October 24, 20205 yr Hello! After adding new scenery to the sim, UGX does not update its library, as a result, it does not work in the newly added airports scenery. There was no such problem in the first version.Please help me figure it out. Tried to figure out the UHMA airport on my own, did not work out. Only scenery that were installed before the UGX work. ------------------------ INITIALIZATING FS MODULE ------------------------ It's a supported Flight Simulator: [11]... Hooking to the Flight Simulator's MAIN window procedure... Registering CUSTOM windows messages... Reading the INITIALIZATION file... Getting the FSX.CFG (or PREPAR3D.CFG) and CAMERAS.CFG files paths... Reading settings from the FSX.CFG or PREPAR3D.CFG file located here: C:\Users\Lork\AppData\Roaming\Lockheed Martin\Prepar3D v4\Prepar3D.cfg The Flight Simulator's frame rate LIMIT is 0 fps... Creating our timer... Current language ID: [409] Current sound pack: US Retrieving UGCX module's version... Running UGCX module's version: Version: 2.0.0.0 Attempting to connect to the Flight Simulator... CONNECTED! to Flight Simulator... Mapping Flight Simulator's events... Setting up data definitions... Registering delayed events... Initializating scenery reader system... Verifying the Flight Simulator's SCENERY configuration... Reading the SCENERY.CFG file, located in: [C:\ProgramData\Lockheed Martin\Prepar3D v4\Scenery.cfg] Reading the ADD-ONS.CFG file, located in: [C:\ProgramData\Lockheed Martin\Prepar3D v4\add-ons.cfg] Reading the 'ADD-ON.XML' file, located in: [D:\Aerosoft\Aerosoft A320-A321 Professional\add-on.xml] This is a VALID! add-on.xml file... Reading the 'ADD-ON.XML' file, located in: [C:\Program Files (x86)\12bPilot\SODE\P3Dv4\add-on.xml] This is a VALID! add-on.xml file... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam PHNL\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam Addon Manager\add-on.xml] This is a VALID! add-on.xml file... Reading the 'ADD-ON.XML' file, located in: [D:\Lockheed Martin\Prepar3D v4\ORBX\Scripts\BuildingsHD\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [D:\Aerosoft\Anchorage Professional\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam CYVR\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam KJFK\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam Exclude\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [D:\Orbx Library\p3dv4\Cityscape Honolulu\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [D:\Orbx Library\p3dv4\Global openLC Mesh South America\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [D:\Orbx Library\p3dv4\Orbx ObjectFlow\add-on.xml] This is a VALID! add-on.xml file... Reading the 'ADD-ON.XML' file, located in: [D:\Orbx Library\p3dv4\Orbx Libraries\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... SCENERY component detected!... SCENERY component detected!... Reading the ADD-ONS.CFG file, located in: [C:\Users\Lork\AppData\Roaming\Lockheed Martin\Prepar3D v4\add-ons.cfg] Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\Envtex\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\Flightbeam - KSFOHD\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - OMDB Dubai\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa-Libraries\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\WSSS Singapore P3Dv4\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... SCENERY component detected!... SCENERY component detected!... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - EKCH Copenhagen\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\Moscow City X\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\UUEE Moscow Sheremetyevo V2\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - YSSY Sydney\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-Sharm El-Sheikh\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSLabs\add-on.xml] This is a VALID! add-on.xml file... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\KAUS Austin P3Dv4\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-Cape Town\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-LITE-Bodrum\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... SCENERY component detected!... Reading the 'ADD-ON.XML' file, located in: [C:\Users\Lork\Documents\Prepar3D v4 Add-ons\RUSD-UHWW\add-on.xml] This is a VALID! add-on.xml file... SCENERY component detected!... SCENERY component detected!... Reading the 'SCENERY_ADD-ONS.XML' file, located in: [C:\ProgramData\Lockheed Martin\Prepar3D v4\scenery_add-ons.xml] Unloading the scenery index from memory... Updating the INITIALIZATION file... Creating aircraft's profile FONT... Module's initialization sequence COMPLETED! ------------------------------------------------------------------------------- --------------------------- LOCATION CHANGED --------------------------- --------------------------- LOADED AIRCRAFT INFORMATION --------------------------- CURRENT aircraft's AIR file path: [D:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGX\B737-600.air] PMDG model detected: 737 Reading the AIRCRAFT.CFG file's path: [D:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGX\aircraft.cfg] The AIRCRAFT.CFG file has been read COMPLETELY! --------------------------- LOCATION CHANGED --------------------------- Aircraft's Model Name: [Boeing 737-600NGX Nordavia] ------------------------------------------------------------------------------- GPS System - Nearest airport's ICAO ID: [UHMA]... Checking for updates, contacting FS2Crew server... Updates check COMPLETED!... ----------------------- UGCX API ----------------------- Registering API variables... ----------------------- LOADING LANGUAGE AND SOUND PACK ----------------------- Loading CURRENT Language and Sound Pack... Stopping the voice recognition's engine... The voice recognition's engine has been STOPPED... Stopping Text-To-Speech... Text-To-Speech has been STOPPED... UGCX - CURRENT language's ID: [409] UGCX - CURRENT sound pack: US WINDOWS - CURRENT language's ID: 0x0409 UGCX - CURRENT language's Name: [English – United States] Reading all WORDS, SHORT, LONG PHRASES, VISUAL TEXTS, AIRPORT'S AREAS and ALTITUDES from the LANGUAGE initialization file... Reading the REGIONAL sound packs INITIALIZATION file... Loading the language's DEFAULT sounds pack... Loading CURRENT sounds set... Attempting to load the following sound pack files: D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xgs D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xwb D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xsb Sounds set LOADED SUCCESSFULLY!... Creating and initializating the stream... Setting the master volume... ----------------------- LOADING SCENERY AND GRAMMAR ----------------------- Creating and executing the WORKER thread... Starting the WORKER thread... Loading and updating the scenery cache's data... Searching for the NEAREST airport... The NEAREST airport's ID: UHMA Located at the Region's ID: The NEAREST airport's BGL file's path is: D:\Lockheed Martin\Prepar3D v4\Scenery\1101\scenery\APX95080.bgl Searching for the CURRENT parking's information... Unloading scenery index... Triggering CUSTOM event... Loading process has been COMPLETED! ------------------------------------------------------------------------------- ------------------------ SIMULATION STARTED ------------------------ Adding our module's entry to the ADDONS menu entry... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... --------------------------- LOADED AIRCRAFT INFORMATION --------------------------- CURRENT aircraft's AIR file path: [D:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGX\B737-600.air] PMDG model detected: 737 Reading the AIRCRAFT.CFG file's path: [D:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGX\aircraft.cfg] The AIRCRAFT.CFG file has been read COMPLETELY! Aircraft's Model Name: [Boeing 737-600NGX Nordavia] ------------------------------------------------------------------------------- ----------------------- REALODING SCENERY DATA ----------------------- ----------------------- UGCX API ----------------------- Registering API variables... ----------------------- LOADING LANGUAGE AND SOUND PACK ----------------------- Loading CURRENT Language and Sound Pack... Stopping the voice recognition's engine... The voice recognition's engine has been STOPPED... Stopping Text-To-Speech... Text-To-Speech has been STOPPED... UGCX - CURRENT language's ID: [409] UGCX - CURRENT sound pack: US WINDOWS - CURRENT language's ID: 0x0409 UGCX - CURRENT language's Name: [English – United States] Reading all WORDS, SHORT, LONG PHRASES, VISUAL TEXTS, AIRPORT'S AREAS and ALTITUDES from the LANGUAGE initialization file... Reading the REGIONAL sound packs INITIALIZATION file... Loading the language's DEFAULT sounds pack... Loading CURRENT sounds set... Attempting to load the following sound pack files: D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xgs D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xwb D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xsb Sounds set LOADED SUCCESSFULLY!... Creating and initializating the stream... Setting the master volume... ----------------------- LOADING SCENERY AND GRAMMAR ----------------------- Creating and executing the WORKER thread... Starting the WORKER thread... Loading and updating the scenery cache's data... Searching for the NEAREST airport... The NEAREST airport's ID: UHMA Located at the Region's ID: The NEAREST airport's BGL file's path is: D:\Lockheed Martin\Prepar3D v4\Scenery\1101\scenery\APX95080.bgl Searching for the CURRENT parking's information... Unloading scenery index... Triggering CUSTOM event... Loading process has been COMPLETED! ------------------------------------------------------------------------------- ----------------------- REALODING SCENERY DATA ----------------------- ----------------------- UGCX API ----------------------- Registering API variables... ----------------------- LOADING LANGUAGE AND SOUND PACK ----------------------- Loading CURRENT Language and Sound Pack... Stopping the voice recognition's engine... The voice recognition's engine has been STOPPED... Stopping Text-To-Speech... Text-To-Speech has been STOPPED... UGCX - CURRENT language's ID: [409] UGCX - CURRENT sound pack: US WINDOWS - CURRENT language's ID: 0x0409 UGCX - CURRENT language's Name: [English – United States] Reading all WORDS, SHORT, LONG PHRASES, VISUAL TEXTS, AIRPORT'S AREAS and ALTITUDES from the LANGUAGE initialization file... Reading the REGIONAL sound packs INITIALIZATION file... Loading the language's DEFAULT sounds pack... Loading CURRENT sounds set... Attempting to load the following sound pack files: D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xgs D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xwb D:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xsb Sounds set LOADED SUCCESSFULLY!... Creating and initializating the stream... Setting the master volume... ----------------------- LOADING SCENERY AND GRAMMAR ----------------------- Creating and executing the WORKER thread... Starting the WORKER thread... Loading and updating the scenery cache's data... Searching for the NEAREST airport... The NEAREST airport's ID: UHMA Located at the Region's ID: The NEAREST airport's BGL file's path is: D:\Lockheed Martin\Prepar3D v4\Scenery\1101\scenery\APX95080.bgl Searching for the CURRENT parking's information... Unloading scenery index... Triggering CUSTOM event... Loading process has been COMPLETED! -------------------------------------------------------------------------------
October 25, 20205 yr Commercial Member This is what UGCX saw: The NEAREST airport's ID: UHMA Located at the Region's ID: The NEAREST airport's BGL file's path is: D:\Lockheed Martin\Prepar3D v4\Scenery\1101\scenery\APX95080.bgl I assume your UHMA is a 3rd party airport? Because it loaded default scenery. Try re-installing UGCX. Best, Edited October 25, 20205 yr by byork B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
October 25, 20205 yr Author 10 hours ago, byork said: Вот что увидел UGCX: ID БЛИЖАЙШЕГО аэропорта: UHMA Расположен в ID региона: Путь к файлу BGL БЛИЖАЙШЕГО аэропорта: 😧 \ Lockheed Martin \ Prepar3D v4 \ Scenery \ 1101 \ scenery \ APX95080.bgl Я полагаю, ваш UHMA является сторонним аэропортом? Потому что он загрузил декорации по умолчанию. Попробуйте переустановить UGCX. Лучший, Thanks, but this is not a solution. When reinstalling, all new scenery will of course be indexed. But it turns out I have to reinstall UGX every time I add a new scenery? UHMA is a special case that I was trying to figure out just by pressing buttons in the menu ... UGX has not indexed its library since it was installed. Yes, I tried to reinstall it, it does not help.
October 25, 20205 yr Commercial Member You don't need to re-install UGCX every time you install new scenery. As mentioned, UGCX automatically scans your scenery database each time you load the sim and only rebuilds if the scenery has changed. What's happening in your case is that, for whatever reason, it's not detecting UHMA on your Scenery and Addohs.cfg file. Do you see your UHMA scenery listed in these files: Reading the SCENERY.CFG file, located in: [C:\ProgramData\Lockheed Martin\Prepar3D v4\Scenery.cfg] Reading the ADD-ONS.CFG file, located in: [C:\ProgramData\Lockheed Martin\Prepar3D v4\add-ons.cfg] Reading the 'ADD-ON.XML' file, located in: B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
October 26, 20205 yr Commercial Member Hey Lork, Can you post these files contents C:\ProgramData\Lockheed Martin\Prepar3D v4\scenery_add-ons.xml C:\ProgramData\Lockheed Martin\Prepar3D v4\add-ons.cfg C:\ProgramData\Lockheed Martin\Prepar3D v4\Scenery.cfg Also, when you try to delete the scenery indexes of UGCX doesn't detects neither? Manuel
November 1, 20205 yr Author On 26.10.2020 at 21:19, Manuel82 said: Привет, Лорк, Можете ли вы опубликовать содержимое этих файлов 😄 \ ProgramData \ Lockheed Martin \ Prepar3D v4 \ scenery_add-ons.xml 😄 \ ProgramData \ Lockheed Martin \ Prepar3D v4 \ add-ons.cfg 😄 \ ProgramData \ Lockheed Martin \ Prepar3D v4 \ Scenery.cfg Кроме того, при попытке удалить индексы декораций UGCX не обнаруживает ни одного? Мануэль Hi. 😄 \ ProgramData \ Lockheed Martin \ Prepar3D v4 \ Scenery.cfg [General] Title=Prepar3D Scenery Description=Prepar3D Scenery Areas Data Clean_on_Exit=TRUE [Area.001] Title=Default Terrain Texture_ID=1 Local=Scenery\World Layer=1 Active=TRUE Required=TRUE [Area.002] Title=Default Scenery Local=Scenery\BASE Layer=2 Active=TRUE Required=TRUE [Area.005] Title=ORBX!VECTOR_AEC Local=ORBX\FTX_VECTOR\FTX_VECTOR_AEC Layer=5 Active=TRUE Required=FALSE ............................................ [Area.255] Title=USTR Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\USTR Layer=255 Active=TRUE Required=FALSE [Area.256] Title=SSD - UNBG v1.1 Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\SSD - UNBG v1.1 Layer=256 Active=TRUE Required=FALSE [Area.258] Title=Anapa URKA Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Anapa URKA Layer=258 Active=TRUE Required=FALSE [Area.259] Title=Svalbard - Longyear X Local=D:\Lockheed Martin\Prepar3D v4\aerosoft\Svalbard - Longyear X Layer=259 Active=TRUE Required=FALSE [Area.260] Title=Yakutsk UEEE Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Yakutsk UEEE Layer=260 Active=TRUE Required=FALSE [Area.261] Title=UIUU Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\UIUU Layer=261 Active=TRUE Required=FALSE [Area.2000] Title=VHHH-TERRAIN Local=D:\Lockheed Martin\Prepar3D v4\Taxi2Gate\TAXI2GATE - VHHH v2\data\VHHH-TERRAIN Layer=2000 Active=TRUE Required=FALSE [Area.2001] Title=VHHH Local=D:\Lockheed Martin\Prepar3D v4\Taxi2Gate\TAXI2GATE - VHHH v2\data\VHHH Layer=2001 Active=TRUE Required=FALSE [Area.2002] Title=Khomutovo UHSS Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Khomutovo UHSS Layer=2002 Active=TRUE Required=FALSE [Area.2003] Title=Pevek UHMP Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Pevek UHMP Layer=2003 Active=TRUE Required=FALSE [Area.2004] Title=Anadyr UHMA Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Anadyr UHMA Layer=2004 Active=TRUE Required=FALSE [Area.2005] Title=MDPC2016 Local=D:\Lockheed Martin\Prepar3D v4\TropicalSim\MDPC2016 Layer=2005 Active=TRUE Required=FALSE 😄\ ProgramData \ Lockheed Martin \ Prepar3D v4 \ add-ons.cfg [DiscoveryPath.0] PATH=D:\Orbx Library\p3dv4 TITLE=Orbx Main Library ACTIVE=true REQUIRED=false [Package.0] PATH=D:\Aerosoft\Aerosoft A320-A321 Professional TITLE=Aerosoft A320-A321 Professional ACTIVE=true REQUIRED=false [Package.1] PATH=C:\Program Files (x86)\12bPilot\SODE\P3Dv4 TITLE=SODE ACTIVE=true REQUIRED=false [Package.2] PATH=C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam PHNL TITLE=FsDreamTeam PHNL ACTIVE=true REQUIRED=false [Package.3] PATH=C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam Addon Manager TITLE=FsDreamTeam Addon Manager ACTIVE=true REQUIRED=false [Package.4] PATH=D:\Lockheed Martin\Prepar3D v4\ORBX\Scripts\BuildingsHD TITLE=Orbx Buildings HD ACTIVE=true REQUIRED=false [Package.5] PATH=D:\Aerosoft\Anchorage Professional TITLE=Aerosoft Sim-wings Anchorage Professional ACTIVE=true REQUIRED=false [Package.6] PATH=C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam CYVR TITLE=FsDreamTeam CYVR ACTIVE=true REQUIRED=false [Package.7] PATH=C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam KJFK TITLE=FsDreamTeam KJFK ACTIVE=true REQUIRED=false [Package.8] PATH=C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FsDreamTeam Exclude TITLE=FsDreamTeam Exclude ACTIVE=true REQUIRED=false [Package.9] PATH=D:\Orbx Library\p3dv4\Cityscape Honolulu ACTIVE=true REQUIRED=false [Package.10] PATH=D:\Orbx Library\p3dv4\Global openLC Mesh South America ACTIVE=true REQUIRED=false [Package.11] PATH=D:\Orbx Library\p3dv4\Orbx ObjectFlow ACTIVE=true REQUIRED=false [Package.12] PATH=D:\Orbx Library\p3dv4\Orbx Libraries ACTIVE=true REQUIRED=false 😄 \ ProgramData \ Lockheed Martin \ Prepar3D v4 \ scenery_add-ons.xml <?xml version="1.0" encoding="UTF-8"?> <SimBase.Document Type="AceXML" version="4,5"> <Descr>AceXML Document</Descr> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\Envtex</Path> <SceneryCRC>2114862732</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>D:\Lockheed Martin\Prepar3D v4\Flightbeam\Flightbeam - KSFOHD\scenery</Path> <SceneryCRC>1175242010</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - OMDB Dubai\Dubai_LC</Path> <SceneryCRC>-1201372870</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - OMDB Dubai\Dubai</Path> <SceneryCRC>1936336591</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa-Libraries\Scenery</Path> <SceneryCRC>-924528599</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\WSSS Singapore P3Dv4\CCX Singapore Lite\Scenery</Path> <SceneryCRC>1448195086</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\WSSS Singapore P3Dv4\Prepar3D Scenery 0903\scenery</Path> <SceneryCRC>511692076</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\WSSS Singapore P3Dv4\scenery</Path> <SceneryCRC>2032922417</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\WSSS Singapore P3Dv4\WSSS Singapore EarthData\scenery</Path> <SceneryCRC>-2077839844</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - EKCH Copenhagen\Copenhagen_LC</Path> <SceneryCRC>1983042310</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - EKCH Copenhagen\Copenhagen</Path> <SceneryCRC>650426581</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Moscow City X</Path> <SceneryCRC>884790023</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>D:\Lockheed Martin\Prepar3D v4\Addon Scenery\UUEE Moscow Sheremetyevo X V2</Path> <SceneryCRC>793326182</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - YSSY Sydney\Sydney_LC</Path> <SceneryCRC>2059166804</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FlyTampa - YSSY Sydney\Sydney</Path> <SceneryCRC>1479983603</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-Sharm El-Sheikh\FSDG-Sharm El-Sheikh</Path> <SceneryCRC>-191028133</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\KAUS Austin P3Dv4\scenery</Path> <SceneryCRC>-797441407</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-Cape Town\World</Path> <SceneryCRC>-37655750</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-Cape Town\FSDG-Cape Town</Path> <SceneryCRC>1817276572</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-LITE-Bodrum\World</Path> <SceneryCRC>-1802150337</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\FSDG-LITE-Bodrum\FSDG-LITE-Bodrum</Path> <SceneryCRC>1147312746</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\RUSD-UHWW\Scenery\1002\Scenery</Path> <SceneryCRC>198322835</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>C:\Users\Lork\Documents\Prepar3D v4 Add-ons\RUSD-UHWW\UHWW. The East Gate</Path> <SceneryCRC>-687895975</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>D:\FSDREAMTEAM\Addon Manager\FsDreamTeam\PHNL</Path> <SceneryCRC>-613966374</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>D:\Lockheed Martin\Prepar3D v4\ORBX\Scripts\BuildingsHD\Core\Scenery\Global</Path> <SceneryCRC>-1323916541</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>D:\Aerosoft\Anchorage Professional</Path> <SceneryCRC>1773101160</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>D:\FSDREAMTEAM\Addon Manager\FsDreamTeam\CYVR</Path> <SceneryCRC>1736945514</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>D:\FSDREAMTEAM\Addon Manager\FsDreamTeam\KJFK</Path> <SceneryCRC>-699162454</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>D:\FSDREAMTEAM\Addon Manager\FsDreamTeam\Exclude</Path> <SceneryCRC>1219426942</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>D:\Orbx Library\p3dv4\Cityscape Honolulu\ORBX\FTX_NA\FTX_AA_Honolulu</Path> <SceneryCRC>353659661</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>D:\Orbx Library\p3dv4\Global openLC Mesh South America\ORBX\FTX_OLC\OLC_SA1</Path> <SceneryCRC>-1011105371</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>D:\Orbx Library\p3dv4\Orbx Libraries\Scenery\Global</Path> <SceneryCRC>984166998</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>D:\Orbx Library\p3dv4\Orbx Libraries\ORBX\FTX_AU\FTXAA_ORBXLIBS</Path> <SceneryCRC>-1879752871</SceneryCRC> </AddOn.SceneryComponent> <AddOn.SceneryComponent> <Path>D:\Orbx Library\p3dv4\Orbx Libraries\ORBX\Scripts\custom.gb_base\Landclass</Path> <SceneryCRC>-842831648</SceneryCRC> </AddOn.SceneryComponent> </SimBase.Document> "Also, when you try to delete the scenery indexes of UGCX doesn't detects neither?" - I did not understand the question, sorry.
