July 26, 20205 yr Hi guys, So, as many of us are still stuck in lock down or just reduced hours at work I decided to make Kortrijk Airport (EBKT) in ADE. I watched many videos on how to start and got quite far. I have placed taxiways in the most up to date place (as the actual real airport is undergoing some works to add taxiways and new aprons etc.) I also drew the airport with all taxiways and aprons to the best of my knowledge in SketchUP, added textures to the polygons etc. however now I am facing the fact that I have no clue how to position this over the AFCAD file I drew in ADE to ensure they match (edges of taxiways, aprons etc?). So if anyone more knowledgeable would be able to clarify a few things I would highly appreciate it Kind regards, Balint Balint Szarka CPU Intel i9 9900K OC'd to 5Ghz RAM 32GB Corsair Vengeance DDR4 3000MHz (2 x 16GB) GPU 8GB NVIDIA GEFORCE RTX 2070 SUPER
July 26, 20205 yr I assume you loaded a background image of the airport (from Google Earth or something else) into ADE? For the coordinates switch on the coordinate grid in GE! So you probaly could be able to take a screenshot of your scetchup aprons with exact coordinates of the top left and bottom right corner and add that to ADE?
July 27, 20205 yr Author On 7/26/2020 at 7:30 PM, meerkat said: I assume you loaded a background image of the airport (from Google Earth or something else) into ADE? For the coordinates switch on the coordinate grid in GE! So you probaly could be able to take a screenshot of your scetchup aprons with exact coordinates of the top left and bottom right corner and add that to ADE? Thanks for the tip, I managed to solve it in a very similar way... Now onto the buildings, that’ll be hard. No clue on how to get the height of them right without visiting the area - so guesswork it is I believe 😂 Edited July 27, 20205 yr by Balint Szarka Balint Szarka CPU Intel i9 9900K OC'd to 5Ghz RAM 32GB Corsair Vengeance DDR4 3000MHz (2 x 16GB) GPU 8GB NVIDIA GEFORCE RTX 2070 SUPER
July 28, 20205 yr Using a background image is both simple and essential if you’re trying to get your airport to match the real world (which is definitely what you want to do). the tricks are keeping the image very small (ADE hates large files), and that you may need to convert the coordinates (decimal versus degrees/minutes/seconds). For this last issue, there are online calculators if needed. P3D v5 has greatly improved the accuracy of runways and taxiways, so there is much less need to move things around than there was in FSX and P3D v1-v4. Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
July 30, 20205 yr On 7/27/2020 at 11:16 PM, Balint Szarka said: Thanks for the tip, I managed to solve it in a very similar way... Now onto the buildings, that’ll be hard. No clue on how to get the height of them right without visiting the area - so guesswork it is I believe 😂 Looking at EBKT in Google Earth it seems possible to guess the height of the buildings by their shadows. Most seem to be no taller than 7 meters.
August 1, 20205 yr Author On 7/30/2020 at 7:53 PM, meerkat said: Looking at EBKT in Google Earth it seems possible to guess the height of the buildings by their shadows. Most seem to be no taller than 7 meters. Wow! You guys are pure scientists compared to me. Just looked up on Google how to figure out the height of a building from their shadows - I will see what I can figure out them. Thanks for the suggestion 😊😉 Balint Szarka CPU Intel i9 9900K OC'd to 5Ghz RAM 32GB Corsair Vengeance DDR4 3000MHz (2 x 16GB) GPU 8GB NVIDIA GEFORCE RTX 2070 SUPER
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