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Constant small movements with head kept still

Featured Replies

15 minutes ago, WebMaximus said:

Good to know, thanks!

Will also try Reprojection once again to compare.

Let me know how you get on...

  • Author

So, after playing around a bit more I've now decided to stay with Custom Render Scale in OpenXR set to 70% with no Reprojection and 100% Render Scale in MSFS. Can't say I noticed the smaller sweet-spot you mentioned.

I also found this thread which seems interesting. Haven't had time to read through it yet though. I know myself all too well and how I often end up spending all my free time on tweaking and tuning rather than flying.

Will stay with these settings for now and hopefully do some flying tomorrow 😄

Have a good rest of the evening buddy!

  • Author

...and now I'm back using the settings where I started...no Custom Scale set in OpenXR, Reprojection disabled and the Render Scale in MSFS set to 80%.

These settings after all seem to give me the best experience.

As for reprojection, I do agree it made things very smooth when panning around with the view/head inside the cockpit. However, when I was flying low over Rome checking out the POIs, the stuttering was really bad. Even when I dropped the Render Scale to about 70%.

Edited by WebMaximus

28 minutes ago, WebMaximus said:

...and now I'm back using the settings where I started...no Custom Scale set in OpenXR, Reprojection disabled and the Render Scale in MSFS set to 80%

Same here. I definitely think it’s less blurry outside the plane when the openXR is left at 100% scale. 

  • Author
13 minutes ago, Ianrivaldosmith said:

Same here. I definitely think it’s less blurry outside the plane when the openXR is left at 100% scale. 

For me, it wasn't so much about blurriness, more about stuttering. Stuttering to me is one of the worst things in VR. So I do whatever I can to avoid it. 

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