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Why MSFS's turbulence is not over modeled.

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  • Author
2 hours ago, SAS443 said:

@Slides if you want to avoid turbulence then you would want to fly in a high pressure area, stable airmass (that means vertical movement is impeded because the air is warmer than the surface = no convection). 

Early sunny mornings with no clouds or stratus clouds is a good time to fly and should be turbulence free (even radiation fog is also a good incidator, the fog will dissipate into stratiform clouds as the sun rises)

Thanks for the info. I can only hope that Asobo can achieve similar results in their sim. That's what their focccus should be in, not flight models.

FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX

Favorite aircraft currently: MSFS Savage Cub

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So we supposedly have this new state-of-the-art flight model but also have this baked-in turbulence thing that’s totally unrealistic. How am I supposed to have faith that the rest of the flight model is realistic when they add a gimmick like this? 

  • Author
7 minutes ago, tyda0501 said:

but also have this baked-in turbulence thing that’s totally unrealistic.

That's conjecture at the moment.

FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX

Favorite aircraft currently: MSFS Savage Cub

Perhaps but I’ve tried everything including the “high baro pressure” thing and of course deleting the wind layers and controller calibration. Some airplanes are really bad, the A36 is almost manslaughter-esq. The plane violently lurches to the left then back to center. Really? Have they ever flown an A36 on a foggy morning? 

On 8/26/2020 at 9:50 PM, Slides said:

It's a challenging problem because if you look at that page and that page alone, you would think nothing EVER flies stable in real life. But that's clearly not true.

Definitely not true. I'm not a pilot but I have hundreds of hours sitting in the right hand seat of a Cessna or helicopter with the door off, doing commercial aerial photography. We only flew in good weather, and mostly in places away from mountains with stable air like South Florida and the Caribbean. So most days were dead smooth, a few days a little bouncy. Mostly I remember a very stable platform.

When there was a little turbulence, it was more of a vertical bounce. I would have noticed the nose moving so much on the pitch axis like it does in the sim, because it would have really messed up the horizon line in my hand-held photos off to the side of the plane! With a little vertical bounce, the horizon lines were always flat.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

I hope this is elevated to a “bug” somehow to Microsoft. It’s that glaring of an issue.  

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