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VR render scale reverting back to 80 when launching the game

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It's not a big deal, just a little inconvenient having to change it every launch. Just curious if anyone else experiences this?

Nope mines on 90 and I've not needed to reset it

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

On 2/18/2021 at 4:24 AM, dogmanbird said:

It's not a big deal, just a little inconvenient having to change it every launch. Just curious if anyone else experiences this?

Yes! I was just about to start my own thread on this problem when I read your post. Whenever I go into VR mode, and then exit again, the Render Scaling on my 2D monitor is always reset to 100 from 60 (where I like it). This happens very consistently. Like you, it's not a big deal to switch the scaling back down to 60 from 100, but this is obviously a bug that needs to be corrected. 

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

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Thanks David. It's got me stumped.

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