. Fixed: TDC position reset when switching from search mode to scan. Fixed: Radar SIL message position on the VTB. Fixed: External 3D model error. Improvement: Added F-14A to the RWR library. Improvement: Added F-14A to the RDI library. Improvement: Updated HUD altitude display conditions. Improvement: Updated HUD RS arrow display conditions. Improvement: Updated SELH behaviour. Improvement: Updated VTB heading tape indicator behaviour. Improvement: Updated HUD RS Arrow behavior. DCS SA-342 Gazelle by Polychop Simulations Added Mission editor option “Allow NS430”. China Asset Pack by Deka Ironwork Simulations Fixed ZBD-04 collision model for AP ammo. Fixed 052B cannot intercept harpoon. Fixed (by ED) 093 flying after setting a new waypoint. Adjusted: SD-10 active seeker param according to updated active radio seeker bugfixing/improvements in AIM-120 scheme. Adjusted: JF-17 AI engine param. Adjusted: SAM missile reflection limit. Adjusted: 052B/052C SAM radar type and launcher. DCS JF-17 by Deka Ironwork Simulations Fixed: CTD due to AA radar hpt/spt switch under some condition. Fixed: laser-guided bomb tracking issue (adjusted motor speed). Fixed: CCRP cannot release bomb with crosswind. Fixed: DTC data copy between 01-49 and 50-59. Fixed: potential CTD from new kneeboard design. Fixed: salvo bomb release under infinite ammo mode. Fixed: engine oil pressure. Fixed: CLINK page network host indicator. Fixed: input master_mode_next/prev keys not work when start from cold. Fixed: INS page display error. Adjusted: Radar page IFF indicator will show disabled symbol if no INT mode selected. Adjusted: too dark MFCD camera page for wmd7 and c701. Adjusted: MFCD SMS CNTL page and AG param page. Adjusted: Training 08 CCRP. Added: applied new CCRP symbols - more details. Added: AG radar AGR mode for bomb (when close to SPI, AG radar automatically switches to AGR mode, later returns to prev mode once done. You cannot enter AGR mode manually). Added: MFCD DATA->NAV can manually set wind speed/dir if INS works abnormally. Added: HSD shows target indication lines of wingmen in the same flight via datalink. Added: CLR button for MFCD in edit mode (to clear current input and then re-enter digits). Added: F-14A in RWR detection. DCS C-101 Aviojet by AvioDev Added GPS circuit breaker on main panel. Added C-101CC Video Camera light. Fixed 0.8 Mach mark size in speed/mach indicator of C-101EB. Fixed orientation of several C-101EB speed/mach indicator marks. Removed unused lua files. FD horizontal bar is no longer stuck to ADI aircraft symbol when pressing TCS button. Added Georgia fictional skin for C-101EB. DCS F-18C Hornet by ED Added GBU-24 A/B Paveway III laser-guided bomb. Added Auto IFF/CIT from the AZ/EL A/A page. Added AZ/EL FlIR Sublevel. Redesigned threat search algorithm for HARM for TOO mode. AGR Ranging Uncommon Symbology - Fixed. Hostile NCTR doesn't contribute to hostile ID - Fixed. Hornet radar azimuth reverts to a RWS behavior WHEN changing weapons in TWS and also allows WAY more Azimuth than normal - Fixed. ACM Mode - GACQ circle disappears after switching modes or weapons - Fixed. Un-designate in any Gun mode should return to GACQ - Fixed. Bar setting glitch upon exiting GACQ - Fixed. GACQ shows strange search pattern dependent on radar elevation upon entry of GACQ - Fixed. GACQ + AG radar breaks both AA and AG radar modes - Fixed. AG Radar picture anomalies at 160nm range - Fixed. Walleye HUD error - Fixed. AGM-65E code step when unboxed- Fixed. Double Print on DDI - Fixed. Heatblur F-14A appears as 'U' in RWR- Fixed. JHMCS ATC indication is linked to gun selection - Fixed. Problem with AGM-65E after using LST when not self-lasing - Fixed. AIM-9X Can't be Slaved Off Waterline with JHMCS - Fixed. LGBs still releasable without laser code set - Fixed. User track hornet crash - will only replay in branch - Fixed. Updated the manual. Added new, free MP mission by Baltic Dragon. DCS F-16C Viper by ED Fixed the logic of the System Point of Interest (SPI) concept. Added POS (Position) mode, RUK (Range Unknown) submode for the AGM-88C HARM. SPI location isn't changed when steerpoint is changed - Fixed. Maverick Slew Error in PRE Mode - Fixed. Phantom waypoint issue - Fixed.Phantom waypoint issue - Fixed. Un-commanded return to CZ when A2G Weapon select or dogfight switch is used branch only - Fixed. F-16 Firing HARM blocks CCRP SPI movement with TGP - Fixed. CCRP SPI not updating with TGP designation - Fixed. Using VIS mode with AGM-65 interrupts autopilot settings - Fixed. Uncommanded TGP to Maverick Handoff - Fixed. Maverick Not Slaving to TGP LOS in PRE - Fixed. Uncage switch works for all sensors independently from SOI assigned - Fixed. Fuel quantity dial sound only in one direction - Fixed. Reduced search time for HARM for HAS mode. AIM-120B/C Training lesson bugs - Fixed. Minor cockpit sound fixes. Added new F-16C A/A Training Missions. Updated the manual. Fixed wrong release scheme in POS mode. DCS A-10C II Tank Killer by ED Visual improvements to 3D model of the cockpit: SAS switches UHF selector positions STEER switch Reflections on glass Analog speed dial discrepancy fixed. IFFCC SPI in guns mode - fixes. Maverick IFFCC SPI wrong location - fixed. Improvements were made in the training missions. Removed nose rise with PAC Off. Emergency trim reversed when using mapped controls - fixed. With GBU selected switching to guns does not allow calculated Gun sight only cross and fixed - fixed. Flares will come from both dispensers behind the wheel bays, and chaff from both wingtips. Updated the manual. DCS A-10C Warthog by ED UHF selector stop positions corrected. Analog speed dial discrepancy - fixed. Eliminated intersecting the external mesh to cockpit mesh. Recalibrated airspeed indicator main pointer to make it consistent with the drum indication. Maverick IFFCC SPI wrong location - fixed. STEER switch bug fixed. DCS Supercarrier by ED Carrier accepts aircrafts even if the flight deck is damaged - Fixed. F-14A replies "Hornet Ball" on landing - Fixed. DCS: F-14 Tomcat by Heatblur Simulations Add new F-14A unit types to ALR-67 threat library. Explicitly prevent all sparrows but AIM-7MH from lofting. Fixed AIM-7 not tracking correctly in PD-STT. Make Radar send radio command when launching in AIM-54 in PD-STT so F-14 RWR can detect it. Fixed sparrow flood mode giving radio command (triggering target RWR) prior to launch. Added new TTI calculation with real time update. Renamed F-14A models to avoid clashes with VSN mods. Added more potential fixes for Jester switching to RWS right after TWS Phoenix. Launch (could not reproduce bug reported by some). Fixed DCS log warnings about duplicated ALU shapes. Tweaked FM for both -B and -A: Slightly reduced transonic airframe drag Adjusted intake drag at low airflow ratios for TF30 Restored and re-tested previous F110 subsonic and supersonic AB thrust Re-tuned TF30 AB thrust Adjusted TF30 extreme high altitude core thrust and fuel flow Adjusted TF30 extreme high altitude AB fuel flow schedule Adjusted TF30 burner temperature model to be less prone to engine fires at extreme high altitude/low speed Adjusted TF30 fuel control gains and spool dynamics Adjusted TF30 gross thrust at low RPMs Fixed ground spoiler logic. Added F-14A single and multiplayer missions. Added VF-11 Red Rippers 106 livery. Added VF-33 Starfighters 201 livery. Exterior engine sound adjustments. Fixed LAU-7 color on some liveries. AIM-54 now uses distance (determined by TGT Size switch: large=13NM, medium=10NM, small=6NM) for going active, instead of 16s TTI. Added special option for convenience to allow “Weapon selector up” binding to emulate “weapon selector press” when in SP/PH position, to toggle between Phoenix and Sparrow. JESTER Menu changes & additions: Radar mode submenu renamed to Radar Settings TWS-M switch added TGT Size switch submenu added Ground/Aircraft stabilize renamed to TID Ground/Aircraft stabilize Scan distance renamed to TID range Changed kneeboard datalink hosts page to use unit display name instead of type name. Fixed AI F-14A nozzle animations & afterburner. DCS: AJS-37 Viggen by Heatblur Simulations Fixed canopy position sync in multiplayer. Updated RB75 A/B/T (AGM-65 A/B) flight model and seeker behaviour. Fix to crash when dropping High-drag bombs. DCS L-39 Albatros by ED Cockpit pressure initialization fixed. There was displaying the oxygen starvation during launch at high-altitude aerodromes. DCS P-47D Thunderbolt by ED Updated EN and RU manuals. Default payloads added for all modifications. Improvements to the aftercooler. Pylons drag - fixed. Structure elements parameters - tuned. Improved visualisation of the damage on armor glass. Pilot 3D model is added to the first person view. Autostart procedure - fixed. Improvements to FM and Systems. Engine with water manifold pressure Turbine stall Buffeting from the cowl flaps Engine damages and failures. Detonation with water New P-47 Turbine Stall and Bearing Sounds. Added and updated IA missions. Added SP mission. DCS FW 190A-8 by ED Fixed the oil pressure. Added and updated IA missions. Added SP mission. DCS Bf 109 K-4 by ED Minor cockpit sound fixes. Added new IA missions for The Channel map. Added new Caucasus IA missions. Added SP mission. DCS Spitfire IX by ED Added and updated IA missions. Added SP mission. DCS P-51D Mustang by ED Added and updated IA missions. Added SP mission. DCS Fw 190 D-9 by ED Added and updated IA missions. Added SP mission. DCS UH-1H Huey by ED Minigun sound fix. Cockpit doors are now always operated separately. DCS: WWII Assets Pack by ED U-boat VII-C flak has wrong depth - fixed. LSO view disabled for WWII ships. KDO used an incorrect shell for flak 41 calculations - fixed. Some target