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UGX does not update its library

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Hello! After adding new scenery to the sim, UGX does not update its library, as a result, it does not work in the newly added airports scenery. There was no such problem in the first version.Please help me figure it out. 

Tried to figure out the UHMA airport on my own, did not work out. Only scenery that were installed before the UGX work.

------------------------ INITIALIZATING FS MODULE ------------------------ 
            It's a supported Flight Simulator:        [11]...
            Hooking to the Flight Simulator's MAIN window procedure...
            Registering CUSTOM windows messages...
            Reading the INITIALIZATION file...
            Getting the FSX.CFG (or PREPAR3D.CFG) and CAMERAS.CFG files paths...
            Reading settings from the FSX.CFG or PREPAR3D.CFG file located here: 
            C:\Users\Lork\AppData\Roaming\Lockheed Martin\Prepar3D v4\Prepar3D.cfg 
            The Flight Simulator's frame rate LIMIT is 0 fps...
            Creating our timer...
            Current language ID:    [409]    
            Current sound pack:         US        
            Retrieving UGCX module's version...
            Running UGCX module's version: Version: 2.0.0.0
            Attempting to connect to the Flight Simulator...
            CONNECTED! to Flight Simulator...
            Mapping Flight Simulator's events...
            Setting up data definitions...
            Registering delayed events...
            Initializating scenery reader system...
            Verifying the Flight Simulator's SCENERY configuration...
            Reading the SCENERY.CFG file, located in: 
            [C:\ProgramData\Lockheed Martin\Prepar3D v4\Scenery.cfg]  
            Reading the ADD-ONS.CFG file, located in: 
            [C:\ProgramData\Lockheed Martin\Prepar3D v4\add-ons.cfg]  
            Reading the 'ADD-ON.XML' file, located in: 
            [D:\Aerosoft\Aerosoft A320-A321 Professional\add-on.xml]  
                    This is a VALID! add-on.xml file...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Program Files (x86)\12bPilot\SODE\P3Dv4\add-on.xml]  
                    This is a VALID! add-on.xml file...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam PHNL\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam Addon Manager\add-on.xml]  
                    This is a VALID! add-on.xml file...
            Reading the 'ADD-ON.XML' file, located in: 
            [D:\Lockheed Martin\Prepar3D v4\ORBX\Scripts\BuildingsHD\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [D:\Aerosoft\Anchorage Professional\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam CYVR\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam KJFK\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam Exclude\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [D:\Orbx Library\p3dv4\Cityscape Honolulu\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [D:\Orbx Library\p3dv4\Global openLC Mesh South America\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [D:\Orbx Library\p3dv4\Orbx ObjectFlow\add-on.xml]  
                    This is a VALID! add-on.xml file...
            Reading the 'ADD-ON.XML' file, located in: 
            [D:\Orbx Library\p3dv4\Orbx Libraries\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
                    SCENERY component detected!...
                    SCENERY component detected!...
            Reading the ADD-ONS.CFG file, located in: 
            [C:\Users\Lork\AppData\Roaming\Lockheed Martin\Prepar3D v4\add-ons.cfg]  
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\Envtex\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\Flightbeam - KSFOHD\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - OMDB Dubai\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa-Libraries\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\WSSS Singapore P3Dv4\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
                    SCENERY component detected!...
                    SCENERY component detected!...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - EKCH Copenhagen\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\Moscow City X\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\UUEE Moscow Sheremetyevo V2\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - YSSY Sydney\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-Sharm El-Sheikh\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSLabs\add-on.xml]  
                    This is a VALID! add-on.xml file...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\KAUS Austin P3Dv4\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-Cape Town\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-LITE-Bodrum\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
                    SCENERY component detected!...
            Reading the 'ADD-ON.XML' file, located in: 
            [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\RUSD-UHWW\add-on.xml]  
                    This is a VALID! add-on.xml file...
                    SCENERY component detected!...
                    SCENERY component detected!...
            Reading the 'SCENERY_ADD-ONS.XML' file, located in: 
            [C:\ProgramData\Lockheed Martin\Prepar3D v4\scenery_add-ons.xml]  
            Unloading the scenery index from memory...
            Updating the INITIALIZATION file...
            Creating aircraft's profile FONT...
            Module's initialization sequence COMPLETED!
------------------------------------------------------------------------------- 
--------------------------- LOCATION CHANGED --------------------------- 
--------------------------- LOADED AIRCRAFT INFORMATION --------------------------- 
            CURRENT aircraft's AIR file path: 
            [D:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGX\B737-600.air] 
            PMDG model detected: 737 
            Reading the AIRCRAFT.CFG file's path: 
            [D:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGX\aircraft.cfg] 
            The AIRCRAFT.CFG file has been read COMPLETELY!
--------------------------- LOCATION CHANGED --------------------------- 
            Aircraft's Model Name: [Boeing 737-600NGX Nordavia] 
------------------------------------------------------------------------------- 
        GPS System - Nearest airport's ICAO ID: [UHMA]...
        Checking for updates, contacting FS2Crew server... 
        Updates check COMPLETED!... 
----------------------- UGCX API ----------------------- 
        Registering API variables...
----------------------- LOADING LANGUAGE AND SOUND PACK ----------------------- 
        Loading CURRENT Language and Sound Pack...
        Stopping the voice recognition's engine...
        The voice recognition's engine has been STOPPED...
        Stopping Text-To-Speech...
        Text-To-Speech has been STOPPED...
