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Please Asobo, enbable the SDK so we can fix the sounds!!

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I am a big sound afficianado or something like that... my friend at XPRealistic can't release his much awaited masterpiece for FS2020 until Asobo opens up the mechanism to allow sound editing, cameras to be made etc... why on earth not? I am a HUGE 2020 fan and will remember the joy I got on August 18th forever! But we need vibrations, head motion, toucdown shakes etc... runway thumping... that don't exist. The sim is so dead arriving onto a runway or barreling down it... I am not sure why no users notice this except me! One guy wrote me to say he likes the muffled sounds, like wearing a headset.... sorry, a 748 engine doesn't sound like a NASA rocket ....from the cockpit. I fly jets... have 10,000 hours now and I can tell you headset or not , you can still hear every rattle, runway light thump, coffee pot rattle, and every misc. item on touchdown, acceleration etc... come'on lets get some new sounds built !!!

 

Peter James

 

One big issue I have when making my sounds is that the legacy sounds don't work in internal mode (viewpoint=1, inside the cockpit). External legacy sounds (viewpoint = 2) work as expected.

  MaVe Creations - FSLTL - Free AI sounds - Giving your airports more atmosphere!

www.mavecreations.weebly.com

 

1 hour ago, JETPETER2 said:

I am a big sound afficianado or something like that... my friend at XPRealistic can't release his much awaited masterpiece for FS2020 until Asobo opens up the mechanism to allow sound editing, cameras to be made etc... why on earth not? I am a HUGE 2020 fan and will remember the joy I got on August 18th forever! But we need vibrations, head motion, toucdown shakes etc... runway thumping... that don't exist. The sim is so dead arriving onto a runway or barreling down it... I am not sure why no users notice this except me! One guy wrote me to say he likes the muffled sounds, like wearing a headset.... sorry, a 748 engine doesn't sound like a NASA rocket ....from the cockpit. I fly jets... have 10,000 hours now and I can tell you headset or not , you can still hear every rattle, runway light thump, coffee pot rattle, and every misc. item on touchdown, acceleration etc... come'on lets get some new sounds built !!!

 

Peter James

 

Hi Peter

You have a point. I think two points actually.

Agree sounds could definitely be improved, although I wonder how much of that perception is due to the sound signal path you have running on your system. I have a music studio with RME soundcard, with high end headphone amp and monitoring headphones. I have never felt the internal sounds are really lacking at all.

On the other hand in P3D I've been used to addons like Chaseplane and Ezdok which add amazing movement / head shake physics to the sim. MSFS neither has great movement physics (in common with FSX and P3D) on its own, nor does it have Chaseplane or Ezdok  - yet. I wonder if that is the main issue here.

I remember in P3D, flying the RealAir Beech Duke turbo into a small Hawaiian airfield with wind turbulence off of Mauna Kea,  flaps shaking and gear rumbling. There's really nothing like an excellent FDE/model coupled with good movement physics for realism. It just aint there yet in MSFS - so I agree open up that SDK and let 'em in

ray

 

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