

Grindathotte
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According to Toms Hardware (https://www.tomshardware.com/reviews/gpu-hierarchy,4388.html) under "GPU Benchmarks Hierarchy — 4K Ultra" for FLight Simulator in DX11, the 4070 renders at 43.3 fps, whilst the 3080 Ti at 57.4 fps. That's quite a difference! With frame generation, as has been stated, the 4070's rate will pretty near double, but not in VR. It's anybody's guess whether frame generation (DLSS 3) for VR will be supported in the future.
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I Have Decided To Buy FS2024
Grindathotte replied to Greazer's topic in Microsoft Flight Simulator (2020)
It also has to run on Xbox, so they can't up the hardware requirements too much, if at all. -
VR set-up
Grindathotte replied to Gumbodadfs's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020)
Chances are we'll get hand-tracking someday. -
Rift S or Quest 2?
Grindathotte replied to Noooch's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020)
If you were OK with the performance on the HP, maybe see if you can get your hands on a Samsung Odyssey+. It's a step-up in terms of image quality, but not too much more demanding (vertical is 1600 instead of 1440 if I remember correctly). -
I'm using an RTX 3070 Ti with 517.48 driver and Odyssey+ headset. The framerate was constantly dropping below 15 fps (minimum for reprojection) with it set on DX12. I flipped to DX11 and it was at 20 or 30 fps. I have mostly high settings and the odd ultra, so don't expect much more than this, but I'm not sure why DX12 messes it up. I'm not quite sure what the advantage of DX12 is, should I see an improvement in visuals?
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August 18th, 2022 - Development Update
Grindathotte replied to ChaoticBeauty's topic in Microsoft Flight Simulator (2020)
How is 8/23 in mid September? -
Convince Me
Grindathotte replied to Rockliffe's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020)
There's another major advantage to VR. Let's with a monitor, I slew the view around to the right wing. Now adjusting the roll will change the pitch in my view, and vice versa. I have to imagine that the aircraft is pointing to my left, but then my joystick/yoke is still pointing forward. I'm sure you can get used to this, but it's not realistic. In VR, I turn my head to the right, but I'm still facing forward in the direction of the aircraft and control is intuitive. I don't think I could bring a helicopter to a hover any other way. -
I have tried enabling ASW in this, but it does not seem to do anything. When I enable the overlay, it shows frames presented and frames failed, with the latter being slightly bigger. Anyone any ideas on this? This is my first time experimenting with the Quest 2 as I normally use an Odyssey+. I am not using the Steam version of MSFS.