November 1, 20205 yr Author On 10/25/2020 at 4:52 PM, byork said: You don't need to re-install UGCX every time you install new scenery. As mentioned, UGCX automatically scans your scenery database each time you load the sim and only rebuilds if the scenery has changed. What's happening in your case is that, for whatever reason, it's not detecting UHMA on your Scenery and Addohs.cfg file. Do you see your UHMA scenery listed in these files: Reading the SCENERY.CFG file, located in: [C:\ProgramData\Lockheed Martin\Prepar3D v4\Scenery.cfg] Reading the ADD-ONS.CFG file, located in: [C:\ProgramData\Lockheed Martin\Prepar3D v4\add-ons.cfg] Reading the 'ADD-ON.XML' file, located in: Hi. "UGCX automatically scans your scenery database each time you load the sim and only rebuilds if the scenery has changed." - that's what he stopped doing. Previously, before the update, everything happened like this. Now there is no.
November 2, 20205 yr Commercial Member Hey Lork1979, Sorry by the delayed answer. On 11/1/2020 at 12:05 PM, Lork1979 said: [Area.261] Title=UIUU Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\UIUU Layer=261 Active=TRUE Required=FALSE [Area.2000] Title=VHHH-TERRAIN Local=D:\Lockheed Martin\Prepar3D v4\Taxi2Gate\TAXI2GATE - VHHH v2\data\VHHH-TERRAIN Layer=2000 Active=TRUE Required=FALSE I think I can see now what maybe wrong here. The UHMA scenery entry seems to be on scenery.cfg file, the problem I see, is that there seems to be a jump between the [Area.261] and [Area.2000]...question: Did you cut-out (removed) the areas between 261-2000?...or is it the way it's in your scenery.cfg?, because if it's the way it's now, then that explains why UGCX didn't see it. UGCX, attempts to read all areas in a step 1 increment, that means if there is a gap between 261 and 2000, then it will stop reading without continuing. And that would explain why it doesn't sees UHMA because it's located here: On 11/1/2020 at 12:05 PM, Lork1979 said: [Area.2004] Title=Anadyr UHMA Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Anadyr UHMA Layer=2004 Active=TRUE Required=FALSE At area 2004 Manuel Edited November 2, 20205 yr by Manuel82
November 4, 20205 yr Author On 11/2/2020 at 10:33 PM, Manuel82 said: Привет, Лорк, 1979, Извините за задержку с ответом. Думаю, теперь я понимаю, что здесь может быть не так. Запись сценария UHMA, кажется, находится в файле scenery.cfg, проблема, которую я вижу, заключается в том, что кажется, что есть скачок между [Area.261] и [Area.2000] ... вопрос: Вы вырезали ( удалено) области между 261-2000? ... или это так, как в вашем scenery.cfg?, потому что, если это так, как сейчас, то это объясняет, почему UGCX не видел этого. UGCX пытается прочитать все области с шагом 1, это означает, что если есть разрыв между 261 и 2000, то он прекратит чтение, не продолжая. И это объясняет, почему он не видит UHMA, потому что он находится здесь: На площади 2004 Мануэль Hey. I thought that the beginning and end of the file would be sufficient. So he is whole. Indexing doesn't start at all. [General] Title=Prepar3D Scenery Description=Prepar3D Scenery Areas Data Clean_on_Exit=TRUE [Area.001] Title=Default Terrain Texture_ID=1 Local=Scenery\World Layer=1 Active=TRUE Required=TRUE [Area.002] Title=Default Scenery Local=Scenery\BASE Layer=2 Active=TRUE Required=TRUE [Area.005] Title=ORBX!VECTOR_AEC Local=ORBX\FTX_VECTOR\FTX_VECTOR_AEC Layer=5 Active=TRUE Required=FALSE [Area.006] Title=0000 Base Local=Scenery\0000 Layer=6 Active=TRUE Required=FALSE [Area.007] Title=0001 Base Local=Scenery\0001 Layer=7 Active=TRUE Required=FALSE [Area.008] Title=0002 Base Local=Scenery\0002 Layer=8 Active=TRUE Required=FALSE [Area.009] Title=0003 Base Local=Scenery\0003 Layer=9 Active=TRUE Required=FALSE [Area.010] Title=0004 Base Local=Scenery\0004 Layer=10 Active=TRUE Required=FALSE [Area.011] Title=0005 Base Local=Scenery\0005 Layer=11 Active=TRUE Required=TRUE [Area.013] Title=0006 Base Local=Scenery\0006 Layer=13 Active=TRUE Required=FALSE [Area.014] Title=0007 Base Local=Scenery\0007 Layer=14 Active=TRUE Required=FALSE [Area.015] Title=0100 Base Local=Scenery\0100 Layer=15 Active=TRUE Required=FALSE [Area.016] Title=0101 Base Local=Scenery\0101 Layer=16 Active=TRUE Required=FALSE [Area.017] Title=0102 Base Local=Scenery\0102 Layer=17 Active=TRUE Required=FALSE [Area.018] Title=0103 Base Local=Scenery\0103 Layer=18 Active=TRUE Required=FALSE [Area.019] Title=0104 Base Local=Scenery\0104 Layer=19 Active=TRUE Required=FALSE [Area.020] Title=0105 Base Local=Scenery\0105 Layer=20 Active=TRUE Required=FALSE [Area.021] Title=0106 Base Local=Scenery\0106 Layer=21 Active=TRUE Required=FALSE [Area.022] Title=0107 Base Local=Scenery\0107 Layer=22 Active=TRUE Required=FALSE [Area.023] Title=0200 Base Local=Scenery\0200 Layer=23 Active=TRUE Required=FALSE [Area.024] Title=0201 Base Local=Scenery\0201 Layer=24 Active=TRUE Required=FALSE [Area.025] Title=0202 Base Local=Scenery\0202 Layer=25 Active=TRUE Required=FALSE [Area.026] Title=0203 Base Local=Scenery\0203 Layer=26 Active=TRUE Required=FALSE [Area.027] Title=0204 Base Local=Scenery\0204 Layer=27 Active=TRUE Required=FALSE [Area.028] Title=0205 Base Local=Scenery\0205 Layer=28 Active=TRUE Required=FALSE [Area.029] Title=0206 Base Local=Scenery\0206 Layer=29 Active=TRUE Required=FALSE [Area.030] Title=0207 Base Local=Scenery\0207 Layer=30 Active=TRUE Required=FALSE [Area.031] Title=0300 Base Local=Scenery\0300 Layer=31 Active=TRUE