DougMatthews

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  1. DougMatthews

    Slopes?

    >I do not know what shp2vec does with the SlopeX>and SlopeY values. If all the points of the polygon >rest in the same plane, then SlopeX and SlopeY can >be exactly evaluated. If they they do not, then we >need to approximate somehow these values. Hi LuisShp2Vec itself does not make use of SlopeX/Y - they are passed through the BGL stream to the game as attribute data.SlopeX/Y are precomputed data used for extrapolating elevation of terrain mesh vertices where they do not fall exactly on a water polygon vertex in lat/lon space.-Doug
  2. DougMatthews

    Shapefile polygons

    >Hi,>I was able to fix the problems. I noticed that when excluding>a hydro polygon, I had to use a completely separated shapefile>dedicated for the exclusion only which created a single bgl.>>Now I have:>cvxpur.bgl - for roads, bridges, parks, beaches and their>related exclusions>cvxpurfw.bgl - for freeway traffic (the exclusion still>doesn't work)>cvxpurehpx.bgl - to exclude hydro polygons>cvxpurehlx.bgl - to exclude shorelines>cvxpurhp.bgl - to define new hydro polygons and shorelines>>As for the shorelines, the SDK says that the shapes in a HLX>shapefile should be polygons, that confused me because I was>drawing the shoreline as a polygon and it was not working. I>decided to convert the polygon into a LINE and it worked.>>I'm running FSX SP1 with FSX SDK SP1.>>Regards,>JuanThe shoreline should indeed be a line (not a polygon). Please file a bug (www.fsinsider.com) identifying the SDK error.Note that if you name your files such that the first three characters of the filename are all that differ: XXXsamename.shp (.shx .dbf .xml) YYYsamename.shp (.shx .dbf .xml) ZZZsamename.shp (.shx .dbf .xml)you can compile (shp2vec) everything into one bgl.And all the excludes can be in one shapefile.-Doug
  3. >Something wrong there with the SP1 install, I think. It>doesn't reduce the autogen, slider-setting-to-slider-setting,>only the visibility distance. A bug was fixed where polygonal autogen annotation regions did not respond to the Augogen slider. This would result in a decrease in some areas if the user did not have the Autogen slider maxed.-Doug
  4. DougMatthews

    SP1 -Clean Install

    >Most changes will have taken place in texture or scenery>folders, so you could just rename them, then run a repair>install from the DVD. >>But if a repair install does replace existing modified files>of the same name with originals, then you might not even need>to do that?>>>AllcottMy understanding is that the patch applies binary deltas to transform a default file to the patched file.-Doug
  5. DougMatthews

    SP1 -Clean Install

    >> I currently have a clean install of FSX. Would adding>additional> aircraft only still be considered a clean install?>> At present I have made no other changes to FSX while awaiting>the > release of SP1.>> Maybe if you see this Phil you could chime in.>> Thanks> > CraigThe SP1 patch requires the default files to be where the original installer put them, named what the original installer named them, in the same state they were originally in (unmodified). Should be just fine to add aircraft, scenery etc. that does not touch the original files.-Doug@ACES
  6. DougMatthews

    SP1 Beta3

    >>I think this new 'communication with the community' stance is>great too. Thanks Phil.There are those who cannot seem to understand that the enhanced visibility provided by more open communication comes with the downside of a more bumpy ride (adjustments to estimates, etc.). You cannot have one without the other.-Doug
  7. DougMatthews

    Error: not enough memory...?!?

    >Today I fooled around a bit with the various settings in FS>X. Everything looked fine. I settled for some high, medium and>low settings, nothing extraordinary. Traffic is at the Medium>low option (which is quite low...!), Clouds are one notch>higher than the lowest option, Scenery isn't too high either,>well, nothing outrageous.>>But since changing these settings I get an error and FS X>locks up! After a few hours of testing I suddenly got a>usefull error (instead of just a lock up):>>http://i14.tinypic.com/44i36zr.jpg>>But... I've got 2 Gb of ram and a 8800GTX... Shouldn't that be>enough to play with everything high?!? (Let's forget about fps>there... ;) ). I mean, how much more memory does an average>computer have?>>I use Vista Home Premium 32 bits. Is there some sort of>setting for virtual memory I should change...? My partition>with the OS has 13 Gb free and my datadisk even 200 Gb...!>>When SP1 is released and let alone the DX10 patch I want to>use a lot higher settings than I do know!!!>Try backing down your Level of Detail Radius and/or Autogen Density.-Doug
  8. >Doug,>>I cant get this to work for the Eastern hemisphere. What am I>doing wrong in my xml file?>><?xml version="1.0" encoding="UTF-8"?>>> latitudeMinimum = "N60 22.16"> latitudeMaximum = "N60 22.24"> longitudeMinimum = "E5 09.18"> longitudeMaximum = "E5 10.34"> excludeExtrusionBridgeObjects = "TRUE"> />>>>Cheers,>AndrewYour bridge is at approximately N60 22.35 Try increasing your latitudeMinimum and latitudeMaximum each by 0.15 minutes.-Doug
  9. DougMatthews

    Will SP1 require a clean install?

