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dogmanbird

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Everything posted by dogmanbird

  1. Thanks for sharing that HF. It's sounding promising apart from vrfsg mentioning it's a heavy headset, has anyone seen specs of it's actual weight, fully kitted out or minimal?
  2. $6 iphone 6 covers are my zero-prestige solution. https://ibb.co/w6PZkWv
  3. thanks for the feedback. i wonder if the passthrough is running at its max resolution?
  4. It wouldn't surprise me if there's a late announcement of continued compatibility in some form. Also, if hololens has continued support, there may be workarounds to come.
  5. interesting. i bought it about 3 days after it released and could map 3d pro joystick to it without issues. The 3d stereo effect was wrong initially, with everything looking too small and with very little z depth, plus there was no space "haze" to give the impression of distance, even though no-haze was probably correct technically for space. They added haze and fixed the 3d depth shortly after which was great.
  6. oh, I thought toolkit worked a month or so back when testing it, but maybe not. I don't think I couldn't get any reprojection to work with it.
  7. i do 🙂 i've used it with the steam app and VD and it's great on q3, but the drop in fps with steam over openxr is not worth it at this stage (at least not for me) plus i don't seem to be able to use any reprojection Amazon has a great return arrangement. For anyone wanting to try both at once back to back and are fortunate enough to have the funds available to buy both at once, and then return one, it's the way to do it edit - not my video, but looks like an openxr-only method might work
  8. to put into perspective and try and put a figure on it, the pro for me is about 84% of the g2 centre detail/resolution (same link/VD options and after compression) and a bit more visible screen door than q3. Blacks are a little blacker over q3, but not worth the tradeoff imho. The passthrough is notably worse than q3 and the colours drift around over the b&w image, so if we ever get to the point of easy to use OpenXR passthrough masking in mixed reality, it might be a minus. However, the dynamic fov rendering might be an advantage for anyone still rocking a 3000 series since the cards are lacking dedicated chips for handling the USB compression. Though I think anyone accustomed to the performance of a G2 on a 3000 card may be a bit disappointed with the lower resolution of the pro, plus having to use the dfr just to regain the fps they had on the G2, even with the great lenses. hard to say and need to try it for yourself Marc pro is a move up from rift s and quest 2 for sure
  9. Provided i've got the link / VD resolution set accordingly, quest 3 is about 94% of the reverb g2's razor sharp centre (but it covers the full fov). Those few % being lost in compression For me, q3 native "in-headset" menu text/gfx sharpness is about 98% of the g2's centre sharpness. They're very close.
  10. if you're considering using the q3 without the face mask, a halo strap would be the way to go, something like the BoboVR S3 Pro (apparently battery works correctly with q3 and has a built in fan). Without the mask you can get the lenses closer, increasing the FOV a bit more and tilt the lenses to a better angle if necessary, plus it stays cool / doesn't fog up
  11. you're welcome. if you use discord, this channel has a list of tested games and help https://discord.com/channels/747967102895390741/1062167556129030164
  12. great game! epic store was giving it away for free a couple of months ago. I say get it just to experience drifting around in the debri field and running along close to the star destroyers does anyone else find the menu navigation arrangement terrible? p.s. Praydogs UEVR app works well with Star Wars Fallen Order and Battlefront 2 (as good as native VR) if you find them for cheap (usually just a few dollars on steam)
  13. there aren't enough recent headsets released to fill up a whole week, we've just had the q3 video so i'll wager that by wednesday the crystal will be his new favourite (again) 🙂
  14. after trying everything again (and again) oculus link is still the best I can get it out of all the connectivity options, for constant fps and fine details etc
  15. If you are into the Star Wars mod for the “Squad” game (lotsa fun) it’s finally been updated for v7. works with the UEVR app for VR. https://steamcommunity.com/sharedfiles/filedetails/?id=2428425228
  16. btw, mbucchia is still active on the msfs forum. For the VR enthusiasts, don't get yourselves banned or there'll be no way to communicate with our deity 😮
  17. I see Tierborn's point. I don't think avsim is much different to the msfs forum in that a highly passionate post tends to get lots of likes from other highly passionate members, often whether the post was really justified or not
  18. Yeah, powering the q3 is frustrating, plus Meta seem to be quietly tweaking the power management/requirements in the software updates which makes it hard to figure out what definitely works and what doesn't, for charging or maintaining charge while gaming. What once worked well may no longer behave the same. Prior to v60, people seemed to have had the most success with something that can provide a constant USB-C 9v @ 2A minimum for it to charge the headset while playing games via a usb-c to usb-c link capable cable. Because of power changes in v60 software, it may now only charge to about 85% max while gaming where it once got to 100%. Alyx is great hey! I use a 10,000 power brick (with a usb-c 9v 2.2A output), in my pocket with cable running up to headset. I get about 6 or more hours of play time. It will charge the headset from 0% to about 80% while playing. I haven't had any charging success with high current usb-A ports while gaming
  19. I don't have access to a Q2 at the moment, but of my pc's has a 3080 and I can't say I noticed any performance difference between what I had when using the Q2 and now the Q3, even though there's a resolution increase with the latter. The oculus PC software v57 - v59 improved link performance for me, possibly making up for the loss I would have seen if I had the chance to test the two headsets back to back Either way, you'll love the visual improvement (amongst other things) with the Q3 if you are considering one. 👍
  20. as good as the q3 speakers are, by the time I set it at a level I enjoy, everyone else around me can hear it too. $5 iphone 6 silicone cases. Not the most elegant addition, but its very light weight and it's allowed me to reduce the volume considerably (and improves the bass a bit)
  21. maybe give fred's app a try? I think it will report an error if the current hierarchy is a problem and it will re order them appropriately (i think) https://github.com/fredemmott/OpenXR-API-Layers-GUI#getting-help
  22. I read somewhere that there may be recent issues with openxr-toolkit if the order of the api stack is a certain way (something to do with foveated rendering api being above or below?) and re ordering them could fix it.
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