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xplane11 VR key to start

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Hello all,

Can anyone tell me if there is anyway to start VR with a mapped key stoke in lieu of settings/VR Hardware/enable VR? 

I also notice lately that it is very difficult to get out of VR mode because "generally" clicking on disable VR does not do anything and I find I have to shut down XPlane11 and then restart. Quite often, even doing this locks up my computer and I have to resort to a reboot. 

Is anyone else having these problems?

Has anyone also got any idea if or when we will get hand tracking support in "any" sim or even if it is on any agenda?

Other than that, XPlane is working brilliantly but I am looking forward to XPlane12 I have to say.

Regards

Tony

Tony Chilcott.

 

My System. Motherboard. ASRock Taichi X570 CPU Ryzen 9 3900x (not yet overclocked). RAM 32gb Corsair Vengeance (2x16) 3200mhz. 1 x Gigabyte Aorus GTX1080ti Extreme and a 1200watt PSU.

1 x 1tb SSD 3 x 240BG SSD and 4 x 2TB HDD

OS Win 10 Pro 64bit. Simulators ... FS2004/P3Dv4.5/Xplane.DCS/Aeroflyfs2...MSFS to come for sure.

yes, toggle vr.

I use the insert key

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Thanks mate that works a treat.  

Any ideas on VR hand tracking and what are your thoughts on XPlane 12

Regards

Tony

Tony Chilcott.

 

My System. Motherboard. ASRock Taichi X570 CPU Ryzen 9 3900x (not yet overclocked). RAM 32gb Corsair Vengeance (2x16) 3200mhz. 1 x Gigabyte Aorus GTX1080ti Extreme and a 1200watt PSU.

1 x 1tb SSD 3 x 240BG SSD and 4 x 2TB HDD

OS Win 10 Pro 64bit. Simulators ... FS2004/P3Dv4.5/Xplane.DCS/Aeroflyfs2...MSFS to come for sure.

1 hour ago, himmelhorse said:

Any ideas on VR hand tracking

If you are talking about gloves, they are an openXR thing i believe and not quite to market anywhere yet. If you are talking about touching stuff in the cockpit with your hands then something like the valve index should already work fine.

1 hour ago, himmelhorse said:

what are your thoughts on XPlane 12

yes please.

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11 hours ago, mSparks said:

If you are talking about touching stuff in the cockpit with your hands then something like the valve index should already work fine.

Hello again mate,

I have the quest 2 and that supports hand tracking too. I have, however, been advised that no simulator actually supports hand tracking yet. I certainly can track my hands but I can not turn knobs or make switches work except by mouse or controller.  I have therefore, concluded that hand tracking is not supported and I would love that assumption to be incorrect.

That was what triggered the request for information.

Regards

Tony

Tony Chilcott.

 

My System. Motherboard. ASRock Taichi X570 CPU Ryzen 9 3900x (not yet overclocked). RAM 32gb Corsair Vengeance (2x16) 3200mhz. 1 x Gigabyte Aorus GTX1080ti Extreme and a 1200watt PSU.

1 x 1tb SSD 3 x 240BG SSD and 4 x 2TB HDD

OS Win 10 Pro 64bit. Simulators ... FS2004/P3Dv4.5/Xplane.DCS/Aeroflyfs2...MSFS to come for sure.

40 minutes ago, himmelhorse said:

Hello again mate,

I have the quest 2 and that supports hand tracking too. I have, however, been advised that no simulator actually supports hand tracking yet. I certainly can track my hands but I can not turn knobs or make switches work except by mouse or controller.  I have therefore, concluded that hand tracking is not supported and I would love that assumption to be incorrect.

That was what triggered the request for information.

Regards

Tony

yeah, so the answer to that is "its complicated".

As I understand it, it requires xplane to switch from openvr to openxr, I believe thats a thing on the to do list for xp12, but not a priority

https://feedback.x-plane.com/posts/1444/hand-motion-controler-support-via-openxr-extensions

Adding hand tracking (same thing as the gloves) might need additional work on top of that.  Vote above.

 

 

Edited by mSparks

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MSparks,

I have added comments on that site as I have no idea how to vote.  I have to say further, that there appears to be only 24 votes and about 10 comments. That would make this seem a very minor priority for most XPlaners.

Further, I cannot find even a single submission on this in MSFS, and, as I do not go to P3D very much lately, I have not investigated that at all.  I am now wondering if DCS support it although fighters are not in my realm of expertise.

Thanks again for your comments and help

Regards

Tony

 

Tony Chilcott.

 

My System. Motherboard. ASRock Taichi X570 CPU Ryzen 9 3900x (not yet overclocked). RAM 32gb Corsair Vengeance (2x16) 3200mhz. 1 x Gigabyte Aorus GTX1080ti Extreme and a 1200watt PSU.

1 x 1tb SSD 3 x 240BG SSD and 4 x 2TB HDD

OS Win 10 Pro 64bit. Simulators ... FS2004/P3Dv4.5/Xplane.DCS/Aeroflyfs2...MSFS to come for sure.

21 minutes ago, himmelhorse said:

I have no idea how to vote.

click the up arrow enter your email address.

22 minutes ago, himmelhorse said:

That would make this seem a very minor priority for most XPlaners.

fortunately or unfortunately xplane is built against what Laminar decides we'll want rather than what people ask/beg for.

The votes are more about how things are prioritised.

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5 minutes ago, mSparks said:

click the up arrow enter your email address.

Mate,

Already done that (had to, to add a comment) and have since found the up arrow and voted (now 31votes) So intuitive LOL

Give 31 votes I would anticipate implementation about the year 3060

Regards

Tony

Tony Chilcott.

 

My System. Motherboard. ASRock Taichi X570 CPU Ryzen 9 3900x (not yet overclocked). RAM 32gb Corsair Vengeance (2x16) 3200mhz. 1 x Gigabyte Aorus GTX1080ti Extreme and a 1200watt PSU.

1 x 1tb SSD 3 x 240BG SSD and 4 x 2TB HDD

OS Win 10 Pro 64bit. Simulators ... FS2004/P3Dv4.5/Xplane.DCS/Aeroflyfs2...MSFS to come for sure.

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