Jump to content

AJZip

Members
  • Content Count

    156
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

115 Excellent

About AJZip

  • Rank
    Member

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    none
  • Virtual Airlines
    No

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I was there too! Around 1965? It was actually a Victor that buried its u/c in the mud and yes, it was supposed to be a le mans style takeoff. But there were lots of Vulcans at the show too 🙂
  2. I have the X-plane version and, especially in VR, and it is the most immersive cockpit modelling I have experienced to date. And yes...I have climbed those steps into a real one. 🙂
  3. Yes, agreed. Just Flight Warrior or the Just Flight Arrow iii (not the Turbo Arrow) as far as I'm concerned. Basic autopilot only and the option from an in cockpit tablet to go Garmin or full nav-frequency only panel (which is what I prefer and @Glenn Fitzpatrick shows on his photo). They are superb.
  4. Well, bear in mind that I might be the only person in the world who has found this, but, for me, for this sim, yes.
  5. My VR experience a couple of years ago started with the HP Reverb Gen 1. For a long time, I resisted the temptation to upgrade to the Gen 2 because I guessed the improvement would be marginal and had hoped that, within a year or so, an affordable step change might come available in the VR headset marketplace. But the affordable step change product hasn't yet arrived. And I was tempted a little more by the claims of the recently updated version of the Reverb G2, especially a modest improvement in Field if View. And so, I bit the bitter pill and bought it. And, for me, it is indeed worth the extra cost. The screen door effect is better than the G1. The colours...hmmm...maybe a touch better but not so sure. The FOV with the new magnetic spacer removed is indeed better. Sure, it's no Pimax but it certainly loses at least some of the scuba mask look! And, for me, it is much more comfortable (was it just me that found the Gen 1 extremely uncomfortable to wear more than 30 minutes or so?) But there is one aspect, for MSFS, where, to my surprise, I have found the Gen 2 less good than the Gen 1 headset. And the surprise is...it is the tracking. Not the hand-controller tracking (I don't use that yet because I only use the headset for MSFS and MSFS use of hand-controllers is still...what's the polite word...work-in-progress.) It is the head tracking inside the cockpit. The kind of thing that generally happens if the room isn't dark enough, or if you are sitting too close to the bright screen, etc.. The main issue was that it would judder and momentarily auto-zoom each time I went, say, from forward view to looking at the throttle bank, centre right on the wonderful JF BAe146 or PMDG737. I tried upping the lighting, covering the monitor - all the normal stuff...but it was noticeably worse than the Gen 1 used to be. And then I had a thought. The Gen2 (certainly the latest version) has 4 tracking cameras and the Gen 1 only has 2. So I put the aircraft onto autopilot, covered the two extra side cameras with my hands and...yup, all of the visual aberrations went away! So I got a couple of pieces of decorator's masking tape and covered the two side cameras over...and have just had my best VR flight ever. If hand-controller support improves to the point that they become usable, or if X-Plane 12 finally makes a show, then I'll peel off the tape and give the controllers a shot - because I am sure that extra tracking for controllers would be very useful...but until then, masking tape it is! 😉 Anyone else had a similar experience with this issue?
  6. Yup - works. Even down to the fact that after setting the binding commands to 'On Release' and then having to repeat it to get it to hold the setting, then MSFS will have - for reasons only known to itself - reset it back to 'On Press' the first time you actually fly the PMDG737. So you have to go in again and reset it to 'On Release'. I would NEVER have worked that out myself, @kdfw__ Many thanks once more for finding and posting the link 🙂 I'll leave the fact that, if you don't set bindings and want to just use the mouse you can raise and lower the gear perfectly well with the mouse in 2D but not in VR, in the 'ours is not to reason why' category 😉
  7. Thanks for this. I will try it as soon as I get back to the desktop. It is indeed exactly this issue! Odd that I didn't have problems before the update but this certainly looks to be the solution. Many thanks for the reply 🙂