assignment. optimization. Sight M70D for M8 Greyhound. Added warehouses for Bedford and CCKW. A-20 x-ray model improved. DCS Combined Arms by ED APC M113. Implemented variable armor thickness in collision model. AA guns do not attack surface targets - fixed. Infantry collision with aircraft can do massive damage - fixed. Compass for T-72 in isometric view - fixed. Added indication of stabilization “STBL ON”. Fixed missing sound CIWS for some ships. DCS: The Channel Map by ED Optimized VRAM meets 4GB requirements. DCS: Caucasus by ED Kobuleti airfield: Large aircrafts can now reach the runway. Lochini airfield: fixed reversed parking slots positions 8/9, 13/14, 18/19, 23/24, 28/29, 33/34 and 38/39. Beslan airfield: fixed runway sign. Fixed scenes objects: intersections, objects on roads, and elevated objects. Added names of beacons on "ARK channels" plate KA-50. Fixed random disappearance of airfield markings. Cosmetic corrections in the airfield markings. Fixed many surface elevation artifacts. Many cosmetic corrections to forest tree distribution and tree-line borders. Removed trees from ATC line of sight. Fixes to building collisions. DCS: NEVADA Test and Training Range Map by ED North Las Vegas airfield: aircrafts can now reach runways from parking spot B19. Nellis airfield: aircrafts can now reach runways from parking spot E11. Runway/taxiway signs are no longer fuchsia colored at night. Fixed many surface textures. DCS: Persian Gulf Map by ED Fixed tile of surface textures on far distances. Khasab airfield: fixed VASI lights. Jask airfield: added АТС frequencies. Bandar-E-Jask airfield: added TACAN. Sharjah airfield: fixed taxiway/runway signs. Fujairah airfield: fixed scene objects distribution. Al Minhad airfield: changed parking slot "Stand01" to "62". Bandar Abbas airfield: fixed collisions of aircrafts with walls. Bandar Abbas airfield: no more collisions with hangars when starting from the parking spot J04. Liwa airfield: added more parking slots for larger aircraft. Fixed duplicated airfield scenes objects. Fixed airfields namings. Fixed collision shells of buildings with flat roofs. FIxed many air navigation beacons: types, channels, frequencies, names, and ATC. Fixed many cosmetic errors on shorelines. Fixed many surface artifacts (flipped triangles). Added lightmaps for airfield taxiway/runway signs. Cosmetic corrections to surface textures. Campaigns The Enemy Within 3.0 Campaign by Baltic Dragon. Mission 11: Updated kneeboard. Mission 13: Fixed issue with Special Forces not entering the building and thus stalling the mission. Documentation updated. M-2000C Red Flag Campaign by Baltic Dragon. Mission 03: Unchecked "force alignment and INS drift option". Mission 04: Fixed issue with mission not progressing when all flights are on station. F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633. Missions & Briefs 5, 7 and 10: Description of obtaining and configuring Precise Coordinates updated. F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions. Behaves AI wingman F-5E corrected. Bf 109 K-4 Jagdflieger, Fw 190 A-8 Horrido!, P-51D The Blue Nosed word not alloweds of Bodney, Spitfire IX The Big Show Campaigns by Reflected Simulations. Flak adapted to the new DM. UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven. French mission text localization added. 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
December 18, 20205 yr Author 18 December 2020 Dear Fighter pilots, partners and friends, Our Winter Sale 2020 has started and will run until the 11th of January. On Steam, the sale will start on the 22nd of December and end on the 5th of January. We are pleased to announce an additional ‘Free to Play’ period starting on the 22nd of December, giving you access to all aircraft and terrains from our e-Shop and Steam for two weeks. We have made improvements to the wear and tear of piston engines as well as the damage model by considering various loads and fractures to the main bearings that occur during flight, combat, and abusive engine management. We are now running Open Beta 2.5.6.59398, which is a really big update. Check out the full changelog; we hope you will be impressed. As this will be our last newsletter before Christmas, let us take this opportunity to thank you for everything you have done for us this year. Without your trust in our team, none of this would have been possible. We are so grateful. Please check out our 2021 and Beyond video, you may notice a few cool things that we have in the pipe for you. Merry Christmas to you, your friends, and your families. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team Free 2 Play Winter Sale We are excited to announce that the DCS World Winter Sale 2020 has started, and that it will run until 15:00 GMT on the 11th of January. Most modules have a 50% discount. For DCS World Steam Edition, the sale will start on the 22nd and end on the 5th of January at 10:00 PST. Modules with a 50% discount: AJS-37 Viggen AV-8B Night Attack C-101 Aviojet M-2000C I-16 Spitfire LF Mk.IX BF 109 K-4 Kurfurst Fw 190 D-9 Dora Fw 190 A-8 Anton Yak-52 Christen Eagle II A-10A Warthog F-5E Tiger II F-15C Eagle F-86F Sabre L-39C & L-39ZA Albatros MiG-15bis MiG-21bis Fishbed MiG-19 Farmer MiG-29 Fulcrum A & MiG-29S Fulcrum C P-51D Mustang Su-25A Frogfoot Su-27 Flanker B Su-33 Flanker D SA-342 Gazelle UH-1H Huey Mi-8MTV2 Magnificent Eight Ka-50 Black Shark Persian Gulf Nevada Test and Training Range Modules with a 30% discount: P-47D Thunderbolt The Channel F/A-18C Hornet F-16C Viper A-10C II Tank Killer Supercarrier Exceptions: F-14A/B Tomcat will have a 25% discount JF-17 Thunder will be only $59.99 Not in the Winter Sale 2020: Syria NS 430 Navigation System for SA-342 Gazelle Mi-8MTV2 Crew Part 1 Campaign F/A-18C Raven One Сampaign The Free to Play period will run for two weeks (22.12.20 10:00 PST - 05.01.21 10:00 PST), and it will allow you to access all DCS World modules for free with no time limitation within the two week period. Note that an internet connection is required for the Free to Play event and that Free to Play modules will not work in DCS World in OFFLINE mode. We hope that you will enjoy some well earned free flight time, and who knows, maybe also to fall in love with your next aircraft or terrain. Warbird Warriors Development Report Fighter engines, and in particular radial engines, are susceptible to master bearing overloads that require fine management skills and attention during operation. To prolong the service life, compliance with manifold pressure levels and RPM recommendations and limitations are mandatory. If not respected, you run the risk of serious engine malfunction, and you will probably be looking for a suitable emergency landing site in short order. If the engine is damaged due to poor management, or excess combat abuse, lowering the manifold pressure (or boost) and engine RPM will help keep the oil temperature within limits. With sufficient oil pressure, it should allow you to execute a controlled emergency landing. The DCS: Fw 190A-8 Anton and DCS: P-47D Thunderbolt now include these new algorithms for calculating and simulating the above, as well as the subsequent damages / failures to the engine. These aircraft represent our latest advancement in modeling, heating, cooling, aging, and damage to power plants and systems. This work will be extended to our older DCS World aircraft, and this will set the standard for all new warbirds coming to DCS World. Open Beta 2.5.6 Multicrew At last, and after a long gestation period, we have added multi-crew capabilities to UH-1H, with playable roles for all four crew members, to the next Open Beta. You can now have dedicated roles to fly and fight with two pilots and two gunners and interchange roles in flight. If the UH-1H does not have M-60 and M-134 minigun installed, you can fly as passengers. This offers a new level of gameplay that we plan to roll out to other platforms in the near future. The Hornet now includes the GBU-24A/B Paveway III laser-guided bomb. Auto IFF/CIT from the AZ/EL A/A page and AZ/EL FlIR Sublevel. Watch DCS: F/A-18C Hornet | Automatic IFF. A redesigned threat search algorithm for HARM for TOO mode has also been added. Read and watch the details DCS: F/A-18C Hornet | GBU-24 Paveway III. We have fixed the logic of the System Point of Interest (SPI) concept. Multiple other bugs have been fixed and new A/A Training Missions have been added to help you hit the ground running. The manual has also been updated. Watch DCS: F-16C Viper | Targeting Pod and Maverick Tips. This update to Open Beta 2.5.6 is our largest to date and includes the MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A AI vehicles mentioned in recent news. For a more comprehensive list of updates and bug fixes, please check out the full list of changes. Once again, Merry Christmas to you and your loved ones. Thank you for all for your passion and support, Kind regards, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
