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BIGNEWY

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DCS 2.5.6.61527.1 Open Beta

 

DCS: F/A-18C Rising Squall Campaign by INVERTED:

  • M06. Added a checkpoint before landing.
  • M10. Changed ship position.
  • M11. Added target counter for enemy bombers.
  • M12. Fixed trigger bug causing SU27 to attack too early, slightly adjusted AI logic.
  • M13. Added a few easter eggs.

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Patrick

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New Volumetric clouds on WIP
dcs-world-flight-simluator-volumetric-cl

dcs-world-flight-simluator-volumetric-cl

Compare with the Reach from skies video
 

 

Edited by Silver_Dragon

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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***Weekend News***

 

Dear Fighter Pilots, Partners and Friends,:pilotfly:

 

In the lead-up to the release of DCS World 2.7, we have also been busy bug fixing with our internal and external beta-testers. Progress is good and we are confident that the 2.7 release will go smoothly.

 

Cloud presets are nearing completion and the interface for ease of selection is being finalised. 

 

Development on DCS: AH-64D is progressing steadily. In parallel with completing the external model and cockpits, we are engaged in armament, navigation, fuel, defensive systems, communications and other subsystem tasks. 

 

The AH-64D is a particularly complex aircraft, but the team is making rapid progress. We would like to kindly inform you that the AH-64D pre-order is planned for the beginning of May 2021. 

 

Thank you for your passion and support.


 

Yours sincerely, 


 

Eagle Dynamics Team

 

 

 

DCS World 

The Clouds

 

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We will be rolling out the new Volumetric Clouds with a wide array of preset weather conditions that vary in number of layers, coverage, density, elevations, thickness, precipitation and more. 

 

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Following the initial release, the Mission Editor weather tool will be enhanced to allow you to create your own weather presets. We are also pleased to confirm that the new clouds are synchronised for network play.

 

 

 

DCS: AH-64D 

Development Report

 

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Here are some of the features that we are currently working on for Early Access. We look forward to giving you an exact date when pre-orders will begin. We expect it to be in the first week of May 2021.

 

Aircraft Systems

  • Powerplants and related systems
  • Fuel system
  • Hydraulic and pressurised air systems
  • Electrical system
  • Lighting
  • Flight Instruments
  • Auxiliary Power Unit (APU)
  • Autopilot modes
  • Multipurpose display
  • MPD pages (ENG, FUEL, etc.)
  • Keyboard Unit
  • Enhanced Up Front Display
  • Fire suppression system

 

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The AH-64D is equipped with advanced sensors capable of target detection and engagement at long ranges. Here are some of the Early Access features; 

 

Avionics

  • Navigation Subsystem
  • Embedded Global Positioning
  • Inertial Navigation system
  • Doppler radar velocity sensor
  • Air Data system
  • Radar Altimeter
  • Automatic Direction Finder (ADF)
  • MPD Tactical Situation Display (TSD)
  • Communication systems

 

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The AH-64D is capable of adapting to several roles within the context of close air support tasking. In addition to the 30 mm M230 single-barrel chain-driven autocannon, it can carry external stores and weapons on its stub-wing pylons. Equipment we are planning to release includes;

 

Mission Equipment 

Sighting Subsystem

  • Integrated Helmet and Display Sight System (IHADSS)
  • Modernized Pilot Night Vision Sensor (MPNVS)
  • Modernized Target Acquisition Designation Sight (MTADS)
  • Night Vision Goggles (NVG)

 

Armament Systems

  • Area Weapons System (M230E1 Automatic Gun)
  • Rocket Management Subsystem (2.75 Inch Aerial Rocket)
  • Hellfire Modular Missile System (Semi-Active Laser)
  • Weapons page

 

Defensive Systems

  • One chaff and two flare dispensers
  • Airborne Survivability Equipment (ASE) page
  • Common Missile Warning System (CMWS)
  • Radar Warning Receiver (RWR)

 

Dedicated designers are also working on photo-realistic cockpit details and labels. In parallel, work continues on the external model textures. 

 

The flight model and flight control system are highly complex and demanding. We are confident that the fidelity will be very high at Early Access. Much more information on the development of this sophisticated attack helicopter will be coming soon.

 

Thank you again for all your passion and support, 

 

Yours Sincerely, 

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More Campaign Updates Today

  • ED Team
  • 25569 posts

Posted 4 hours ago

DCS 2.5.6.61527.2 Open Beta

DCS Campaigns

A-10C: Basic Flight Training (BFT) Campaign by Maple Flag:

  • In some missions for the A-10C II campaign there is a collision with the wingman AI because the wingman starts in a ramp spot that collides with a static unit - fixed.