Required=FALSE [Area.032] Title=0301 Base Local=Scenery\0301 Layer=32 Active=TRUE Required=FALSE [Area.033] Title=0302 Base Local=Scenery\0302 Layer=33 Active=TRUE Required=FALSE [Area.034] Title=0303 Base Local=Scenery\0303 Layer=34 Active=TRUE Required=FALSE [Area.035] Title=0304 Base Local=Scenery\0304 Layer=35 Active=TRUE Required=FALSE [Area.036] Title=0305 Base Local=Scenery\0305 Layer=36 Active=TRUE Required=FALSE [Area.037] Title=0306 Base Local=Scenery\0306 Layer=37 Active=TRUE Required=FALSE [Area.038] Title=0307 Base Local=Scenery\0307 Layer=38 Active=TRUE Required=FALSE [Area.039] Title=0400 Base Local=Scenery\0400 Layer=39 Active=TRUE Required=FALSE [Area.040] Title=0401 Base Local=Scenery\0401 Layer=40 Active=TRUE Required=FALSE [Area.041] Title=0402 Base Local=Scenery\0402 Layer=41 Active=TRUE Required=FALSE [Area.042] Title=0403 Base Local=Scenery\0403 Layer=42 Active=TRUE Required=FALSE [Area.043] Title=0404 Base Local=Scenery\0404 Layer=43 Active=TRUE Required=FALSE [Area.044] Title=0405 Base Local=Scenery\0405 Layer=44 Active=TRUE Required=FALSE [Area.045] Title=0406 Base Local=Scenery\0406 Layer=45 Active=TRUE Required=FALSE [Area.046] Title=0407 Base Local=Scenery\0407 Layer=46 Active=TRUE Required=FALSE [Area.047] Title=0500 Base Local=Scenery\0500 Layer=47 Active=TRUE Required=FALSE [Area.048] Title=0501 Base Local=Scenery\0501 Layer=48 Active=TRUE Required=FALSE [Area.049] Title=0502 Base Local=Scenery\0502 Layer=49 Active=TRUE Required=FALSE [Area.050] Title=0503 Base Local=Scenery\0503 Layer=50 Active=TRUE Required=FALSE [Area.051] Title=0504 Base Local=Scenery\0504 Layer=51 Active=TRUE Required=FALSE [Area.052] Title=0505 Base Local=Scenery\0505 Layer=52 Active=TRUE Required=FALSE [Area.053] Title=0506 Base Local=Scenery\0506 Layer=53 Active=TRUE Required=FALSE [Area.054] Title=0507 Base Local=Scenery\0507 Layer=54 Active=TRUE Required=FALSE [Area.055] Title=0600 Base Local=Scenery\0600 Layer=55 Active=TRUE Required=FALSE [Area.056] Title=0601 Base Local=Scenery\0601 Layer=56 Active=TRUE Required=FALSE [Area.057] Title=0602 Base Local=Scenery\0602 Layer=57 Active=TRUE Required=FALSE [Area.058] Title=0603 Base Local=Scenery\0603 Layer=58 Active=TRUE Required=FALSE [Area.059] Title=0604 Base Local=Scenery\0604 Layer=59 Active=TRUE Required=FALSE [Area.060] Title=0605 Base Local=Scenery\0605 Layer=60 Active=TRUE Required=FALSE [Area.061] Title=0606 Base Local=Scenery\0606 Layer=61 Active=TRUE Required=FALSE [Area.062] Title=0607 Base Local=Scenery\0607 Layer=62 Active=TRUE Required=FALSE [Area.063] Title=0700 Base Local=Scenery\0700 Layer=63 Active=TRUE Required=FALSE [Area.064] Title=0701 Base Local=Scenery\0701 Layer=64 Active=TRUE Required=FALSE [Area.065] Title=0702 Base Local=Scenery\0702 Layer=65 Active=TRUE Required=FALSE [Area.066] Title=0703 Base Local=Scenery\0703 Layer=66 Active=TRUE Required=FALSE [Area.067] Title=0704 Base Local=Scenery\0704 Layer=67 Active=TRUE Required=FALSE [Area.068] Title=0705 Base Local=Scenery\0705 Layer=68 Active=TRUE Required=FALSE [Area.069] Title=0706 Base Local=Scenery\0706 Layer=69 Active=TRUE Required=FALSE [Area.070] Title=0707 Base Local=Scenery\0707 Layer=70 Active=TRUE Required=FALSE [Area.071] Title=0800 Base Local=Scenery\0800 Layer=71 Active=TRUE Required=FALSE [Area.072] Title=0801 Base Local=Scenery\0801 Layer=72 Active=TRUE Required=FALSE [Area.073] Title=0802 Base Local=Scenery\0802 Layer=73 Active=TRUE Required=FALSE [Area.074] Title=0803 Base Local=Scenery\0803 Layer=74 Active=TRUE Required=FALSE [Area.075] Title=0804 Base Local=Scenery\0804 Layer=75 Active=TRUE Required=FALSE [Area.076] Title=0805 Base Local=Scenery\0805 Layer=76 Active=TRUE Required=FALSE [Area.077] Title=0806 Base Local=Scenery\0806 Layer=77 Active=TRUE Required=FALSE [Area.078] Title=0807 Base Local=Scenery\0807 Layer=78 Active=TRUE Required=FALSE [Area.079] Title=0900 Base Local=Scenery\0900 Layer=79 Active=TRUE Required=FALSE [Area.080] Title=0901 Base Local=Scenery\0901 Layer=80 Active=TRUE Required=FALSE [Area.081] Title=0902 Base Local=Scenery\0902 Layer=81 Active=TRUE Required=FALSE [Area.082] Title=0903 Base Local=Scenery\0903 Layer=82 Active=TRUE Required=FALSE [Area.083] Title=0904 Base Local=Scenery\0904 Layer=83 Active=TRUE Required=FALSE [Area.084] Title=0905 Base Local=Scenery\0905 Layer=84 Active=TRUE Required=FALSE [Area.085] Title=0906 Base Local=Scenery\0906 Layer=85 Active=TRUE Required=FALSE [Area.086] Title=0907 Base Local=Scenery\0907 Layer=86 Active=TRUE Required=FALSE [Area.087] Title=1000 Base Local=Scenery\1000 Layer=87 Active=TRUE Required=FALSE [Area.088] Title=1001 Base Local=Scenery\1001 Layer=88 Active=TRUE Required=FALSE [Area.089] Title=1002 Base Local=Scenery\1002 Layer=89 Active=TRUE Required=FALSE [Area.090] Title=1003 Base Local=Scenery\1003 Layer=90 Active=TRUE Required=FALSE [Area.091] Title=1004 Base Local=Scenery\1004 Layer=91 Active=TRUE Required=FALSE [Area.092] Title=1005 Base Local=Scenery\1005 Layer=92 Active=TRUE Required=FALSE [Area.093] Title=1006 Base Local=Scenery\1006 Layer=93 Active=TRUE Required=FALSE [Area.094] Title=1007 Base Local=Scenery\1007 Layer=94 Active=TRUE Required=FALSE [Area.095] Title=1100 Base Local=Scenery\1100 Layer=95 Active=TRUE Required=FALSE [Area.096] Title=1101 Base Local=Scenery\1101 Layer=96 Active=TRUE Required=FALSE [Area.097] Title=1102 Base Local=Scenery\1102 Layer=97 Active=TRUE Required=FALSE [Area.098] Title=1103 Base