December 20, 20205 yr Author ***New Roadmap*** Minsky Member Members 415 posts Posted Friday at 01:52 PM (edited) From Kate Perederko (dotrugirl) on Discord: 1. Stable version will be updated in the coming days, before the holidays (Dec 31 -- Jan 10 in Russia). 2. The AH-64D (2002) will be developed, but the Early Access version will be closer to the AH-64A in terms of features. Radar is not yet confirmed ("it's a secret"). 3. According to Kate, the new clouds are "already optimized" (you won't need the 3080 to run it). They will be released in multiple stages: 1. Presets only (release date - with the 2.6, "as soon as possible", "we're almost there", "no, not 'in two weeks' - more like 'in two months'") 2. Configurable weather 3. Dynamic weather. Apparently, the new clouds will be synced in multiplayer at stage 1 already. 4. No Tornado for DCS: no data in open sources, and the aircraft's manufacturer denied ED's purchase requests. 5. Afghanistan map is quite possible (DCS already has a lot of relevant units for this setting). Vietnam map - rather no than yes. Cuba - no. Overall, ED doesn't have any definite plans regarding future maps. 6. ED is going to "take away" all bombs and rockets from the 3rd party devs (weapons will be developed internally). 7. The development of the clickable Mig-29 9-12 will start after the Black Shark 3. 8. Dynamic Campaign will be given to beta testers in the first half of 2021. It's already playable, but users should not expect anything breathtaking at start. This will be a long continuous work. 9. No World War 1 in DCS, it's not even planned. 10. Mi-24 has been postponed from the initial "Autumn 2020" release because ED wanted to create the multi-crew subsystem first. The module is not quite ready for release yet, but there's "light at the end of the tunnel". AI co-pilot for Mi-24 will have name (like Jester), but "it's a secret". 11. Kate promised to personally hold all future modules (including the Mi-24) from being released half-baked. They don't want to repeat the Viper's fiasco. 14. Caucasus map will NOT be expanded to include detailed Ukrainian & Crimean territories. 15. Marianas map will first be released in modern version. WWII variant will follow. Development of this map has been slowed down because of the COVID. 16. Combined Arms 2 is on hold, all devs are busy elsewhere. 17. F-4 will be developed, eventually, but probably by a 3rd party dev. No particular model has been picked yet. 18. Me.262 is NOT in the works. 19. Mig-27 is NOT in the works. Not planned neither. 20. AH-1 - "not yet". 21. WWII Zero from ED - "probably" (in the internal wishlist). 22. Soviet WWII planes - not planned. When asked about La-7, teased by OctopusG this Summer, Kate replied "I don't know anything about it". 23. No immediate plans to release more naval helos & planes, E-2 or C-2. 24. ED can't yet figure out how to merge multiple maps into one (e.g. Normandy and The Channel). 25. Kate promised to personally deal with the Mirage's radar problem. 26. ED think they found a way to solve paratroopers and AI pathfinding issues. 27. No immediate plans to make the T-72B3 user-controllable. 28. The new ground ATC is still at the very early stages of development. 29. ED doesn't really want to add civilian air traffic in DCS, because "we're military sim". 30. ED will not allow 3rd party devs to officially create the Su-57 module for DCS. 31. DCS merchandise - "more info early next year". . Edited Friday at 02:01 PM by Minsky 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
December 23, 20205 yr Author ***Open Beta Update*** DCS 2.5.6.59625 Open Beta DCS World MP. Barrage Balloon does not show for clients - fixed. AIM-120. Midcourse guidance - fixed unwanted target id reset, fixed seeker los rotation in midcourse phase and restored protection from LOS rate surge. AIM-7. Loft trajectory initialization corrected. After ejecting player can still control aircraft - fixed. net.lua2json generates error if table indexed numerically has missing index - fixed. GBU-24 does not explode on impact - fixed. DCS F-16C Viper by ED Update of the Taxi and Take-Off Mission. HARM POS/RUK does not track SA-2 track radar - fixed. No TOT in CCRP mode after firing off 2 Harms - fixed. Post-release CCIP point is no longer there with the weapon release button still held down - fixed. F/A-18C Hornet by ED Not losing lock on STT When turning off the radar, Guides missile all the way. Still an issue if radar set to standby - fixed GBU-24 does not explode on impact - fixed AIM-7MH not lofting when LOFT is turned on - fixed DCS P-47D by ED Aircraft will continue to climb on dead engine - fixed. Updated PG, Caucasus and Channel IA Missions. DCS Bf 109 K-4 by ED Updated Channel IA Missions DCS Spitfire IX by ED Updated Spitfire Channel and Caucasus IA Missions DCS P-51D Mustang by ED Updated Channel, PG and Caucasus IA Missions DCS Fw 190 D-9 by ED Updated Channel and Caucasus IA Missions DCS Fw 190 A-8 by ED Updated Channel IA Missions DCS SA342 Gazelle by Polychop Added possibility to enable/disable NS430 in mission (additional tab in SA342 properties in ME) DCS F-14A/B Tomcat by Heatblur Simulations NEW! Added F-14B Campaign “Operation Reforger - The Iron Heel” Fixed TWS tracks clashing with datalink in multicrew. Added TGTS size keybinds for RIO. Updated AIM-7 to parity with ED’s AIM-7. Fixed AIM-7 dogfight LTE to 0.7s (was accidentally immediate). Prevent AIM-54 continuing to track target if TWS track was deleted and later re-acquired (new track technically). Fix: ensure that AIM-54 active command is only sent while radar is transmitting. Livery fixes for VF-102 and 103 Hi Vis. Small fixes to A liveries. Added hog to VF-11 droptank on B version. Fixed mirroring issues on Last Ride and Grim Reapers liveries. Fix for engine fire at continued M1.1. Adjusted transonic drag for F-14A. DCS MiG-21bis by Magnitude 3 Fixed radar causing a huge FPS loss when turned on. 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
January 8, 20215 yr Author 08 January 2021 Dear Fighter Pilots, Partners and Friends, 2020 was a tough year for most and a challenging one for Eagle Dynamics too. Despite COVID-19, we managed to release several products and core improvements which we hope were up to your expectations. We also changed our Open Beta release cycle and focused more on quality and less on feature delivery. For this we have you to thank, our faithful community. We really count and value your feedback, without your trust and patience, we would never be able to achieve the level of quality and enjoyment that you deserve. Thank you and do keep it up please! The beginning of the year seems to be posing many of the same challenges, but the team is well organised and we believe that we have a solid roadmap for 2021 that will see the addition of new modules and improvements to the core-DCS program. Please do take a look at our plan below but kindly understand that the dates are our best estimates as of writing this letter and may move around a bit as time goes by. In the first quarter of 2021, we will migrate to DCS World version 2.7. While it was planned to release 2.6 in the very beginning of the year, so many additional changes are in the works that we have decided to move directly to 2.7. But prior to this move, we will have one remaining update to version 2.5 that will include many improvements to DCS: F/A-18C Hornet. As the world moves into more apparent uncertainty, we would like to thank you again for staying by our side in 2020 and for helping us to more ‘sunlit uplands’ as Churchill so beautifully said. May 2021 be a good year for you and your families, a year full of love, success and health. Onwards and Upwards! Yours sincerely, Eagle Dynamics Team DCS World 2021 Roadmap Before we discuss the new projects, let’s first touch on the support of existing products in 2021: DCS: F/A-18C Hornet Finalising this fantastic module is one of our top-priorities and our goal is to have the project out of Early Access by the end of the 1st quarter. In January, we will be adding new functions for expendable countermeasures, Electronic Attack (EA), radar jamming effects, SEA and Ground Moving Target (GMT) radar modes, designated target sharing (TXDSG), the FUEL page BIT, BDU-45 and BDU-45B practice bombs. Following these items, principal items remaining include: the ATFLIR targeting pod and the AGM-88C HARM Pre-Briefed (PB) mode, AGM-84K SLAM-ER, coupled (CPL) autopilot modes. Once out of early access, Hornet support will continue with the addition of the AIM-7P, ACLS mode, WIDE ACM mode, and the Data Transfer Cartridge functions. Thereafter, we will be maintaining and polishing this module on an ongoing basis. DCS: F-16C Viper Once the Hornet is out of early access, some of the developers will be allocated to the Viper team in order to enhance their capabilities. Based on customer feedback, their highest priorities includes completing air-to-air radar modes and functions, additional AGM-88C HARM modes, GPS/INS-guided weapons, expanded defensive systems, air-to-surface radar modes, mark points, additional ICP and MFD options, new weapon delivery modes, and more. DCS: A-10C II Tank Killer The Hawg is already nearly complete, but we do plan to deliver some additional features in 2021 that include the ARC-210 radio, updates to the Tactical Awareness Display (TAD), changes to optically guided Maverick slewing, and the long version of the AN/ALQ-184 ECM pod. DCS: Supercarrier Most of our effort on the Supercarrier has been focused on creating the 3D environments for the Ready Room, Air Boss Station (PriFly), and the hangar deck. Other tasks for 2021 include plane directors to marshal aircraft to the catapults and off the landing area, the “burble”, deck crew light wands for night operations, unique radio channels for different controllers, and manual LSO control. New Aircraft DCS World DCS: Mosquito FB MK.VI Our first new product of 2021 will be the impressive Mosquito. This will be our first multi-engine, multi-crew World War II aircraft for DCS World, and it will mark an important capability for future projects. The Mosquito is planned to be released into early access by the end of the 1st quarter of 2021. DCS: Mi-24P Named the Hind by NATO, this Russian attack helicopter is a deadly player on the battlefield with an array of Anti-Tank Guided Missiles, twin-barrel 30mm cannons, unguided rockets, and more. Featuring cooperative multiplayer in the front and back seat, the product will offer an even higher level