DCS: F/A-18C Operation Pontus Campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon:

  • Mission 1 options adjusted (labels, easy comms).
  • Skip whole Mission 1 option added.
  • Kneeboard inverted comms info fixed.
  • Optimised air traffic to eliminate potential frame drop.
  • Optimised AI low flying trigger conditions.
  • Optimised AI RTB trigger behaviour.
  • Intercept missions spawn and end message fixed.

L-39 Albatros: Kursant Campaign by ED:

  • In the first stage, the car collides with the player’s plane in the parking - fixed.

DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo:

  • Helicopters are being engaged by ground forces, the player is not able to win the mission and continue with the campaign - fixed.
  • Mission complete message at the start of the mission - fixed.
  • Flightpath and altitude modified for the helicopter flight affected.
  • Mission triggers adjusted.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 02. Smoke does his own Case III instead of following player to the boat.
  • Mission 03. Added safeguard allowing player to skip air to air refuelling OR to load version of the mission starting behind the tanker.
  • Mission 08 Set NVGs to be installed by default on mission start.
  • Mission 09. Updated kneeboard to reflect double ugly configuration.
  • Mission 10. Removed the AAR part. Set NVGs to be installed by default on mission start. Fixed problems with SA-15 shooting down player too easily.
  • Mission 15. Set NVGs to be installed by default on mission start.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 02. Fixed issue with Georgian patrol getting stuck on the way to suspected vehicle.
  • Mission 09. Fixed wrong information on the kneeboard regarding objective.
  • Mission 10. Updated loadout for Polish F-16s (GBU-12s instead of JDAMs).

DCS: AV-8B Sky Warrior Campaign by Eagle86:

  • Fixed bugs in 3 and 4 missions, which in certain cases interfered with the passage of missions.
  • The number of wingmen in missions has been increased.
  • Added the ability to skip a mission and go one mission back to the radio menu.
  • Added the ability to enable marks.

DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven:

  • Mission 2 and 3 - Adjusted AI behaviour.
 

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Weekend News

  • ED Team
  • 60 posts

Posted 5 hours ago

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5 March 2021

Dear Fighter Pilots, Partners and Friends, :pilotfly:

We are confident and believe we have a solid 2021 Roadmap in place that will see the addition of some very exciting new modules and core development improvements. Currently, we have begun testing the new clouds with our internal testers and look forward to receiving more feedback as we expand our testing program. Check out the In Development screenshots.

We would like to share further work on the island of Rota, Mariana. We are currently working on anomalies in the road networks as well as the ground objects and their paint textures. We are also working on the shoreline rock composition details.

We encourage you to review the F-5E Tiger II Black Sea Resolve campaign below. More details on how to get involved in mission creation can be found on the forum.

Thank you for your passion and support.

Yours sincerely,

Eagle Dynamics Team

Stable

Highlights

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Over the past few weeks we pushed multiple minor campaign fixes out so you could continue enjoying these missions to the fullest. We would like to inform you of a longer than usual update cycle commencing now in the lead up to 2.7.

A few highlights that we would like to point out, which are also now available in Stable;

DCS World

  • Cockpit Missile Launch sound update.
  • Added bulk cargo vessel Handy Wind with helipad

DCS: F/A-18C Hornet

  • Added GMT/GMTT radar modes
  • Added SEA Mode for radar
  • Added functionality for ASPJ (jammer)

Singleplayer campaigns now in Stable

  • DCS: F/A-18C Operation Pontus
  • DCS: F-14A/B Zone 5
  • DCS: F-5E Tiger II Black Sea Resolve ‘79
  • DCS: AV-8B Sky Warrior Campaign
  • DCS: F-16C Red Flag 21-1
  • DCS: F/A-18C Rising Squall

Other notable improvements have moved to Stable, read the full changelog.

Rota Island

Introduction

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Rota Island is the smallest of the populated islands and the second southernmost island of the Marianas archipelago. Despite the fact that the island had a small Japanese garrison of more than 2000 men during WWII, American troops never invaded it. It was however bombed occasionally by the U.S Navy in attempts to silence Japanese warning transmissions about B-29 Superfortress bomber attacks.

EN_Hero3.jpg

Sinapalo village is the biggest settlement in the island and features Rota International Airport. The single runway was built and manned by the Japanese until the U.S Navy bombed it into disuse at the end of WWII. In September of 1945, the airfield was renovated and extended an impressive 5,000ft to serve as an emergency landing strip.