        UGCX    - CURRENT language's ID:    [409]    
        UGCX    - CURRENT sound pack:         US        
        WINDOWS - CURRENT language's ID:    0x0409    
        UGCX    - CURRENT language's Name:    [English – United States]    
        Reading all WORDS, SHORT, LONG PHRASES, VISUAL TEXTS, AIRPORT'S AREAS and ALTITUDES from the LANGUAGE initialization file...
        Reading the REGIONAL sound packs INITIALIZATION file...
        Loading the language's DEFAULT sounds pack...
                Loading CURRENT sounds set...
                Attempting to load the following sound pack files:
                        D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xgs 
                        D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xwb 
                        D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xsb 
                Sounds set LOADED SUCCESSFULLY!...
                Creating and initializating the stream...
                Setting the master volume...
----------------------- LOADING SCENERY AND GRAMMAR ----------------------- 
        Creating and executing the WORKER thread...
        Starting the WORKER thread...
        Loading and updating the scenery cache's data...
        Searching for the NEAREST airport...
        The NEAREST airport's ID:        UHMA 
        Located at the Region's ID:         
        The NEAREST airport's BGL file's path is: 
        D:\Lockheed Martin\Prepar3D v4\Scenery\1101\scenery\APX95080.bgl 
        Searching for the CURRENT parking's information...
        Unloading scenery index...
        Triggering CUSTOM event...
        Loading process has been COMPLETED!
------------------------------------------------------------------------------- 
------------------------ SIMULATION STARTED ------------------------ 
            Adding our module's entry to the ADDONS menu entry...
        Starting the Text-To-Speech engine...
                Text-To-Speech has been STARTED...
--------------------------- LOADED AIRCRAFT INFORMATION --------------------------- 
            CURRENT aircraft's AIR file path: 
            [D:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGX\B737-600.air] 
            PMDG model detected: 737 
            Reading the AIRCRAFT.CFG file's path: 
            [D:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGX\aircraft.cfg] 
            The AIRCRAFT.CFG file has been read COMPLETELY!
            Aircraft's Model Name: [Boeing 737-600NGX Nordavia] 
------------------------------------------------------------------------------- 
----------------------- REALODING SCENERY DATA ----------------------- 
----------------------- UGCX API ----------------------- 
        Registering API variables...
----------------------- LOADING LANGUAGE AND SOUND PACK ----------------------- 
        Loading CURRENT Language and Sound Pack...
        Stopping the voice recognition's engine...
        The voice recognition's engine has been STOPPED...
        Stopping Text-To-Speech...
        Text-To-Speech has been STOPPED...
        UGCX    - CURRENT language's ID:    [409]    
        UGCX    - CURRENT sound pack:         US        
        WINDOWS - CURRENT language's ID:    0x0409    
        UGCX    - CURRENT language's Name:    [English – United States]    
        Reading all WORDS, SHORT, LONG PHRASES, VISUAL TEXTS, AIRPORT'S AREAS and ALTITUDES from the LANGUAGE initialization file...
        Reading the REGIONAL sound packs INITIALIZATION file...
        Loading the language's DEFAULT sounds pack...
                Loading CURRENT sounds set...
                Attempting to load the following sound pack files:
                        D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xgs 
                        D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xwb 
                        D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xsb 
                Sounds set LOADED SUCCESSFULLY!...
                Creating and initializating the stream...
                Setting the master volume...
----------------------- LOADING SCENERY AND GRAMMAR ----------------------- 
        Creating and executing the WORKER thread...
        Starting the WORKER thread...
        Loading and updating the scenery cache's data...
        Searching for the NEAREST airport...
        The NEAREST airport's ID:        UHMA 
        Located at the Region's ID:         
        The NEAREST airport's BGL file's path is: 
        D:\Lockheed Martin\Prepar3D v4\Scenery\1101\scenery\APX95080.bgl 
        Searching for the CURRENT parking's information...
        Unloading scenery index...
        Triggering CUSTOM event...
        Loading process has been COMPLETED!
------------------------------------------------------------------------------- 
----------------------- REALODING SCENERY DATA ----------------------- 
----------------------- UGCX API ----------------------- 
        Registering API variables...
----------------------- LOADING LANGUAGE AND SOUND PACK ----------------------- 
        Loading CURRENT Language and Sound Pack...
        Stopping the voice recognition's engine...
        The voice recognition's engine has been STOPPED...
        Stopping Text-To-Speech...
        Text-To-Speech has been STOPPED...
        UGCX    - CURRENT language's ID:    [409]    
        UGCX    - CURRENT sound pack:         US        
        WINDOWS - CURRENT language's ID:    0x0409    
        UGCX    - CURRENT language's Name:    [English – United States]    
        Reading all WORDS, SHORT, LONG PHRASES, VISUAL TEXTS, AIRPORT'S AREAS and ALTITUDES from the LANGUAGE initialization file...
        Reading the REGIONAL sound packs INITIALIZATION file...
        Loading the language's DEFAULT sounds pack...
                Loading CURRENT sounds set...
                Attempting to load the following sound pack files:
                        D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xgs 
                        D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xwb 
                        D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xsb 
                Sounds set LOADED SUCCESSFULLY!...
                Creating and initializating the stream...
                Setting the master volume...
----------------------- LOADING SCENERY AND GRAMMAR ----------------------- 
        Creating and executing the WORKER thread...
        Starting the WORKER thread...
        Loading and updating the scenery cache's data...
        Searching for the NEAREST airport...
        The NEAREST airport's ID:        UHMA 
        Located at the Region's ID:         
        The NEAREST airport's BGL file's path is: 
        D:\Lockheed Martin\Prepar3D v4\Scenery\1101\scenery\APX95080.bgl 
        Searching for the CURRENT parking's information...
        Unloading scenery index...
        Triggering CUSTOM event...
        Loading process has been COMPLETED!
------------------------------------------------------------------------------- 
 

