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As far as I remember, I didn't have that problem with the default FSX Beaver and Goose that I had imported into my P3Dv4. And most of the times, the bouncing was due to a bad contact point in the aircraft.cfg... like some body/hard contact point which was lower than the floats contact points, or something like that. The solution was usually to remove the faulty contact point from the CFG file of the plane. Sorry I'm not able to be more specific 😞
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I don't use an XBox controller, but instead a joystick and a dual-throttle quadrant next to it. Both are on my desk, right next to my keyboard and the mouse. When I'm in VR, I don't use the keyboard anymore, excepted for very simple keys such as the Escape key to go into the menu and the Space key to reset the VR view position. Both keys can be found easily without looking at the keyboard. The joystick and the throttle, I don't need to see them, my hands are on them almost all the time and they are just in front of me anyways. To control the systems of the aircraft, I use the mouse, which is seating right next to my throttles. I use the mouse to activate the various switches in the cockpit, and any kind of levers which are not assigned to anything on my joystick or throttles. It's very easy to find the mouse without seeing it anyways. And if I REALLY need to find something of the desk, or to look for a key in the keyboard (for example B to reset the altimeter), then I either activate the "passthough" function of my headset or I just lift it up for a second 🙂
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That's right, and I fully agree that OrbX True Earth sceneries were by far the best "wide range" sceneries ever made for P3D. However, here we were speaking about the sceneries made by MegaScenery, which is a different company ;)
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What do you mean with "local buildings" ? I thought Mega Scenery products didn't include any autogen... Did this change ?
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I'm surprised there were so few mentions of the Pico headsets here. While I understand that people might prefer to go for more well-known brands such as Meta, the Pico 4 is for me one of the very best "budget" choices for starting VR. The Pico Neo 3 was mentioned but as far as I've seen, even though it has a display port (a very strong point indeed), it's still using Fresnel lenses and has a slightly lower resolution than the Pico 4, which has pancake lenses. The price of the Pico 4 is also very attractive, especially when some sale appears. The only drawback of the Pico 4 is that it has no display port. This is a "streaming" headset, which means that the video is compressed before being sent to the computer by Wifi or USB. This compression can sometimes lead to small video artifacts in some conditions, but it has never disturbed me so far. The Meta Quest 3 is also a "streaming" headset without display port, and it's slightly more expensive than a Pico 4, so I would really encourage VR "starters" to take a serious look at the Pico offering. Might be an excellent choice to start for a limited budget, before switching to a much more expensive headset later on... if needed 😛 When my brother had to replace is old Rift-S a few months ago, he hesitated to buy a Quest 2 or a Quest 3. All these $1000+ headsets were completely excluded, too expensive. The Quest 3 was also a bit too expensive (more than $600 at that time) so he was considering falling back on the Quest 2. After I introduced him with the Pico 4 and gave it to him for a week, he checked the price (on Amazon UK there was a nice sale at that time) and ordered a new Pico 4 right away 😄 Of course, if you have a super budget allowing you to buy one of these $2000+ RTX4090 video cards and such, then you'll probably prefer to buy a higher quality headset such as Pimax and you would be very right to do so ! Unfortunately I don't have that kind of money to spend, so I had to aim at a good price/quality ratio and the Pico 4 was my choice.
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I have used FS9 for many years before switching to FSX later on, and then P3D, and then others. FS9 is basically the sim in which I started to make "beautiful" screenshots, thanks to the quality of the scenery and related addons (sky colors, cloud textures, autogen textures etc...) we had back at that time. At that time, I was already performing the same kind of flights that I still perform in today's sims: mostly VFR and bush flights in small aircraft and helicopters, often some military aircraft flying around, and from time to time some IFR flight in a liner or private jet. I had a short go at gliders, but at that time I couldn't find any tool to simulate thermals, and fixed thermals in addon sceneries were not my cup of tea, so I quickly gave up on thermals. I really enjoyed the sim at that time, and often spent hours flying around just to explore sceneries (with or without photo-sceneries). I clearly remember the most impacting discovery for me was thanks to Holger Sandman "North Cascades" freeware scenery (actually landclass) which was in fact a very early sign of what was to come later in FSX with the OrbX regions. Flying VFR around Concrete and that region was a true joy for me, in any kind of aircraft. Ah, and nice virtual cockpits too, which made me abandon 2D cockpits forever... yes, that was in FS9 🙂 However, contrary to what other members reported, I do not miss that sim. It's probably due to the fact that I was too much annoyed by its shortcomings which were interfering with flight enjoyment. My experience would be described as follows: - VFR flight were kind of nice, and yes they were a few nice addon planes and sceneries to enjoy in