EN_Hero4.jpg

The Songsong village on the island of Rota is located along the southwestern part of the island. The village has a population of less than 1,000 inhabitants and boasts a recognisable landmark known as Wedding Cake mountain, Mt. Tinubal. The layered rock and capes have been recreated in detail to include the natural dips of volcanic rock structures and the gentle sloping forms of the limestone plateau in the North part of the island.

Black Sea Resolve ‘79

SorelRo

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Black Sea Resolve is a fictional, story-based campaign that will test your A/A and A/G skills. Set March 1979, you will fly as part of an F-5E Tiger II squadron and support the independence of the former Soviet Union provinces.

Campaign Features:

25 story-driven missions

Over 300 voiceovers

Late 1970’s units set

Full-scale conflict that will progress throughout the campaign

A large variety of missions; CAP, CAS, RES-CAP, Iron Hand

Detailed briefings, kneeboard files, and supporting documentation

Thank you again for your passion and support,

Yours Sincerely,

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  • 61 posts

Artboard 1.png

 

 

12 March 2021


 

Dear Fighter Pilots, Partners and Friends,:pilotfly: 

 

We have selected the ten winners of the P-47D Thunderbolt Livery competition. They will all receive the DCS: Mosquito FB Mk.VI for their inspired and talented efforts. Please see below. Their work will form part of the standard offering and the names of the artists will be added to the credits. Thank you to all participants for the excellent work.

 

We are hard at work with DCS World 2.7 and in addition to the new clouds you can expect to see substantial new Hornet and Viper features, updates to The Channel and Syria maps, improved fire effects, enhanced structural damage modelling for the WWII aircraft, updated sound effects, new World War II propeller disk animation, and more. 

 

The DCS World 2.7 Open Beta will also bring DCS: F/A-18C Hornet and The Channel Map out of Early Access and into Release State. 

 

Thank you for your passion and support.

 

Yours sincerely, 


 

Eagle Dynamics Team

 

 

 

P-47D Livery

Winners

 

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We would like to extend a special thanks to all the participants in the P-47D Thunderbolt Livery Competition. Our ten winners are listed below, with MateusOV having two liveries included.

 

Mike Busutil: WarChief

MateusOV: Commemorative Livery & Big Bird II

Sydy: 1st Brazilian Ftr Sq-Jambock A1 

danperin: 61st FS 8th AF HV-Z

Waynos: RAF Thunderbolt

Giskvoosk: Chief Ski-U-Mah

EL_LEJI: 5th Emergency Rescue Squadron

BoNidle: The Trojan Warhorse

Latart: Lend-Lease

Flanker: P-47 USSR Air Force ( gray - blue )


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All winners will receive a copy of DCS: Mosquito FB Mk.VI once Early Access is released.

 

 

 

Clouds

Development Progress

 

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In order to simplify mission creation and weather selection, we have designed a large number of cloud presets which are convenient to select from the Mission Editor. Here are a few thumbnails to give you an idea of what will be available. 

 

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P-47D Thunderbolt

Promotion

 

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Thunderbolt pilots often claimed that they could fly the P-47 through a brick wall and live. The P-47 Thunderbolt, nicknamed the Jug, served the United States Army Air Forces (USAAF) in both the European and Pacific theaters. In total, 15,636 were built between 1941 and 1945. Many countries including France, the United Kingdom, the Soviet Union, Mexico, and Brazil also operated Thunderbolt to great success.

 

The P-47D excelled in the role of fighter-bomber due to its heavy armament, rugged construction and Pratt & Whitney R2800 Double Wasp radial engine that was extremely reliable and capable of absorbing serious enemy fire. In addition to the impressive eight .50-caliber machine guns with 425 rounds per gun, the Jug was armed with bombs and rockets in the ground attack role. The P-47 saw action from 1943 in the bomber escort role before being replaced by the P-51 Mustang, which had longer range and higher performance as a fighter.

 

Thank you again for your passion and support, 

 

Your sincerely, 

 

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***Weekend News***

 

19 March 2021


Dear Fighter Pilots, Partners and Friends, 

 

Today, we are pleased to announce the Early Access features for DCS: Mosquito FB Mk.VI. The Mosquito will be optimised for multi-crew and will be the first two manned, twin-engined WWII aircraft in DCS World. Please have a look at the In Development Screenshots.

 

The main weapon control system features for DCS: Mi-24P Hind have now been completed. We have also connected and finalised the interior and exterior sounds from the engines, systems and rotors. Pre-orders will soon be commencing and we would like to share our on-going tasks.

