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fsx buildings...

Featured Replies

Hi,Is there a way to replace the non-autogen buildings in fsx with those from fs9? I get quite good fps (25-30) with auto-gen set quite high in fsx and Worl of AI Traffic, but as soon as the city non-autogen buildings appear I get a severe fps hit. I realize this is an issue that everyone has and probably has to do with the shader model, but I would be completely happy with fsx if I could just use the non-auto gen buildings from fs9 which I can max out to exteremely dense in fs9 and use them in fsx. I greatly prefer the flight modeling in fsx and have chosen to fly mostly with fsx for the time being.Thank you for any thoughts toward accomplishing this.Tom

Move the complexity slider to the left. This is the slider just above the autogen slider.Sorry.. This has nothing to do with replacing it with FS9 buildings. That just reduces the non autogen buildings/objects.Manny

Manny

Beta tester for SIMStarter 

>Hi,>>Is there a way to replace the non-autogen buildings in fsx>with those from fs9? I get quite good fps (25-30) with>auto-gen set quite high in fsx and Worl of AI Traffic, but as>soon as the city non-autogen buildings appear I get a severe>fps hit. I realize this is an issue that everyone has and>probably has to do with the shader model, but I would be>completely happy with fsx if I could just use the non-auto gen>buildings from fs9 which I can max out to exteremely dense in>fs9 and use them in fsx. I greatly prefer the flight modeling>in fsx and have chosen to fly mostly with fsx for the time>being.>>Thank you for any thoughts toward accomplishing this.>>TomIt's not the makeup of the buildings or their texturing, it is simply the sheer volume of the autogen. There are already plenty of ways to reduce that - search the forum. For me the most effective so far has been the FSInsider tip to increase the pixel size at which objects become visible. Allcott

Hi,Thank you for your replies. I have used the tweak in the config to reduce the number of autogen objects trees and buildings. I still have enough that I am content with it and very little fps impact is seen. However, as soon as I pan to non-autogen building models (Logan in Boston) framerates take an immediate hit from 22 down to 15. It is a known issue with the new shader model they are using. I am using riva tuner to lock the shader model to 2.0, anything less and I lose taxiway signs and cockpit glass.I really wish there were a way to import the fs9 buildings into the fsx scenery.Thanks again,Tom

For the cost (in FPS), I'd rather have something like Fly Tampa or Aerosoft rather than default.Manny

Manny

Beta tester for SIMStarter 

  • Author

>For me the>most effective so far has been the FSInsider tip to increase>the pixel size at which objects become visible. >Allcott I am glad you mentioned that one again. You have reminded me to go there and do that tweak.RhettAMD 3700+ (@2530 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2 GB Corsair XMS 3-3-3-8, WD 250 gig 7200 rpm SATA2, CoolerMaster Praetorian

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

>Hi,>>Thank you for your replies. I have used the tweak in the>config to reduce the number of autogen objects trees and>buildings. I still have enough that I am content with it and>very little fps impact is seen. However, as soon as I pan to>non-autogen building models (Logan in Boston) framerates take>an immediate hit from 22 down to 15. It is a known issue with>the new shader model they are using. I am using riva tuner to>lock the shader model to 2.0, anything less and I lose taxiway>signs and cockpit glass.>>I really wish there were a way to import the fs9 buildings>into the fsx scenery.>>>Thanks again,>>TomWouldn't do you any good. The buildings come in to the game essentially the same as they were at FS9. As pointed out, there are many more present in FSX. The complexity of many of the non-rectangular buildings is also increased.-Doug @ ACES

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