October 27, 20214 yr Allow plan sequencing. That is, don't automatically stop pushback at the end of the initial planned route so as to allow further pushback planning. Sometimes this is needed to make "S" routes. And it would also allow to fix a plan which went wrong. Allow pushback hold function with the possibility to change the plan or override it manually with button controls. In addition to verbal description of turn directions in config menu ("Turn Right", "Turn Left"), I suggest adding these symbols to make the turn direction clearer: ↩↪ Thanks for reading CPU Ryzen 5800X3D RAM 64GB DDR4 3200MHz GPU RTX 5070 Ti (16 GB VRAM) Display 38" LG OS Windows 11
October 27, 20214 yr Commercial Member Why not just use Rudder Pushback mode with tug speed control? Cheers, B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
October 27, 20214 yr Author The reason is that I don't want to drive the tug during pushback and switch the view out of the cockpit when starting the engines. I am aware of the other modes but I am not interested in them. I have purchased PSE only for the distance mode. CPU Ryzen 5800X3D RAM 64GB DDR4 3200MHz GPU RTX 5070 Ti (16 GB VRAM) Display 38" LG OS Windows 11
October 27, 20214 yr Commercial Member We're thinking about ideas to improve to "Distance Mode". However, we're currently very constrained by the limits of SimConnect and what we can do inside MSFS, especially given that airplanes and scenery in the Marketplace are encrypted. A lot of required data simply cannot be read out of the sim. But we're trying! Edited October 27, 20214 yr by byork B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
Archived
This topic is now archived and is closed to further replies.