of detail and accuracy than our Mi-8MTV2. With the ability to also act as a troop and cargo transport, the Mi-24P will add an all-new dimension to attack helicopter operations in DCS World. The Mi-24P is planned for release in the 2nd quarter of 2021. DCS: AH-64D Perhaps our biggest new aircraft project for 2021, the AH-64D will be the most accurate and detailed simulation of this iconic American attack helicopter. Like the Mi-24P, it will feature front- and back-seat operations in single player and multiplayer. Based on a 2002 Block II version, the AH-64D will be armed with Hellfire anti-tank guided missiles, unguided rockets, and a head-tracking 30mm cannon. The early access AH-64D is planned for release in the 3rd quarter of 2021 and will be available for pre-sales as of February 2021 with a 30% discount. Note: Due to new Russian Federation laws pertaining to the gathering of information of Russian military equipment, we have had to reconsider our plans to add new systems to the Ka-50. We continue to update the cockpit, as well as a highly detailed updated external model. M.A.C Modern Air Combat (MAC) Despite the lack of updates on this project, it is still very much alive and we are making continued progress. Much of the work remains on the new gameplay modes, updating the 3D models and cockpits for the MAC aircraft, creating a new input manager “wizard”, and continued work on a new Graphical User Interface. We are shooting for 3rd quarter 2021 release, but latest Q4 2021. Maps For our maps, we will continue to address bugs and map improvements to the Persian Gulf, Caucasus, and Nevada maps. Most of our map work though is focused on The Channel map and the upcoming, free Mariana Islands map. DCS: The Channel We continue to expand this map with additional airfields, including the famous Biggin Hill RAF and Eastchurch airfields in England, two new advanced landing group airstrips, and numerous new landmarks. We plan to release the final version of the Channel map in the 1st quarter of 2021. DCS: Mariana Islands Slated to release in the 2nd quarter 2021, this map will first be a modern-day depiction, and it will include Andersen AFB and several other airfields along the island chain. Combined with the Chinese Assets Pack, we see interesting single player and multiplayer possibilities. This is still planned as a free map, and it will later serve as the foundation for our first World War II Pacific Theater map. New Clouds Volumetric The wait is almost over, and the new clouds for DCS World will be introduced in the 1st quarter of 2021. In addition to being visually stunning, the new clouds will block visual and optical sensor line of sight and be synchronized online. We will initially release the new cloud system with an array of weather presets that will cater to most mission building scenarios. Later in the year, we will update the Weather Tool in the Mission Editor that will allow finer control of the clouds with a dynamic weather system based on a more advanced meteorological engine. Some of the new / improved visual effects in development for 2021 includes: Improved helicopter rotor wash over water and ground. Missile flame and smoke. Ground unit dust clouds. Trans-sonic shock cones. Fuel explosions. Weapon water splash. Further explosion improvements. Smoke grenades. We hope to have many of these available in stages throughout the year. Dynamic Campaign This massive task has been underway for over two years, and the progress has been exciting. The campaign is built around a Real-Time Strategy (RTS) foundation that factors resources, zones of control, logistics, available forces, and a strategic decision-making system. While we believe internal testing will continue in the 1st quarter of 2021, it is too early to estimate a release date. However, external Beta testing is planned hopefully in Q2/Q3 2021. Vulkan API and Multi-threading With the integration of these libraries, DCS will benefit from improved performance throughout, including in virtual reality. This has been a substantial task to develop and integrate into our codebase, but we are nearing the end of this journey, and expect it to be available in the 3rd quarter of this year. Damage Modelling Progress In the end of 2020, the new damage model system for our World War II aircraft was released. Although some tuning remains, most of our work on this front in 2021 will focus on bringing the technology to our modern aircraft like F/A-18C Hornet, F-16C Viper, and A-10C II Tank Killer. This is an ongoing process which we hope to deliver in stages during the latter half of 2021. Air Traffic Control (ATC) Over the past year, our primary ATC focus has been on the Supercarrier. Now that the Supercarrier ATC system is nearing completion, we will next move on to airfield ATC radio communications. Given the scope of DCS World, this is not a simple task, and it will require three separate ATC systems: Western Modern Day, Eastern Modern Day, and World War II. Because this effort will require a large amount of new radio voice overs, we will also take this opportunity to update the radio communications for other entities like flight members, other flights, AWACS, tankers, etc. This will continue to be developed in 2021, but we do not have an estimated release date. FLIR New and Improved Forward Looking Infrared In the modern battlefield, a realistic rendering of FLIR sensors is mandatory, not just for aircraft but also for ground units, unmanned systems, and weapon sensor video. Given the need to create the underlying technology and then create thermal maps for all the world objects, terrain surfaces, and units, this has been quite a large task. We will continue to develop this well into 2021 and we hope to deploy this new FLIR enhancement in Q3 2021. AI Units New and Updated assets Because DCS World is built on a project spanning almost two decades, some units now show their age and will be updated throughout the year. It is also important that we add new units to better fill the battlefields. Here are some of the items that we intend to create or update in 2021: Large Aircraft: B-52H, Tu-95MS, Tu-142, B-1B, IL-38, and Tu-160 Carrier Aircraft: S-3B and SH-60B Ground Units: M1A2, AMX-56 Leclerc, Wespe Sd.Kfz.124, KS-19 100mm ADA, Son-4 “Flap Wheel” radar, C1 Ariete, Pantsir SA-22 “Greyhound”, and S-300/SA-10 “Grumble”. Enhanced AI Behaviour Currently, much of our AI engineering effort is focused on the AI aircraft behaviour, in harmony with the new damage modelling and in line with logical and understandable rules and practices. Additionally, the new ATC and radio communications will demand a significant amount of AI engineering. This work is ongoing and will probably never really be finished but we do hope to deliver substantial enhancements during the latter half of 2021. We have taken the liberty of limiting this overview to issues which have ‘officially’ been announced. Rest assured, many secret and exciting developments to the DCS core are ongoing and will be revealed in the fullness of time. In addition to our internal development, rest assured our brilliant third parties are hard at work to bring you some wonderful modules in 2021 and look forward to hearing from them very soon. Once again, thank you for all your passion and support in 2020. We hope that 2021 will prove to be a good year, one with many upward trends, not only for DCS but for you, our faithful community and for the world at large. 2021 Onwards and Upwards! Yours sincerely, 41 14 1 3 hrBIGNEWY changed the title to Official News 2021 3 hrBIGNEWY featured this topic 3 hrBIGNEWY pinned this topic 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
January 15, 20215 yr Author ***weekend news***Dear Fighter Pilots, Partners and Friends, We hope that the year has started well and that you have taken full advantage of the free to fly period. Thank you.With the enormous changes in technology and the broad improvements we are planning, please be aware that Windows 7 will no longer be supported as of the release of DCS World 2.7 which we hope to be releasing in the coming months. We will of course be informing you well in advance when a firm date is finalised.This week, we would like to take the opportunity of sharing development progress on DCS: The Channel. We are working on the final touches to Biggin Hill and Eastchurch airfields as well as Headcorn and High Halden Advance Landing Grounds. In addition to the existing 120 World War II missions we are working on a wide variety of new and exciting missions and campaigns which should be released in the coming weeks. These high quality missions should provide you with excellent immersion and will test your skills.Thank you for your passion and support.Yours sincerely,Eagle Dynamics TeamSupportWindows 7We will no longer be supporting Windows 7. Users who do not want not to change their operating system can still enjoy DCS World 2.5.6. However, new updates will not be available. In order to attend to your needs more diligently, please download the latest version.The ChannelDevelopment ProgressThe latest addition to the Channel map will be the fighter base that protected South East England from Luftwaffe bombers during the Battle of Britain. Over the course of the war, fighters based at Biggin Hill claimed thousands of enemy aircraft, at the cost of hundreds of aircrew lives.Please note that DCS: The Channel will soon be moving to Release state. Don’t miss the opportunity of enjoying the 20% Early Access discount while it lasts. Check out the In Development Screenshots.New Unique Objects England: Leeds Castle The Parish Church of All Saints Birchington St Augustine's Abbey, Ramsgate Holy Trinity Church, Broadstairs St Laurence's Church, Ramsgate