November 17, 20196 yr Which do you want - morphing or 15 frames per second. Graphics always has been a question of performance versus complexity. The real question is simply whether the core of the graphics engine is coded as efficiently as possible. The performance difference in terrain+buildings+trees with Prepar3D versus Aerofly FS2 is truly amazing. FS2 frequently is showing over 300 fps (single HD screen) for a combination of complex 3D cockpit and detailed ORBX-quality airport/terrain instead of 90 fps at best for P3D. At least Asobo has a morphing technique in the design and the faster the CPU/GPU (or multiple CPUs/GPUs ) assigned to that part of the graphics task, the further out the morphing will occur. PC=9700K@5Ghz+RTX2070 VR=HP Reverb| Software = Windows 10 | Flight SIms = P3D, CAP2, DCS World, IL-2, Aerofly FS2
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