Jump to content

Sign in to follow this  
Guest kurtj

Megascenery titles in FSX

Recommended Posts

I got an mail stating that the megascenery titles works fine and better than FS9 in FSX. Two questions comes to my mind,Why would the same megascenery title be better in FSX than in FS9? In what way? In FS9 I have the FSGenesis 38m mesh. I think I have read that FSX still uses 1200 m. Shouldn't that make the FS9 option better?Is not the default FSX scenery already so good that no megascenery is needed?

Share this post


Link to post
Share on other sites
Guest Rick Baldwin

I think one must read between the lines. It is what they did NOT say in the email -- that Megascenery is better than *FSX* default scenery.I daresay if they could have made that assertion, they would have! :)-Rick

Share this post


Link to post
Share on other sites

>I think one must read between the lines. It is what they did>NOT say in the email -- that Megascenery is better than *FSX*>default scenery.>>I daresay if they could have made that assertion, they would>have! :)>They do have comparison screenshoots depicting default FS2004 scenery and Megascenery side by side.It would be interesting having default FSX Megascenery shots side by side.

Share this post


Link to post
Share on other sites

Here's the deal as I see it, FSX has higher resolution scenery tiles and the ability to render at a higher resolution, which means much more detail. Now this means that the mega titles might look a bit better in FSX, BUT if they use better source data, you can have even higher detail that you get now. I would wait till a mega title comes out "specifically" designed for FSX, not just one that will work in FSX.Regards, MichaelKDFW

Asus A8N32-SLI Deluxe nForce4 SLI-x16 / AMD


Best, Michael

KDFW

Share this post


Link to post
Share on other sites

There are two ways FSX could be better with MegaScenery titles.A) Load Times - I could be wrong, but I seem to remember hearing something about photo sceneries in FSX would be able to wrap all the textures in a single large file instead of having thousands of small files. If true, that might help with load times.:( Texture loading/blurries - No one knows yet what changes MS may have made to the rendering priority of scenery textures, but it sounds like we can expect some improvements.Also, the default scenery can never compare with MegaScenery. That's like comparing apples and oranges.Matt

Share this post


Link to post
Share on other sites
Guest allcott

They are completely different concepts. One is generic, the other specific. So yes, you do.Allcott

Share this post


Link to post
Share on other sites

I've been using ATLANTA and NW Pacific and both work fine, but just like FS9 as far as quality, load times. Seems I remember that some photoscenery was touted to be to 1 meter rez, but that since FS9 could only do less (2 or 3 or 5 or something), that is what you got in it. MAYBE such sceneries would actually play out at 1m if set up so.

Share this post


Link to post
Share on other sites
Guest dswo

>I've been using ATLANTA and NW Pacific and both work fineDoes "both work fine" mean you have successfully installed them in the FSX beta? If so, what did you need to do?

Share this post


Link to post
Share on other sites
Guest davidvoogd

I imagine one benefit will be the blurries fix in FSX.

Share this post


Link to post
Share on other sites
Guest kurtj

While megascenery works in FSX I am curious about something though. Ins FSX it seems there is generic ground textures under the airports. Now with Megascenery you should get the real textures under the airports. I am wondering having the wonderful Socal v2 megascenery and the ground textures at KLAX looks like ####. This will make it look very strange. So how will this be made? I hope it would show the real satalite imagery under the aiport runways and taxi-ways.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    31%
    $7,770.00 of $25,000.00 Donate Now
×
×
  • Create New...