Deal Castle St Mary The Virgin Church, Ashford South Foreland Lighthouse St Mary's Church, Dover Dover Town Hall St Mary and St Eanswythe's Church, Folkestone St Leonard's Church, Hythe Hastings Pier St Leonards Church, Deal New Unique Objects France: Château de Boulogne-sur-Mer Belfry Of Dunkirk Church of Saint-Éloi, Dunkirk Hôtel de ville de Dunkerque Column of the Grande Armée Fort d'Ambleteuse Église Saint-Pierre, Calais Town Hall, Calais Lighthouse, Calais Eglise Notre-Dame de Calais Saint-Omer Cathedral Basilica of Notre-Dame de Boulogne We are making fine edits to building and terrain textures and final testing is now progress.WWIIMissionsWe have now introduced a difficulty selector option used in conjunction with the F10 Comms Menu. Options "EASY" "MEDIUM" or "HARD" will allow you to revisit missions and test your improved skill set. Singleplayer and campaign missions include new briefings.Mission sets are wide and varied and will include: Bomber Escort Flight/Section Scrambles Anti-Shipping Strikes Photographic Reconnaissance Airfield Strikes Train Strafing Close Air Support Bomber/Fighter Intercepts In some Single Player missions we have introduced FWAF (Fly With A Friend). It allows you to upload the mission to your own server and fly it with a friend or virtual squadron. Ideal for training and for those not quite ready to venture into multiplayer just yet. This is a great way to share the experience with those of you who are just getting started in DCS World.Thank you again for your passion and support,Yours Sincerely, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
January 22, 20215 yr Author **Weekend News**22 January 2021As the world navigates an ever-changing new norm of virtual learning, delivery and drive-by birthday celebrations, our customers have relied on us to stay informed, connected and entertained. Now, more than ever before, our customers around the world have found inspiration and value in the breadth and quality of our products, which impacts their lives in big and small ways everyday.We would like to share a development report on our DCS: F/A-18C Hornet. We are currently working towards an impressive update, new features will include Ground Moving Target (GMT) and SEA radar modes. This update will also include new defense systems and the Transmit Designate (TXDSG) option on the Situational Awareness display, as well as greatly expanded defensive systems like countermeasure programs and electronic warfare capabilities.Our third party partners are working on new and exciting campaigns that we plan to release in the coming weeks. They will provide you with excellent immersion and will test your skills.Thank you for your passion and support.Yours sincerely,Eagle Dynamics TeamF/A-18CHornetAn issue where RWR Contacts displayed on the wrong azimuth has now been resolved. We fixed an issue where moving the TDC caused the radar beam to stick. We also fixed a JSOW A/C manoeuvre error that caused a miss.Fuel Low BIT has been added, as well as auto-lase for the GBU-24 Paveway III. We are planning for these features and many more to be released in the next update to DCS World Open Beta 2.5.6.Check out the In Development Screenshots.F/A-18C HornetDevelopment ProgressGround Moving Target (GMT) Radar ModeLocating ground targets can be a difficult task, an important tool that can assist you is the Ground Moving Target (GMT) Air-to-Ground (A-G) radar mode. When enabled, this mode detects moving ground units and allows you to designate them for tracking. Note that GMT will not detect stationary targets.When paired with the AGM-65F Maverick and laser-guided bombs, GMT can be a useful tool for detecting, tracking, and engaging mobile targets.SEA Radar ModeWhilst the general MAP Air-to-Ground radar mode has been available for some time, we will soon introduce the SEA A-G mode. This mode allows the radar to detect and track ships out to 80 nm. This is particularly useful for engaging ships using the AGM-84D Harpoon anti-ship missiles with specific range and bearing targeting. SEA mode can also be interleaved to display MAP ground returns.Instruction Video: SEA Radar ModeWhen a target has been designated in SEA mode, the targeting pod can also be slaved to the target.Defensive Systems UpdateWe are pleased to announce several new defensive features planned for the next update. These include the addition of Semi/Automatic (S/A) and AUTO expendable countermeasure programs, the Airborne Self-Protection Jammer (ASPJ), and jammer effects on the radar.Instruction Video: Defensive Systems UpdateTransmit DesignateWe’ll be adding the Transmit Designate (TXDSG) option on the Situational Awareness (SA) display. When enabled, it allows you to transmit suits to ground designation points and Launch & Steering (L&S) targets for flight members and friendly aircraft on the same Link-16 network.Instruction Video: Target Designation (TXDSG)AdditionsHighlightsAs well as the substantial push to complete the Hornet’s new features, we would like to mention a notable addition:Handy Wind Bulk CarrierA new civilian ship equipped with a functioning helipad for: DCS: UH-1H Huey DCS: SA342 Gazelle DCS: Ka-50 Black Shark 2 F-5E Tiger IIThe headwind and tailwind anomalies have now been fixed.Mission EditorAI escort aircraft not engaging targets correctly issues have been resolved.DCS WorldWe have added more realistic cockpit sounds when using weapons. The F-10 Ruler in VR and multi monitor mode has now been fixed. The SA-2 Guidance has received a necessary accuracy improvement. Also, user created ground units now shows in white in F10 view.You can expect these minor fixes and many more additions to be included in the next Open Beta 2.5.6 update planned for next week. We are incredibly optimistic about where we’re heading, and we believe that the opportunities for developers and the creative community are endless, as are all the positive and meaningful benefits to our customers.We thank you again for your passion and support,Yours sincerely, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
January 27, 20215 yr Author DCS 2.5.6.60645 Open Beta Introduced new campaigns: DCS: F-14 Zone 5 Campaign by Reflected Simulations. DCS: AV-8B Sky Warrior Campaign by Eagle86. DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon. DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo. DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns. DCS: F/A-18C Rising Squall Campaign by Inverted. DCS World Sound. Fixed sound beating on external views with some angles of view. Ships placed in shallow water vanish - fixed. MP. Visual damage to the carrier not shown on server rejoin - fixed. MP. AI Aircraft phantoms. Some control surfaces do not show movement - fixed. SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss. AI cold start with RADAR continuous search enabled on waypoint zero - fixed. AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - fixed. Improvement. Player controlled ground unit now shown as white on F10 map. BTR-82. Added desert livery. Channel map. Units fall through bridges - fixed. AI Continues to fire on aircraft after the pilot has bailed out - fixed. F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - fixed. MP. Blackout/Redout in MP - can still control aircraft - fixed. 3D. Add new model Mk-82 Snakeye inert. AI aircraft. 'Attack Group' task appears broken - fixed. The torpedo LTF5b misses the target - fixed. AI aircraft. Escorts do not engage correctly, SP and MP Server - fixed. AI F/A-18C should turn off radar if their ECM is ON - done. Voice chat. Returned the ability to select audio devices in simulation mode. NS 430: Manual brightness cannot be adjusted - fixed. M45 Quadmount doesn't register hits because of incorrect armor thickness - fixed. DCSUpdated Czech localization. Time of the bridge destruction is not recorded into track, that caused wrong replays - fixed. Cockpit Missile Launch sound update. MM. Allow to uninstall multiple modules at once. AGM-154A/B JSOW final maneuver miss - fixed. ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open. ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - fixed. Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons. Fixed bug in the global Radio that should have led to some improvement of game performance. Ships. Added bulk cargo vessel Handy Wind with helipad. ZSU-57 recoil animation without shot for left barrel - fixed. DCS MiG-21bis by Magnitude 3 Adjusted cockpit gauges’ glass reflections. DCS JF-17 by Deka Ironwork Simulations Added: AG Radar TA mode. Added: cockpit throttle texture. Added: clickable mirror. Added: call ground crew to reinstall/refill supplies (drag chute, oxy bottle, etc). Added: if M>=1.35, cannot move the throttle from AB zone to [IDLE, MIL] zone unless the throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout. Added: gun sight/limiter preset in special option panel. Added: more keyboard binding for knobs. Fixed: number of tracked contacts in TWS mode (up to 10). Fixed: SD10 not track jamming target after radar burn through. Fixed: if radar not burnt through jam, SD10 can still loft. Fixed: radar un-notchable (need more tuning). Fixed: radar HOJ contact status not updated if jam after lock/track. Fixed: SMS program not reset if DTC updated after rearm. Fixed: pod still works after disappearing from pylon. Fixed: campaign 07/09 localization. Adjusted: chaff/flare program burst can be salvo (check your special option panel). Adjusted: if born in air, it will not trigger foggy canopy, until land and open canopy then fly high (if relative humidity is high on ground). Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!). Adjusted: throttle keyboard control step size. Updated: localization (CN, RU, DE, ES, and FR) and credits. Updated: cockpit model and texture. China Asset Pack by Deka Ironwork Simulations Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4. Adjusted: weapon rcs. DCS AV-8B N/A by RAZBAM Simulations Added: Missing keybinding for seat height adjustment. Added: JDAM Terminal Parameters are enabled. Added: AGR20 - APKWS II guided rockets. Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs. Updated: Changed Course Knob to Course Switch functionality. Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted. Updated: JDAM LAR representation on the EHSD. Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters. Updated: High quantity bomb loadouts for consistency in weight and drag. Improvement: Engine sounds with the assistance of 112th_Rossi. Improvement: MPCD converted to Stroke (SVG) symbology. Improvement: JDAM Data Block enabled in the EHSD. Fixed: Course line not appearing for target points. Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected. Fixed: Map rotation when it is North-Up and Magnetic Heading selected. Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected. Fixed: AWLS station position when map is North-Up and Magnetic Heading selected. Fixed: SEQ. not displaying correctly on EHSD. Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME. Fixed: ALE-47 is OFF when starting in the air. Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG). Fixed: TD symbol missing dot in center (fixed with SVG). Fixed: EHSD course line remains green when a different color is selected. Fixed: EW not resetting ECM dispensing program after rearm. Fixed: CCIP cross and BFL still visible after all bombs have been released. Fixed: Corrected position of wing tip vortices for KC-130. Fixed: MPCD displays show on same spot when display mode is HUD ONLY. Fixed: Aircraft going supersonic when high quantity bomb loadouts are released. Fixed: DMT HUD symbology. DCS M-2000C by RAZBAM Simulations Added: New keyboard bindings. See forum entry for complete list. Added: New axes. See forum entry for complete list. Added: NVG gain (with keyboard binding). Updated: HSI VAD rho/theta select behavior. Updated: ADI Cage/Uncage mechanism behavior. Improvement: INS Vertical Update. Improvement: INS Oblique Update. Improvement: Updated exterior Model LODs to show Navigation Lights better when further away. Fixed: Cockpit flood light rheostat. Fixed: HSI adjustment knob behaviour. Fixed: Locked target becoming DO when decreasing range. Fixed: boresight/vertical scan display order. Fixed: Radar ACM mode elevation bug. Fixed: IFF HUD "A" or "F"(english) symbol not shown on Magic triangle lock. Fixed: HUD FPM wrong drift caging at high bank angles. Fixed: Wrong altitude transitions for HUD FPM caging/uncaging. Fixed: Behavior for UVHF preset knob when using manual freq. Fixed: OBL radar cue to match beam position. DCS C-101 Aviojet by AvioDev Fixed C-101EB Syria medium landing quickstart mission. Fixed C-101 EB IFR Flight training mission. Fixed boarding ladder, helmet and chocks flickering at cold start. Fixed excessive pitch up moment during takeoff when using correct trimming. Added trim margin to landing phase. Modified elevator efficacy. Now the control stick has to be pulled further backwards during takeoff, as in the real airplane. Reduced engine pitch moment. Fixed Heading Reference System drift when flying headings close to 360° or 180°. Added C-101CC IFR training missions (EN and ES). Added C-101 Campaign. DCS F/A-18C Hornet by ED Added GMT/GMTT radar modes. Added SEA Mode for radar. Added functionality for ASPJ (jammer). Added functionality for S/A and AUTO ALE modes. Added Transmit Designate (TXDSG) option on the Situational Awareness display. Added Fuel Low BIT. Added Bullseye on Hornet Targeting Pod. Added Black Area Along Top of Targeting Pod Display. Added BDU-45. Added Auto lase for GBU-24. Cockpit Missile/Rocket Launch sound update. Jamming targets not displayed on radar, should be in dugout - Fixed. RWR Contacts displayed on the wrong azimuth - Fixed. Change OFFSET function logic - no more freezing symbols. When on the ground with weight on wheels, it should be possible for the player to create/edit countermeasure programs - Fixed. After command AACQ on the target, the acq point cue remains frozen on the display, even when press undesignate to return to search - Fixed. Acq point cue should not be displayed if an L&S exists - Fixed. CCIP Gun piper aims low on first run of DCS - Fixed. AGM-154a PP missing target - Fixed. FPS Hit on user track using EXP-1 - Fixed. TWS mixes with other modes - Fixed. Issue with maverick after rearm, display fails - Fixed. Moving the TDC or simply manoeuvring render the radar beam stuck - Fixed. GMT mode can cause significant FPS drop - Fixed. Radar raw hits and tracks are displayed in AOT zone - fixed. RTS GACQ not displayed when radar tracks target with GUN selected - Fixed. Missile flyout symbol in radar page is not azimuth stabilized - Fixed. TWS BIAS azimuth centering can cause radar to get stuck at the new azimuth center - Fixed. TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed. Radar scan can lag or get stuck under heavy maneuvers - Fixed. TWS mode. Radar sweep can become stuck during scan - Fixed. JADM Crossed out in DDI but not HUD - Fixed. AGM-65E can't be fired with Mav page as SOI in certain conditions - Fixed. "Right Engine RPM Failure: Auto Start Stopped" - Fixed. SLAM X'd out in DDI but not in HUD - Fixed. FTT break lock on TDC HUD - Fixed. Barometric pressure knob sensitivity - Fixed. Walleye jettison issue - Fixed. Fix Hat symbol on RWR for aerial emitters - Fixed. Jammed radar can support SARH tracking - Fixed. FLOOD mode issues - Fixed. When you start AACQ when B-sweep left from the target, it move on left after targeting - Fixed. After undesignate target ACQ Point Cue still show - Fixed. SD-10 missile appears as U in RWR - Fixed. Gauntlet instant action syria mission problems - Fixed. A2G radar. Oil rigs are not shown in sea mode - Fixed. PAI Phantom pilot remains in the brace position after catapult launch - Fixed. Sensor control switch left doesn't display Az/El anymore after re-entering A/A mode - Fixed. F18 Dispenser program 1 not showing when starting from ground - Fixed. TXDSG and SA page Provides ranging to jamming tracks - Fixed. Hook bypass switch solenoid not functional - Fixed. Added missing czech Hornet training localizations. Hornet sounds like chopper - Fixed. GACQ - search pattern off - Fixed. DCS F-16C Viper by ED Moving the TDC or simply manoeuvring renders the radar beam stuck - Fixed. Speed brake close seems to fast - Fixed. NO Waypoints set can not move tgp in CCRP - Fixed. AIM-54 shows as a U in RWR - Fixed. Barometric pressure knob sensitivity - Fixed. New single missions - Titles in caps. Does not match other missions - Fixed. Steering Select Autopilot Error - Fixed. Improve Shutdown sounds. RS on HARM and SD / 11 Filter creates count down problem - Fixed. Added Chinese Viper Early Access Manual. Fixed typos in TWS & Link-16 Training mission. Updated Viper Early Access Manual. DCS F-5E Tiger II by ED The headwind and tailwind anomalies have now been fixed. SD-10 missile appears as U in RWR - fixed. DCS A-10C II Tank killer by ED CCIP mode uses the wrong elevation - fixed. Updates to HOTAS CMS functionality. Jammer now stops after 10 seconds timeout in AUTO mode only. Countermeasure HOTAS Command Change. Implemented jammer automatic OFF function in AUTO when the threat is not valid anymore (takes 3 seconds timeout in any case). Oil Pressure Gauges Oscillate prior to Engine Start - fixed. Added 'Current MA' HMCS profile item to control current MA objective symbol (the red triangle) occlusion. HMCS ground PPLI setting not respected - fixed. DCS P-47D Thunderbolt by ED Damage geometry parts updated. Fixed animations for brake pipes. Tail buffet destroyed the tail too quickly - fixed. Open cowl flaps destruction from buffeting. Light and compass light dimmers animation fix. DCS Bf-109 K4 Kurfürst by ED Fixed typos in IA Missions. Added Russian localization for IA Missions. DCS P-51D Mustang by ED P-51D: full rudder authority with missing rudder surface - fixed. DCS: F-14 Tomcat by Heatblur Simulations NEW: Added ability to enter length and heading associated with waypoints on TID. NEW: Added Co-Op version of Operation Reforger. NEW: Added SuperCarrier version of Operation Reforger (WIP). Added clickable cockpit on/off toggle to mouse keybindings. Added Eng online manual URL to /Docs/. Fixed AIM-9 Training Mission. Fixed M-61 Training Mission. Fixed various issues in Operation Reforger Campaign (typos, bugs, etc.). Fixed Walkman crashing to desktop when switching tape sides. Associate launched TWS AIM-54 with a track rather than object; to disambiguate multiple tracks with the same target object. Internal work on missile API abstraction layer for future API changes. Fixed JESTER staying in TWS-A with inflight missiles but no launched TWS tracks. Fixed JESTER B-1 Lancer callouts. Prioritized kneeboard datalink list by AWACS, Carrier, others. Fixed RIO Airspeed indicator bugs not being able to be set. Fixed clock becoming inaccurate over time. Slightly improved DDD shader performance. Fixed night backlighting on RIO weapons drum (TURN visible constantly). Fixed gaps in ECS tubing connections. Fixed various instances of Z-Fighting. Increased AoA indicator peak brightness. Fixed Indexer brightness control not influencing AOA indexer light intensity. Fixed G Meter needle clipping into its dial face. Increased brightness/reach of refuel probe light. Fixed DN LOCK ORIDE lever moving with emerg hyd pump handle. Fixed first digit in the Mode 3/A code panel animating incorrectly. Added missing stencil for missile cooling. Fixed formation