April 30, 20206 yr Hi I noticed recently that with some 3rd Party Airports that have custom runway lighting, such as Longyear ENSB, that the lights are off during the day, even during bad weather. This makes doing approaches and landings unrealistic. There's an old tweak for the prepar3d.cfg file, where you can specify the light duration by adding a couple of entries. Well, if you set them as follows: [GRAPHICS] DAY_THRESHOLD=65535 NIGHT_THRESHOLD=0 ...then this tells the simulator to keep the lights always on. That might at first seem a strange thing to do, but it does solve the problem of landing in poor visibility conditions. Also, I found that flying or taxying around an airport on a dull, grey day seems far more realistic when you can see lights on in the buildings, rather than having everything dark. Interestingly, if the weather is bright and sunny, you can't see the lights when they are on, so I figured why not leave them on? I guess there is a performance hit for that, and I haven't tried this in version 5 yet, but so far its made a world of difference flying around Europe. Edited April 30, 20206 yr by JasonD210 Jason D, using P3Dv5 and DCS Intel Core i9-9900K @ 3.6GHz, nVidia GeForce RTX 2070 SUPER, 32GB RAM, Oculus Rift S
April 30, 20206 yr 29 minutes ago, JasonD210 said: Hi I noticed recently that with some 3rd Party Airports that have custom runway lighting, such as Longyear ENSB, that the lights are off during the day, even during bad weather. This makes doing approaches and landings unrealistic. There's an old tweak for the prepar3d.cfg file, where you can specify the light duration by adding a couple of entries. Well, if you set them as follows: [GRAPHICS] DAY_THRESHOLD=65535 NIGHT_THRESHOLD=0 ...then this tells the simulator to keep the lights always on. That might at first seem a strange thing to do, but it does solve the problem of landing in poor visibility conditions. Also, I found that flying or taxying around an airport on a dull, grey day seems far more realistic when you can see lights on in the buildings, rather than having everything dark. Interestingly, if the weather is bright and sunny, you can't see the lights when they are on, so I figured why not leave them on? I guess there is a performance hit for that, and I haven't tried this in version 5 yet, but so far its made a world of difference flying around Europe. I have issue with CYUL.....while landing I see absolutely nothing...no PAPI's nothing (dusk, dawn, night). Once on ground everything looks nice.....So how to make runways more visible...? at least from 3000ft.. And where to make that change? Edited April 30, 20206 yr by cyyzrwy24 Alex
April 30, 20206 yr Author 10 minutes ago, cyyzrwy24 said: I have issue with CYUL.....while landing I see absolutely nothing...no PAPI's nothing (dusk, dawn, night). Once on ground everything looks nice.....So how to make runways more visible...? at least from 3000ft.. And where to make that change? Sorry, no idea. If it's add-on scenery, then make sure it's installed correctly. All this tweak does is determine when the simulator swaps textures for night time ones. Jason D, using P3Dv5 and DCS Intel Core i9-9900K @ 3.6GHz, nVidia GeForce RTX 2070 SUPER, 32GB RAM, Oculus Rift S
April 30, 20206 yr I've seen this tweak before but as I understand it a larger number for day threshold should turn the lights on earlier in the evening. I just tested values between 40000-55000 and the lights turn on at the exact same time. I must be doing something wrong. 9800X3D | 5090 | 64GB DDR5 | LG C2 42"
April 30, 20206 yr 2 hours ago, JasonD210 said: Hi I noticed recently that with some 3rd Party Airports that have custom runway lighting, such as Longyear ENSB, that the lights are off during the day, even during bad weather. This makes doing approaches and landings unrealistic. There's an old tweak for the prepar3d.cfg file, where you can specify the light duration by adding a couple of entries. Well, if you set them as follows: [GRAPHICS] DAY_THRESHOLD=65535 NIGHT_THRESHOLD=0 ...then this tells the simulator to keep the lights always on. That might at first seem a strange thing to do, but it does solve the problem of landing in poor visibility conditions. Also, I found that flying or taxying around an airport on a dull, grey day seems far more realistic when you can see lights on in the buildings, rather than having everything dark. Interestingly, if the weather is bright and sunny, you can't see the lights when they are on, so I figured why not leave them on? I guess there is a performance hit for that, and I haven't tried this in version 5 yet, but so far its made a world of difference flying around Europe. Sent you a PM....
May 5, 20206 yr Author Hi Stein-Ove, Here are some screenshots. Let me know if these are OK or if you need better ones. https://www.dropbox.com/s/uen39ud70scxtx3/Lights.zip?dl=0 Everything works as expected and the lights are a huge improvement! I wouldn't do any more, I think it is enough. Taking into account visibility is an improvement on the default settings, but it still doesn't allow for dull or cloudy days, and as I mentioned before the buildings are dark. This of course is a problem on all airports in p3d and FSX, and for that reason I am currently having the lights on all the time in the simulator. Will your lights work without the scripts, if I delete the dark textures? Jason Jason D, using P3Dv5 and DCS Intel Core i9-9900K @ 3.6GHz, nVidia GeForce RTX 2070 SUPER, 32GB RAM, Oculus Rift S
May 5, 20206 yr 5 hours ago, JasonD210 said: Hi Stein-Ove, Here are some screenshots. Let me know if these are OK or if you need better ones. https://www.dropbox.com/s/uen39ud70scxtx3/Lights.zip?dl=0 Everything works as expected and the lights are a huge improvement! I wouldn't do any more, I think it is enough. Taking into account visibility is an improvement on the default settings, but it still doesn't allow for dull or cloudy days, and as I mentioned before the buildings are dark. This of course is a problem on all airports in p3d and FSX, and for that reason I am currently having the lights on all the time in the simulator. Will your lights work without the scripts, if I delete the dark textures? Jason Looks ok to me. If anyone interested in this package, just send a pm. 👍 Edited May 5, 20206 yr by Bakern
May 5, 20206 yr Author Sorry I had meant to send those to you as PM. Explains why I couldn't find the post. Edited May 5, 20206 yr by JasonD210 Jason D, using P3Dv5 and DCS Intel Core i9-9900K @ 3.6GHz, nVidia GeForce RTX 2070 SUPER, 32GB RAM, Oculus Rift S
May 5, 20206 yr 25 minutes ago, JasonD210 said: Sorry I had meant to send those to you as PM. Explains why I couldn't find the post. Np...😅
May 9, 20206 yr Author Hi I justed tested your lights in version 5. For some reason they are all offset by about 30cm. I can send screenshots if you are interested. Jason D, using P3Dv5 and DCS Intel Core i9-9900K @ 3.6GHz, nVidia GeForce RTX 2070 SUPER, 32GB RAM, Oculus Rift S
May 9, 20206 yr Author I don't understand it, but when the scenery firsts loads up they are all offset. I have enhanced atmospherics on also. They look OK now, apart from the PAPI lights which you didn't alter. How do your PAPI lights look when you are near them? Jason Edited May 9, 20206 yr by JasonD210 Jason D, using P3Dv5 and DCS Intel Core i9-9900K @ 3.6GHz, nVidia GeForce RTX 2070 SUPER, 32GB RAM, Oculus Rift S
Archived
This topic is now archived and is closed to further replies.