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Christopher Low

P3D Default Night Lighting

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Posted (edited)

I have asked this question before, but I never received a definitive response. In short.....is there a way to disable the default P3D night lighting? What I mean by this are those "light splashes" that are scattered over the terrain when default scenery is rendered at night. The reason I would like to do this is because I have some photoscenery that has default night lighting "bleeding through" in certain locations. For the record, I do not fly over default P3D terrain at all, so I have no need for the default night lighting.

Where are these textures located?

Edited by Christopher Low

Christopher Low

UK2000 Beta Tester


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You may look for "simmershome slim lights". It mainly describes how to disable FTX lights but as far as I understood it does also disable the terrain underlays. Unfortunately, it is a quite complicated procedure, at least for me. I tried it once but did not succeed so I went back to "normal".

- Harry J.

i7-7820X (@4.8 GHz), 32GB RAM (@3467) 2080Ti (3440x1440), SSD 500GB, (Win10x64),  SSDs 1+2 TB (P3Dv5.x + ORBX). FSGlobalNG (mesh), ORBX (Global+OLC, all FTX Regions, all TE products, many Airports), DDscenery (NY, CH, MIA), Airports (FT, FB, FSDT, AS); PMDG (737, 747, 777), MJC DQ400, RA Piston Duke, A2A C172. Weather ASP5. F1 GTN complete. AI Traffic: AIG OCI




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Hi Chris,

Same boat as you - I use photoscenery exclusively. From what you are saying I suspect you are missing the night variation in your scenery BGLs. You can check very easily with a tool in the SDK - tmfviewer. Open one of your photoscenery BGLs with that, the menu will list the variations. If night is not available it means the developer didn’t do a night version, which means the default sim night texture will show through. There is no other way to disable the default night texture that you are seeing - basically one photoscenery file must have a day texture (you have that) and a night texture (probably missing that). 

If you read through the terrain section of the SDK manual it should be clearer - the resample section in particular. That explains how photoscenery is made, including seasons and night textures.  

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