lights not being visible in LoD 1. Adjusted various aspects of TID rendering for more accuracy: Increased space between radar upper/lower and elev angle Repositioned weapon status Fixed missing + inside circle of own aircraft symbol Fixed missing altitude on some waypoint symbols Slightly tweaked degree and minute symbol positions in TID font Slightly tweaked degree symbol shape (now less round) in TID font Added decimal point to lat long format and moved minute symbol to the end Fixed max length of all TID vectors from 1.35" to 1.5". Fixd JETT button moving together with ORIDE lever. Fixed unbalanced internal afterburner sounds (L/R balance). Added some TF-30 intake whine to interior sounds for F-14A. Fixed playback location of afterburner sounds internally. Improved sound balance in the cockpit slightly. Adjusted drag for fuselage fuel tanks. Fixed some instances of TF-30 disassembly/fire at ~Mach 1. Fixed DLC ground spoiler operation. Fixed Man devices partial deploy issue. Adjusted TIT high altitude temperature model. Added downlock override for landing gear. Increased pitch with power effects. Tweaked drag in the transonic region. DCS: AJS-37 Viggen by Heatblur Simulations Fixed issue where nav-fixes would be made after switching out of Maverick-sighting. Multiple fixes to FLI and ADI gyroscopes, amongst other fixing drift simulation and (mis-)alignment. Increased the strength of the Landing/Taxi light. Fixed weapon selector RR mode erroneously overriding take-off symbology. Fixed flares empty (FACKL SL) indication not resetting after re-arm. Fixed Brä 24% (FUEL 24%) not causing a master caution warning. Corrected RB-75 guidance for aircraft targets. DCS: SA-342 Gazelle by Polychop Simulations Fixed color of external lights. Fixed view distance of external lights. Added ammo type selection for the SA-342L’s GIAT M621 cannon to the mission editor loadout screen and ingame rearm / refuel screen. DCS UH-1H Huey by ED Gunner setting (for both modes - single player and multicrew). Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled. Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR. UH-1H UN Mission 2. Trigger zone too small - fixed. DCS Black Shark by ED Ka-50. corrected single missions received except Ka-50 - Night Patrol.miz. Courier single mission. Removed a soldier running through the nose of a helicopter. Flaming Cliffs by ED Su-25T. Implement a HUD colour shield. F-15C. SD-10 missile appears as U in RWR - fixed. DCS Combined Arms by ED Fixed damage caused by ZSU-57-2 HE-shells. Fixed ammunition amount for BTR-82A. DCS Campaigns Mi-8MTV2 The Crew campaign by Stone Sky: 1.11Combat and 1.10Arctic. Corrected tiggers. F/A-18C Serpents Head 2 campaign by Badger 633: Mission 4 Camp 2 Rev 16TH. Update of ship fired missiles. F/A-18C Raven One campaign by Baltic Dragon: Mission 05. Reduced chance that Prince will hit the water during the dogfight. Mission 06. Updated Marshal frequency to match the kneeboard. M-2000C Red Flag campaign by Baltic Dragon: Mission 04. Fixed issue with Banshee flight stuck on WP 2. Mission 15. Fixed issue with flight lead orbiting instead of turning The Enemy Within 3.0 campaign by Baltic Dragon: Mission 13. Fixed rare problem where rescue helos (Uzi) would crash into each other on takeoff. Bf 109 K-4 Jagdflieger, F-86F Hunters over the Yalu, DCS: Fw 190 A-8 Horrido!, P-51D: The Blue Nosed word not alloweds of Bodney, Spitfire IX The Big Show by Reflected Simulations: More realistic flak and AAA. AI behavior tunings. Mission progression fixes. The Border campaign by Armen Murazyan: Mission 8 - Radio hunting. Radio signal source did not appear on time - fixed. A-10C Stone Shield campaign by ED: Redesigned missions. 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
February 5, 20215 yr Author 05 February 2021 Dear Fighter Pilots, Partners and Friends, Welcome to our 2021 Lunar Sale, which starts today on our eshop and will run until the 15th of February at 15:00GMT. In addition and for the whole period of the sale, please enjoy all we have to offer for free. Discover something new and don’t miss the opportunity of picking up something for a great price. This week we also announce the P-47D Thunderbolt Livery Competition. Try your hand at being selected as one of the ten winning works of art. If your submission is selected, your name will be added to the credits, and your work will be included as an official skin with the module. You will also receive a free copy of DCS: Mosquito FB. Mk. VI when it releases to Early Access. Our third party campaign developers have prepared a joint letter to the community. It’s worth taking a look at the upcoming campaigns for DCS World, they will be sure to keep you airborne for hours and hours. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team Lunar Sale Our Lunar Sale 2021 has started and will run until the 15th of February 15:00GMT. We will also take part in the Steam Lunar New Year sale which starts on the 11th of February. Most modules are offered with a 50% discount. Modules with a 30% discount: P-47D Thunderbolt The Channel F/A-18C Hornet F-16C Viper A-10C II Tank Killer Supercarrier Exceptions: F-14A/B Tomcat will have a 15% discount JF-17 Thunder will be only $59.99 New Campaigns are not on sale DCS: Syria The Free to Play event will commence shortly and will give you free access to all we have to offer for the next ten days. We have put together a trailer showcasing what’s in store for 2021, please check out our 2021 Lunar Sale trailer. P-47D Thunderbolt Livery Competition Using the official template found here, we are holding a Thunderbolt livery contest. Only the top ten submissions will be chosen and included with the module. Your name will also be included in the official manual. Here are some of the requirements and details: The skin must be created using this template. The skin can be historically accurate or fictional. However, the skin must be associated with one of the countries currently present in DCS World. Here are instructions for saving textures with MIP levels using NVIDIA Texture Tools for Adobe Photoshop. After submitting your file to User Files, please enter the P-47D Thunderbolt Skin Competition forum topic with a screenshot and link to your file. The contest will run until the 5th of March. All ten winners will also receive a free copy of DCS: Mosquito FB. Mk. VI when it releases to Early Access. Third Party Campaign Developers DCS World continues to offer new opportunities for our third-party campaign makers to produce world-class content. Please take a look at the joint letter below. It is written by all the campaign makers and gives you a good idea for what they are trying to achieve as a community. Great stuff! “Dear virtual pilots, This is a joint letter from all 3rd party campaign developers to the entire DCS World community. You know, we do not look at each other as competitors. We’re more like a virtual team of mission building enthusiasts. Although we work on our projects separately, we constantly help and support each other. The most essential part of our success is you, the community. We’re forever grateful for the support and enthusiasm.” - Gregely Gal Third-party campaign developer Very soon you can expect the release of the Ka-50 Pandemic campaign for the Persian Gulf. Another campaign for the Mi-8 helicopter in Syria is in progress.Armen Murazyan F/A-18C Rise of the Persian Lion campaign comprises 15 story-driven missions.BADGER633 We are working on the release of A-10C Iron Flag campaign taking place in Nevada Test & Training Range. We’re also working with “Rain” Waters, former F-16 demo pilot and host of the afterburn podcast on F-16C The Gamblers campaign, recreating his experience during deployment in Syria, 2014. Kevin Miller and ‘Jell-O’ Aiello from Fighter Pilot Podcast are preparing the next Raven One campaign, taking place in Syria. There will also be goodies for the Harrier in the Ottoman Courier campaign. https://baltic-dragon.netBaltic Dragon A-10C Operation Persian Freedom campaign is in the making and will carry on the events of Persian Freedom into the Syrian theatre. This campaign will be for the Hornet and following 6 months of research and story writing aims to be an incredibly detailed scenario. Ground Pounder Simulations Our first project, Rising Squall, launched as the bridge between arcade and realism. We hope that Rising Squall will help to bring new players from other combat fighter genres. Experiencing the realistic flying characteristics of the jets while having a cinematic blast. We are working on a tutorial campaign for DCS: F/A-18C. A series of detailed training missions that focuses on practicality and replayability, the idea is very similar to Laobi’s “1-minute DCS” series. It will be FREE for those who own Rising Squall. rising-squall.comINVERTED A second campaign for the UH-1H on the Caucasus map will be released. In 2021 we will also start work on a campaign for the SA-342 Gazelle. However, completion is planned for the end of 2022. I want to take this opportunity to thank all the helpers from the community.LOW-LEVEL HEAVEN We plan to release the A-10C II versions of our Basic Flight Training (BFT), Advanced Aircraft Training (AAT) and Tactical Training Qualification (TTQ) campaigns. We also expect to complete the following: F-15C Basic Flight Training Qualification, F-15C Aggressors Air Combat Maneuvering, F-5E Aggressors Red Flag and FA-18C Aggressors Air Combat Maneuvering campaigns. MAPLE FLAG MISSIONS The F/A-18C Operation Pontus campaign in cooperation with Baltic Dragon offers a new story-driven concept. Currently, we are working on an F-16C Campaign project, which we plan to finalise soon. The campaign takes place in Persian Gulf and is supported by extensive research of HAF/ NATO Operations. Later this year, we plan to finalise the sequel of UH-1H Argo campaign which will take part in Syria. 