Jump to content

Grindathotte

Members
  • Content Count

    50
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

34 Neutral

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    none
  • Virtual Airlines
    No

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I have tried enabling ASW in this, but it does not seem to do anything. When I enable the overlay, it shows frames presented and frames failed, with the latter being slightly bigger. Anyone any ideas on this? This is my first time experimenting with the Quest 2 as I normally use an Odyssey+. I am not using the Steam version of MSFS.
  2. You use the same control and function keys that you used to open it. Ctrl+F2 moves the cursor down, I can't remember the rest offhand. The menu will close 8 seconds (I think) after the last key press.
  3. I am currently using an Odyssey+ WMR headset with the store version of MSFS and have the OpenXR developer tools and toolkit installed. I also have a Quest 2 available and though I have not tried air-link yet, I can get around 500 MBits WiFi connection to my router (WiFi 6), which is hardwired to my PC. If I link up the Quest, do I need to use it via Steam, or can it work with the existing OpenXR installation? I currently have a GTX 1080, but have a 3070 Ti on order.
  4. I'm running an Odyssey+, (lower resolution), on a GTX 1080 and I am surprised how good it is. I run at either 100 or 90% in MSFS and 70% in OpenXR, with reprojection enabled (most settings on high). I also run at 60Hz refresh, which I don't notice with this headset (seems more noticeable on LCDs for some reason). With this setup, I only need to hit 15 fps to get a smooth view, with very minor reprojection artefacts. Most of the time it runs at 20 fps, so only inserting two frames instead of three. I've also experimented with the openxr toolkit. This will keep me going until graphics cards are available again. I'm sure if you keep experimenting you will find what works for you. Some people don't like reprojection because of artefacts, typically seen on the edges of the cockpit as you move past the scenery. This has improved over time. There is also an issue with the strobe effect on the propellers, but this has been solved by third-party texture substitutions.
  5. Another great thing about VR is the correct sense of direction. Imagine being in a stable hover in a helicopter and tweaking your position. Forward on the cyclic moves you forward, left goes left, etc. Now look hard right. In VR the directional movements are the same, but if you move your monitor view around, then forward goes left (I think), and so on. It's great coming into a landing on a helicopter and being able to look all around with perfect directional control (well limited only by my lack of skill).
  6. I don't know if you can still pick up a Samsung Odyssey+, but I run that on a GTX 1080.
  7. I have found a strange cure for stuttering, which I have not seen mentioned elsewhere yet. I'm using a GTX 1080 and Odyssey+ and getting good results away from cities (still awaiting the end of the GPU drought). Sometimes I get repetitive stutters, around once a second or so. I loaded up task manager to see if anything else was stealing CPU/GPU cycles. However, with task manager running, the stuttering stopped. Since then, if stuttering occurs, I just load up task manager. Sometimes I have to flip back and forth between MSFS and task manager a few times, but it does seem to fix it. At first I thought it was just conicidence; that the stutters would have gone anyway in the time it took to start task manager. But it does seem to consistently fix the problem.
  8. I'm hoping that the AI processing of satellite imagery will get a bit more I. For example, around the coast in the UK (and I am sure elsewhere) there are lots of caravan parks. But in MSFS they become miniature Tudor houses. I am nit-picking of course, it's still pretty amazing.
  9. One of the problems with most VR headsets is that they don't have adjustable eye relief. As far as I know, the only exceptions are the Valve Index and Vive Pro/Pro 2. I have an odyssey plus and had to get the VR cover and some velcro tape to get it close enough to my eyes, but ideally it would go closer still if my nose did not get in the way. I would never get another VR headset that will not allow you to change the eye-lens distance, that's just as important as being able to physically adjust the IPD. On another note, nobody seems to have mentioned changing the OpenXR render scale. If this is set too low, then the scenery does look more blurry. I only have a GTX 1080 and have both MSFS and OpenXR render scale set to 90, with the Odyssey plus refresh rate set to 60. Now I only have to hit 15 fps for the reprojection to kick in. There's a few artefacts, but considering this is such a minimal spec graphics card, it's not too bad, though it won't handle photogrammetry.
  10. I'm flying the Bell 47G with only a GTX 1080 and Odyssey+, OpenXR and Sim rendering at 90, 90, reprojection on and refresh rate dialed down to 60 (for some reason this seems OK on the OLED screen whereas it noticibly flickered on a previous LCD HMD). So not the top end system, or headset, but in that helicopter the experience is incredible. Instruments could be a bit sharper, but there's not many of them. Being able to look downwards at what is below is just an incredible experience. That said, it's a beast to control and though I'm pretty VR hardened it can get a bit nauseating (all part of the experience). But trying to keep tabs on the instruments in an airliner with this setup would be another experience altogether and I would not recommend VR for this because of the lack of clarity. For now though I'm just having too much fun in the Bell.
  11. I didn't mean to write-off the incredible work done by the developers of the H135. I think it's partly the Bell 47G itself that lends itself so much to VR when you are just surrounded by glass and a few basic instruments. It does seem to bring a much deeper level of immersion and it's just fun to fly.
  12. I had my first serious flight in a helicopter in MSFS VR today and it was an absolute dream. Being able to look down at something other than blurry mush at low altitude is incredible and you see the beautiful scenery at its best. It has taken this sim to a new level. Hats off to Flyinside; I thought I was going to have to wait patiently (or not so patiently) until 2022 to get my helicopter fix. It's not easy though. I've flown the R-22 in Aerofly FS2 (in realistic mode) which is easy by comparison. But the difficulty just makes it all the more enjoyable. I'm not going to be landing in any tight spaces any time soon.
  13. I'm using an Odyssey+. I previously had an ACER WMR headset and found 60Hz unusable because of the flicker. For some reason, maybe it's the OLED displays, I don't seem to notice it on the Odyssey+. I am running a GTX 1080 (likely to be that way for a long time unless cryptocurrency crashes seriously), so don't have GPU power to spare. With the exception of big cities, I can maintain 20 fps which looks fluid with reprojection. I used the props with reduced contrast (community mod) to stop the jello effect and other artefacts are minimal. When I first tried MSFS2020 in VR on this system I thought I would have to shelve it until the end of the GPU crisis but now I would say that even on the humble 1080 you can get a good experience.
×
×
  • Create New...