Local=Scenery\1103 Layer=98 Active=TRUE Required=FALSE [Area.099] Title=1104 Base 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America Local=D:\FSGU_NG\nam Layer=109 Active=TRUE Required=FALSE [Area.110] Title=FS Global Ultimate DL - Local Meshes Local=D:\FSGU_NG\LocalMeshes Layer=110 Active=TRUE Required=FALSE [Area.111] Title=ORBX!VECTOR_EXX Local=ORBX\FTX_VECTOR\FTX_VECTOR_EXX Layer=111 Active=TRUE Required=FALSE [Area.112] Title=ORBX!VECTOR_CVX Local=ORBX\FTX_VECTOR\FTX_VECTOR_CVX Layer=112 Active=TRUE Required=FALSE [Area.113] Title=ORBX!VECTOR_APT Local=ORBX\FTX_VECTOR\FTX_VECTOR_APT Layer=113 Active=TRUE Required=FALSE [Area.114] Title=ORBX!VECTOR_FixedAPT Local=ORBX\FTX_VECTOR\FTX_VECTOR_FixedAPT Layer=114 Active=TRUE Required=FALSE [Area.115] Title=ORBX!VECTOR_OBJ Local=ORBX\FTX_VECTOR\FTX_VECTOR_OBJ Layer=115 Active=TRUE Required=FALSE [Area.116] Title=Africa Local=Scenery\AFRI Layer=116 Active=TRUE Required=FALSE [Area.117] Title=Asia Local=Scenery\ASIA Layer=117 Active=TRUE Required=FALSE [Area.118] Title=Australia Local=Scenery\AUST Layer=118 Active=TRUE Required=FALSE [Area.119] Title=Eastern Europe Local=Scenery\EURE Layer=119 Active=TRUE Required=FALSE [Area.120] Title=Western Europe Local=Scenery\EURW Layer=120 Active=TRUE Required=FALSE [Area.121] Title=Central North America Local=Scenery\NAMC Layer=121 Active=TRUE Required=FALSE [Area.122] Title=Eastern North America Local=Scenery\NAME Layer=122 Active=TRUE Required=FALSE [Area.123] Title=Western North America Local=Scenery\NAMW Layer=123 Active=TRUE Required=FALSE [Area.124] Title=Oceania Local=Scenery\OCEN Layer=124 Active=TRUE Required=FALSE [Area.125] Title=South America Local=Scenery\SAME Layer=125 Active=TRUE Required=FALSE [Area.126] Title=Oshkosh Local=Scenery\Cities\Oshkosh Layer=126 Active=TRUE Required=FALSE [Area.127] Title=St. Maarten Local=Scenery\Cities\StMaarten Layer=127 Active=TRUE Required=FALSE [Area.128] Title=Rio de Janeiro Local=Scenery\Cities\Rio Layer=128 Active=TRUE Required=FALSE [Area.129] Title=Las Vegas Local=Scenery\Cities\LasVegas Layer=129 Active=TRUE Required=FALSE [Area.130] Title=Global, Generic & Vehicle Libraries Local=Scenery\Global Layer=130 Active=TRUE Required=TRUE [Area.131] Title=Reno Local=Scenery\Cities\Reno Layer=131 Active=TRUE Required=TRUE [Area.132] Title=Istanbul Local=Scenery\Cities\Istanbul Layer=132 Active=TRUE Required=TRUE [Area.134] Title=Longleat Local=Scenery\Cities\Longleat Layer=134 Active=TRUE Required=TRUE [Area.136] Title=Berlin Local=Scenery\Cities\Berlin Layer=136 Active=TRUE Required=TRUE [Area.137] Title=Edwards_AFB Local=Scenery\Cities\Edwards_AFB Layer=137 Active=TRUE Required=TRUE [Area.138] Title=Eglin Local=Scenery\Cities\Eglin Layer=138 Active=TRUE Required=FALSE [Area.139] Title=KORL Local=Scenery\Cities\KORL_OrlandoExecutive Layer=139 Active=TRUE Required=FALSE [Area.140] Title=Langley_AFB Local=Scenery\Cities\KLFI_Langley_AFB Layer=140 Active=TRUE Required=FALSE [Area.141] Title=FortRucker Local=Scenery\Cities\FortRucker Layer=141 Active=TRUE Required=FALSE [Area.142] Title=Iwakuni Local=Scenery\Cities\Iwakuni Layer=142 Active=TRUE Required=FALSE [Area.143] Title=TwentyNine_Palms Local=Scenery\Cities\TwentyNine_Palms Layer=143 Active=TRUE Required=FALSE [Area.144] Title=Washington_DC Local=Scenery\Cities\Washington_DC Layer=144 Active=TRUE Required=FALSE [Area.145] Title=Rockhampton Local=Scenery\Cities\Rockhampton Layer=145 Active=TRUE Required=FALSE [Area.146] Title=Kennedy_Space_Center Local=Scenery\Cities\Kennedy_Space_Center Layer=146 Active=TRUE Required=FALSE [Area.147] Title=Orlando Local=Scenery\Cities\Orlando Layer=147 Active=TRUE Required=FALSE [Area.148] Title=SanDiego Local=Scenery\Cities\SanDiego Layer=148 Active=TRUE Required=FALSE [Area.149] Title=Bathymetry Local=Scenery\Bathymetry Layer=149 Active=TRUE Required=FALSE [Area.150] Title=Sharurah Local=Scenery\Cities\Sharurah Layer=150 Active=TRUE Required=FALSE [Area.151] Title=ORBX!OPENLC_zBASE Local=ORBX\FTX_OLC\OLC_AA Layer=151 Active=TRUE Required=FALSE [Area.153] Title=ORBX!OPENLC_NAMERICA1 Local=ORBX\FTX_OLC\OLC_NA1 Layer=153 Active=TRUE Required=FALSE [Area.154] Title=ORBX!OPENLC_EUROPE1 Local=ORBX\FTX_OLC\OLC_EU1 Layer=154 Active=TRUE Required=FALSE [Area.155] Title=ORBX!OPENLC_SAMERICA2 Local=ORBX\FTX_OLC\OLC_SA2 Layer=155 Active=TRUE Required=FALSE [Area.156] Title=ORBX!OPENLC_SAMERICA1 Local=ORBX\FTX_OLC\OLC_SA1 Layer=156 Active=TRUE Required=FALSE [Area.157] Title=ORBX!OPENLC_NAMERICA2 Local=ORBX\FTX_OLC\OLC_NA2 Layer=157 Active=TRUE Required=FALSE [Area.158] Title=ORBX!OPENLC_EUROPE9 Local=ORBX\FTX_OLC\OLC_EU9 Layer=158 Active=TRUE Required=FALSE [Area.159] Title=ORBX!OPENLC_EUROPE8 Local=ORBX\FTX_OLC\OLC_EU8 Layer=159 Active=TRUE Required=FALSE [Area.160] Title=ORBX!OPENLC_EUROPE7 Local=ORBX\FTX_OLC\OLC_EU7 Layer=160 Active=TRUE Required=FALSE [Area.161] Title=ORBX!OPENLC_EUROPE6 Local=ORBX\FTX_OLC\OLC_EU6 Layer=161 Active=TRUE Required=FALSE [Area.162] Title=ORBX!OPENLC_EUROPE5 Local=ORBX\FTX_OLC\OLC_EU5 Layer=162 Active=TRUE Required=FALSE [Area.163] Title=ORBX!OPENLC_EUROPE4 Local=ORBX\FTX_OLC\OLC_EU4 Layer=163 Active=TRUE Required=FALSE [Area.164] Title=ORBX!OPENLC_EUROPE3 Local=ORBX\FTX_OLC\OLC_EU3 Layer=164 Active=TRUE Required=FALSE [Area.165] Title=ORBX!OPENLC_EUROPE2 Local=ORBX\FTX_OLC\OLC_EU2 Layer=165 Active=TRUE Required=FALSE [Area.166] Title=ORBX!OPENLC_EUROPE10 Local=ORBX\FTX_OLC\OLC_EU10 Layer=166 Active=TRUE