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It may not be perfect, but just look at this.

Featured Replies

Nice man.

Lynchie

I just did one short flight out of Victoria BC, Canada knowing full well there would be clouds to blow thru and in.  OMG, I don't know what the heck it was but it looked absolutely weird and unreal.  It looked like extruded styrofoam puffs, tinted gray and all edges looked the same--fuzzy.  I hope I'm seeing something related to a GPU driver issue I have no idea but geez, it was awful!  Sorry, I didn't do a screen capture but will next time.

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

I live in Victoria and if it makes you fell any better, the rain clouds did look like grey extruded puffs on this dreary summer day...😅

I'd get out of there quick Dylan you don't want to inhale any of those styrofoam vapors!  

Seriously, it was the most unrealistic cloud scene I've ever seen in an flight sim, which of course I was not expecting.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

3 minutes ago, Noel said:

I'd get out of there quick Dylan you don't want to inhale any of those styrofoam vapors!  

Seriously, it was the most unrealistic cloud scene I've ever seen in an flight sim, which of course I was not expecting.

Absolutely what he said!  I extrude and expand polymers and polystyrene is expanded with butane vs. CO2 or plain compressed air with polyethylene and polypropylene.  You want to get out of the area with that much butane off-gassing out of the Styrofoam clouds, LMAO!

The biggest improvement in graphics compared to vanilla orthoimagery is the enhanced detail texture layered over the ortho. They did an amazing job at making the grass look better both at high and low elevation and high/low resolution, they in effect improved the low resolution of the ortho by their detail texturing, which is the most sophisticated detail texture I've ever seen in a game, considering how low res the base textures were.

For instance, I was flying over Idaho and the ground looked almost as good as 30cm ortho, even though it was more like 80cm or worse actual base ortho (after their compression), yet the texture detail map over the ortho was just superb.

That is one reason why some of the ortho looks so good even though its low res. This does not really apply as much over most of the mountains though, it mostly only worked in the valleys or flatter areas. So still a lot of room for improvement in the fidelity of the mountains, especially in some areas.

Edited by SceneryFX

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

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