April 15, 20206 yr Tested at LOWI with enhanced atmo enabled and we have flickering white shadows/ lines around a lot of objects... With NVIDIA 445.75 driver Edited April 15, 20206 yr by awf André
April 15, 20206 yr 2 minutes ago, awf said: Tested at LOWI with enhanced atmo enabled and we have flickering white shadows/ lines around a lot of objects... With NVIDIA 445.75 driver Known bug I believe! P3D & X-Plane 11 - Videos and streaming @ V Special 1
April 15, 20206 yr Hi André, there are still some known issues they are working on. This is from the ORBX-forum: Below are some of the issues that we have noticed whilst in the beta process of P3Dv5. Some of these issues appear globally and are not related to any particular product. Pixelated edges around trees and buildings, against clouds or background terrain, when Enhanced Atmospherics is active (note that LM note this feature as "Beta" and therefore still being improved upon) Hardened platforms on custom bridges don't seem to work meaning road traffic drops to the ground/water level instead. Extrusion bridge platforms work OK. The default road vector system is missing many tunnels and thus, outside of our regions, one will see roads crossing mountains. The visual effects system has been changed and thus some dynamic effects (smoke, spray, lighting, etc.) may be oversized or display odd colors or have transparency issues. [REGIONS + SOME AIRPORTS] Because all default airports have been made new and thus buildings, structures, and objects shifted around, it's likely that any third-party add-on that doesn't include an airport-wide object exclusion will now display duplicate or overlapping objects. Marc Weber
April 15, 20206 yr That has nothing to do with ORBX. It is a bug of the atmospheric beta within P3D. You will also see those lines around the default autogen trees from certain angles, and in the windows of some default aircraft.
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