April 29, 20206 yr 6 hours ago, Ray Proudfoot said: LM improves the elements of P3D that they think their primary customers will like. We, the flight sim community, are not their primary customers. That's why ATC remains untouched in every version of P3Dand will continue to remain untouched for the forseeable future. Yes, I remember ProFlight2000. I also dabbled with Radar Contact when you fed it an adventure. Remember those? What's your trigonometry like? John Decker had to rely on a British mathematician to provide him with the formulae to determine where your aircraft was in relation to:- the holding point for the runway the distance, altitude and heading to other aircraft the distance and heading to the FAF for your landing runway. Given you can have a table of 50+ Ai provided to you by FSUIPC and every aircraft within a certain distance has to be checked for possible conflicts then perhaps you will appreciate that it is probably the most difficult job going to develop a program that can do all that. And it's not an excuse, it's a reason. Big difference. Excellent points Ray! I did not try the adventure route with RC, I stuck with PF2000 until FS2002 had ATC, but I went to RC3, and eventually to 4 when it was released. Yes ATC remains untouched, but LM forums have several topics concerning ATC and the need for improvements, but at the minimum, fixes. The P3D normal client forums are MUCH busier than pro plus forums, so that should count for something concerning who is a primary customer... 62,000+ vs 1300+ posts. And the pro-plus customers are not more versed in ESP than we are. We have been living ESP much longer. How JD had to do this back in the day may be one way, but today, algorithms are developed to automate many things. MSFS feature discovery vids explain the basics of this. Well I suppose if LM made a statement saying 'ATC is not important to them' I think more (than already have) simmers would abandon P3D for MSFS pretty quick...that would be a statement.🚮
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