  • Commercial Member

This is what UGCX saw:

 

The NEAREST airport's ID:        UHMA 
        Located at the Region's ID:         
        The NEAREST airport's BGL file's path is: 
        D:\Lockheed Martin\Prepar3D v4\Scenery\1101\scenery\APX95080.bgl 

 

I assume your UHMA is a 3rd party airport?  Because it loaded default scenery.

Try re-installing UGCX.

 

Best,

 

Edited by byork

  • Author
10 hours ago, byork said:

Вот что увидел UGCX:

 

ID БЛИЖАЙШЕГО аэропорта: UHMA 
        Расположен в ID региона:         
        Путь к файлу BGL БЛИЖАЙШЕГО аэропорта: 
       😧 \ Lockheed Martin \ Prepar3D v4 \ Scenery \ 1101 \ scenery \ APX95080.bgl 

 

Я полагаю, ваш UHMA является сторонним аэропортом? Потому что он загрузил декорации по умолчанию.

Попробуйте переустановить UGCX.

 

Лучший,

 

Thanks, but this is not a solution. When reinstalling, all new scenery will of course be indexed. But it turns out I have to reinstall UGX every time I add a new scenery?

UHMA is a special case that I was trying to figure out just by pressing buttons in the menu ...
UGX has not indexed its library since it was installed.
Yes, I tried to reinstall it, it does not help.

  • Commercial Member

You don't need to re-install UGCX every time you install new scenery.

As mentioned, UGCX automatically scans your scenery database each time you load the sim and only rebuilds if the scenery has changed.

What's happening in your case is that, for whatever reason, it's not detecting UHMA on your Scenery and Addohs.cfg file.

 

Do you see your UHMA scenery listed in these files:

 

        Reading the SCENERY.CFG file, located in: 
            [C:\ProgramData\Lockheed Martin\Prepar3D v4\Scenery.cfg]  
            Reading the ADD-ONS.CFG file, located in: 
            [C:\ProgramData\Lockheed Martin\Prepar3D v4\add-ons.cfg]  
            Reading the 'ADD-ON.XML' file, located in: 

 

 

  • Commercial Member

Hey Lork,

Can you post these files contents

C:\ProgramData\Lockheed Martin\Prepar3D v4\scenery_add-ons.xml

C:\ProgramData\Lockheed Martin\Prepar3D v4\add-ons.cfg

C:\ProgramData\Lockheed Martin\Prepar3D v4\Scenery.cfg

Also, when you try to delete the scenery indexes of UGCX doesn't detects neither?

Manuel

spacer.png

  • Author
On 26.10.2020 at 21:19, Manuel82 said:

Привет, Лорк,

Можете ли вы опубликовать содержимое этих файлов

😄 \ ProgramData \ Lockheed Martin \ Prepar3D v4 \ scenery_add-ons.xml

😄 \ ProgramData \ Lockheed Martin \ Prepar3D v4 \ add-ons.cfg

😄 \ ProgramData \ Lockheed Martin \ Prepar3D v4 \ Scenery.cfg

Кроме того, при попытке удалить индексы декораций UGCX не обнаруживает ни одного?

