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Drop in FPS after a while in flight.
Grindathotte replied to magdrop's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I see the same thing with a Quest 3 on a 4090. If I fly a helicopter low over a forest, the frame rate drops. This is perhaps not surprising, but it does not recover when I move on. Hitting the escape key twice (out of, then back into VR) restores it quickly. Actually, you are still in VR, but in 2D mode.
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I'm tired of borders...
Grindathotte replied to Daube's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I quite agree. The Pimax Crystal Super ultrawide is supposedly capable of 140 degrees. I tried one, but sent it back as it did not suit my face shape, and I could not get near that figure. I'll stick with the Quest 3 for now. There have been a few prototypes with 180 degrees, but I am not sure we will ever see them in production.
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My VR Headset Journey Revelations
Grindathotte replied to Rob G's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)For me, visuals on the Quest 3 have gotten better and better. Using a 4090, I set the resolution to 5000 horizontal with OpenXRToolkit and set Foveated Rendering to 35%. With such a high horizontal resolution, it is not too blurred outside the central region. With that setting, I can use TAA. I use SSW and a 72 Hz refresh rate. It seems so clear now that the urge to upgrade my headset is diminishing.
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reprojection mode and Quest 3
Grindathotte replied to solito's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I use reprojection in Virtual Desktop. I think this has been optimized to make use of the headset GPU, rather than draining anything more from the PC GPU. I think the smoothness it brings is worth the odd artefact and it's much better now than in the early days.
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Would a Crystal Ultrawide be a waste with a RTX 4080?
Grindathotte replied to ryanbatc's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)
- Would a Crystal Ultrawide be a waste with a RTX 4080?
Grindathotte replied to ryanbatc's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)Foveated rendering at 30% resolution and 50% coverage takes the Super down to around 32 million pixels. Of course, there will be overheads for quad views, and the wider FOV means more triangles and more textures have to be processed. There's also DLSS, sharpening, and dropping the refresh rate to 72 Hz. Plus, there have been software optimisations that have delivered significant FPS gains compared with the early days, when people said the Super was fantastic with a 5090. It also depends on what you like to fly and where you want to fly. I look forward to somebody with a 4090 (or less) and Crystal Super putting it to the test; maybe I will have to be the first.- Would a Crystal Ultrawide be a waste with a RTX 4080?
Grindathotte replied to ryanbatc's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I have a 4090 and was considering a Crystal Super. I fly helicopters, generally way from cities. I currently have a Quest 3 rendering at about 4K X 4K with DLSS (helps overcome video encoding artefacts). I can go higher if I use fixed foveated rendering. In theory, I should be able to run the Crystal Super; am I missing something?- MSFS2024 performance drop after exiting to Menus and back
Grindathotte replied to MarcG's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I have the non-Steam version. I have occasionally had this problem, but flipping to flat mode and back restores it for me. I guess this doesn't work for you.- MSFS released 19/11 or two days later ?
- MSFS released 19/11 or two days later ?
- MSFS released 19/11 or two days later ?
- Would a Crystal Ultrawide be a waste with a RTX 4080?
Grindathotte
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