December 31, 20205 yr I use a Rift S, so OpenXR is preinstalled (I read somewhere). I installed OpenXR dev toolkit for XR where I have the option to enable/disable Reprojection. But: in the start menu of this toolkit I read WMR runtime is installed but it is not the active OpenXR-runtime. Of course I use the regedit to change the setting but then in FS it says No headset detected. Am I doing wrong something? MS FS 2020/2024 | 9800X3D | 64GB DDR5 6000mhz | ASUS ROG ASTRAL RTX 5090 32GB GDDR7 OC EDITION | Varjo Aero | Navigraph | VATSIM | TPR Pedals | Virpil | Honeycomb | Winwing FCU + EFIS | Behringer X Touch Mini | SPAD.next
December 31, 20205 yr 41 minutes ago, Rene_Feijen said: I use a Rift S, so OpenXR is preinstalled (I read somewhere). I installed OpenXR dev toolkit for XR where I have the option to enable/disable Reprojection. But: in the start menu of this toolkit I read WMR runtime is installed but it is not the active OpenXR-runtime. Of course I use the regedit to change the setting but then in FS it says No headset detected. Am I doing wrong something? I had exactly the same problem - changing it to the “active” runtime disabled my headset - so I then had to use regedit to change the registry value back to what it was before. I eventually came to the conclusion that OpenXR was working anyway without me changing it to the active runtime - but I’m still not really sure. Hopefully more knowledgeable posters than me will be able to provide an answer.
December 31, 20205 yr If you use a Rift-S you only have to step into the Beta channel (for now), no extra's have to be installed like WMR, OpenXR (the runtime is already there) or SteamVR. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR
December 31, 20205 yr 3 hours ago, Lange_666 said: If you use a Rift-S you only have to step into the Beta channel (for now), no extra's have to be installed like WMR, OpenXR (the runtime is already there) or SteamVR. Thanks - that’s useful to know.
January 1, 20215 yr Author On 12/31/2020 at 1:29 PM, Lange_666 said: If you use a Rift-S you only have to step into the Beta channel (for now), no extra's have to be installed like WMR, OpenXR (the runtime is already there) or SteamVR. Ah that is clear. But is the Reprojection setting on or off in the dev tool supposed to make a difference with a Rift S? MS FS 2020/2024 | 9800X3D | 64GB DDR5 6000mhz | ASUS ROG ASTRAL RTX 5090 32GB GDDR7 OC EDITION | Varjo Aero | Navigraph | VATSIM | TPR Pedals | Virpil | Honeycomb | Winwing FCU + EFIS | Behringer X Touch Mini | SPAD.next
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