Мануэль

Hi.

😄 \ ProgramData \ Lockheed Martin \ Prepar3D v4 \ Scenery.cfg

 

[General]
Title=Prepar3D Scenery
Description=Prepar3D Scenery Areas Data
Clean_on_Exit=TRUE

[Area.001]
Title=Default Terrain
Texture_ID=1
Local=Scenery\World
Layer=1
Active=TRUE
Required=TRUE

[Area.002]
Title=Default Scenery
Local=Scenery\BASE
Layer=2
Active=TRUE
Required=TRUE

[Area.005]
Title=ORBX!VECTOR_AEC
Local=ORBX\FTX_VECTOR\FTX_VECTOR_AEC
Layer=5
Active=TRUE
Required=FALSE


............................................

[Area.255]
Title=USTR
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\USTR
Layer=255
Active=TRUE
Required=FALSE

[Area.256]
Title=SSD - UNBG v1.1
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\SSD - UNBG v1.1
Layer=256
Active=TRUE
Required=FALSE

[Area.258]
Title=Anapa URKA
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Anapa URKA
Layer=258
Active=TRUE
Required=FALSE

[Area.259]
Title=Svalbard - Longyear X
Local=D:\Lockheed Martin\Prepar3D v4\aerosoft\Svalbard - Longyear X
Layer=259
Active=TRUE
Required=FALSE

[Area.260]
Title=Yakutsk UEEE
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Yakutsk UEEE
Layer=260
Active=TRUE
Required=FALSE

[Area.261]
Title=UIUU
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\UIUU
Layer=261
Active=TRUE
Required=FALSE

[Area.2000]
Title=VHHH-TERRAIN
Local=D:\Lockheed Martin\Prepar3D v4\Taxi2Gate\TAXI2GATE - VHHH v2\data\VHHH-TERRAIN
Layer=2000
Active=TRUE
Required=FALSE

[Area.2001]
Title=VHHH
Local=D:\Lockheed Martin\Prepar3D v4\Taxi2Gate\TAXI2GATE - VHHH v2\data\VHHH
Layer=2001
Active=TRUE
Required=FALSE

[Area.2002]
Title=Khomutovo UHSS
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Khomutovo UHSS
Layer=2002
Active=TRUE
Required=FALSE

[Area.2003]
Title=Pevek UHMP
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Pevek UHMP
Layer=2003
Active=TRUE
Required=FALSE

[Area.2004]
Title=Anadyr UHMA
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Anadyr UHMA
Layer=2004
Active=TRUE
Required=FALSE

[Area.2005]
Title=MDPC2016
Local=D:\Lockheed Martin\Prepar3D v4\TropicalSim\MDPC2016
Layer=2005
Active=TRUE
Required=FALSE

 

😄\ ProgramData \ Lockheed Martin \ Prepar3D v4 \ add-ons.cfg


[DiscoveryPath.0]
PATH=D:\Orbx Library\p3dv4
TITLE=Orbx Main Library
ACTIVE=true
REQUIRED=false
[Package.0]
PATH=D:\Aerosoft\Aerosoft A320-A321 Professional
TITLE=Aerosoft A320-A321 Professional
ACTIVE=true
REQUIRED=false
[Package.1]
PATH=C:\Program Files (x86)\12bPilot\SODE\P3Dv4
TITLE=SODE
ACTIVE=true
REQUIRED=false
[Package.2]
PATH=C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam PHNL
TITLE=FsDreamTeam PHNL
ACTIVE=true
REQUIRED=false
[Package.3]
PATH=C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam Addon Manager
TITLE=FsDreamTeam Addon Manager
ACTIVE=true
REQUIRED=false
[Package.4]
PATH=D:\Lockheed Martin\Prepar3D v4\ORBX\Scripts\BuildingsHD
TITLE=Orbx Buildings HD
ACTIVE=true
REQUIRED=false
[Package.5]
PATH=D:\Aerosoft\Anchorage Professional
TITLE=Aerosoft Sim-wings Anchorage Professional
ACTIVE=true
REQUIRED=false
[Package.6]
PATH=C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam CYVR
TITLE=FsDreamTeam CYVR
ACTIVE=true
REQUIRED=false
[Package.7]
PATH=C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam KJFK
TITLE=FsDreamTeam KJFK
ACTIVE=true
REQUIRED=false
[Package.8]
PATH=C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam Exclude
TITLE=FsDreamTeam Exclude
ACTIVE=true
REQUIRED=false
[Package.9]
PATH=D:\Orbx Library\p3dv4\Cityscape Honolulu
ACTIVE=true
REQUIRED=false
[Package.10]
PATH=D:\Orbx Library\p3dv4\Global openLC Mesh South America
ACTIVE=true
REQUIRED=false
[Package.11]
PATH=D:\Orbx Library\p3dv4\Orbx ObjectFlow
ACTIVE=true
REQUIRED=false
[Package.12]
PATH=D:\Orbx Library\p3dv4\Orbx Libraries
ACTIVE=true
REQUIRED=false

