Jump to content

Sign in to follow this  
mSparks

WIP: Deleting clouds from Ortho

Recommended Posts

Before

jeRl4d4.png

After

oQHvaKO.png

Not sure what to do with this one, but I can now fly with cloudless ortho for pretty much the entire world..... Part of the same dev I was doing for snow textures:

x3gfenv87cv51.png

  • Like 3
  • Upvote 1

AutoATC Developer, Provocateur les x bot

Share this post


Link to post
Share on other sites
Posted (edited)

Cool! How did you do it? AI?

Edited by Murmur

"The problem with quotes on the Internet is that it is hard to verify their authenticity." [Abraham Lincoln]

Share this post


Link to post
Share on other sites

Either Msparks has learned to do shaders or he figured out more usages for decals, because that's how he accomplished snow on orthos.


5800X + 6900 XT + 32 GB + Linux/Win10 | 4800H + RTX2060 + 32 GB + Linux
awful (FSX) add-ons for awful people

Share this post


Link to post
Share on other sites
4 hours ago, Bjoern said:

Either Msparks has learned to do shaders or he figured out more usages for decals, because that's how he accomplished snow on orthos.

Wasted a lot of time on that plan:- got nowhere

This one is "pure" image processing, taking a tile like

GHT2gUH.jpg

and spitting out

6tXkQEf.jpg

Took a while to rebuild my orthos, but so far looking good - except a new issue - baked in cloud shadows.....

RtHJFXx.png

Solution is breathtakingly simple, "OMFG that is so obvious" moment, so much so I could add it to my Ortho4XP fork.

But not sure what to do with it ... pretty raged at the .org tbh, so much so I don't really want to see it there ... Also, OrbX are making good money on similar for the UK, and 1. I like OrbX and don't want to undermine them, 2. I wasted a lot of time on this one and would quite like to get a few hours avio benzine out of it and 3:

XCxjcze.png

^^which I would preferred to have posted in

But well, locked threads and Sh/t

  • Like 1

AutoATC Developer, Provocateur les x bot

Share this post


Link to post
Share on other sites

Was never into orthos let alone the painful process of making them but I wanna say I admire your perseverance, specially stuff like this - removing clouds and such. Cool stuff 🙂


i7 920 @ 3.8Ghz // GTX 1060 6GB // 12GB DDR3 // Win10 Pro

Share this post


Link to post
Share on other sites
On 6/22/2021 at 10:31 PM, mSparks said:

Solution is breathtakingly simple, "OMFG that is so obvious" moment, so much so I could add it to my Ortho4XP fork.

Do it!

 

On 6/23/2021 at 4:23 PM, ThrottleUp said:

Was never into orthos let alone the painful process of making them but I wanna say I admire your perseverance, specially stuff like this - removing clouds and such. Cool stuff 🙂

From my experience, orthos are only worth it when they're ZL16 or more and in combination with X-Europe.

I wasted so much time generating ZL14 orthos for the US (due to disk space constriants) and combining them with the X-America beta version just to discover that there still is too little stuff like buildings and trees on the ground to cover up the horribly tiling ground detail decal layer that is superimposed on an essentially blurry mess.

  • Upvote 1

5800X + 6900 XT + 32 GB + Linux/Win10 | 4800H + RTX2060 + 32 GB + Linux
awful (FSX) add-ons for awful people

Share this post


Link to post
Share on other sites
1 hour ago, Bjoern said:

I wasted so much time generating ZL14 orthos for the US (due to disk space constriants) and combining them with the X-America beta version just to discover that there still is too little stuff like buildings and trees on the ground to cover up the horribly tiling ground detail decal layer that is superimposed on an essentially blurry mess.

That must have been a pain. For me the problem with orthos is that for me they make it seem like I'm flying over a table with a photo glued to it and plastic trees and houses stuck on top. I just couldn't shake that feeling. I never used them but watched YouTubes in full screen of people that had. 

I still like the native scenery and have managed to get nice dense tree cover over the jungles. The only problem I have not solved yet is to get rid of the straight lines of trees. All my XP11 forests look like palm oil plantations.

n4tEpCH.png

 

 

  • Upvote 1

i7 920 @ 3.8Ghz // GTX 1060 6GB // 12GB DDR3 // Win10 Pro

Share this post


Link to post
Share on other sites
18 hours ago, ThrottleUp said:

I still like the native scenery and have managed to get nice dense tree cover over the jungles. The only problem I have not solved yet is to get rid of the straight lines of trees. All my XP11 forests look like palm oil plantations.

Stock scenery is great in cities and for dense forests, but those boring and nearly autogen-less rural textures...ugh.

  • Upvote 2

5800X + 6900 XT + 32 GB + Linux/Win10 | 4800H + RTX2060 + 32 GB + Linux
awful (FSX) add-ons for awful people

Share this post


Link to post
Share on other sites
3 hours ago, Bjoern said:

Stock scenery is great in cities and for dense forests, but those boring and nearly autogen-less rural textures...ugh.

Agreed. The absolutely barren areas of the XP11 world (which I can see on Google Earth are full of tree cover & houses) still bugs me a lot and is an immersion killer. 

  • Like 1

i7 920 @ 3.8Ghz // GTX 1060 6GB // 12GB DDR3 // Win10 Pro

Share this post


Link to post
Share on other sites
On 6/24/2021 at 11:21 PM, Bjoern said:

Do it!

Maybe, but there are a lot of reasons not to spend time there, the first being hopefully Ortho4XP generally is obsolete by the end of the year, and also it definitely doesn't need any more checkboxes.

It might be better - for example - to use it to fix up 

https://forums.x-plane.org/index.php?/files/file/36327-us-orthophotos/

I've seen some nasty SS's of that, which it would probably go a long way to fix up.

I'm just trying a few different providers atm to see how robust it is

2 hours ago, ThrottleUp said:

which I can see on Google Earth are full of tree cover

Have you tried

https://forums.x-plane.org/index.php?/files/file/41570-hd-forests/

Bjoern also put me on 

https://simheaven.com/new-x-europe-details-and-update/

Ohhh update

 

  • Upvote 1

AutoATC Developer, Provocateur les x bot

Share this post


Link to post
Share on other sites
15 hours ago, mSparks said:

That doesn't fix the issue with rural areas. The problem there is that the textures for fields, etc. don't have any autogen assignments whatsoever and therefor no 3D objects at all.

Unlike FlightGear...

https://i.imgur.com/FNyzDjR.jpeg

 


5800X + 6900 XT + 32 GB + Linux/Win10 | 4800H + RTX2060 + 32 GB + Linux
awful (FSX) add-ons for awful people

Share this post


Link to post
Share on other sites

Is it... really that simple? Maybe I have been overthinking it by trying to divide a texture into several patches, using a convolutional neural network to classify patches and then use separate convolutional neural networks to fix them.

  • Like 1
  • Upvote 1

PC specs: i7-6700, GTX 1070 and 16 GB of RAM.

Simulators I'm using: Prepar3D v5 and Microsoft Flight Simulator (2020).

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    50%
    $12,670.00 of $25,000.00 Donate Now
×
×
  • Create New...