Required=FALSE [Area.167] Title=ORBX!OPENLC_!SAMERICA_LIGHTS Local=ORBX\FTX_OLC\OLC_SA_LIGHTS Layer=167 Active=TRUE Required=FALSE [Area.168] Title=ORBX!OPENLC_!EUROPE_LIGHTS Local=ORBX\FTX_OLC\OLC_EU_LIGHTS Layer=168 Active=TRUE Required=FALSE [Area.169] Title=FTXZZ_OLC_FixedAPT Local=ORBX\FTX_OLC\FTX_VECTOR_FixedAPT Layer=169 Active=TRUE Required=FALSE [Area.170] Title=FTXAUv2_09_EXCLUDES Local=ORBX\FTX_AU\FTXAUv2_09_EXCLUDES Layer=170 Active=TRUE Required=FALSE [Area.171] Title=FTXAUv2_08_RED_CUSTOM Local=ORBX\FTX_AU\FTXAUv2_08_RED_CUSTOM Layer=171 Active=TRUE Required=FALSE [Area.172] Title=FTXAUv2_08_GREEN_CUSTOM Local=ORBX\FTX_AU\FTXAUv2_08_GREEN_CUSTOM Layer=172 Active=TRUE Required=FALSE [Area.173] Title=FTXAUv2_08_GOLD_CUSTOM Local=ORBX\FTX_AU\FTXAUv2_08_GOLD_CUSTOM Layer=173 Active=TRUE Required=FALSE [Area.174] Title=FTXAUv2_08_BLUE_CUSTOM Local=ORBX\FTX_AU\FTXAUv2_08_BLUE_CUSTOM Layer=174 Active=TRUE Required=FALSE [Area.175] Title=FTXAUv2_07_MESH Local=ORBX\FTX_AU\FTXAUv2_07_MESH Layer=175 Active=TRUE Required=FALSE [Area.176] Title=FTXAUv2_06_CVX Local=ORBX\FTX_AU\FTXAUv2_06_CVX Layer=176 Active=TRUE Required=FALSE [Area.177] Title=FTXAUv2_05_SCENERY Local=ORBX\FTX_AU\FTXAUv2_05_SCENERY Layer=177 Active=TRUE Required=FALSE [Area.178] Title=FTXAUv2_04_CS-MELBOURNE Local=ORBX\FTX_AU\FTXAUv2_04_CS-MELBOURNE Layer=178 Active=TRUE Required=FALSE [Area.179] Title=FTXAUv2_03_NIGHT_LIGHTING Local=ORBX\FTX_AU\FTXAUv2_03_NIGHT_LIGHTING Layer=179 Active=TRUE Required=FALSE [Area.180] Title=FTX_NA_SAK08_CUSTOM Local=ORBX\FTX_NA\FTX_NA_SAK08_CUSTOM Layer=180 Active=TRUE Required=FALSE [Area.181] Title=FTX_NA_SAK07_MESH Local=ORBX\FTX_NA\FTX_NA_SAK07_MESH Layer=181 Active=TRUE Required=FALSE [Area.182] Title=FTX_NA_SAK06_CVX Local=ORBX\FTX_NA\FTX_NA_SAK06_CVX Layer=182 Active=TRUE Required=FALSE [Area.183] Title=FTX_NA_SAK05_SCENERY Local=ORBX\FTX_NA\FTX_NA_SAK05_SCENERY Layer=183 Active=TRUE Required=FALSE [Area.184] Title=FTX_NA_PNW08_CUSTOM Local=ORBX\FTX_NA\FTX_NA_PNW08_CUSTOM Layer=184 Active=TRUE Required=FALSE [Area.185] Title=FTX_NA_PNW07_MESH Local=ORBX\FTX_NA\FTX_NA_PNW07_MESH Layer=185 Active=TRUE Required=FALSE [Area.186] Title=FTX_NA_PNW06_CVX Local=ORBX\FTX_NA\FTX_NA_PNW06_CVX Layer=186 Active=TRUE Required=FALSE [Area.187] Title=FTX_NA_PNW05_SCENERY Local=ORBX\FTX_NA\FTX_NA_PNW05_SCENERY Layer=187 Active=TRUE Required=FALSE [Area.188] Title=FTX_NA_!OLC_LIGHTS Local=ORBX\FTX_OLC\OLC_NA_LIGHTS Layer=188 Active=TRUE Required=FALSE [Area.189] Title=FTX_AA_LEBB Local=ORBX\FTX_GLOBAL\FTX_AA_LEBB Layer=189 Active=TRUE Required=FALSE [Area.192] Title=DIGITAL RUSSIA CFD Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\DIGITAL RUSSIA CFD Layer=192 Active=TRUE Required=FALSE [Area.193] Title=DIGITAL RUSSIA CRIMEAN FD Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\DIGITAL RUSSIA CRIMEAN FD Layer=193 Active=TRUE Required=FALSE [Area.194] Title=DIGITAL RUSSIA SIBFD Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\DIGITAL RUSSIA SIBFD Layer=194 Active=TRUE Required=FALSE [Area.195] Title=DIGITAL RUSSIA FEFD Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\DIGITAL RUSSIA FEFD Layer=195 Active=TRUE Required=FALSE [Area.196] Title=DIGITAL RUSSIA NWFD Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\DIGITAL RUSSIA NWFD Layer=196 Active=TRUE Required=FALSE [Area.197] Title=DIGITAL RUSSIA SFD Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\DIGITAL RUSSIA SFD Layer=197 Active=TRUE Required=FALSE [Area.198] Title=DIGITAL RUSSIA UFD Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\DIGITAL RUSSIA UFD Layer=198 Active=TRUE Required=FALSE [Area.199] Title=DIGITAL RUSSIA VFD Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\DIGITAL RUSSIA VFD Layer=199 Active=TRUE Required=FALSE [Area.200] Title=UHMM.Welcome to Kolyma Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\UHMM.Welcome to Kolyma Layer=200 Active=TRUE Required=FALSE [Area.201] Title=Chita 2013 Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Chita 2013 Layer=201 Active=TRUE Required=FALSE [Area.202] Title=Chita2013_1 Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Chita2013_1 Layer=202 Active=TRUE Required=FALSE [Area.203] Title=Koltsovo 2012 Local=D:\Lockheed Martin\Prepar3D v4\aerosoft\Koltsovo 2012 Layer=203 Active=TRUE Required=FALSE [Area.204] Title=6_LitoralSPterrestre_LandClass Local=D:\Lockheed Martin\Prepar3D v4\Paulo Ricardo\6_LitoralSPterrestre_LandClass Layer=204 Active=TRUE Required=FALSE [Area.205] Title=5_MegaRiodeJaneiroX Local=D:\Lockheed Martin\Prepar3D v4\Paulo Ricardo\5_MegaRiodeJaneiroX Layer=205 Active=TRUE Required=FALSE [Area.206] Title=4_MegaSPaulo Local=D:\Lockheed Martin\Prepar3D v4\Paulo Ricardo\4_MegaSPaulo Layer=206 Active=TRUE Required=FALSE [Area.207] Title=3_MeshTerrain_Rio_SP Local=D:\Lockheed Martin\Prepar3D v4\Paulo Ricardo\3_MeshTerrain_Rio_SP Layer=207 Active=TRUE Required=FALSE [Area.208] Title=2_Rota_Rio_SPaulo Local=D:\Lockheed Martin\Prepar3D v4\Paulo Ricardo\2_Rota_Rio_SPaulo Layer=208 Active=TRUE Required=FALSE [Area.209] Title=1_SBNT_2012 Local=D:\Lockheed Martin\Prepar3D v4\Paulo Ricardo\1_SBNT_2012 Layer=209 Active=TRUE Required=FALSE [Area.210] Title=SBGL2016 Local=D:\Lockheed Martin\Prepar3D v4\TropicalSim\SBGL2016 Layer=210 Active=TRUE Required=FALSE [Area.229] Title=Norilsk X Local=D:\Lockheed Martin\Prepar3D v4\aerosoft\Norilsk X Layer=229 Active=TRUE Required=FALSE [Area.231] Title=La Palma EVO P3D V4 Local=Ecosystem\aerosoft\La