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WU6 Artifacts floating in the air - Anyone?

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Hello Gang!

Here we go!!!  Artifacts floating in the air everywhere post update - Anyone notice those???  I wish I could post an image here.  Frames are also about 10fps lower than before.

Sincerely,

Dennis D. Müllert

System Specs: MoBo:  MSI MAG X870 Tomahawk WiFi ATX AM5.  CPU: AMD Ryzen 7 9800X3D.  Memory:  128GB Corsair Vengeance DDR5-5600 CL-40.  GPU: 24GB Asus TUF Gaming OC GeForce RTX 4090.  Monitor: LG UltraGear+ 45" curved OLED.  Power Supply: Corsair 1500 Watt 80+ Platinum ATX. HD: 2TB Sabrent Rocket NVME SSD.  Windows 11 Pro.

Flight Sim Hardware:  Joystick: Thrustmaster T16000M.  Rudder Pedals: Thrustmaster TPR Pendular Pedals.  Yoke: Honeycomb Alpha.  Throttles: Honeycomb Bravo.  Controller: XBox Controller

 
 

I have a floating layer of nightlights. The sepia satellite imagery is on the ground correctly, but all of the street lights are floating in a layer above the ground, which seem to interact with the aircraft shadow/outline. Also they disappear at strange angles.

There's a few threads about it on the MSFS forums.

Asobo... C'mon...!

Edit: It's affecting XBox as well, apparently. Jayne's escalated it.

Edited by Redge

In my case, I have night artifacts if Render Scaling more or less than 100

  • Author

OK - I had the very same issue.  I corrected it by doing 2 things:

1. Render scaling - I had to set it to 100 (from 140), in order for the resolution to match my screen resolution of 3440x1440 - that fixed the floating lights issue.

2. The new pre-cache thing.........set it to Ultra.

Everything back as it was........including the frames.

Hope this helps!

 

Sincerely,

Dennis D. Müllert

System Specs: MoBo:  MSI MAG X870 Tomahawk WiFi ATX AM5.  CPU: AMD Ryzen 7 9800X3D.  Memory:  128GB Corsair Vengeance DDR5-5600 CL-40.  GPU: 24GB Asus TUF Gaming OC GeForce RTX 4090.  Monitor: LG UltraGear+ 45" curved OLED.  Power Supply: Corsair 1500 Watt 80+ Platinum ATX. HD: 2TB Sabrent Rocket NVME SSD.  Windows 11 Pro.

Flight Sim Hardware:  Joystick: Thrustmaster T16000M.  Rudder Pedals: Thrustmaster TPR Pendular Pedals.  Yoke: Honeycomb Alpha.  Throttles: Honeycomb Bravo.  Controller: XBox Controller

 
 

Ahh. I just quit the sim. Time to load her back up and give this a try. But if the render scaling is causing it, they still need to fix it. Sadly, this might be just enough workaround for them to delay a proper fix until WU18, given all the other things that have been broken since release and not yet fixed.

(And I'm one of the optimistic ones...)

 

Edited by Redge

Yup had the same problem with the night lights. I had render set at 120 and as soon as I went back to 100 Im back to normal

System Intel core I9-10900.Asus prime Z490P motherboard, Corsair 32gb ddr4 dram, Samsung 970 EVO 1TB SSD and 1 TB Seagate Barracuda HD. Zotac GE force RTX 2080 Super  750 Watt power supply, Windows 10 Pro, Honeycomb yoke and Bravo,Thrustmaster pedals

same issue here, at night with render scale not set to 100 gave ghosting in VR as well.

issue has been reported to asobo and hopefully a patch forthcoming...

https://forums.flightsimulator.com/t/night-lights-above-the-ground-in-latest-world-update-6/450167/16

R9-9950X3D 32G  | RTX5090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | tm boeing yoke | pimax super uw | DCS

 

 

 

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