 

😄 \ ProgramData \ Lockheed Martin \ Prepar3D v4 \ scenery_add-ons.xml

<?xml version="1.0" encoding="UTF-8"?>

<SimBase.Document Type="AceXML" version="4,5">
    <Descr>AceXML Document</Descr>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\Envtex</Path>
        <SceneryCRC>2114862732</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>D:\Lockheed Martin\Prepar3D v4\Flightbeam\Flightbeam - KSFOHD\scenery</Path>
        <SceneryCRC>1175242010</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - OMDB Dubai\Dubai_LC</Path>
        <SceneryCRC>-1201372870</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - OMDB Dubai\Dubai</Path>
        <SceneryCRC>1936336591</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa-Libraries\Scenery</Path>
        <SceneryCRC>-924528599</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\WSSS Singapore P3Dv4\CCX Singapore Lite\Scenery</Path>
        <SceneryCRC>1448195086</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\WSSS Singapore P3Dv4\Prepar3D Scenery 0903\scenery</Path>
        <SceneryCRC>511692076</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\WSSS Singapore P3Dv4\scenery</Path>
        <SceneryCRC>2032922417</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\WSSS Singapore P3Dv4\WSSS Singapore EarthData\scenery</Path>
        <SceneryCRC>-2077839844</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - EKCH Copenhagen\Copenhagen_LC</Path>
        <SceneryCRC>1983042310</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - EKCH Copenhagen\Copenhagen</Path>
        <SceneryCRC>650426581</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Moscow City X</Path>
        <SceneryCRC>884790023</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>D:\Lockheed Martin\Prepar3D v4\Addon Scenery\UUEE Moscow Sheremetyevo X V2</Path>
        <SceneryCRC>793326182</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - YSSY Sydney\Sydney_LC</Path>
        <SceneryCRC>2059166804</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - YSSY Sydney\Sydney</Path>
        <SceneryCRC>1479983603</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-Sharm El-Sheikh\FSDG-Sharm El-Sheikh</Path>
        <SceneryCRC>-191028133</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\KAUS Austin P3Dv4\scenery</Path>
        <SceneryCRC>-797441407</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-Cape Town\World</Path>
        <SceneryCRC>-37655750</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-Cape Town\FSDG-Cape Town</Path>
        <SceneryCRC>1817276572</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-LITE-Bodrum\World</Path>
        <SceneryCRC>-1802150337</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-LITE-Bodrum\FSDG-LITE-Bodrum</Path>
        <SceneryCRC>1147312746</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\RUSD-UHWW\Scenery\1002\Scenery</Path>
        <SceneryCRC>198322835</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\RUSD-UHWW\UHWW. The East Gate</Path>
        <SceneryCRC>-687895975</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>D:\FSDREAMTEAM\Addon Manager\FsDreamTeam\PHNL</Path>
        <SceneryCRC>-613966374</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>D:\Lockheed Martin\Prepar3D v4\ORBX\Scripts\BuildingsHD\Core\Scenery\Global</Path>
        <SceneryCRC>-1323916541</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>D:\Aerosoft\Anchorage Professional</Path>
        <SceneryCRC>1773101160</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>D:\FSDREAMTEAM\Addon Manager\FsDreamTeam\CYVR</Path>
        <SceneryCRC>1736945514</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>D:\FSDREAMTEAM\Addon Manager\FsDreamTeam\KJFK</Path>
        <SceneryCRC>-699162454</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>D:\FSDREAMTEAM\Addon Manager\FsDreamTeam\Exclude</Path>
        <SceneryCRC>1219426942</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>D:\Orbx Library\p3dv4\Cityscape Honolulu\ORBX\FTX_NA\FTX_AA_Honolulu</Path>
        <SceneryCRC>353659661</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>D:\Orbx Library\p3dv4\Global openLC Mesh South America\ORBX\FTX_OLC\OLC_SA1</Path>
        <SceneryCRC>-1011105371</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>D:\Orbx Library\p3dv4\Orbx Libraries\Scenery\Global</Path>
        <SceneryCRC>984166998</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>D:\Orbx Library\p3dv4\Orbx Libraries\ORBX\FTX_AU\FTXAA_ORBXLIBS</Path>
        <SceneryCRC>-1879752871</SceneryCRC>
    </AddOn.SceneryComponent>
    <AddOn.SceneryComponent>
        <Path>D:\Orbx Library\p3dv4\Orbx Libraries\ORBX\Scripts\custom.gb_base\Landclass</Path>
        <SceneryCRC>-842831648</SceneryCRC>
    </AddOn.SceneryComponent>
</SimBase.Document>

 

"Also, when you try to delete the scenery indexes of UGCX doesn't detects neither?" - I did not understand the question, sorry.