373vFS Phoenix (Greg - Petritis) The community response from the F-14A Zone 5 campaign has been motivating. P-47D Wolfpack campaign is based on real-life combat reports of the 56th fighter group. Another F-14 project is nearing completion after over a year’s work.https://facebook.com/reflectedsimulationsReflected Simulations A thirteen mission campaign for F/A-18C set in the Persian Gulf and featuring SuperCarrier. In the midst of a geopolitical scenario, each mission will test your ability to fly and fight in a true to life modern battlespace.SELDO Black Sea Resolve ‘79 is a 25 mission campaign set in 1979. UN forces are supporting the newly formed Eastern European countries fighting for independence. Download now.SorelRa Part 2 of the Crew campaign. A series of campaigns for the Persian Gulf map are in development for the UH-1H Huey, Ka-50 Black Shark 2, Mi-24P Hind, and AH-64D Apache modules. The beginning of 2022 is exciting for helicopter enthusiasts in DCS World.Stone Sky These very dedicated third-party campaign providers are really throttling up and delivering exceptional content. We are very grateful to them all and wish them great success. We hope you will take the opportunity of purchasing and are confident that you will enjoy them. Thank you again for your passion and support, Yours sincerely, 3 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
February 12, 20215 yr Author *Weekend News***Tinian IslandIntroductionTinian is located approximately 1,500 miles (2,400 kilometres) from mainland Japan, and was chosen as the suitable staging base for continuous heavy bomber attacks on the Japanese Islands. Immediately after the island's seizure by the US in the summer of 1944, construction began on the largest air base in the Pacific region, covering almost the entire island.The four runways at North Field were lettered "A", "B", "C" and "D" from north to south and were said to resemble the deck of a busy aircraft carrier.The North Field airbase was the first loading and launching point for the atomic bomb attacks on Hiroshima and Nagasaki, Japan. At the end of WWII the base was placed in a standby status and officially closed in March, 1947.Tinian International Airport is a public airport originally constructed by the Japanese during WWII with two parallel runways. It was subsequently repaired by the Americans, and then called West Field. Tinian airport now covers an area of 1,416 acres (573 ha) with one of the runways measuring 8,600 x 150 ft (2,621 x 46 m).In May 2012, the United States Marine Corps VMFA-121 operated its F/A-18D Hornets from the airport using M-31 aircraft carrier arresting gear systems.This airport is now owned by Commonwealth Ports Authority.Another big installation on the island - Robert E Kamosa Transmitting Station. The antenna curtain array along the central west coast of the island is a class of large multi element wire radio transmitting antennas, used in the shortwave radio bands. Suspended by supporting wires and strung between pairs of steel towers up to 300 ft (90 m) tall. These antennas are used by international shortwave radio stations to broadcast at transcontinental distances.all. These antennas are used by international shortwave radio stations to broadcast at transcontinental distances. 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
February 17, 20215 yr Author Patch Today but not 2,7 ED Team 3 25343 posts Posted May 14, 2020 Stable Version Currently version number: DCS 2.5.6.59625.1 Next update: To be announced Open Beta Public testing build Currently version number: DCS 2.5.6.60966 Open Beta Next update: 17th February 2021 - 2.5.6 crash fix focused patch. Thank you 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
February 17, 20215 yr Author ED Team 25357 posts Posted 4 hours ago DCS 2.5.6.61527 Open Beta DCS World Crash in avArmamentControl_AYK22_F18 - fixed. MP. Crash from the conflict between different versions of the Tarawa ship scripts - fixed. MP. New network predictor for aircraft. Crash Stack Overflow crash on wcWing::trySelectAndAssignTargetGroup - fixed. AI WWII. AI will follow in climb until overheat - fixed. DCS M-2000C by RAZBAM Simulations M-2000 Autostart crash - fixed. DCS F/A-18C Hornet by ED Reduced sound stutter on close up views. DCS F-14 Tomcat by Heatblur Crash in handler of "SENSORS" device - fixed. Campaigns DCS: F-5E Black Sea Resolve '79 Campaign by Sorel: F5-R-C7.miz Helicopters colliding midair fix. Flightpath and altitude modified to create enough separation. DCS: F/A-18C Operation Pontus Campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon: Corrected PDF files. F-86F Hunters over the Yalu Campaign by Reflected Simulations: Flak defenses fine tuned for survivability. F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633: Mission 7. Marshall vehicle drifted to different route and prevented another vehicle from accessing a critical trigger - fixed. DCS: AV-8B Sky Warrior Campaign by Eagle86: Marks of the main targets on the map F10. Simplified of several missions. Increased time for completing tasks. Basic dialogs play automatically if the player is idle. Ability to turn off music in the radio menu. DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns: Corrected Nellis AFB ATC frequency in all documents. Corrected frequency for the northern tanker in all missions. Mission 8 - corrected player radio channel presets. DCS: Rising Squall by INVERTED General Fix- Version postmark added for all missions M12 - Lost liveries for Aegis-2 - Fixed M12 - Conflict of "last warning" dialogue for Aegis-3 - Fixed M12 - If player get too close to one of the escorts (Chainmail), it will trigger the next stage. M11 - Add Tips for homebase waypoint. M10 - Last task needs more detailed tips - Added M10 - Lowered possibility of AAA and CIWS interception possibility. M10 - Fixed BGM loss after WP2 M10 - Fixed crash when slew to WP3 outside of 40NMs. M09 - The "mission success" tip is Chinese - Fixed M09 - In certain cases, if REEF-Convoy was destroyed, there were some dialogue conflicts - Fixed M09 - Reef dies but mission continues - Fixed. M06 - The activation time of airport flare and smoke mark has been adjusted - A bit earlier and more obvious. M06 - A new checkpoint before landing was added. M05 - Some tips are more detailed. M04 - Missions Checkpoint File was terminated ahead of schedule - Fixed M04 - When landing to the carrier, it will accidentally activate a group of enemy aircraft that should not exist, leading to mission failure - Fixed M03 - Mission continues if Cargo-1 is hit - Fixed M01 - A dialogue for Aegis-4 had conflict - Fixed 4 3 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
February 19, 20215 yr Author ****Weekend News*** Dear Fighter Pilots, Partners, and Friends, We are grateful for the overwhelming customer response from the community during the Free to Play period and thank you for all your exciting feedback. We are working hard to address your reported bugs, requested adjustments, and future enhancements. The F/A-18C development team is working towards bringing the Hornet a step closer to Release State. We are pleased to inform you of new features such as ATFLIR, WIDE acquisition mode, and PB mode for HARM, which are all currently in development. Check out some of the great progress being made on the Viper and please take a look at the amazing new Campaign by Baltic Dragon, Operation Pontus. Once again, thank you for your passion and support. Yours sincerely, Eagle Dynamics Team F/A-18C Hornet Update For the next, big Open Beta update, we plan to include several new Hornet features that include: Pre-Briefed (PB) mode for the HARM to include both HRM and A/C sub-modes Self-Protect Pullback (PBLK) mode for the HARM / HRM OVRD Improved HARM TOO handoff for two emitters at once Adjusted AGM-88C HARM flight and seeker dynamics ATFLIR targeting pod Complete remaining Litening targeting pod tasks TDC slew Wide Acquisition (WACQ) ACM mode RAID Single Target Track (STT) mode SPOT radar mode Saving PRF to SET options BRA indication with L&S New elevation tracking model to resolve JHMCS designation drift F-16C Viper Updates Our team of dedicated engineers assigned full-time to the Viper is currently working on: Updated flight model dynamics for constant G and drag index for CAT I. Addition of IAM weapons that include JDAM, JSOW, and WCMD. Pre-Briefed (PB) mode for the AGM-88C HARM. Important development items remaining include: Air-to-Ground radar CRUS page JHMCS Air-to-Ground mode HARM Targeting System (HTS) Electronic Countermeasures And more Operation Pontus Baltic Dragon Operation Pontus is a story driven campaign for the F/A-18C Hornet. As the Commanding Officer, you will plan, design, and execute demanding missions for your squadron. This campaign has day and night missions with different weather conditions against an intelligent and adaptive enemy. "Operation Pontus” main campaign features: Up to 30 missions (total number is based on your success rate) Dynamic Briefings and SITREPs Decision making and planning Over 1000 voiceovers creating a dynamic environment Full use of DCS: Supercarrier "Every decision counts... Start' em Up!” DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon Over the next coming weeks, a massive push is ongoing to prepare for the launch of DCS World 2.7. We are hoping to get there by the end of March and we are full burners on the job. Thank you again for your passion and support, Yours Sincerely, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
Archived
This topic is now archived and is closed to further replies.