that context. However, these addons were too few for me. With time I got a bit tired of the lack of details in the scenery. Photosceneries compensated a bit but their ground texture resolution were too low (5m/pixel) for low level flights, and the autogen density was too sparse. Later sims, starting with FSX, benefited from higher detailed sceneries and more realistic aircraft which made VFR flight much more enjoyable than in FS9, and same went with later sims, so I don't see anything I could miss from FS9 in that area. - Bush flight suffered from the very same shortcomings as above, but to a higher degree, since the flying altitude was much lower, making the limitations even more visible and disturbing. So again, nothing I could miss from FS9 in that area either. - Military aircraft free flights: While FS9 offered excellent performance for this kind of flight, the range of aircraft to enjoy was extremely limited. There were a few nice aircraft, both freeware (Dino Cattaneo Tomcat and similar examples) and payware (but I didn't dare to go payware yet at that time), but even at that time the shortcomings in the 3D modeling, interactivity/systems and flight models were a bit annoying to me. Later sims did all of that better, on all levels, so here as well, nothing I could miss. - IFR flights in liners or private jets: This is an area which didn't suffer from the shortcomings mentioned earlier as much as the other areas. As I used only freeware addons, my possibilities were of course very limited for very good quality aircraft, but that was just my choice, not a limitation of the sim itself. I should have gone for payware addons, but again, at that time, I didn't dare to do that yet. I started buying payware stuff much later in FSX. That being said, I do not see anything that was possible in FS9 but not possible in later sims, even just FSX. Performance at major airports was an issue in FSX (and at least the 4 first versions of P3D), so yes I can understand why somebody might prefer flying a liner in FS9 rather than FSX or P3D, alright. But on the other hand, more recent and powerful hardware eventually solved that problem a long time ago. Addon airports were numerous and more detailed than in FS9. Same applies to addon aircraft. AI packages exist in later sims as well, so you see populated airports and skies just like in FS9. Appart from very distinct addons (Golden Wings and such) I hardly see why I would go back to FS9 there ? I had actually reinstalled FS9 (and CFS2 😛) several years ago just for the sake of remembering. I took the time to reinstall a few addons I still had on some external hard-drive, etc... But it didn't last long before I uninstalled it.
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I see people here mentioning only payware products... What about freeware ?
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A lie ? Your understanding seems a bit limited. You're welcome.
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Well, the topic is about asking what's the verdict about P3Dv6. And the verdict seems to be that many simers preferred to go or stay with other sims instead of going to P3Dv6. Other sims include MSFS, but also XPlane 12 aaaand.... P3Dv5 (and v4 too!). Nothing off-topic, really.
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#1 Reason why I get discouraged using MSFS...
Daube replied to bofhlusr's topic in Microsoft Flight Simulator (2020)
I would suggest you to give it a try. To my knowledge, this is only scenery-related, so you should at least try to move your sceneries out to a temporary folder and see how your sim starts. On a side note, you should also check that your MSFS folder and MSFS main process (.exe) are declared as "exclusions" in your antivirus software (I use the default MS Defender). -
#1 Reason why I get discouraged using MSFS...
Daube replied to bofhlusr's topic in Microsoft Flight Simulator (2020)
Right, sorry for the typo. It is Talkeetna, the freeware one. I was quite happy about this scenery until that bug happened. Then I was forced to uninstall it and buy the payware OrbX one instead 😞 -
#1 Reason why I get discouraged using MSFS...
Daube replied to bofhlusr's topic in Microsoft Flight Simulator (2020)
Concerning the loading times, please keep in mind that there exist a bug/incompatibility in MSFS with some sceneries which will cause a very long loading time. It doesn't depend on how many addons you have, it just depends on how many addons suffer from that bug. The only example I have in mind is the freeware scenery for Lake Hood in Anchorage Talkeetna PAKT, which alone made my loading time jump from 1:30 minutes to 6 minutes. The author even explains it in the description of the addon in the .to website. It's the only example I know but I suppose there are other sceneries suffering from the same bug. -
MSFS weather - all options greyed out
Daube replied to Cpt_Piett's topic in Microsoft Flight Simulator (2020)
It's strange indeed... I mean, I often do multiplayer flights with my brother, and I usually invite him to join my group. So we end up being two persons in a group that I own. From that moment, when we're in flight, if I change the time of the day or the weather, then these changes are reflected in his simulator as well. So if we're flying during day time, but suddenly I change the time to dawn or dusk, then his sim switches to dawn or dusk as well. Same goes for the weather, we both get the same weather based on what I chose, as a owner of the group.... If you could get clear sky while your friend had set real weather... then maybe the real weather was clear sky at that moment ? -
MSFS weather - all options greyed out
Daube replied to Cpt_Piett's topic in Microsoft Flight Simulator (2020)
If it's a group flight, isn't only the "owner" of the group able to modify the weather and time of the flight ?