 

 

 

  • Author
On 10/25/2020 at 4:52 PM, byork said:

You don't need to re-install UGCX every time you install new scenery.

As mentioned, UGCX automatically scans your scenery database each time you load the sim and only rebuilds if the scenery has changed.

What's happening in your case is that, for whatever reason, it's not detecting UHMA on your Scenery and Addohs.cfg file.

 

Do you see your UHMA scenery listed in these files:

 

        Reading the SCENERY.CFG file, located in: 
            [C:\ProgramData\Lockheed Martin\Prepar3D v4\Scenery.cfg]  
            Reading the ADD-ONS.CFG file, located in: 
            [C:\ProgramData\Lockheed Martin\Prepar3D v4\add-ons.cfg]  
            Reading the 'ADD-ON.XML' file, located in: 

 

 

Hi.

"UGCX automatically scans your scenery database each time you load the sim and only rebuilds if the scenery has changed." - that's what he stopped doing. Previously, before the update, everything happened like this. Now there is no.

 

  • Commercial Member

Hey Lork1979,

Sorry by the delayed answer.

On 11/1/2020 at 12:05 PM, Lork1979 said:

[Area.261]
Title=UIUU
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\UIUU
Layer=261
Active=TRUE
Required=FALSE

[Area.2000]
Title=VHHH-TERRAIN
Local=D:\Lockheed Martin\Prepar3D v4\Taxi2Gate\TAXI2GATE - VHHH v2\data\VHHH-TERRAIN
Layer=2000
Active=TRUE
Required=FALSE

I think I can see now what maybe wrong here. The UHMA scenery entry seems to be on scenery.cfg file, the problem I see, is that there seems to be a jump between the [Area.261] and [Area.2000]...question: Did you cut-out (removed) the areas between 261-2000?...or is it the way it's in your scenery.cfg?, because if it's the way it's now, then that explains why UGCX didn't see it. UGCX, attempts to read all areas in a step 1 increment, that means if there is a gap between 261 and 2000, then it will stop reading without continuing. And that would explain why it doesn't sees UHMA because it's located here:

On 11/1/2020 at 12:05 PM, Lork1979 said:

[Area.2004]
Title=Anadyr UHMA
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Anadyr UHMA
Layer=2004
Active=TRUE
Required=FALSE

At area 2004

Manuel

Edited by Manuel82

spacer.png

  • Author
On 11/2/2020 at 10:33 PM, Manuel82 said:

Привет, Лорк, 1979,

Извините за задержку с ответом.

Думаю, теперь я понимаю, что здесь может быть не так. Запись сценария UHMA, кажется, находится в файле scenery.cfg, проблема, которую я вижу, заключается в том, что кажется, что есть скачок между [Area.261] и [Area.2000] ... вопрос: Вы вырезали ( удалено) области между 261-2000? ... или это так, как в вашем scenery.cfg?, потому что, если это так, как сейчас, то это объясняет, почему UGCX не видел этого. UGCX пытается прочитать все области с шагом 1, это означает, что если есть разрыв между 261 и 2000, то он прекратит чтение, не продолжая. И это объясняет, почему он не видит UHMA, потому что он находится здесь:

На площади 2004

Мануэль

Hey.
I thought that the beginning and end of the file would be sufficient.
So he is whole.
Indexing doesn't start at all.

 

[General]
Title=Prepar3D Scenery
Description=Prepar3D Scenery Areas Data
Clean_on_Exit=TRUE

[Area.001]
Title=Default Terrain
Texture_ID=1
Local=Scenery\World
Layer=1
Active=TRUE
Required=TRUE

[Area.002]
Title=Default Scenery
Local=Scenery\BASE
Layer=2
Active=TRUE
Required=TRUE

[Area.005]
Title=ORBX!VECTOR_AEC
Local=ORBX\FTX_VECTOR\FTX_VECTOR_AEC
Layer=5
Active=TRUE
Required=FALSE

[Area.006]
Title=0000 Base
Local=Scenery\0000
Layer=6
Active=TRUE
Required=FALSE

[Area.007]
Title=0001 Base
Local=Scenery\0001
Layer=7
Active=TRUE
Required=FALSE

[Area.008]
Title=0002 Base
Local=Scenery\0002
Layer=8
Active=TRUE
Required=FALSE

[Area.009]
Title=0003 Base
Local=Scenery\0003
Layer=9
Active=TRUE
Required=FALSE

[Area.010]
Title=0004 Base
Local=Scenery\0004
Layer=10
Active=TRUE
Required=FALSE

[Area.011]
Title=0005 Base
Local=Scenery\0005
Layer=11
Active=TRUE
Required=TRUE

[Area.013]
Title=0006 Base
Local=Scenery\0006
Layer=13
Active=TRUE
Required=FALSE

