September 5, 20214 yr Hi, I just purchased UGCX, so far everything works perfectly (using the FSLabs products). Just four small questions: 1. The nose wheel doesn’t rotate during turns, I’ve read in an older thread that this is a UGCX limitation. Is this still the case? (with GSX it does rotate) 2. The “comm service hatch” on the FSL’s belly doesn’t stay open during pushback. Same question, limitation or config problem on my end? 3. Can UGCX take care of the chocks (remove them) for me on pushbacks? I’ve read somewhere in a change log that it can on departures where no pushback is needed… 4. Does asking for ground checks actually do anything or is it just the communication that is played? Thanks & regards Stu
September 5, 20214 yr Commercial Member Hi Stu, 1. Everything about the FS Labs is non standard from an integration point of view. I don't think we can physically turn the nose wheel in the Labs. But you're in the cockpit, you can't really see the nosewheel anyway. 2. UGCX doesn't attempt to touch the comms service hatch. I'm not sure if that hatch is even controllable. We've never investigated it. Our focus is generally what you can see from the cockpit. 3. I recall UGCX can control the chocks in the FSLabs. 4. It's audio only. The little ramper don't do anything special. Cheers, B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
September 5, 20214 yr Author Hi, first of all, a big thanks for your always patient and quick answers and support, really appreciate it!!! 👍 6 minutes ago, byork said: Our focus is generally what you can see from the cockpit. Weeeell, okay, but by this logic you wouldn't need any bypass-crouching, handle-pumping, tow-truckin' animations either, would you 🙂 ... I'm just saying, making a cool screenshot while the plane gets pushed around with the nosewheel turned looks quite cool ... 😉 But I get that it's tricky with the FSL, no problem, just wanted to make sure it's working as indended. 9 minutes ago, byork said: I recall UGCX can control the chocks in the FSLabs. Hm, interesting. I haven't yet seen that. When I don't remove them myself through the MCDU, the plane won't move when pushback starts. Can you elaborate on how the chock removal suppose to work? Maybe I messed up the procedures... Thanks, Stu
September 6, 20214 yr Commercial Member Looking at the code, we set the ByPass Pin. But for chocks: We check if they're in place, but we don't physically remove them in UGCX. Edited September 6, 20214 yr by byork B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
September 6, 20214 yr Author 5 hours ago, byork said: but we don't physically remove them in UGCX. But the changelog from Nov2019 stated: "UGCX integration Part 2. When using hand-signals in the non-pushback scenario UGCX menu, the UGCX ramp agent will remove the GPU and chocks on the FS Labs Airbus as requested." What does that mean then? I tried the scenario, he's just making hand signals but will not remove anything....
September 6, 20214 yr Commercial Member 10 hours ago, disco79stu said: But the changelog from Nov2019 stated: "UGCX integration Part 2. When using hand-signals in the non-pushback scenario UGCX menu, the UGCX ramp agent will remove the GPU and chocks on the FS Labs Airbus as requested." What does that mean then? I tried the scenario, he's just making hand signals but will not remove anything.... That's from "FS2Crew: FSLabs version" (our flight crew program), not UGCX. Different products. B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
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