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Dominique_K

An interesting challenge for FS20 light rendering engine

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Dominique

Simming since 1981-  4770 @ 4.4 GHz and a 1080 @ 2560*1440 - Warthog HOTAS - MFG pedals -

 

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The more images & videos I see of MSFS; the more I think there may well be many moments like these when flying around.

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I learned the discipline of flying in order to have the freedom of flight....Discipline prevents crashes.

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I‘m curious about waterfalls as well. I‘ve no developing experience at all but I imagine it‘s not an easy task. Even in Red Dead Redemption 2, which has stunning visuals, waterfalls fail to really convince. 

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2 hours ago, Shack95 said:

I‘m curious about waterfalls as well. I‘ve no developing experience at all but I imagine it‘s not an easy task. Even in Red Dead Redemption 2, which has stunning visuals, waterfalls fail to really convince. 

Yes, nothing against what the OP wrote but I think we need to worry about having waterfalls in the sim at all (It would be a first for a flight sim after all) before how the lighting may react with it.

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14 minutes ago, Mucker said:

Yes, nothing against what the OP wrote but I think we need to worry about having waterfalls in the sim at all (It would be a first for a flight sim after all) before how the lighting may react with it.

I am not sure I meant anything beyond what the title says 😉, a technical challenge.

Asobo showed us in a video that the new sim would offer rainbows i.e. the interaction of light and droplets. What we have here is another kind of interaction of light and droplets . 

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Dominique

Simming since 1981-  4770 @ 4.4 GHz and a 1080 @ 2560*1440 - Warthog HOTAS - MFG pedals -

 

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