[Area.014]
Title=0007 Base
Local=Scenery\0007
Layer=14
Active=TRUE
Required=FALSE

[Area.015]
Title=0100 Base
Local=Scenery\0100
Layer=15
Active=TRUE
Required=FALSE

[Area.016]
Title=0101 Base
Local=Scenery\0101
Layer=16
Active=TRUE
Required=FALSE

[Area.017]
Title=0102 Base
Local=Scenery\0102
Layer=17
Active=TRUE
Required=FALSE

[Area.018]
Title=0103 Base
Local=Scenery\0103
Layer=18
Active=TRUE
Required=FALSE

[Area.019]
Title=0104 Base
Local=Scenery\0104
Layer=19
Active=TRUE
Required=FALSE

[Area.020]
Title=0105 Base
Local=Scenery\0105
Layer=20
Active=TRUE
Required=FALSE

[Area.021]
Title=0106 Base
Local=Scenery\0106
Layer=21
Active=TRUE
Required=FALSE

[Area.022]
Title=0107 Base
Local=Scenery\0107
Layer=22
Active=TRUE
Required=FALSE

[Area.023]
Title=0200 Base
Local=Scenery\0200
Layer=23
Active=TRUE
Required=FALSE

[Area.024]
Title=0201 Base
Local=Scenery\0201
Layer=24
Active=TRUE
Required=FALSE

[Area.025]
Title=0202 Base
Local=Scenery\0202
Layer=25
Active=TRUE
Required=FALSE

[Area.026]
Title=0203 Base
Local=Scenery\0203
Layer=26
Active=TRUE
Required=FALSE

[Area.027]
Title=0204 Base
Local=Scenery\0204
Layer=27
Active=TRUE
Required=FALSE

[Area.028]
Title=0205 Base
Local=Scenery\0205
Layer=28
Active=TRUE
Required=FALSE

[Area.029]
Title=0206 Base
Local=Scenery\0206
Layer=29
Active=TRUE
Required=FALSE

[Area.030]
Title=0207 Base
Local=Scenery\0207
Layer=30
Active=TRUE
Required=FALSE

[Area.031]
Title=0300 Base
Local=Scenery\0300
Layer=31
Active=TRUE
Required=FALSE

[Area.032]
Title=0301 Base
Local=Scenery\0301
Layer=32
Active=TRUE
Required=FALSE

[Area.033]
Title=0302 Base
Local=Scenery\0302
Layer=33
Active=TRUE
Required=FALSE

[Area.034]
Title=0303 Base
Local=Scenery\0303
Layer=34
Active=TRUE
Required=FALSE

[Area.035]
Title=0304 Base
Local=Scenery\0304
Layer=35
Active=TRUE
Required=FALSE

[Area.036]
Title=0305 Base
Local=Scenery\0305
Layer=36
Active=TRUE
Required=FALSE

[Area.037]
Title=0306 Base
Local=Scenery\0306
Layer=37
Active=TRUE
Required=FALSE

[Area.038]
Title=0307 Base
Local=Scenery\0307
Layer=38
Active=TRUE
Required=FALSE

[Area.039]
Title=0400 Base
Local=Scenery\0400
Layer=39
Active=TRUE
Required=FALSE

[Area.040]
Title=0401 Base
Local=Scenery\0401
Layer=40
Active=TRUE
Required=FALSE

[Area.041]
Title=0402 Base
Local=Scenery\0402
Layer=41
Active=TRUE
Required=FALSE

[Area.042]
Title=0403 Base
Local=Scenery\0403
Layer=42
Active=TRUE
Required=FALSE

[Area.043]
Title=0404 Base
Local=Scenery\0404
Layer=43
Active=TRUE
Required=FALSE

[Area.044]
Title=0405 Base
Local=Scenery\0405
Layer=44
Active=TRUE
Required=FALSE

[Area.045]
Title=0406 Base
Local=Scenery\0406
Layer=45
Active=TRUE
Required=FALSE

[Area.046]
Title=0407 Base
Local=Scenery\0407
Layer=46
Active=TRUE
Required=FALSE

[Area.047]
Title=0500 Base
Local=Scenery\0500
Layer=47
Active=TRUE
Required=FALSE

[Area.048]
Title=0501 Base
Local=Scenery\0501
Layer=48
Active=TRUE
Required=FALSE

[Area.049]
Title=0502 Base
Local=Scenery\0502
Layer=49
Active=TRUE
Required=FALSE

[Area.050]
Title=0503 Base
Local=Scenery\0503
Layer=50
Active=TRUE
Required=FALSE

[Area.051]
Title=0504 Base
Local=Scenery\0504
Layer=51
Active=TRUE
Required=FALSE