 

Check out the cooperation between Reflected Simulations and Tomcat officer, 'Bio' Baranek in the DCS: F-14 Zone 5 Campaign by Reflected Simulations. If you are interested in becoming a campaign creator for DCS World, check out our forum for more details.

 

Thank you for your passion and support.

 

Yours sincerely, 

 

Eagle Dynamics Team

 

 

 

Mossie

Early Access

 

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All systems and components have been modelled in excruciating detail and include the recent cooling system updates that were made to DCS: P-47D Thunderbolt. 

 

Early Access Features;

  • High-quality external 3D model 
  • 6 Degree of Freedom fully clickable cockpit with latest visual effects
  • Flight Dynamics based on official reports, our own CFD research and pilot feedback
  • Full Fuel system and optional external tanks
  • Full electrical system
  • Full hydraulic and pneumatic system
  • Propeller feathering

 

Early Access Armament:

  • 4 British Browning .303 machine guns 
  • 4 Hispano 20mm guns
  • 250lbs and 500lbs bombs in the bomb bay and under each wing

 

Hero2.png

 

The damage model for the Mossie considers the internal wood structure of the airplane and uses each internal element of the aircraft - oil, air, hydraulic and cooling systems, engine, throttle, trim, and the airframes main strength spars and stringers to calculate the visual damage. 

 

We are now able to consider all these factors, which in turn enables us to more accurately simulate damage to the airframe and the effects on the flight model. For example, damage to the wing skin will lead to a decrease in the lift and cause more drag, damage to the spar will cause strength reduction and potentially wing snap under certain strains. 

 

We look forward to sharing further progress, please check out In Development Screenshots. 

 

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When the Mossie becomes available in Early Access, we will be considering feedback from the community and working on the next stages of development.

 

Features coming after Early Access:

  • Rockets armament
  • Radio units T1154 (transmitter) & R1155 (receiver) 
  • The historical accurate navigation system for WWII aircraft
  • Controllable AI navigator and radio operator

 

 

 

Mi-24P Hind 

Development Report

 

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We are currently improving in cockpit reflections using our new pre-calculated ray tracing technique. This enhancement will be deployed to other modules in the near future.

 

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We are adjusting the sight line direction controls and missile guidance from the operator's seat. 

 

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The operator AI features are being tested and debugging is going smoothly.

 

 

 

Zone 5

Reflected Simulations

 

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‘Bio’ entered the US Navy in 1979, and he boasts a 20-year long career. Barnek has over 2,500 F-14 Tomcat flight hours with 688 carrier landings. His logbook also records 450 instruction flight hours in the F-5E Tiger II.

 

DCS: F-14 Zone 5 Campaign by Reflected Simulations

 

This campaign gives a taste of 1980s air combat training and is fun and challenging.

 

We hope you will enjoy this update to the World War II era product range and look forward to your constructive feedback, which helps us deliver better products.

 

Thank you again for your passion and support, 

 

Your sincerely, 

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We have a Planned 2.7 date!!

BIGNEWY

  • ED Community Manager
  • BIGNEWY
  • ED Team
  • 12
  • 25789 posts

Posted May 14, 2020

Stable Version

Currently version number: DCS 2.5.6.61527.3

Next update: To be announced

  •  

Open Beta Public testing build

Currently version number: DCS 2.5.6.61527.3 Open Beta

Next update: Planned 31st March 2021 ( subject to change )

  •  

Thank you


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BIGNEWY

  • ED Community Manager
  • BIGNEWY
  • ED Team
  •    12
  • 25827 posts
  • Popular Post
  •  

Stable Version

Currently version number: DCS 2.5.6.61527.3

Next update: To be announced

Open Beta Public testing build

Currently version number: DCS 2.5.6.61527.3 Open Beta 

Next update: Planned 7th April 2021 (subject to change)

-

 

Thank you


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Postponed a week....

 

[/COLOR]
Stable Version
Currently version number: DCS 2.5.6.61527.3
Next update: To be announced
-
Open Beta Public testing build
Currently version number: DCS 2.5.6.61527.3 Open Beta
Next update: Planned 14th April 2021 (subject to change)
-

Thank you


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Dear Fighter Pilots, Partners and Friends, :pilotfly:

We are pleased to announce two new multiplayer features for DCS: Supercarrier. These will be available in the coming update of DCS World 2.7.0 and will offer the ability for human LSOs to control the ‘cut lights’ and ‘wave off lights’ for network players on approach. All our main updates to DCS: Supercarrier are also being worked on and their release is planned for Q3 2021. These enhancements include the Air boss and his ops station, detailed briefing room and PLAT camera along with many other improvements.

