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DeltaWho

Commercial Member
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  1. Just gonna call it out, but I've seen at least two media "posts" about XP13. Info contained being waffle. We've still got quite a bit of XP12 yet! Quite honestly, I think it's already the "best value" X-Plane we've ever seen in our lifetime. 😊
  2. There isn't any need to prove the desire for next-gen scenery. Pretty much everyone at Laminar wants it (including Austin to peoples shock. I see alot of telephone game on the interwebz) I just think people's levels of contentment or desired aspects of a flight sim are far different, and that should be acknowledged. Far too often, I see factions fight over who is more important. We're all rowing in the same boat here 🙂
  3. I really can't keep going like this if you're willfully ignoring 99% of what people are communicating here. Especially since this decision has already passed through multiple engineers and evaluated. Reshade is still available for you to use. So no toys have been thrown out the pram here It is an external injector, and as such is not an approved part of the rendering pipeline (So if you shoot yourself, at least you know what the waiver is) There's no way it's coming back. We've seen the stats. Mourn as you will.
  4. Ironically this thread is like re-arranging the chairs on the titanic. (Titanic being a metaphor for reshade) 😄 Heck you didn't even need to do that, people will get tripped up over selecting the wrong graphics api Actually you can, because it is reshade that is inserting itself within the rendering flow. It's a bit like cutting into the top most layer of a cake... you've stuffed yours with a ganache that only you like, whereas the rest of the wedding guests have decided to stuff it with something savoury and non-complimentary. But I suppose it's the chef's fault for not accommodating either 🙂 It's a bit selective using the Discord too... when we process (probably hundreds) of people each week just trying to help each other. Some of which is user error, and some of which is Laminar bugs/limitations, and some of it will be a third-party issue. It really does not need to be more complicated or accusatory than that... Where even am I? I thought OP just wanted Australian scenery 😂
  5. A few of us have (including @Maya2 which I'm sure you've seen earlier), however there's a few problems here a) There's a few incorrect assumptions about how X-Plane's weather engine actually works b) Some of the outputs seem arbitrary? c) (Me personally) still see folks claiming there should be no haze, but not actually providing scientific examples for it. The feedback I get from users seems more qualitative than quantitative Being candid, I also believe there may be some AI involved here (with all due respect). Which is going to feed back in points A & B here. All I'm going to say is, if the script makes you happy, great! But there's quite a few queries here that doesn't make this viable for us atm.
  6. You know... I had this whole bit written out to explain things (laced in with some minor Elmer Fudd ranting, and thoughtful prose). But then I stopped when I realised that most of you nailed the critical thinking... and do understand what decisions are taken in context to the wider simulator. We are not going to please everybody, but we are looking to serve everyone. As for graphics... no one is exposed more to the sim than the folks at LR HQ. We want the sim to continue to improve 🙂
  7. - Yes, I mentioned NAIP and others above. But in the context of autoortho and mapenhancement which are using commercial sources, this is irrelevant - There's quite a lot of that functionality available as datarefs already. If one were willing, they could find the full tonemapper controls. X-Plane is already rather exceptional in how much it lets you tinker
  8. Those pesky folks at Laminar are ruining everyone's fun 😈 It's pretty simple, if you ain't paying for ortho, it ain't yours. There are a few legal exceptions to the rule, and they usually revolve around government-sponsored schemes and your mileage will vary (NAIP, Copernicus, New Zealand... Netherlands...Spanish Imagery services... etc) Flight simmers have always had a dubious history with recognising what is actually legal or morally correct (See the recent debacle with FSLTL scraping Flightradar24 data*). The streaming APIs for ortho are very expensive, and buying ortho/photogrammetry outright is also expensive. Can't control what people do, but you'll have to do any of that without our help or affiliation. That's not really something up for debate from our side. *
  9. Technically, you do (just not in the form you want yet) 😂 https://www.x-plane.com/kb/x-plane-12-3-2-release-notes/
  10. Some already have it. There shalt be no excuses 🙂
  11. As in "Binning off the gateway would be suicide"
  12. https://www.ordnancesurvey.co.uk/gis/data/raster-vector The only problem with this explanation is that it's sort of the reverse when it comes to simulators or games. GPUs like raster data. Its nice a simple data. 🙂
  13. I'm not allowed to talk about the output, but we're moving away from the 20-year old DSF system. Which in short, is more performance-intensive and less flexible than what modern mapping standards offer today. We're going from a system that used to be dominantly pre-computed and prefers vector data.... to one that prefers raster data and can be a bit more dynamic at runtime.
  14. What?!?!?! 😂 In case you are out of the loop, the entire scenery system is being overhauled. No-one is hoarding anything, simply there is an iceberg of things to work through.

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