June 26, 20205 yr Good day all, Any idea why we have these light poles as we see in the pictures as marked red? This issue started with V5 HF1 and HF2 https://drive.google.com/file/d/1zAcbFLYVwDb-HQjboR4my8kd31ht43wv/view?usp=sharing https://drive.google.com/file/d/1zAcbFLYVwDb-HQjboR4my8kd31ht43wv/view?usp=sharing https://drive.google.com/file/d/1bRoL-_gJzoDDAyij_npVhaBklZFB4DTv/view?usp=sharing https://drive.google.com/file/d/1oyUh7Xv6vavyqsAVmdnM3172KXugDAf5/view?usp=sharing 747 Captain for the last 39 years, and still learning.
June 26, 20205 yr Not seeing that in mine. Using P3Dv5HF2, Orbx LC, Vector, N. California. What sim version are you using? Your Alameda NAS looks odd. Edited June 26, 20205 yr by BillS511
June 26, 20205 yr I see all of those light poles as well, and too many around my home airport (I68). Very annoying. If you turn off the hazards.bgl you lose ALL hazards, including radio towers and powerline towers. the poles wouldn't be so bad if they didn't have the red beacons on top, and if they wouldn't show up right in the middle of some airport ramp areas. 32GB DDR4 3200Mhz i7-9700K RTX 3060 12GB GDDR6
June 26, 20205 yr Author 1 hour ago, Chapstick said: \Prepar3D V5\Scenery\Global\scenery\hazards.bgl -> turn it to .off Thanks, it did work. Unfortunately we lose some other stuff. I don't know why they broke the code with this and wondering what happened to that beta testers not flagging this big problem. 747 Captain for the last 39 years, and still learning.
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