October 13, 200619 yr Don't know what you are trying to achieve here Mike.After trying hard getting the program to run @ 15-20 FPS with low settings on 2 different PC's I'm at the point where I will spend 1 other night trying the latest tweaks and user provided sollutions. I don't have much hope I will get it to run at a decent 15-20 FPS stutter free framerate. If it doesn't work out I will return the game back to the store.The best point of the tweaking session that I had yesterday was at the end when decided to have some fun for a few minutes. I fired up FS9, took the RealAir SF260 up for a small flight in VFR France's Photorealistic Alps scenery. I flew around at a stutter free 30 - 60 FPS in a stunning enviroment filled with correctly placed autogen on a LOD10 mesh. I lost track of time and I must have flown for an hour before realising it was getting realy late.If FS-X can't even give me a 15-20 FPS stutter free experience it will go back. Not a boycot just a user that doesn't find the current product satisfactory.
October 13, 200619 yr Am I hearing that FSX dosn't use all your cpu's? This from an application that is acknowledged by veryone, including MS, to have a CPU bottleneck? Quite unbelievable if this is the case....billg
October 13, 200619 yr I want to comment on the multi-core bit:Yes it is ashame, and yes they COULD implement it-But I don't think anyone here realizes how complicated it would have made things. It would require a MASSIVE rewrite of large amounts of code. You think there are a bugs now? You have no idea... Forget to sync lock one shared variable, and the whole thing blows up on a 1 in a million chance... It's a whole different kind of programming- things have to be modularized, and if you want to return to the main thread you can't just call it- messages have to be marshalled, and then you might have to wait for a thread to finish anyway.And ultimately- you have to think about multithreading in real-life terms. How do you want to divide up tasks to make things more efficient? Picture a bunch of kids running a pen and paper version of flight sim as a school project. There is the flight model, graphics, AI, ATC, weather, and dynamic scenery. Who gets what tasks? The flight model and graphics need to be done by one kid, who will then have to pinup the results as fast as possible. The graphics take the longest time- and really the other stuff is kind of minimal in comparison. So do you have another kid do the AI? Because it doesn't take very long, and it might cause trouble when they have to pass the papers back and forth. What if a bunch of kids are trying to pass papers at the same time? The main kid could get caught up dealing with that rather than what he needs to be doing. And 99% of the time, the other kids sit around doing nothing anyway. It certainly will be a lot simpler having 1 kid do everything. Falcon: Allied Force is running a massive dynamic campaign in the background- the PERFECT situation for multi-threading. FSX just doesn't require the kind of computing power where multiple threads will really benefit it. Here's a good example- turn all the graphics down to bare minimum... Are the framerates still low because the CPU is busy calculating road traffic? #### no... it runs smooth, and just looks like crap.
October 13, 200619 yr Author Wow, tdragger...I think that the community has TRIED to be positive even considering the disaster that FSX is, since its made for some future vision of hardware but can't even take advantage of today's available state-of-the-art. So many are happy turning off autogen, turning off AI traffic, turning off EVERYTHING just to say they are enjoying FSX.But to come in here and say something like that is completely uncalled for. The community is here busting their butts tweaking and looking for solutions to make the best of what they have and that's they way you pay that diligence back.WE didn't release FSX...you did, sorry that some are unhappy that they are not willing to dumb down FSX to pre FS9 levels just to fly it. I guess we owe you an apology.The 'boycott' (which never materialized with FS95) was not awsome. What WOULD have been 'awesome' is a version of FSX that we can run TODAY instead of 3 years from now.Disclaimer: MY commentary and not that of Avsim.
October 13, 200619 yr Sorry to offend. Perhaps I forgot the smiley. Anyway, I was referring to fact that the same version that was boycotted ended up being the best selling version ever. ;) ;) ;) ;) ;) ;) ;) ;) ;)
October 13, 200619 yr Where am I saying I don't want people to complain? If I wasn't interested in helping people enjoy the product why would I suggest fixes and posting messages to tell_fs? Relax. ;) I think I've stated elsewhere that we (the whole team) are watching reports of issues and taking it all in. One thing that *is* different this time is that team members are actually posting on the forums and trying to offer suggestions and insights through our blogs. Of course, if you'd rather we get out of your way, just let us know.
October 13, 200619 yr Author What you are asking all of us to do is equivalent of letting someone cheat in a baseball game because they own the bat and the ball and you are afraid that if you complain or object that they will get mad and take the bat and ball home.That goes against morals that many of us hold dear. What should be do then...heap praise here and then cry quietly at our computers while our Cessna's stutter along at 8 fps? The majority of posts here are honest opinions and constructive criticism as well as praise. We must all learn to take the good with the bad and if we cannot post the bad as well as the good then why even have a forum?
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