  8. I've spent a fair bit of time fiddling around with this and have at last found a workaround in VR that allows me, at least, to raise (all!) of the undercarriage. The workaround is that if I assign a button to 'Toggle Gear' rather than one to raise it and another one to lower it, then I can get it to raise all of the gear. And - weirdly - now the VR mouse will lower the cockpit gear lever to the mid 'off' position and, indeed, to full down to lower the undercarriage again. However, once lowered, the cockpit gear lever once again becomes unresponsive to the VR mouse if you wanted to raise the undercarriage again. The lock will light up blue then yellow, the gear lever will light up blue and show the up arrow...but no response when clicked. The only way to raise the gear again is the toggle with the assigned button again. So there's definitely something weird going on - either VR isn't unlocking the gear when lowered, even though the little trigger is glowing yellow when the mouse button is pressed, or the 'raise gear' arrow on the selected cockpit gear lever isn't operating properly. A reminder that it all works fine, unlocking, raising, lowering as often as you like, with the mouse in 2D and that it was working fine in VR pre the latest update. I can't believe I'm the only one having issues?
  9. I love it. However, I have got an issue that I didn't have before the update, which is that I can't get the mouse to raise or lower the gear in VR. Works fine in 2D but not in VR. In VR can unlock the gear with the VR mouse, but then - even though the gear lever lights blue with the up and down arrows - the lever won't move at all. And assigning to the HOTAS gear up/gear down does VERY weird things. So at the moment, I have to either fly in 2D or fly everywhere with gear down. I've put a post in the VR section here before I log a bug with PMDG in case it's something I've forgotten to set that maybe I did in the launch version. That said, given that it works fine in 2D, I think that is unlikely. Everything else so far works a treat. And I'm fine with the cockpit textures. 🙂
  10. Hi Anyone else got this problem? Prior to last week's update, I had no button set on my HOTAS for the undercarriage but, instead, did the following: - Pressed the U/C lock with the VR mouse cursor for >2 seconds to unlock it - hovered the mouse over the lever to find the up arrow - clicked, which raised the gear - to lower it, or to set the lever into the middle position, again, just hovered the VR mouse cursor over the lever, chose the down arrow to either choose middle 'off' position or to fully lower the U/C Worked a treat And this method still works fine for flying in 2D post last week's update But in VR, the VR Mouse will not raise the gear lever at all. It does light up, in yellow, the gear lock for the >2second operation and the lever does light up blue with the up or down arrows showing, but clicking on the arrows with the mouse does nothing. So why don't I assign a Gear Up/Gear down command? Because that does weird things... Generally, it retracts the nose wheel but not the main gear - or sometimes the opposite - or sometimes acts in reverse. So, irritatingly, I can't fly the PMDG 737 at the moment (well I can, but Gear Down at 20000ft is not ideal...nor is landing with the nosewheel still up) whereas before last week's update it was fine. Before I log an issue, anyone else had this and/or found a workaround or have I missed or forgotten something obvious?
  11. The icing on the cake! Fabulous rendition, @Donka 🙂 Had probably my best VR sim flight to date yesterday evening - excellent sim, splendid aircraft, sublime livery job.
  12. I have a button on my yoke assigned and so, using that rather than the bar, I click once to disconnect the AP and then click again to cancel the horn. In a GA aircraft, clicking a second time would re-engage the AP, but on these, presumably you always have to reset at the panel bar and button.
  13. I think the autopilot disconnect horn carries on honking until you click the 'disconnect autopilot' to confirm that's what you wanted it to happen. Not quite sure what the correct procedures are, but that certainly silences the horn for me 😉
  14. All good here. Downloaded the update and just had a flight - great. Even landed it in one piece! 🙂 Ref the trim, for those who are new to the model, assigning a HOTAS button to the 'Sync' function (the excellent manual says which MSFS command to use) works wonders. It basically toggles to engage and disengage the Autopilot clutch, so you can disengage, then use the trim buttons to start a rate of climb or descent and then re-engage when you are rising or falling at the target rate. Once you get your head round what is actually happening, it is an exceptionally flexible way of doing things. Great job with the update, Just Flight 🙂
×
×
  • Create New...