[Area.052]
Title=0505 Base
Local=Scenery\0505
Layer=52
Active=TRUE
Required=FALSE

[Area.053]
Title=0506 Base
Local=Scenery\0506
Layer=53
Active=TRUE
Required=FALSE

[Area.054]
Title=0507 Base
Local=Scenery\0507
Layer=54
Active=TRUE
Required=FALSE

[Area.055]
Title=0600 Base
Local=Scenery\0600
Layer=55
Active=TRUE
Required=FALSE

[Area.056]
Title=0601 Base
Local=Scenery\0601
Layer=56
Active=TRUE
Required=FALSE

[Area.057]
Title=0602 Base
Local=Scenery\0602
Layer=57
Active=TRUE
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[Area.248]
Title=DMD-URKG P3Dv4
Local=D:\Lockheed Martin\Prepar3D v4\SimMarket\DMD-URKG P3Dv4\data
Layer=248
Active=TRUE
Required=FALSE

[Area.249]
Title=Arkhangelsk Cars
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Arkhangelsk Cars
Layer=249
Active=TRUE
Required=FALSE

[Area.250]
Title=Arkhangelsk ULAA
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Arkhangelsk ULAA
Layer=250
Active=TRUE
Required=FALSE

[Area.251]
Title=Naryan-Mar ULAM
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Naryan-Mar ULAM
Layer=251
Active=TRUE
Required=FALSE

[Area.252]
Title=Mallorca
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Mallorca
Layer=252
Active=TRUE
Required=FALSE

[Area.253]
Title=Santiago_SCELv2
Local=D:\Lockheed Martin\Prepar3D v4\LatinVFR\Santiago_SCELv2
Layer=253
Active=TRUE
Required=FALSE

[Area.254]
Title=data
Local=D:\Lockheed Martin\Prepar3D v4\SimMarket\FSS-MMUN P3Dv4\data
Layer=254
Active=TRUE
Required=FALSE

[Area.255]
Title=USTR
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\USTR
Layer=255
Active=TRUE
Required=FALSE

[Area.256]
Title=SSD - UNBG v1.1
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\SSD - UNBG v1.1
Layer=256
Active=TRUE
Required=FALSE

[Area.258]
Title=Anapa URKA
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Anapa URKA
Layer=258
Active=TRUE
Required=FALSE

[Area.259]
Title=Svalbard - Longyear X
Local=D:\Lockheed Martin\Prepar3D v4\aerosoft\Svalbard - Longyear X
Layer=259
Active=TRUE
Required=FALSE

[Area.260]
Title=Yakutsk UEEE
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Yakutsk UEEE
Layer=260
Active=TRUE
Required=FALSE

[Area.261]
Title=UIUU
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\UIUU
Layer=261
Active=TRUE
Required=FALSE

[Area.2000]
Title=VHHH-TERRAIN
Local=D:\Lockheed Martin\Prepar3D v4\Taxi2Gate\TAXI2GATE - VHHH v2\data\VHHH-TERRAIN
Layer=2000
Active=TRUE
Required=FALSE

[Area.2001]
Title=VHHH
Local=D:\Lockheed Martin\Prepar3D v4\Taxi2Gate\TAXI2GATE - VHHH v2\data\VHHH
Layer=2001
Active=TRUE
Required=FALSE

[Area.2002]
Title=Khomutovo UHSS
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Khomutovo UHSS
Layer=2002
Active=TRUE
Required=FALSE

[Area.2003]
Title=Pevek UHMP
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Pevek UHMP
Layer=2003
Active=TRUE
Required=FALSE

[Area.2004]
Title=Anadyr UHMA
Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Anadyr UHMA
Layer=2004
Active=TRUE
Required=FALSE

[Area.2005]
Title=MDPC2016
Local=D:\Lockheed Martin\Prepar3D v4\TropicalSim\MDPC2016
Layer=2005
Active=TRUE
Required=FALSE

  • Author
On 11/2/2020 at 10:33 PM, Manuel82 said:

Hey Lork1979,

Sorry by the delayed answer.

I think I can see now what maybe wrong here. The UHMA scenery entry seems to be on scenery.cfg file, the problem I see, is that there seems to be a jump between the [Area.261] and [Area.2000]...question: Did you cut-out (removed) the areas between 261-2000?...or is it the way it's in your scenery.cfg?, because if it's the way it's now, then that explains why UGCX didn't see it. UGCX, attempts to read all areas in a step 1 increment, that means if there is a gap between 261 and 2000, then it will stop reading without continuing. And that would explain why it doesn't sees UHMA because it's located here:

At area 2004

Manuel

Yes you are right. Problem in scenery.cfg file. The numbering was knocked off at the very beginning, ORBX reindexed several of its files. I will heal, restore the numbering.

Thanks for helping me figure out the problem.
Ah, UHMA is not to blame)))

Archived

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