This week we would like to show you some of the progress being made on Guam. As well as allround fine tuning, we are currently working on night lighting, in particular along the roads. The map has been in internal testing for a while and we are finalising verification of airfield functionality, checking for topographic anomalies and correcting graphic inconsistencies and glitches. We feel that we are getting very close. Please do take a look at some of the details below.

We recognise that you are champing at the bit for the release of 2.7 and in particular looking forward to enjoying the new clouds. We feel the same way but we want to take all necessary measures required to deliver this new build with a minimum number of issues and so we are working overtime to bring you the best we can. We sincerely apologise for the delay.

Thank you for patience, understanding and for your passion and support. Happy Easter!

Yours sincerely,

Eagle Dynamics Team

Supercarrier

Features for Q321

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The 3D Air Boss (PriFly) station will come with the possibility to control deck flood lights, the speed and direction of the carrier, and monitor the PLAT camera. In addition, we will implement launch and recovery operations from the Air Boss (PriFly) via 5MC messages.

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The 3D Briefing Room will offer interactive squadron meeting capability. This is particularly interesting for multiplayer action, pre-mission start and for after action review. Our Integrated Voice Chat will also allow real-time coms with your squadron. An interactive map, PLAT camera, Greenie and Kill boards will provide simultaneous online statistics during mission progression. Each pilot seat in the briefing room includes an interactive tablet that will allow you to control the fueling and arming of your aircraft.

Red Flag 21-1

Third party Campaign

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Enjoy this very realistic campaign by one of our most respected 3rd party developers, Bunyap. Operate out of Nellis AFB, Nevada in F-16C Viper and fly against adversaries in an exceptionally well researched Red Flag campaign.

Key features:

  • 10 highly detailed missions based on the actual Red Flag exercises with optional air start
  • Precise and authentic PDF mission briefings adapted from USAF standards
  • 20-page Campaign Guide and 50-page Standard Operating Procedures document
  • Hundreds of authentic voice overs

DCS: F-16C Red Flag 21-1 Campaign by Bunyap

Steam Store: DCS: F-16C Viper Red Flag 21-1 Campaign on Steam (steampowered.com)

Introducing Guam

Development Progress

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With 540 km2, Guam is the largest and most populated island of the Marianas archipelago. It lies about 5,800 miles (9,300 km) west of San Francisco and 1,600 miles (2,600 km) east of Manila.

The Chamoru people settled on the island approximately 3,500 years ago and were essentially disconnected from the rest of the world until the Portuguese explorer Ferdinand Magellan discovered the island on March 6, 1521. Guam was subsequently colonized by Spain more than a century later in 1668. During the Spanish–American War, the United States captured Guam on June 21, 1898. On December 8, 1941, hours after the attack on Pearl Harbor, Guam was captured by the Japanese, who occupied the island for two and a half years. American forces recaptured the island on July 21, 1944. Since the 1960s, Guam’s economy has been supported primarily by tourism and the U.S. military, for which Guam is a major strategic asset.

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When arriving in Guam, one of the first things you will see is “Antonio B. Won Pat International”. Originally built by the Japanese during the occupation, it became a base for the USAAF B-24 “Liberator” bombers in 1944-45. In 1947, the USAAF turned over the airfield to the United States Navy, who operated it as Naval Air Station Agana until 1995. Civilian use of the airport began in 1967 when the International terminal was opened. From this time onwards, the airport has been reconstructed and upgraded many times in order to cope with the growing air traffic and passenger requirements.

Hero7.png 4

Guam is a multi-ethnic island with a current population of more than 160,000 people. The island is divided into 19 municipal villages and required the terrain team to develop a large number of new and adapted ground assets. With tourism being the most prominent component of the island’s economy, there are a lot of hotels and golf courses dotted along Tumon Bay.

Hero8.png 4

This is the Dandan solar plant that boasts over 120,000 solar voltaic panels capable of generating more than 25 megawatts of power.

Hero9.png 4

Guam is home to one of Trans World Radio’s major Pacific transmitter stations. This multinational evangelical Christian media organization goes out to more than 190 countries.

Hero10.png 4

Our upcoming work is to advance work on the many military assets that are so prominent on the islands. We will show you some details in a future newsletter.

Thank you for your passion and support,

Kind regards,


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Interview with Wags

 

 


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Posted (edited)

My old report videos has return

 

 

Edited by Silver_Dragon

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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