October 24, 200619 yr Anybody know how to get the C-172 nose tire out of the concrete? Seems to be sunk about 3 or 4 inches into it.Jim
October 24, 200619 yr If FSX is like FS9, you need to edit the [Contact Points] section in the C172's AIRCRAFT.CFG file. It should be in FSX/Simobjects/Airplanes/C172 directory.I have not messed with this yet in FSX so this is all going off what I did with FS9 models...There are numeric values for each contact point, and one of those contact points will be the front tire. The numeric values are x,y,z coordinates of the contact point, in feet from the reference datum of the aircraft (basically the center of the model). Experiment and reload the plane to see the results is the best method to adjust these.RhettAMD 3700+ (@2.5 ghz), eVGA 7800GT 256 (94.47), ASUS A8N-E, PC Power 510 SLI, 2 GB Corsair XMS 3-3-3-8, WD 250 gig 7200 rpm SATA2, CoolerMaster Praetorian Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
October 24, 200619 yr "you need to edit the section in the C172's AIRCRAFT.CFG file."Shouldn't Microsoft have done that? Now we have also to deal with, and repair, a partly sunken nosewheel of a default aircraft. There are too many of this small irritations in FSX. Looks like we, the buyers, are the second generation of beta-testers.Jozef K. http://homepages.onsnet.nu/~jkusters/signature.jpg
October 24, 200619 yr If you do alter the contact points or other elements of the CFG file, be sure to back stuff up, or note the previous settings so you can revert them. From creating FS9 aircraft myself, I can tell you that even small tweeks can have a very detrimental effect on how things work in the sim, and you'd be surprised how even a seemingly small tweek can mess things up with regard to contact points in the CFG file. Alan Bradbury Check out my youtube flight sim videos: Here
October 24, 200619 yr "Looks like we, the buyers, are the second generation of beta-testers." And this is what we will continue to do unless !!everybody!! in the community stands up and says "enough is enough". don't start the flames, I'm not defending the people with a 3 yr old system and a 4yr old videocard that crank the sliders full right and then start winning. I'm happy to some extent with FSX, but as Jozef stated, for the price they charged for this edition we should not have to deal with problems like this,and activation problems, ect.Dan
October 25, 200619 yr Just a random thought here but there was a thread talking about how the FSX world dynamics have changed so that the world is actually a sphere now and how this leads to many problems for 3rd party scenery developers who are used to the model being flat. I just remember that one of the blurbs in there talks about problems that can pop up from the new spherical model is planes with wheels sunken into the ground. Either way it's pretty lame and should have been fixed in a default plane for pete sake. The beta does the same thing. There are many bugs, some of them pretty major that were in the beta that apparently made it into the final release even though they were known for months before hand. Makes you wonder what was really going on behind closed doors at Aces the last few weeks before RTM...
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