    >>>Will changes made to FSX configuration and Add On products>>>affect SP1? I also wondor what the Beta testers are using?>>My>>>hunch is that they are working off a clean unchanged>version>>>of FSX and not one that has been tweaked.>>>>This has already been covered. Short answer: If you have not>>applied tweaks that involved renaming, removing, or editing>>(non-cfg) files you are probably OK.>>>>Do an Advanced Search on "SP1 clean install" and you should>>quickly find the carcass.>>>>-Doug>>>Doug,>> Nothing in "sp1 clean install" Do I read this right that>after all the waiting SP1 will not fix the activation problem>? >>>TonyDid you do an ADVANCED Search?The activation stuff is something I have little awareness of, so I really cannot comment.-Doug
  10. DougMatthews

    Will SP1 require a clean install?

    >Will changes made to FSX configuration and Add On products>affect SP1? I also wondor what the Beta testers are using? My>hunch is that they are working off a clean unchanged version>of FSX and not one that has been tweaked.This has already been covered. Short answer: If you have not applied tweaks that involved renaming, removing, or editing (non-cfg) files you are probably OK.Do an Advanced Search on "SP1 clean install" and you should quickly find the carcass.-Doug
  11. DougMatthews

    SP1 to take advantage of multiple core CPUs?

    >I am confused really. One time all the pundits say that>programming for multi core is #### difficult, tricky and takes>lot of time yet again in about 2 months they convert a program>entirely written for single core to take advantage of multi>core? What happens to those deadly shared memory and lock>issues?You seem to be thinking of this in black and white (not multi-core / fully multi-core).There has been work toward SP1 to take SOME advantage of multi-core. This was very difficult work, and the code that received this treatment had to be chosen very carefully. The result of that effort is in beta testing.-Doug@ACES
  12. DougMatthews

    Installing SDK SP1 Update Help Please

    >>Hi. I have the registered Deluxe Edition FSX and had the>>original SDK installed. I was trying to get the tutorial>>working for the stopwatch.After having difficulty I found>out>>from another user, here,that he had a different version SDK>>than I had. I downloaded the SP1 update and tried installing>>it as a repair. I get an error that one of the Temp folders>>with the Microsoft Flight Simulator X SDK SP1.msi is not>>available. I searched and yes it is not there. How can I>>install the update? I hate MS's installers Why can't they>just>>supply the update files and let us install it ourselves?>>Thanks, regards, Bob.>>>I am sorry it was not clear to you in the above post, Doug. I>was talking about the SDK SP1 update which has ben previously>released, not the upcoming patch for FSX. Regards, Bob.My apologies. We are in SP1 beta mode and I did not read your original post (which was clear) carefully enough.Quantumleap is correct. Let us know if you have further problems.-Doug
  13. DougMatthews

    Installing SDK SP1 Update Help Please

    >Hi. I have the registered Deluxe Edition FSX and had the>original SDK installed. I was trying to get the tutorial>working for the stopwatch.After having difficulty I found out>from another user, here,that he had a different version SDK>than I had. I downloaded the SP1 update and tried installing>it as a repair. I get an error that one of the Temp folders>with the Microsoft Flight Simulator X SDK SP1.msi is not>available. I searched and yes it is not there. How can I>install the update? I hate MS's installers Why can't they just>supply the update files and let us install it ourselves?>Thanks, regards, Bob. Bob, please remember the beta team is under NDA, which does not allow for communication in public forums.Moderators, please delete this thread.-Doug
  14. DougMatthews

    Phil, do you think FSX will gain in popularity

    >Would it be too much to ask for the installer to have a>readme that details the files that are modified by SP1?Not sure. I'll pass the request on and see what happens.-Doug
  15. DougMatthews

    Phil, do you think FSX will gain in popularity

    >Phil,>Can we "confidently add" things like TreesX and various>planes, scenery, land class, etc., and not be concerned about>whether the SP1 will conflict?>That is, does the update require a relatively Virginal FSX, or>can we just go about our addon business, and SP1 will be able>to be added without incident?>Do you know what I mean? Hopefully, I'm being clear on this>point because I've seen it discussed on this forum.>SP1 installation requires that the default FSX files are where the RTM installer put them, and that the files are in the same state that they were originally in.So, if you've installed add-ons that do not modify the default files, chances are you'll be just fine.If you've applied some of the various tweaks to the default files, you've got to un-tweak (or re-install FSX). This is unfortunate, but the way our current patch technology works requires that the files be in their original state. For those who are concerned about the activation limit, worst case should be you might need to activate by phone.-Doug