Palma EVO P3D V4 Layer=231 Active=TRUE Required=FALSE [Area.233] Title=URSS_Sochi_FSX_Reload_V1.1 Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\URSS_Sochi_FSX_Reload_V1.1 Layer=233 Active=TRUE Required=FALSE [Area.234] Title=Digital Design-ULLI v3 P3Dv4 Local=D:\Lockheed Martin\Prepar3D v4\SimMarket\Digital Design-ULLI v3 P3Dv4\data Layer=234 Active=TRUE Required=FALSE [Area.236] Title=FSDG-Mauritius Local=D:\Lockheed Martin\Prepar3D v4\FSDG\FSDG-Mauritius Layer=236 Active=TRUE Required=FALSE [Area.237] Title=Santiago_SCEL Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\LatinVFR\Santiago_SCEL Layer=237 Active=TRUE Required=FALSE [Area.238] Title=USMU Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\USMU Layer=238 Active=TRUE Required=FALSE [Area.239] Title=BDOaviation - Phuket Int Airport - P3DV4 Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\BDOaviation - Phuket Int Airport - P3DV4 Layer=239 Active=TRUE Required=FALSE [Area.240] Title=UNNT-2020 Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\UNNT-2020 Layer=240 Active=TRUE Required=FALSE [Area.242] Title=URKG_Phototerrain Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\URKG_Phototerrain Layer=242 Active=TRUE Required=FALSE [Area.244] Title=UNKL2020_mesh Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\UNKL2020_mesh Layer=244 Active=TRUE Required=FALSE [Area.245] Title=UNKL2020 _city Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\UNKL2020 _city Layer=245 Active=TRUE Required=FALSE [Area.246] Title=UNKL2020_LC Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\UNKL2020_LC Layer=246 Active=TRUE Required=FALSE [Area.247] Title=UNKL2020 Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\UNKL2020 Layer=247 Active=TRUE Required=FALSE [Area.248] Title=DMD-URKG P3Dv4 Local=D:\Lockheed Martin\Prepar3D v4\SimMarket\DMD-URKG P3Dv4\data Layer=248 Active=TRUE Required=FALSE [Area.249] Title=Arkhangelsk Cars Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Arkhangelsk Cars Layer=249 Active=TRUE Required=FALSE [Area.250] Title=Arkhangelsk ULAA Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Arkhangelsk ULAA Layer=250 Active=TRUE Required=FALSE [Area.251] Title=Naryan-Mar ULAM Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Naryan-Mar ULAM Layer=251 Active=TRUE Required=FALSE [Area.252] Title=Mallorca Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Mallorca Layer=252 Active=TRUE Required=FALSE [Area.253] Title=Santiago_SCELv2 Local=D:\Lockheed Martin\Prepar3D v4\LatinVFR\Santiago_SCELv2 Layer=253 Active=TRUE Required=FALSE [Area.254] Title=data Local=D:\Lockheed Martin\Prepar3D v4\SimMarket\FSS-MMUN P3Dv4\data Layer=254 Active=TRUE Required=FALSE [Area.255] Title=USTR Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\USTR Layer=255 Active=TRUE Required=FALSE [Area.256] Title=SSD - UNBG v1.1 Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\SSD - UNBG v1.1 Layer=256 Active=TRUE Required=FALSE [Area.258] Title=Anapa URKA Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Anapa URKA Layer=258 Active=TRUE Required=FALSE [Area.259] Title=Svalbard - Longyear X Local=D:\Lockheed Martin\Prepar3D v4\aerosoft\Svalbard - Longyear X Layer=259 Active=TRUE Required=FALSE [Area.260] Title=Yakutsk UEEE Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Yakutsk UEEE Layer=260 Active=TRUE Required=FALSE [Area.261] Title=UIUU Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\UIUU Layer=261 Active=TRUE Required=FALSE [Area.2000] Title=VHHH-TERRAIN Local=D:\Lockheed Martin\Prepar3D v4\Taxi2Gate\TAXI2GATE - VHHH v2\data\VHHH-TERRAIN Layer=2000 Active=TRUE Required=FALSE [Area.2001] Title=VHHH Local=D:\Lockheed Martin\Prepar3D v4\Taxi2Gate\TAXI2GATE - VHHH v2\data\VHHH Layer=2001 Active=TRUE Required=FALSE [Area.2002] Title=Khomutovo UHSS Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Khomutovo UHSS Layer=2002 Active=TRUE Required=FALSE [Area.2003] Title=Pevek UHMP Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Pevek UHMP Layer=2003 Active=TRUE Required=FALSE [Area.2004] Title=Anadyr UHMA Local=D:\Lockheed Martin\Prepar3D v4\Addon Scenery\Anadyr UHMA Layer=2004 Active=TRUE Required=FALSE [Area.2005] Title=MDPC2016 Local=D:\Lockheed Martin\Prepar3D v4\TropicalSim\MDPC2016 Layer=2005 Active=TRUE Required=FALSE
November 4, 20205 yr Author On 11/2/2020 at 10:33 PM, Manuel82 said: Hey Lork1979, Sorry by the delayed answer. I think I can see now what maybe wrong here. The UHMA scenery entry seems to be on scenery.cfg file, the problem I see, is that there seems to be a jump between the [Area.261] and [Area.2000]...question: Did you cut-out (removed) the areas between 261-2000?...or is it the way it's in your scenery.cfg?, because if it's the way it's now, then that explains why UGCX didn't see it. UGCX, attempts to read all areas in a step 1 increment, that means if there is a gap between 261 and 2000, then it will stop reading without continuing. And that would explain why it doesn't sees UHMA because it's located here: At area 2004 Manuel Yes you are right. Problem in scenery.cfg file. The numbering was knocked off at the very beginning, ORBX reindexed several of its files. I will heal, restore the numbering. Thanks for helping me figure out the problem. Ah, UHMA is not to blame)))
November 4, 20205 yr Commercial Member Glad you got it sorted 😉 B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
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